Anonymous No.200472171
first for cuckles meme shit
Thread 200472119 · 01/01/18(Mon)21:22:35 UTC · 784 posts, 135 images. Archived from 4chan /vrg/; deleted posts are not shown.
Happy New Year edition
General VR resources:
https://vrwiki.wikispaces.com/
https://en.wikipedia.org/wiki/Virtual_reality_headset
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
Oculus rift setup guide
https://pastebin.com/QgHwLq8R
Htc Vive setup guide
https://pastebin.com/QNc18zHd
Recommended VR applications/games
https://pastebin.com/KgBr4kCh
VRChat resources and tutorials
https://pastebin.com/VtesqPr9
https://youtube.com/TupperTutorials
BCI and the future of VR
https://pastebin.com/8bCvbFip
Previous thread: >>200384960 (Cross-thread)
first for cuckles meme shit
NEW YEARS
>>200472119 (OP)
Hey OP actually did what they were supposed to
Who do I pay to turn my rips into models?
>>200472573
I'm pretty sure you're gonna need to manually rig them so fuck no lol
Go kiss an anime girl already, you fucking VR virgins
>>200472573
is VR honey select any good ?
>>200472774
It doesn't really have much interactivity in VR so not really, unless you like watching someone else fuck your waifu in VR.
>There are still losers playing VRChat instead of SL
Get with the times grandpas
>Recommended VR applications/games
>https://pastebin.com/KgBr4kCh
this is so out of date :|
If someone could model wisdom dog with a moving mouth and were the wings move left and right when you strafe you'd make me very happy
what's the VR game that you can fuck with anime girls and lewd them around a bit?
also what is the one with the fox girl?
(separate questions)
>>200474212
hijacking that, whats the game were youre the otaku guy molesting a girl in your room and taking pics under her skirt.
seemed pretty fun
>>200473778
DO IT YOURSELF
>>200474747
you mean this?
>>200475014
No, but pretty sure I saw those videos on the same subreddit, just not sure where.
You're in a room and the girls stood in the middle and you can slap her tits and she reacts by moving away and covering up, then you can lift her skirt for the same reaction etc.
I don't have VR i just wanna see what else you can do on it
>>200472774
>>200472837
It's literally the best looking, most real feeling animated VR experience. Studio Neo gives you full customization, any pose you can come up with, as many models as you can imagine.
Besides all that, it's also the single best model creator you can hope for. Three layers of depth to it, you can start off with simple sliders, then move on to editing actual bones and rigs.
>>200475541
>>200475541
Nevermind found it
https://www.youtube.com/watch?v=RKtI3asq-MQ
I give up.
Fuck now I wanna go through the whole process of making a model from scratch
>>200476541
That depends on what you mean by scratch.
Do you mean copy-pasting different things from different models on Deviantart and creating your own "edit"?
Or do you mean actually creating your own model by first creating a base model from scratch, creating the hair, creating the face, creating the clothes etc.?
I'm pretty sure this underage boy is stalking me thinking I'm an actual girl because I play with a cute girl avatar.
>>200476541
You can also do parts of this >>200477037 By just taking body parts and pieces of hair from other models.which is generally what mos people do with MMD anyways
I have huge fucking tits, anon!I should remove the front hair from the dynamic bones, can I delete them in Unity or do I have to go into Blender and effort?
How much do the VR headsets cost in other countries? The cheapest Oculus Rift I can find in a Finnish store is for 479 € which is roughly 575 $
Am I getting jew'd if I buy from there?
Is Vive worth it?
Do you think the prices will still drop?
>>200477143
Can I sleep on them please and hold a nipple while I'm at it, maybe sucks on the other one?
>>200477331
yuros always get jewd
yes
maybe when next gen is announced
>>200477331
I think Oculus is still £350 in some UK online stores, currys maybe (other £400)
Vive goes for £600
>>200477331
Rift is like $399 in Sweden and the Vive is like $699
>>200477037
The latter
Been wanting to learn Blender and make 3d models for so long now, and I have gotten the push I needed to get into it after editing a MMD model. I don't care how difficult the whole process is, would just love to learn and create.
Anyone found a way to get animated textures on characters? Like the worlds have, but added to a character via a media plane?
What do you guys think of Fallout 4 VR? I got a free copy with my Vive and going through the vault was fun.
>>200477391
Only if you're very cute and are gentle.
>>200477753
In that case I'm rooting for you anon, good luck.
>>200474747
it's just a vanilla tutor/student game. vr kanojo
>>200475541
>subreddit
>jumping disabled
>>200478607
NO FUN
>>200478070
Complete and utter dogshit.
FO4 was already the blunder of the century, universally accepted as one of the shittiest and overhyped disappointments in gaming history, barely beating out Skyrim.
>>200478070
had to refund it, maybe will pick it up again later if they patch performance issues
Man, I should have opted in to Oculus Core 2.0 earlier. Shit is exactly what I wanted, short of supposedly still no easy-access screenshot hotkey.
Running amuck in VRChat with my music player to my right for easy access, and web browser/chats up and to my left. Puts the Desktop view in SteamVR to absolute shame.
gaia night #13
>>200474212
VR Kanojo?
>>200479247
stop being so lewd
>>200479685
come stop me
>>200480137
that sounds like a threat
Screen grab of how to bypass 20K limit in SDK
>>200480378
come find out
>>200480448
is there a limit of how many tris are acceptable even with breaking the rule limit? I mean I don't want an avatar which breaks lobbies.
>>200480803
don't ever go over 65k or it takes another draw call and fucks things up. Stay under 40k if you want to be safe.
>>200480448
Why not stop being lazy and make your models efficient.
>>200480803
Someone said 60K is the soft cap, but I'm not sure if that's actually true.
>>200480803
The 20k limit is there for no reason, Desktop fags don't understand that VR users render the game twice across, and 4 times if theres a fucking mirror.
>>200480629
still there?
>>200481407
Not to mention most AAA games don't break 50k on npc models that display only around 8 models onscreen max. So telling Unity of all fucking engines to load a model with that many tris, in VR of all fucking things, is disastrous.
>>200479247
Disapointed. There wasnt any ERP action, just meme knuckles
>>200481426
>>200481652
i was just invited somewhere else but im back now
>>200481579
It's because all these people get MMD files (which are the worst fucking efficiency in existence) I had a model early that had 7 fucking thousand tris on the shoe laces. SEVEN FUCKING THOUSAND FOR SHOE LACES! Any model that is 55-60k can be brought down to 20k if you decimate and then finish up by deleting vectors by hand.
>>200480448
but what is the file
>>200480448
Oh boy, I can't wait for someone to make a billion triangle avatar that immediately makes the room unusable.
>>200480448
>go find the file
>doesn't say what the file is
>>200480448
Using this on a 22k avatar, doesn't make the slightest difference in performance. Bone optimizing and being light on animations on the other hand..
>>200483768
draw calls are and too many dynamic bones are what cause poor performance.
>>200483887
Makes me wonder what the max number of dynbones should be.
Desktop users ruining VRChat. Can't even go to a room with 10+ folks now without my screen shaking like a mofo due to 20-30fps.
>>200483768
>>200483887
Is there a difference between using Dynamic Bones on the root of a skirt once, or using Dynamic Bones on all separate skirt pieces?
What are your favorite locomotion types? Do you have any ideas for fixing this "problem"? Teleportation is fucking lame
The polygon limit is pretty worthless to begin with. You can have an object with 100k polys and the sdk won't recognize it if you hide it. All you have to do is do an override to turn it on and your model suddenly has 100k more polygons.
>>200481742
I'm in Gaia 13 but I'm not seeing any lewd action
I.am disappoint
>>200481984
IIRC somebody in the game said that if you go above the 65K Tri Unity limit for one drawcall, the developers of VRChat can easily see this and ban you faster than you can say "plz come back moot". As long as you stick to avatars below 65K you're gooood
>playing with my cute gf in VR Kanojo
>on the blowjob scene
>keeps asking me if she can start
>don't know how to get her to start
>>200484628
And you'll be witch hunted.
>>200480448
>he can't get his avatar below 20k so he has to cheat
you are weak of mind and spirit
>>200477143
NYU get outta here
also its a hat you muppet
>>200484963
How would anyone but the mods know? I've seen really good models that look like they're polygon heavy but aren't and vice-versa.
>>200480448
Which fucking file is it? I can't find it
Is there a way to automatically delet polygons that aren't visible? I want to rig power armor from Fallout 4, but the way power armor works in that game is that you wear a "frame" and then equip the pieces over top. My plan is to merge all the meshes into one, then somehow hide the parts of the frame that aren't visible.
>>200485676
You can tell if something has a lot of tris or not
>>200485868
nvm I found it
>>200486482
What is it?
>>200485676
When your framerate crashes after a single new person joins in.
>>200480448
kek this was wrong
I went over the code and changed the code myself.
If you guys want to upload 60K or less poly avatars then follow this. I included the .cs file so all you have to do is copy and paste it in.
https://www.sendspace.com/file/4gzp5o
>>200486640SDKControlPanelTime to make Cory in the white house :^)
>>200484894
theres only so many buttons on the controller
>>200480448
what coding is this?
Please don't go around spreading how to bypass the tri limit :)
You can just FEEL the VR envy when you go to Lyxir's Avatar World.
>>200487297
>:)
Fuck off, wherever you came from.
It's okay guys today is a holiday right? Maybe that's why my headset didn't arrive today. Sure it said it would be here on the 28th but maybe tomorrow! Maybe tomorrow maybe tomorrow!
>>200487001
Thanks.
>>200480448
guys this doesn't work just tried it with a 32k tris model
>>200487525
Mine comes tomorrow, too. I had to watch it sit in a warehouse an hour's drive from here all weekend. The wait is killing me.
>>200487627
It doesn't work anon
>>200487701
I fixed it. Do this>>200486972
>>200487804
In an autistic rage I literally went out to the closest post office with the intention of yelling at them/asking if it was shipped there but not delivered. That's the only reason I realized things were closed today.
We can do it anon. We need to be strong. What's the first thing you're going to do with it?
>>200487525
>>200487804
Are you guys literally me? My Rift is coming today (Tuesday).
>>200488251
>Rift
Hope you got an OC'd CPU for VRchat then.
>>200488251
>Rift
>>200487930
thanks anon
>>200488307
>>200488461
Literally everywhere but 4chan says the Rift is better
>>200488307
7700K.
>>200488461
Cost €299 with an extra sensor.
>Vive in 2018
>>200488795
And everyone here uses VR for VRchat, which the Rift falls short because of higher CPU demand for tracking, for a program that is unoptimized as fuck and hammers your cores.
>>200488876
You should be good then for the most part, short of idiots with broken avatars.
Is there any way to download and install an avatar? I just started VRchat today and it looks like I have to go around to pedestals to use them and it's only temporary. I saw on youtube some guy had a list of them already loaded when he started the game.
>>200487972
find my friends in VRchat and hug them
>>200488795
>Rift is better
They are literally identical except vive has better tracking.
.
>>200488953
>>200489108
How do you even do hand positions with vive lol
>>200489231
Use programs that use the grip functionality, or wait on Vive knuckles.
>>200489108
Rift has more processing overhead, especially with Core 2.0 installed.
>>200489438
So I have to download unity and blender to do this? No way to just drag and drop premade avatars into a folder?
Can I watch anime in VR?
>>200490283
You can on Rift Core 2.0 or VR Desktop. It's kinda crud in SteamVR itself.
What shaders is everyone using? The unity-chan ones are incompatible, and flat-lit toon has nothing suitable for eyes or double sided clothes/hair.
>>200490346
Do I need a good graphics card for that? I bought my Oculus on sale because I'll be getting a new GPU before Oculus drops below the sale price. So basically I have a few indie games and maybe VR anime.
>>200490424
I use cubed shaders. Also pls be my waifu, she's qt as fuck.
>>200490103
No. You have to upload them to the VRC server through unity. Someone is working on a database to stop unity files ready for uploading.
>>200490494
Imagine trying to run desktop mode x1.5 and that's about the performance needed for a VR set to run it well.
>>200490594
Ah okay, I might just hold off and wait until someone can come up with a better option then.
Thanks.
I see some custom avatars having mirrors/cellphone props that reflects what is in front of it. Anyone know how to do that in Unity?
>>200490621
That doesn't seem too significant. I definitely need to pick up a 1060 asap though.
>>200490746
1060 is the base minimum recommended for VR so don't expect miracles with that either.
>>200490584
Cubed shaders have no transparencies or double sides, so It gives DUDEWEED eyes, one sided clothes (ribbon), and solid blush.
>>200490846
Isn't the minimum one of the 4gb ones?
Anyone know where I can pirate VorpX? I'm not paying 60 bucks to play Dark Messiah of Might and Magic in VR
To get double sided shading with the CubedParadox Flat Lit Toon shader, you have to set the outline to "Tinted" and then set the outline width to 0.
>>200491205
for
>>200490424
Why the fuck do I keep getting red hologram avatar dude after uploading my avatar? The log says the asset is corrupted and tries to redownload it, yet I've stripped this shit down to bare bones and still...
>>200491205
Thanks. Turns out 'fade' makes flat lit toon transparent, too.
>>200491780
CUTE!
>>200473778
Y E S
Oh cool I'm in the OP text now. Thanks, OP.
>>200484963
There are ways to know.
Go over 20k if you want, but if you blow past the limit and have 10 meshes, 40 materials, and 200 dynamic bones, you're gonna get blocked/kicked from most rooms damn quick.
>>200490846
1060+ is more than enough. CPU is much more important-- but there's no such thing as a CPU that can run VRChat at 90FPS in VR 100% of the time.
>>200492238
Tupper, what's the safe zone over 20k? I know you had the 27k one is 50k fine?
How long until some lazy dipshit takes advantage of the bypass and ruins everything for everyone?
>>200492238
Tupper, why do you like the memehu
also thanks for the videos they help people a lot like me who are new and have no idea what they are doing.
>>200492463
If they're lazy then they'll probably be too lazy to change the code too.
>>200492463
heh heh me cwash
>>200492463
Idk what you're talking about anon, the Lagbox isn't real, and it sure isn't still unbanned.
>>200492462
Stay below 60k. Anything below 60k is fine as long as the rest of you is optimized.
That's the most important part. 60k with 1 mesh, 1 material, and 10 dynamic bones will make a mod say "Eh, whatever."
If you're 15k with 50 meshes, 50 materials, and 200 dynamic bones, you're gonna get talked to. (Notably, nobody's gotten banned for badly optimized avatars, but you'll get ostracized)
>>200492238
How many dynamic bones is too many? Assuming you've already optimized draw calls.
So how many of you guys use voice changers? Seems like most of the weebs using this don't talk or just don't care that they have deep voices to go with their anime girl.
>>200492835
You'd be surprised at how dangerous a lazy weeb can be. I've had multiple people ask me questions on how to make models (even after linking them fucking tutorials) only to have them say they're gonna look for a "hacked SDK" so they don't have to decimate.
>>200492817
I dunno man, Cirno's cute and a good meme. She's also smug and full of herself and I used to be like that a lot, so its a bit of a reminder. I've established myself as using my Cirno avatar so firmly that my friends yell at me if I swap to anything else.
And, you're welcome, anon. <3 I'm glad I could help newfags.
>>200492975
Conservatively? Something like 20. Pushing up to 30 or 40 is ok, but ideally keep it as low as possible. Make tons of use of the "Merge Bone" optimization in Cat's Blender Tools.
>>200492894
I never bothered with the atlas stuff (assuming that is the 'materials' part of optimisation), since it went wrong for me a couple times and didn't have any advantage besides minor performance increase. Is it that important?
>>200493062
>caring if your voice matches your avatar
what kind of rping faggot would do this
>>200492238
>but there's no such thing as a CPU that can run VRChat at 90FPS in VR 100% of the time.
That's because it's an unoptimized piece of shit that goes to murder one CPU core, causing the framerate to crumble.
>>200492238
hey good lookin :^)
>>200493062
I dont even talk I just have a soundboard
>>200493097
Now the real question is tupper.
are you a secondary? and...brown cirno or original?
>>200493062
I start out silent, but will talk whenever. I just like playing the silent anime girl. Voice changers, unless they're themed like robot or something, are pretty stupid to me.
>>200493062
I couldn't care less. I don't even have a deep voice either, it's just a plain normal one. If somebody thinks that just because I walk around as a girl that I am a girl, they're fucked.
>>200493062
I don't really notice if the voice matches or not.
Holy fuck someone just donated 2K to Nagzz21 live stream right now.
>>200493130
How much performance you get out of altasing depends on how your model is set up beforehand-- specifically, how many materials you have. If you've only got like 4 materials, don't bother. If you've got like 20.. please atlas.
>>200493224
Its about half and half between VRChat code requiring optimization and badly optimized avatars. That's why I push so hard for optimization shilling. It improves all of our framerates.
>>200493225
oh god not you again
>>200493330
I'll freely admit to only playing the games a little bit. I'm not good at them. I've tried, though. I've attempted to play Scarlet Devil, Perfect Cherry Blossom, and Four Seasons.
I like pale Cirno better, but tanned has a certain.. appeal. I'll swap to a tanned version during summer months if electrica2014 makes one.
>>200493631
That was 2,000 Hungarian Forint, aka ~8 USD.
>>200494020
>That was 2,000 Hungarian Forint, aka ~8 USD.
hahaha yeah just noticed the huf.
>>200494020
The games are hard, it takes a bunch of dedication to get good at them. anyways you have a nice day/night
>>200493224
With how popular its gotten you'd think there would be goals to optimize the code. When I first got this thing I figured VRchat would be one of the easiest things to run.
How am I going to do with my i7 4770?
>>200494201
I'd try to get better at them if VRChat wasn't eating all my time. D:
Thanks anon! You have a nice one too.
>>200494218
I'm sure the devs aren't sitting around doing fuckall.
Besides Unity is an awful engine from what I've heard.
>>200494218
>>200494463
I know *personally* that the devs are going full fucking steam just trying to adapt to the new user rush. Most of them are working 80-100 hour weeks at this point.
>>200494583
Just going by the Discord channel usercount I notice it going up at least 200 every day or so. It's a nightmare with so many dumbfucks in the Avatar creation channels not knowing the simplest of things lol. I've all but given up hope trying to help out.
>>200490283
You can use Bigscreen on Steam free to display your desktop and use whatever video player you want. You can also use OVRDrop not for free to open a window from your desktop in games. This apparently has some issues with the rift. I haven't actually tried it myself since I don't want to pay, but it could potentially be useful.
>>200494827
Yeah.. I remember when it was slow enough that I could help people out on an individual basis. At this point, its a lost hope. I pop in occasionally when I see something I can help with, but its insane. #avatars is basically Twitch chat.
>>200495092
big discord channels may as well be an extension of twitch chat desu
Got so angry at trying to fix this guy I just deleted his hands. Hand mesh won't stick to arms in blender even after a good join or Child Of constraint. Weight painting is correct and bones we're fixed with CATS. Anyone got any more ideas?
>>200484235
Slight difference in performance but the animation will be miles better if you do it sepperate and not on a root.
Is there a Mirror's Edge-ish game in VR? Just running around doing parkour stuff.
>>200495585
>>200484235
Placing a dynamic bone script on your hips will cause animation/IK issues. Create the skirtroot.
>>200495902
*Gets motion sickness*
>>200496095
Can I manually create bone roots of my own or is the CATS thing the only way? Reason for asking is because CATS almost never recognizes the massive amount of hair, skirt and whatever bones.
>>200495902
climby
>>200496095
That's why you don't place it on your hip, you animate the skirt with a root and every part of the hair individually to increase the animation quality and tweak each hairpart individually.
Also tails should be disconnected from the skirtroot.
>>200496095
How bad are dynamic bone colliders? I love being able to run my hands through my hair but I can give it up if it's hurting other users.
>>200496289
Never had any performance issues. Just keep the amount of colliders low and don't use it to prevent hairclipping.
I use them mainly to play with my catears or tail, it's a unique experience you shouldn't give up on.
>>200495902
>>200496195
Sure, you can do it manually. Duplicate the hip bone, make it a child of the hips, and make all of the top-level skirt bones children of the "skirt root".
>>200496289
They're a significant performance hit. I don't use them, but many do. Nobody's gonna give you too much shit for it if you don't have many bones to begin with.
>>200496284
If you want detailed control, yes, this is the way to do it. But I'm lazy.
>>200496445
I use colliders to play with my ahegao!
>>200496134
>>200496197
>>200496519
I fucking knew I was gonna get answers like these. I know, I know. Epic parkour motion sickness meme.
But I still think it'd be cool to experience it.
https://www.youtube.com/watch?v=TmtcpKqR_UU
fucking kek
>>200496549
Me too.
Y-you mean the hairpiece right?
I want a VR JRPG. I want to be the anime.
>>200496892
what? I gave you an answer.
http://store.steampowered.com/app/520010/Climbey/
it's pretty fun
>>200496892
>>200497071
Seconding this. I'm scared of heights but still found it pretty fun.
Let's be real here.
The biggest cancer in VRChat are girls with "le epic cute voices <3 tehee"
>>200497043
Neptunia got a vr game, I have no idea how it works and it seems to be ps4 exclusive right now but still.
>>200497163
Yeah, there was a Loli Army member with that I keep running into. I couldn't tell if it was a voice changer or not.
>>200497163
This. The only good girls on VRChat are boys.
>>200496995
Haha yeah totally bro, of course I mean the hair thing sticking out of the head. Ahegao man.
>>200497163
I'd rather have some fat fag playing his loli avatar muted than some attentionwhoring girl or streamer doing these "cutsie" voices.
Hell, just have "onii-chan" on a soundboard so I can fap to you in piece without orbiters turning the VC into literal shit.
>>200497246
I'm shocked psVR is actually getting games. I was certain it would be another Playstation Move or Kinect. Good on them I guess. I'm not about to buy a console and a second headset but whatever makes VR more successful.
Only 8 days out from CES 2018.
What new features for VR do you think will be announced?
For me, wireless connectivity, its proven to exist and work with very little latency
>>200497163
>>200497352
Please nip this meme in the bud. its shameful
>>200497765
If I don't get Valve Knuckles announcements at CES I'm gonna.... continue to cry in a ball with wallet wide open ready to purchase whenever they're available
Can somebody mail the creator of Dynamic Bones to put in a check in his software so that anybody that tries to charge money for adding dynamic bones to models that they take money for has to prove that their Dynamic Bones is a legit purchase from the Unity Store?
Because excuse my French here but isn't it illegal for people to charge money for doing models for other people and adding dynamic bones to them?
>>200497765
progress in eye tracking would be fucking nice
>>200497659
Sony is really pushing it, they'll give any game attention on their platform by the looks. We might get the nep vr game on PC eventually so keep a look out I guess.
So this is what I need right?
https://www.amazon.com/Oculus-Touch-Virtual-Reality-System-pc/dp/B073X8N1YW/ref=sr_1_3?ie=UTF8&qid=1514858253&sr=8-3&keywords=oculus%2Brift&th=1
>>200498034
I was ready to buy a PS4 and PSVR for Ace Combat 7 but then it turns out that the VR mode in that is some half-assed shit that's not even part of the campaign or whatever, it's some 1 hour long side thing.
Fuck that.
>>200498151
AAA VR is complete and utter garbage. Hilariously enough, indie devs are the only ones who have enough experience (through trial and error) to know what works in VR and what doesn't.
>>200498151
I bought a PSVR headset for Resi7 which was pretty great despite being an average game, really set the tone. Also set impossibly high expectations for non-indie VR titles, feels bad man.
>>200498273
>>200498442
Makes me wonder if we'll ever see a AAA VR game this game gen aside from what, RE7?
VRsexcontrols in purin-chan's boxing gym 2 are horrific.
>>200497163
is it the girls who force it super hard or all girls anon.
Is a 1060 6gb enough for RE7 VR?
>itt: r9k
>>200498637
Any girl with a epic cutesy voice lol haha xD
>>200498692
Dude wat
>>200498820
roastie gettin toasty lol
>>200498012
everything about this game is illegal and i cannot wait to collect laughters when people start getting banned for using copyrighted waifu avatars that they uploaded to the servers
>>200498838
I think that's pretty subjective, if you think a girl's voice is cute do you get triggered over it?
>>200494218
>Unity 'developer'
>Optimizing
Pick one.
>>200498937
I figured it all fell under fair use regarding that.
But I'm more specifically wondering about all the people taking money for adding dynamic bones to avatars when you, me and everyone else knows that there's like 2 people in the entire world that fucking bought Dynamic Bones.
>>200498937
those are handled via DMCAs, presently no avatars have been removed via the DMCA process yet and users would not be punished, just simply "informed"
>>200498937
Not how copyright works.
>>200498937
That's the day when VRchat dies. Being able to upload your own model is the entire reason this thing is as popular as it is. It's like the ideal version of Playstation Home with VR.
>>200499069
Dynamic Bones has been one of the best selling assets for the past month on the asset store, almost certainly because of VRChat.
>>200499069
I wonder if there's a decent legal precedent along the lines of "cosplay" for this kinda stuff.
>>200499182
>Playstation Home
fuck I haven't thought about that in a hot minute
used to have lots of fun exploring that and worlds.com
>>200499206
Best selling doesn't mean shit if only 50 people bought it in order to make it best selling (an example). I highly doubt even 2% of all Dynamic Bone users in VRChat actually bought it.
Any avatars besides anime girls?
>>200499291
It was especially fun to explore when you could do the sit glitch and go anywhere as some kind of a ghost.
>>200499394
I know that most of my friends bought it, so that's at least a good 10-20.
>>200499473
There's avatars of almost anything you can think of. It's basically like asking if there's porn of it.
No joke, minecraft is probably the best horror VR game. Just shat my pants because of a simple zombie I found in a cave
>>200499473
Literally if you can create it/find a model of it, you can make it an avatar.
>>200499630
How is Minecraft VR btw? Really interested in getting it for my Rift.
>>200499394
I asked my friends in VRchat if they bought dynamic bones. One of them came up to me and used the two sign to signify sarcasm as he said 'Yeah dude, I totally "bought" it'.
>>200498937
>copyrighted waifu avatars
The artists who make a model are not the IP creator and therefore can't do anything but throw a shitfit and lock their model behind an ancient glorious nipponese riddle (which has already happened).
>>200498521
>purin-chan's boxing gym 2
OH FUCK I didn't know that came out the 31st. Gonna bust the fattest nut to that shit
>>200499630
I'm way more excited to play Minecraft VR than I should be. Headset gets here tomorrow and it's going to be one of the first things I play.
Are you using the full VR version or the mod? I was told you could take the modded version onto servers and such and that it's compatible with other mods.
>>200499834
>tfw I actually fucking solved one of those riddles where they required some furigana, katakana or some shit of an ancient Japanese proverb related to some ancient Japanese god
>>200499943
I'm using the vive mod, was really easy to get set up. Wanna add me so we can play together?
>>200499834
I don't get people like that. If you put it on the internet then you're basically saying "here, come take it." Plus, the more people that use it, the better because it's spreading around your work. Possibly giving you more recognition and e-fame.
>>200500059
You mean vivecraft?
>>200500059
That's compatible with the Rift too right? And it has touch controls?
Sure
I did it!
>>200500267
That looks really dumb with your right hand looking like it's gripping a cock.
>>200500267
Turn off left-hand animations if you're going to use it for emotes.
>>200500159
>>200500249
yeah vivecraft. How do we contact eachother?
What's the cheap and easiest way to have hand and arm movement without a headset?
>>200500267
Nice job
>>200500649
http://steamcommunity.com/id/Quizdonkey
There you go. I'll probably spend most of tomorrow fucking around with the thing and trying different games. I'll let you know when I settle down to play one thing.
>>200500654
You don't. Period.
So I'm new to blender.
I just changed the clothing of my MMD character in Blender and I need to apply weight paint to the clothing now. What is the best way to do this?
The mesh that I downloaded did not come with the original body, so I cannot transfer the weight from the body. It also gives me error when I try to mirror weight painting. I don't seem to be able to apply weights automatically either. I am not sure what I did wrong.
>>200500456
>>200500398
That's the left hand idle position, I just happened to have it open before
Has anyone figured out how you scale your avatars height in game?
>>200500137
To my understanding the Japanese creators are super specific about what you can/can't do with their work and fans go along with it because they are respectful and do not want to cause the artist any angst. You might think exposure is all that matters to an artist, but often times the case is just some baka gaijin finding it on a jp page and throwing it out into the ether without a single source. It reminds me a lot of the late 90s/early 00s fansites that used to get into some slapfights about reposting fanart without artist permission.
>>200500932
Are you implying Japanese VRChat users don't do the same?
>>200500790
Shouldn't be an easy way to create that? I think there'd be more demand in doing that than having a big fancy overpriced helmet. Rift should sell its hand controllers separately.
STOP DOING TELEPORT MOVEMENT
STOP IT
STOP
>>200499473
>Can finally become a little anime girl
>Doesn't want to
What the hell is wrong with you?
>>200500781
Added. Ill see you online. We can hang out on vrchat as well
>>200501050
They are far less likely to completely disregard the moonrunes that outline an implied "terms of use"
>>200500654
You can emulate VR but it's an extreme hassle.
>>200501236
Probably because they can actually read the runes.
>>200501236
What terms of use? Unless it's a completely OC MMD model created from the ground up by the creator themselves they have no copyright over it. If it's a model of a character or an edit of multiple things, it's fair to take it and do whatever the actual fuck you want with it and nobody but the copyright holder of the character can do shit about it.
And besides, what terms of use? Do you want people to go around shouting in VRChat "MY AVATAR WAS MADE BY USER OCHINCHINDAISUKIDESUKAWAIIONI ON BOWLROLL PLEASE CHECK HIM OUT, LIKE AND SUBSCRIBE AND LEAVE A COMMENT!"?
>>200501218
If everyone is an anime girl, it reduces the novelty.
>>200501236
People making up rules for stuff that doesn't belong to them.
>>200501460
Well, sorta. "Fanworks" have a murky sort of thing around them.
Touhou stuff has a rather loose license. ZUN permits any kind of "doujin" work (fanwork) and even lets you sell it for a profit. The artists are basically protecting their work/their interpretation of the character by "copyrighting" it.
On nicovids when youre viewing 3d models
what do the green and red banners on the top left of the thumbnails say?
I cannot into moonrunes.
>>200501562
I only play as anime girls, but I think how mismatched the avatars can be greatly enhances the experience.
>>200501460
I don't think you understand the culture of autism behind jp fanworks. Generally it is frowned upon to not have a creator's permission when you repost off-site or otherwise use something they have created, even if the IP of the work in question doesn't actually belong to them.
>>200501783
my bad
*red and blue
anyone have the miko ooka mmd not with the hood on? when i loaded it up in blender it was all pinky for some reason
dab
I don't mind anime avatars myself but holy shit those generic Deviantart models all look the exact same and they're ugly as fuck.
https://www.youtube.com/watch?v=TmtcpKqR_UU
vrtrolling is a thing
>>200502931
trolling is a art
>>200503071
i love how he fucks with the roastie and the white knights get triggered.
>>200502931
the fuck did i just watch
>>200502445
Do you mean the one on the right?
I found one out there, but it doesn't have the right armature for VRC.
>>200503524
nvm i found it
I want to edit the model with different colors
What's better, a 2k texture or 4k texture for the texture atlas thing?
>>200503524
Forgot my image. I don't know if there is another download out there, but the one I used didn't have the right armature.
>>200503921
What's the armature look like? Try fixing bones with CATS?
If I have a model that has a weapon in it (by the hand) how can I import both the model and the weapon into Unity?
>>200504393
Separate .fbx files, parent the weapon under the hand, transform it next the hand till it looks right
>>200480448
The sooner the SDK checks for and enforces limited drawcall, the better for everyone. Whats the point for have something like +3 materials? Just fancy rainbow shaders or glowy bits?
Kinda feel like I'm cheating with this but the textures really do look way better. Thought my computer was gonna die though, fans blasting at full speed.
>>200503921
yeah thats the one
I got it from here
http://www.nicovideo.jp/watch/sm25188514
>>200505381
And another comparison. Wonder whether there'd be a noticeable difference doubling it again.
>>200506054
>that puff
>>200505381
>>200506054
Stop hogging all the VRAM on friovolous things people will not care about. Why are you even wasting tris on the impossible anatomy that is the skin-tight/conforming spats?
>>200506220
It's amazing.
>>200506332
You what? Tris? I'm about texture resolution here, not geometry.
>>200498521
>VRsexcontrols in purin-chan's boxing gym 2 are horrific.
how the heck do you even start the event in the store version? I got the updated version. Standing on her does nothing in and out vr.
pewds is at it again. Prepare for player surge
https://www.youtube.com/watch?v=YphyH9ot8EM
>>200499865
>Gonna bust the fattest nut to that shit
Unlikely considering how bad it is.
>>200506551
I don't know, exactly. I crouched near her and pressed a trigger, which initiated a fade to black, but then she was stuck to that hand and horribly contorting, and pressing triggers again did absolutely nothing until suddenly she switched hands, then I moved away which seemed to automatically grab the arms when I re-approached. It's completely uncontrollable.
Maybe it is because it was designed for vive so the rift controls are totally broken.
>>200507086
At least he's using a VR kit unlike most streamers/youtube baiters?
>>200507367
If only he change his fucking controls. Jesus christ he's been doing that since his last 2 videos.
>>200493097
hey, fuck you tupper. I never complained about you switching avatars. I kinda want you to anyway so I don't feel out of place not using memestolfo anymore.
>>200507194
i cant get it to work in normal 2d.
>import mmd avatar
>has nipples and vulva
Like wtf, actually had to add panties and bra to a loli model.
I'm still trying to figure out a way to get a 1060 for less than $400
>>200508481
Give me a blowjob and I'll buy you one. US?
>>200508818
I shouldn't be considering this
>muster enough courage to use a mic
>mic is broken
>>200508076
The non-VR mode is even more broken.
>>200508481
>got a 1060 3gb for $300aud
it's only 3gb but still a bargain these days
>>200507935
Snep hates it when I swap. D:
>>200507194
>Unlikely considering how bad it is.
Just finished trying it out. Holy fuck what the fuck is wrong with this dude? The controls for VR a fucking odd, but I could let that slide if there was like a gallery or something. Now I have to barely squeak by in awful combat just to fuck for like 1 minute before it sends us back to the lobby. This is fucking bullshit because the models are straight fuel for my dick, but if I have to play a minigame before I can fuck them and then not even masturbate in time before it kicks me out, what's the point?
>>200510034
CAD here, our dollars are nearly 1:1 and the 3gb ones are only like 200 on Amazon. I'm sorry anon. I mean you could have gotten twice the performance for $100 more.
>>200510453
At least you could get to the sex part without major problems. He eventually added three sex modes to bath with purin so maybe he'll do the same with this.
Is there an easy way to fix this? I've been trying to find out any way to start all day but I have no experience with modeling or sculpting so im getting nowhere just making it worse. The problem is two seperate meshes, while almost even, has bad shadows and artifacts because of those creases. I would like to clean it up, I've tried transforming the verts and stretching them but it just makes it worse.
Is there no way to toggle objects on/off in desktop mode when overriding animations? Overriding them to emotes doesn't work.
>>200510568
I should noote it was 300aud for local stock of the Windforce variation, the only one available on Amazon at the moment is almost 400us and doesn't ship to Australia (which I would have to pay out the nose for)
>>200510664
Don't worry, playing Vive here and it broke on me a couple times. The biggest annoyance is the fact that my character moves slightly to the left so I can never walk straight forward. It's immensely annoying. I guess I could just beat off to the girl being sweaty and working out, but until he fixes this shit, I'll just keep beating off to the bathtub omake.
>Have been a Mommy Dom for nearly a decade
>Want to get into VRChat but not sure how to represent myself
>Can't turn pictures of myself into a model somehow
>Don't know how to take any of my gifted and commissioned drawings over the years into a model
>Try to look around at models to download, but almost everything is from Japanese animations
>Even the few that aren't are young looking girls
I just want a model fitting my look and demeanor. Currently using the stock Business Woman, but it's clear stock avatars get very little respect.
What would you suggest I do, /vrg/? There are plenty models from various games I could see myself respectfully using, but I wouldn't know where to start implementing them.
>>200510851
Australia sounds rough. They hate video games and fun over there. Is the food good?Are the women pretty? Met a few and they're either 10/10 or 1/10, nothing inbetween
>>200510951
2D image that walks around.
Anyone here tried Orbus?
A VR MMO sounds interesting.
http://www.mediafire.com/file/oeje1x9t8bftsiz/skyrimguard.unitypackage
http://www.mediafire.com/file/hxeur19b7qdkqil/SkyrimSoundboard.rar
Here's the unity package file for a Whiterun Guard and some .wav files of quotes if you want to soundboard. Have fun!
>>200510952
the food's alright if you know where to look, I've had some kick-ass burgers in SydneyI don't pay attention to women because I'm a NEET :^)
>>200511051
>Nearly 2 hours long
I don't have the time to even watch that, let alone follow along and learn from it.
Aren't there people willing to take commissions for this kind of work?
>>200511240
I appreciate the help anon but that's in your big strong American freedom dollars. Trudeau only let's us have his fun bucks and they're not nearly as good.
>>200511427
There are Emu farmers over there right? Had it once, it was fucking good.Good man, smart man
>>200511443
Tpose the model, remove all bones, and use mixamo.
>>200511484
I think so, I don't think I've ever had Emu before.
Had plenty of Kangaroo meat which is nice, kind of like a tough beef.
>>200511443
Watch his shorter videos then. There are people who commission, but if you pay for that instead of taking 30 minutes to watch a video and some time to try, you're missing out.
>>200511443
I would if you're serious. 20$/hour with payment via cashapp upon completion. but only if you're serious.
>>200511443
Then you won't be doing it. It takes effort to upload your own models.
This model has 2 skeletons for some reason and its giving me trouble trying to rig eye tracking, anyone had to deal with an mmd like this?
>>200511953
Looks like one is for the hair and clothes and one are the actual bones.
>>200510758
Nope. Desktop users cannot use overrides.
>>200513167
They can override emotes but they can't do a permanent/toggable action.
I added a hairline to my no-hairband unity-chan.
>>200514126
thanks doc
>VRchat spazzing out badly
>The mirror'd picture on PC looks fine
>SteamVR overlay looks fine
>Overlaid Oculus windows also fine
The fuck is going on here?
>>200514126
I always noticed something was off about Unity chan. She never had a lower hairline.
>>200514126
Looks good. Was that added in blender?
>>200514395
No, I can't get the unity-chan model into blender without it completely destroying the bones so I had tojust edit the texture.
>>200490897
>>200491780
Unity-Chan doesn't look bad at all with the proper shaders.
>>200514357
It's fucking stupid, but that sometimes happens to me with the vive
Are you only able to add one dynamic bone to a model? Apparently all but one got deleted off my model when I uploaded it.
>>200485252
kys blackcat
>>200508908
jesus
>>200517435
Nope, you can have more. I have 15 on one of my models, and you could hypothetically even have hundreds on a single model (if you wanted to murder peoples' performance).
>>200514126
Final edit for the night. The hair doesn't really make geometric sense without a hairband, so I replaced it with a smaller one.
>>200518134
Huh, must have messed up the other ones after I added the first then.
>>200511812
How many hours are you predicting it would take? I can get you all the resources via NinjaRipper, have the .rip and .dds files
>Get anxious when people start talking to me
>Make hand gestures to respond to their questions, but still have no idea how to communicate with other people
Even in virtual reality I am still an autist. Are there any hand gestures I can use to communicate better?
>>200518865
depends on the model, I would give an estimate of course. A hard one can take 4-6 hours max but most take 1
>TFW no Ralph Pootawn model
>>200519438
The default green orc is close enough.
>>200510951
Use an anime girl and let me join your family, please.
>tfw your waifu or the series shes from hasn't been modeled yet
I wonder how HTC feels having partnered with what turned into glorified meme celebrator that has active users without VR.
>>200519871
I don't think they care given how many units they've moved for JUST this game.
>>200519631
who is your waifu?
I'm not creative. Think of funny props I can have with my custom avatar. I already have a gun and money
>>200519936
I doubt they made the invested 4 million net back in hardware sold.
>>200520781
stahp it
Eventually I'll port this to VRChat, then work with the hassle that is a virtual audio source so I can soundboardAAAAAAAAAAAAAAaaaainto my mic.
What is this SL fag doing spamming posts? Is it game Envy?
>thread being raided by the /b/ of games
>>200520970
I guess? I have no clue what this is about.
psst heyit's free real estate
>>200492894
Do faces and tris matter as far as the 60k limit go? I remember having trouble uploading this one avatar because the verts were around 13k but the faces and tris were around 21k
>>200496960
"y-youre a school shooter"
these ppl r the first to get shot desu
>>200491157
Not this dude, but bumping with the same question. Unless someone knows of something LIKE vorpx that's free, that'd work too.
Is it bad to use multiple materials if they're untextured colors? Should I use a palette texture instead?
>>200496960
theres warnings?
i got permaed for asking a widow to show me boob physics
>>200496960
>Comic Book Guy: "Shut the fuck up you dumb cunt, get a fucking Big Mac in your fucking mouth"
>see red head from stiens' gate
>ask her how she is
>she puts her hands up and sort of just stands there
>ask her again how she is, really animating my arms and head positions
>say some silly stuff about role play and immersion as a joke
>ask her how she is again
>she leaves the room
I actually feel bad for people like this but it's so hard not to feel laughter overpower that feeling.
>>200523190
>she
I hope you're just going with the RP and not asking about rl.
>>200520970
>>200521031
>/b/ of games raids the reddit of games' thread
>VRChumps make a post in the SL thread asking for it to stop
>>200523190
did you ever consider maybe you weren't being funny or engaging and they left to get away from you
>>200523768
okay man I'm sorry I tried to take you out of your comfort zone I'll just ignore you the next time we meet, fair?
>>200523190
>Left
Nah, they blocked you. When you block/get blocked, they cant see you and you cant see them
Why do people in discord type like retarded kids?
>>200524101
I had friends in the server, my friends confirmed that they left you mongol
>>200524120
>>>/r/discorddrama
>tfw I kept running into people asking why don't you talk.
I'm a anime girl mime. I hope this doesn't become a thing
>>200524337
It is also people start asking you about your rl, the community doesn't understand RP.
>>200524308
"ill be shure 2go there xD"
>>200524569
Oh yeah they're asking me that shit too.
I dunno how to check the numbers, but it seemed like there were way less people on today. They probably went back to school.
Im surprised the community is still great. Even after the twitch/youtube invasion. vrchat still is unscathed by it.
>>200524894
nope, still increasing strong since the streamer bomb
http://steamcharts.com/app/438100
>>200524954
wrong, knuckles cuckles ruin my dance routine every chance they get by spitting / clicking and this is only because of youtube
Bumping again for some information about an alternative to VorpX. Or, a place to pirate VorpX. Please and thank you.
>>200510951
The fuck is a mommy dom, is this incest shit?
How's the progress on the attack helicopter?
>>200524990
just block them. its just funposting honestly. it seems to me if there are memes to be in the game.
Who's the wiseguy with the tiny almost RC scale AE86? I ran into him like 8 times on different worlds.
>>200510951
>i don't know where to start implementing them
>gets a video linked documenting step by step instructions on how to implement any model
>wow this is loooong someone do it for me for my mommy's money aha
fucking christ we've lost this one in the sauce desu senpai
>>200521535don't forget our chat at McDonalds motherfucker
>>200497870
sho me da wey
>>200525416
> a literal 5 star A+ post
>in these regions
now that's a sight for soaring eyes!
>>200517707
Actually not me that time
But hi
>>200510951
Use this one http://3d.nicovideo.jp/works/td1781
Someone said they were banned for banned for modding the client in /v/. Was that one of you guys that used the SDK thing?
When will the AE86s and Knuckles team up?
show me the way to driftu
>Overwhelming sense of depression when I get off of VRChat
I don't think this game is healthy, it's just a reminder of how lonely I am.
>>200526495
What happend while you were playing?
is there anything worse than fucking loudmouth british people
>>200526587
>fatass with vr dancing, you can hear him breathing loudly
Always makes me cringe.
>fingers and face alone add up to fucking 17k tris
Forgive me anons but 20k and under ain't happening.
>>200526543
I was happy momentarily, doing karaoke and laughing with randoms having a blast.
>>200524954
>vrchat still is unscathed by it
Huh? There's been a pretty large crash in user quality, but it started off as dudebros and weebs to begin with. We just got more annoying normalfag desktoppers than annoying weebs now.
>>200525969
No, Tupper said it was fine and someone posted a pic from the discord saying was all right.
is there a better way for me to enable props on my avatar? I've been setting a gun to inactive in the hierarchy and been using an animation override to set it to active but I can't figure out how to disable it without walking in the game world and sometimes every prop ends up showing up at the same time
Anyone know the invite code to VRChat Uganda Discord? The one in the world is invalid
This thread is literally just VR chat bullshit.
Are there other games to play, or just meme of the week garbage?
Also, someone tell me how to fuckin' steal VorpX already.
>>200521764
Tris is the only number that matters.
>>200519354
ge.tt (slash) 49aN4wn2
Have two more poses captured and ripped if this one won't work for some reason.
Otherwise free bounty up for grabs if anyone else feels like giving it a shot.
>>200525008
No.
tinyurl.com (slash) y8smcty3
What does he mean by this
some of the worlds are amazing to hang out in, I need to seek out more comfy worlds. pic related is NieR.
>>200528145
His Slice of Life is nothing but cold, bitter hatred.
>>200528175
Shut up, don't let the memers know about it.
I love the "Do you know the way video" but everytime I go into a public server theres always one of those knuckles trying to emulate it, doing the same thing. It's getting pretty stale at this point
>dancing in club void
>some guy is checking out peoples style to set up a big friends list for a dance party
>comes over to me while I'm rocking and asks me to show off my best move
>controllers die, hands by my side
>he moves on
>>200528250
I like it when they try to emulate the stupid african accent but fail miserably
Checking again, Is there a way to have an animation play on a plane of a character model in VRC, similar to how a video plays on a world? Nothing crazy, like a small logo on a shirt.
>>200528245
This. They already destroyed Falz Memoria, now they're coming for Kaine's house.
>>200528250
>It's getting pretty stale at this point
That's pretty much all meme avatars so far.
What's the screenshot button combo on the rift? I haven't been able to figure it out.
Also, what's sprint? Push to talk?
>>200528770
Left Trigger+Left Menu button
And I think only if you have the steam overlay enabled
>>200528086
>Model has armpit hair
Not sure how I feel about this.
>>200528595
It was sort of upset when I went to Falz and it was full of people doing the knuckles shit.
Last night had a group of 4 come in with Russian tanks in the Nier world. I don't even bother anymore, I just block them flat out.
>>200528630
>go from room to room trying to find people to talk modeling with
>most either haven't started and want or have an avatar they imported flat out
>haven't seen many people create a custom avatar or change the modeling details of one
I sort of feel lonely have a avatar I'm spending time on making my own.
>>200528996
Same lad. I occasionally meet fellow old PSO players and barely get to reminisce with them before the wave of cancer floods in.
>>200529057
Try discord.
What's the proper way to keep eyes (like if I wanted to add a glow to them later) as a separate material while atlasing everything else? The texture atlas gave me weird results when I tried.
>>200529121
I'm in a small one right now, I don't think I want to join a larger group since it's supposedly being flooded.
>>200472573
I'll make it for the one on the right if you share the files, but only that one.
>>200528996
>>200529072
You guys are the reason why I keep memeing, your tears and anger sustain me
>>200529057
I've been making some for the past few days but I don't log in much because I'm just a desktop user. right now. However, I do see quite a few custom avatars every now and then. A dance room I was i had 6 custom avatars. I'm disappointed that I saw a custom knuckles avatar on a players list just now though.
>>200529432
I just either block you or them in response. Either that or make a private world with some senpaitachi.
All the non meme spouting faggots just make private worlds now. I made a couple of friends but it's harder in pubs due to ebin ear rape
>>200478607
Make a custom emote maybe, it probably won't allow much movement but you can make your model hop a bit, probably.
>>200480448
>inb4 they make it server-sided and mass ban everyone
Always have a backup 20k polys version, you're gonna need it very soon.
How can I record VRChat (and other VR games) using Geforce Experience? I only seem to be able to record the desktop, rather than the game itself.
>>200529656
I just use OBS, works way better than Fraps these days
>>200529656
If you're using Oculus Rift and are on the beta, you can load up the mirror program and use the commandline to open it up with a 16:9 non-distorted view for OBS/nVidia/etc to grab.
>>200530072
OBS seems to generate video files that are lower quality and near unusable (in Sony Vegas, and choppy playback in VLC too).
>>200530535
Is the Beta stable? And where might I find the commands to do that stuff?
>>200530691
You can actually record lossless files from OBS now which is what prompted me to switch from Fraps. Give this setting a go in Output and see if it's what you need.
>>200506054
What am I looking at here? are you just increasing the poly count or using a shader?
Cheapest vr pc build?
With oculus being like 300 bucks or whatever I'm tempted to sell my ps4 and psvr and just build a cheap pc and get oculus
>>200531565
Are you serious? VRChat will get a PSVR release, the devs confirmed already.
>>200531661
Wait what when
Like, with full avatar support and shit?
>>200529370
Which outfit do you want? Getting rips now
>>200531707
You can use literally any toaster to make your model in blender, unity and upload to your vrchat account, then just login from PSVR with your vrcaht account and choose the avatar.
https://steamcommunity.com/app/438100/discussions/0/135508292190050590/#comment_135508292192109949
>we will soon be on multiple platforms (Oculus Store, HTC Vive Store, PSVR, etc)
>>200531993
Based
>>200532026
>>200531993
Wait no that was a whole year ago almost wtf
I'd bet sony shot them down
They're tightasses and probably don't like the idea of user generated content
They never have
>>200531835
I wouldn't mind all 3 of them.
so are Dynamic bones worth the 20$ bux in the unity store?
should i be ok without it ?
>>200531835
>Nose ring
>Belly button ring
>Leather bondage gear under latex
>Dirty and sweaty, looks like she smells awful
>Why am I so aroused I don't want this
>>200532086
I wouldn't sell PSVR especially not for the Oculus. Next gen VR is coming this year, just use what you got for now. You can use PSVR on PC without the body tracking, but the headset should work, I read a guide once how to set it up though I forgot to bookmark, I'm sure you'll find it easily in google/ddg/whatever.
Besides, selling an used PS4 and PSVR probably won't get you more than 400USD which is not even enough for a normal gaming PC; figures a high-specs PC, especially with the current GPU prices is impossible to get anything at low prices now.
>>200532089
thirsty
anyone here use a soundboard
>>200532089
Here's the third one.
files dot fm/u/wkar632u
Just see if it can be done with these files, still don't know how well ninja works with HS. If you can do something with these I can give you the rest.
>>200532446
Download EXP Soundboard and use that. Takes a while to set up and get used to, but it's worth it.
I used it to play as Johnny Bravo in the Friday the 13th game. Had over 135 different phrases and lines saved to different keystrokes, enough that I could carry on conversations with people. Was pretty fucking epic.
>>200532543
okay I have that i just have a question about itwhenever i play songs its sped up, any way to fix that?
>>200532446
I don't know how people use a Soundboard as a microphone input (the only way I knew how to do that was by using Stereo Mix, but that takes all sound from the PC).
I want to get sounds mapped to gestures (for character voice clips) - are there any tutorials on this?
>>200511110
I have it but only going to start playing tomorrow. Apparently its like old school mmos but in VR.
>>200531835
disgusting
Anyone else fiddling with creating things?
>>200532646
Shut up weaboo.
>>200532453
>that size
Looks like it's gonna need quite a bit of decimation. I'll make a undecimated version and then a 20k polys version so in case the poly limit gets increased in the future it can be recreated easily, though it's definitely gonna take a few days.
By the way, that's a good download site, it has some cool features I didn't see on the others.
>>200532228
>tfw disgusted by trashy sluts but my dick has no shame
I swear to fuck he has way too much control over this body.
>>200532646
If you can open that in Blender, you can definitely make her cuter too (part of the plan).
>>200532453
The format is retarded beyond expectations, not sure how to deal with them. I was expecting stripped obj-like models. What engine does this game use?
>>200532453
>Tattoo, puffy pussy with shaped bush and armpit stubble
I don't know what I expected
>>200531835
>>200532228
>>200533741
>Shadman
why the fuck is making an avatar so convoluted for vrchat
Why don't the avatars persist after exiting the game
>>200534132
Avatar difficulty is based 100% on which formats you're familiar with and how much decimating you may need to do. I'm a total scrub but I've been reading up on guides, it's quite fun.
Actual modelling can go suck my fat dick right now though.
>>200534219
I just wanted to download a model and play as it, why the fuck is there no site the hosts already finished models
At the very least the model i pick in-game should fucking persist until i change it again
https://clips.twitch
.tv/FaintCrepuscularFiddleheadsPJSalt
jewbook headset owners on suicide watch
So I'm having trouble with a model of Solid Snake I found. I imported it and rigged it together using a tutorial I found online but when I move it around in pose mode, the ears seem to stay in place.
I've been trying to solve this puzzle with no luck as I have almost no clue what to do, could anyone provide a solution? Sorry if you guys are sick of modelling issue questions and shit, I just wanna repeat back things people say but as a question.
>just saw my first pepe avatar
is this...it?
>>200534219
>decimating
In truth on some of these models you are better of flat out deleting what they created and just making new faces.
>Open MMD file
>Separate by materials
>click an object
>shit load of vectors and tris located in random places they just left
A few models I've been able to delete 15-25k worth of tris of just trash floating on the model.
>>200534852
>tfw we become the memes
It's like if 4chan mansion were a real place.
How do I become friends with mute people who use anime avatars and communicate through sign language?
Also, why is my framerate such garbage in this game? In more graphical VR games I have no problems, but I encounter constant problems here.
>>200534572
Try two things:
>select the head
>shit+click to select also the ears
>press ctrl+j to join
See what happens (make a backup before doing this). If it doesn't improve, then you've to edit the bone, linking it to the vertex group of the ears (if it already exists), search on youtube for some tutorial on vertex groups and bones.
>>200534572
>seperate by materials
>select ear
>select head
>ctrl+j
>join mesh
Try that
>>200535291Headpats and cuddles.
>>200535291
Use a anime avatar yourself and I'd be over you.
>>200535417
But I do anon.
>>200535565
Uhh are you still online in a few hours? You can drop a public room in here and I'd probably join it.
>>200535313
>>200535321
Played around a bit, got it fixed. Thanks a bunch anons, gotta practice my 'A Hind-D?"
>>200535392
slutte
>>200535291
I've added some people but I'm scared to join them, since I don't say anything.Is it acceptable in the game to join others and stay mute?I don't feel like I'd have too much to say over mic and I'm awkward. It also breaks the whole act of being a cute anime girl.
>>200531372
I quadrupled the texture resolution. The tri count is exactly the same.
>tfw keyboard pleb so can't hug waifus in vr
>>200536548
I have several friends who added me for the sole purpose of being mute anime girls near me. People will enjoy your company anon more if you talk but many will enjoy your company as a mute anime girl too.
>>200536548
Get a voice changer, all the cool kids are using one. It will give you confidence and speaking will be much easier.
Tupper, are your individual videos on things worth watching, or does your latest megavideo pretty much cover everything in them?
>>200536548
Mute anime girls are like pets, they're a treasure.
>>200536548
It's ok to be mute as long as you'recutein looks and mannerisms
Next up let's see if my computer breaks while getting a 16K texture file.
>>200536668
I downloaded the MorphPro thing but I'm not sure what to do besides change the pitch (which makes me sound silly). Are there alternatives/ more settings that might be preferable?
>>200536643
>>200536750
I guess I'll try joining someone on my friend list and hope they don't expect anything me to do too much.
>>200537020
>>200537058
The best part about hanging out with JP players is actually talking to them with my words learnt from anime and games.
>he annoys japanese people with poorly pronounced phrases and memes he has picked up from popular culture
Either learn japanese or shut up, stupid foreigner.
>>200537503
:^)
>>200537503
japs are the most fun to troll though
>>200537503
Nandato...
>>200537503omae wa mou shindeiru
>>200536548
i've been mute by choice since i started playing a couple months ago and can hang out with folks no problem. you might want to work on your charades or get a trail custom override for writing if you do ever want to communicate without speaking.
>>200537756
Trail Custom Override is high on my priorities list but I don't know where to start on learning to implement it. How did you learn?
>>200537824
https://streamable.com/nv3so
Have a problem with a model import. Have two pieces on a character that show up in blender with textures and are a part of the whole object pairing. It shows up in Unity as well, no issues fully textured. But they do not show up in VRC.
Any reason this might happen?
Man the Unity animator is kinda shitty but also simple which I appreciate.
>want to be the little girl my whole life
>finally have the chance
>no vr and no decent enough computer to run it anyway
Nothing has inspired me to disregard females and acquire currency more than this.
>>200538053
Change the shader to flat lit toon.
>>200538260
*headpats you*
>>200538275
Already did that. The entire model is all one piece with an Atlas. Everything else shows up on the model except these two pieces in VRC.
>Follow a short animation tutorial
>Person says they never really use the spread animator function on the fingers because ???
>Literally have to use the spread function in order to not have alien fingers that go both ways
I swear these tutorial makers know so much and so little at the same time.
>>200538329
T-thanks.
>>200538512
No different then most of the people who model the MMD characters.
They can make some great looking characters, but have on fucking idea what efficiency is.
>>200538564
Tearing up already? You're going to love it with us.
>>200538564
*wave with both hands*
*peace sign*
*hug*
>>200538564
*signs you to come closer so I can whisper into you ear*show me de weh bruddah
>>200539565
to know de weyu need to have da ebola
playing this game has made me depressed as fuck. too socially awkward to hold any kind of conversation, i panic on the rare occassion someone does actually try to talk to me. 60 hours in haven't made 1 friend. and i can't even at least enjoy the silent head patting and cuddling because i'm too poor to afford a VR.
Do you set Dynamic Bones to 60 FPS or 90 FPS?
*future proofs your content for an hour*
>>200539780
We should hang out and talk anime my man. Unless you DON'T like Yuru Yuri and save reaction images of shows you don't watch.
>>200529432
This. Memeing is fun.
Does anyone here know where to get the Alarm model used in this video at t=267?
https://youtu.be/HevqfYWGO0A?t=267
I need it for my new avatar.
>download voxal
>has no function to apply voices on existing files
>can only work on live recordings
>no voice examples either
Glad I didn't buy it. What good program do you know that isn't retarded like this?
>>200539780
Just go meme around as knuckles
>>200540341
>knuckles
>not joining your local kitty band club
>>200540325
Why are you changing your voice? Why is anybody changing their voice unless you're playing Darth Vader or something?
I don't get this voice changer meme.
>>200540286
wow im using this one too
i've been headpat so much today
>>200540587
I'm doing a lot of animation overrides, facial expressions and texture work on mine. It looks quite good right now.
Still need this god damn alarm.
>>200540670
well, wont any alarm do?
and post the finished progress when you are done i'd love to see it
Does anyone know how I can update my model in Unity? I made some changes in Blender and don't want to go through hours of work again inside Unity.
>>200540727
Well... yeah. But I can't find a model for a small handheld alarm device.
>>200540802
OH i thought you were talking about the sound
>>200540760
Doesn't it maintain the settings in Unity if you just overwrite the fbx with Blender?
I really want to go and buy a vive right now but im concerned I wont have much to play, "experiences" can entertain me only so much.
Elite: Dangerous, DOOM VFR, vrchat is what i know ill be playing, ill try out the lone echo game too, but what else is there to play?
Blease help
>>200540920
I'll try that.
>>200540920
Hey it worked, thanks a bunch. Literally just copy-pasted the new .fbx file into the working assets folder in the Unity workspace.
>>200528175
fuck, i need to visit that world
>>200540531
>doesn't want to be a little girl
>>200540942
I'll be honest, most of my time in VR has either been Audioshield or WSS. I regret nothing.
>>200541227
you're still an ugly man irl no matter what you sound like in vrchat
>>200541356
So?
>>200541356
Both reality and VR are perceptions generated inside the head, so he can literally be a girl if that is what is perceived in VR.
Found my alarm, already done the animation for it in unity.
Anyone knows how to add sound?
>>200541356
Rude and not nice.
>>200540942
Pavlov and Onward are decent.
>not autistic enough to learn how to bring HoneySelect character into VRchat
pls help
Fan-fucking-tastic, thank you anon. Looks really straightforward. Fun voice too.
I'm shocked at how quickly I seem to be mastering this stuff (granted, it's relatively straightforward). I'll implement this tonight on my Rise. Then I'll see if I can get a Mic prop and a sound to go with it.
>>200540942
Dead Effect 2 VR for a blend of Half Life sci-fi with Borderlands looting
Sairento VR for cyborg ninja action (pic related)
GORN for hilarious melee combat and destress
OrbusVR if you want to try out the first VRMMORPG
STAND OUT if you want a battle royale game
Hot Dogs, Horseshoes, and Hand Grenades for the most robust gun simulator with PvE game modes against hostile gunwielding/armorwearing hotdogs (No multiplayer because EVERYTHING is physics based.)
Fallout 4 VR if you want to suck Todd Howard's cock again
Someone needs to update the pastebin.
>>200541546
Is this one of those pedo alarm things?no idea
>>200542069
oops
>>200538004
>>200542141
Forgot my pic
Sorry for potato quality, VLC won't let me make webms anymore so I can't estimate the length
>>200542139Yes, that's why I need it for my loli avatar
>>200542141
vr wont save a mediocre game so im not interested in f4, the rest seem decently interesting but ehhh.. Not sure if worth 600 pounds, yknow?
habbening
>>200542407
Pavlov is basically CS:GO in VR.
Onward is a military simulator.
If money is truly tight, go for a Windows MR. Tracking *should* be decent.
>>200539895
60according to Tupper
where are people getting the DDLC models from?
>>200542608
Every armor piece is currently a different mesh, so I have to figure out how to merge them (WITHOUT fucking up textures) so I can start rigging this thing
>>200540942
>Assetto corsa
good driving sim
>orbus vr
runescape-like mmo
>audioshield
good rhythm cardio game
Id also add vr version of minecraft, onward and pavlov, but I haven't tried those yet.
Did anyone watch Pokes/Vinces stream about an hour ago? The foot/hip tracking is amazing.
I feel like Vince would have taken off his headset after that stream and had an existential crisis
>>200542267
Id puke all over the place, jelly of your iron stomach.
>>200541356
>roasties are lurking here right now
Go flap somewhere else.
>>200542938
Is that using the new vive trackers?
>>200542618
nah I'm calling to reserve a vive now. Thanks for the help guys, i think thats a decent selection for now
>>200541546
Try this: http://vrchat.wikia.com/wiki/Triggering_Audio
It says outdated but there's a link to a new page there, worth trying.
>>200543245
The pucks? yeah.If you watch the vod, its right in the last hour/half hour of it were the lolis are dancing with each other and it's super cute
>>200542069
keep at it anon, as time goes on you'll only get better as you keep working with blender/unity
>>200542407
oculus costs $200 less ($400 less when i bought it in august) than a vive, so that's an option if you can get past facebook. oculus also has some great games like lone echo, from other suns, arktika.1 and robo recall.
for steam games hotdogs, horseshoes, and hand grenades is a personal favorite of mine, onward, pavlov vr, and payday 2 are also good if you want multiplayer shooters. fallout 4 vr seems kind of half-assed to me, just like normal fallout 4. there's also vrchat if you're into that, which has probably eaten up a majority of my vr usage the last few months. there's a lot of good vr games out there, you just have to find them.
>>200472636
You can just pay them and have them go on your account
>>200475014
what game is this?
>MAGAZINE STUCK
>>200532602
It's tomorrow anon.
Want to post screenshots and opinions while you play? The thread needs something other than VRchat and this is an interesting one.
>>200542759
I made this fort with my friends in 2011. Found the server files lying around my old hard drive, and booted it up along with a server. Sure enough, it still works in MP, and can support Twilight Forest.
Walking through your underage b&'s fortress as a financially well-off 20something, like, actually walking through it, is magical.
It also supports swinging your items at shit and slashing at enemies.
VR Minecraft is truly something else.
>>200543385
not interestedin oculus but thanks. Also all those games are gonna work on vive as well with revive
Alright so I got my Rift here all setup. What options do I enable/disable in VRChat to make it good?
>>200543751
More Pavlov gameplay
Is Sportsbar VR worth the $15?
>>200543909
nothing beats living that pants-shitting moment in PUBG when you don't get the gun spawn
>>200543775
Is that Minecraft VR or the Vivecraft mod?
>>200544030
Wait is that pubg in vr? wuuuuuuut
Why is the camera in blender flying forward 5 million feet with every 1mm scroll on my mousewheel?
Can anyone point me in the directions of good tutorials for learning how to make VR games in Unity?
I have an idea for a choose-your-own-adventure melee action game with samurai that takes place during the end of the Shogunate, complete with it's own anti-waggle mechanics and emphasis on accurate, lethal single blows.
And yes, it's heavily based on Way of the Samurai 1 from PS2.
>>200544102
yea there is a pubg rip off for vr, they even used the same colorscheme for the logo lel
>>200544030
Was thinking about getting this game but I kept reading its super glitchy
>>200544125
Also why the fuck can't I rotate the camera anymore, did I just forget how?
>>200544038
Vivecraft, it's a mod for PC Minecraft.
Minecraft for VR is the official and officially shitty version straight from Microshill. You have to rebuy this version of Minecraft.
https://www.amazon.ca/MSI-RX-570-ARMOR-8G/dp/B076Y93L8F/ref=sr_1_fkmr1_2?ie=UTF8&qid=1514906110&sr=8-2-fkmr1&keywords=Radeon+6gb+gpu
So this has 8gb vram and is a little cheaper than the 1060 6gb, why? Everyone always talks about the 1060 so what's wrong with this one?
>>200544213
No more glitchy than your average console AAA/Bethesda game.
>>200544267
I know anon, that's why I'm asking. I also assume mods work with Vivecraft but not Minecraft VR. The Vivecraft site says he uses 1.7.1 which is the popular modding version. I do however assume Minecraft VR probably has better hand tracking and such.
>>200544320
Nvidia has architecture far better suited for vr
That extra 2gb of vram won't do you any good if you don't have the processing capability for good vr
Plus vram is a meme, 8gb is overkill
Vr needs antialiasing and vram isn't the factor there, processing capability is
>>200544420
Minecraft VR was made for mobile VR. Hand tracking for that version is an afterthought.
>>200544494
That's disappointing, was probably going to grab that. Vram is the only number I know to look for. Thanks anon.
>>200543763
It's been 4 hours since that post m8 and I posted it after just waking up.
>>200544676
Well I posted mine after just waking up. It's all perspective anon, it's all about personal experience.
Pavlov really illustrates the difference between ironsights and holographics under pressure.
>>200545025
>holographics
the what
>>200544030
Is that Stand Out Battle Royale? How many players does it support?
>>200545110
This.
What's the longest you've stayed in VR like VRChat without coming out? I'm curious to the effects of it.
>>200545194
30 in one game.
Surprisingly the wait times are very quick despite VR having a low player count, and wait times decrease the more people queue up, with a maximum of 5 minutes to wait.
Games are kept quick since the initial blue zone starts off 25-50% of the massive actual ingame map, which is huge and pockmarked with so many features such as foliage and houses.
http://vrlfg.net/ is a great place to find the MP count for your favorite MP games, although it can be a bit inaccurate at times. For example, STAND OUT has at least 2-3 full games going on yet only shows 25 active players right now.
>>200545306
>Mfw fucker dual wielding shotguns
>>200545675
About 9 hours then went to bed immediately after. I was extremely disorientated the following morning until I realised it was reality.
I love this gamepoi
>>200543775
I want to play VR Minecraft but I don't want to buy Minecraft again. Am I being dumb and it's actually included, or do they want me to buy separate game?
>>200546515
Just get Vivecraft.
Vivecraft - Free mod for Minecraft that adds VR support such as smooth trackpad locomotion, motion controls, and all the mods you could want.
Minecraft VR - Microsoft-made Minecraft version that you have to pay extra for to experience Mobile VR with a game controller.
>>200546515
You don't need to buy it again, you just need to download the free mod.
>>200540209
Add a ring to the nose, a spear, a loincloth, some trinkets and you are golden.
>>200546515
Guy who posted those pictures here, should clarify that I'm using Vivecraft. It works in MP with non-VR players, too.
On a side note, I have a story about how I got cucked in a Vivecraft mod, complete with pictures.
Is there a reason to add custom facial expressions to your vrchat avatar when you don't have vr?
>>200546870
You would only be able to use the basic triggers, like walking, which isn't very useful.
>>200546870
You can trigger them with hotkeys if I remember correctly, or you could just prepare your avatar for when you get a vr headset in the future if you want.
>>200547035
Hotkeys no longer work.
>>200545675
I want to try spending the better part of a day in it, falling asleep with the headset on, then immediately getting back in. I'm curious what it would be like to take off after.
>>200546812
>With non-VR players
You mean I could play on one of /mcg/'s meme servers in VR? I didn't think I'd be excited for fucking Minecraft in 2018
>>200546797
>a nosering
Fuck that's genius, why haven't I thought of this?
>>200547160
Apparently very disorientating. Poke/Dyrus recently did 24 hours streams in VR.
A few people have fallen asleep on stream in vr too
>tfw vrchat inspired me to fall for the VR meme
>tfw I don’t regret it
>>200546797
>>200547445
At this point i'm surprised no one's already made a literal copy of the tribal knuckles clan from sonic adventures
>>200547631
>Very disorientating
Good, I want as much escapism as I can get.
How do I match my avatar to a specific cm size?
>>200547792
It's wonderful, isn't it?
>>200545675
Wish I had the balls and the setup to comfortably fall asleep in vr
I have enough trouble getting comfy to fall asleep normally and enough trouble getting my headset comfy, and with the wires and everything it wouldn't be possible
But damn it would be cool to wake up to another reality
But I imagine blasting light on your eyes while you're trying to sleep wouldn't be good
I know it isn't the best way to do it but does any one have the old version of MMD4Mecanim that doesn't fuck around?
The MMD4Mecanim_Beta_20150821.zip one. I'm not spending hours watching a blender tutorial when I could do this. The model I'm using is pretty basic anyway and this will be fine
>>200548874
why would you risk ruining an expensive headset
What does the view look like from tiny and huge avatars? Do the normal sized players look correspondingly huge and tiny, or does it just look like the camera is moved?
>>200540942
SUPERHOT is short but probably the best "game" available on the platform
Can anyone tell me why Rigify is just throwing me a bunch of errors and failing to properly rig this model when I click Generate Rig?
>>200549143
Pic of my setup here
Can I move my sensors without having to go through setup again? I want to be able to use VR on my bed for lewd times.
>>200549395
You don't actually have to do any set up. It will just put the boundaries, if you set them, in the wrong place if you move them.
Why don't you have sensors covering your bed anyway?
>>200549143
>>200549261
Last time I did this it put the model as a child of "rig", now it just makes an invisible rig and my model is unaffected.
>>200549560
Wait so I went through all that boundary and sensor placement setup for fucking nothing? Took me like an hour trying to find a good spot for the sensors.
>>200549707
lel. All that microadjustment of distance and angle is totally pointless. If you're using two it doesn't even allow for the ideal 180 degree set up.
>>200549560
Why don't I have sensors covering my bed? I can't set my sensors up to cover the whole room. I basically have them set up pointing at the space next to my bed.
Good to know, though, thanks.
>>200549974
God fucking dammit. At least the tutorial thing with the robot was fun.
>>200549395
>>200549707
>he didnt buy vive with superior lighthouse system
You just put them in the opposite corners of your room near the ceiling and forget about tracking ever being an issue.
>>200545817
Did you have a lot of prior VR experience? I'm actually getting sick from it.
>>200550162
Vive is $300 more. That's $300 better spent elsewhere. And the controllers for the Vive are awful for anything that isn't shooters from what I've heard.
>>200550101
Can't you do something like this so the red sensor covers the bed?
>Need to move ASAP
>Having trouble finding a place
>Worried I won't be able to use my headset anymore with less space
Oh no
>>200550165
No. I think you can cure motion sickness by repeatedly subjecting yourself to it, though. Go to the amusement park and use a ride until you're almost vomitting, quit, then when you come back, just walking around should be no problem.
>>200550474
Different person, how bad is vr sickness the instant you first try one?
>>200550162
Elevated opposite corners, or three corners, is the ideal rift set up as well. The software just makes it seem way more subtle.
>>200550239
>controllers for the Vive are awful for anything that isn't shooters
Literally not true. Though it is easier to do hand gestures in the waifu simulator with touch controllers.
>All these reddit threads about christmas fellas struggling with motion sickness
I'm glad i was molded by the shitty DK1 days
>>200550592
It depends on the person. How prone to motion sickness are you normally?
>>200550592
I had none, but I had ridden backwards in a car for several hours a few weeks before, which was the most nauseating experience of my life but it seems to have immunized me against motion sickness. I couldn't use a phone or read in a car before either, but I can now.
>>200550708
Man, those were great. Wandering through the Tuscany House demo with an XBOX 360 controller and no head tracking and STILL being blown away by it. Modern VRkiddies don't know how good they've got it.
>>200550716
Never had problems with rollercoasters or car/train rides if that’s relevant
>>200550835
I'd guess you'll be fine.
>1 month ago
>VR generals died after 40 posts
>this week
>5 /vrgs/ and counting
who knew that the ability to be an anime girl would be the savior of VR
>>200551052
What a time to be alive
>>200551052
anime will be real within 40 years
>>200551052
>tfw don't even like anime
>>200551360
I can't fucking wait. The tech is only going to get better and more immersive. I just wish I wasn't already in my 20's when it's in its infancy.
Do you need the Chaperone stuff?
>>200551835
Only if you care about hitting your walls/furniture
>>200551835
You absolutely need it for newfags. You can put it in developer mode when you are more experienced and it wont be so visible.
>>200551835
No.
If you want to avoid hitting a wall, you could hang a net in front of it so you can stop when you touch that.
>>200551893
>>200552125
>>200552217
Alright final question. How do I edit the Chaperone bounds stuff? It's completely wrong.
>>200551438
What about when they're kissing you?
>>200552413
With oculus you do it in the software settings. Reset sensor tracking or something. I think Vive uses the SteamVR room setup.
>>200552554
>>200552413
https://github.com/Xavr0k/ChaperoneTweak
This lets you do it from within VR so you don't have to run the whole setup process again.
>>200550294
Don't I want 2 sensors covering me at all times? I thought the point was that it had perspective.I like your drawing.
>>200552413
Cant tell you exactly because my vive isnt plugged in but its somewhere in steamvr settings, you dont need to run room setup to change it.
>>200552554
>>200552762
>>200553496
Thanks, that fixed the issue. However now I'm way below the floor in SteamVR and the Floor Fix didn't do shit.
Sorry if this has been answered already, trying to import a model into Vrchat but polygons too high any way to decimate or lower polys in Unity instead of going to Maxi or Blender?
>>200553967
Nope, gotta do it in Blender. plus if the source of the model is MMD you'll wanna do a lot of other optimizations like bone correcting and material consolidation.
How much room do you really need for a VR headset?
>>200544417
would you recommend it?
Anyone play a shit ton of vr before bed and wake up trying to figure out if you're still in game or not? Like moving your fingers around to see if they all work or not?
>>200554564
every since I got my VR headset I've been conflicted about how "real" reality feels, especially my hands / arms
>>200554334
Depends on what you're playing
I have barely any space, but I mostly play social games like vrchat and altspace vr and it works for me.
can you be banned for micspam that is not offensive/racist?
>>200554758
You probably won't be banned then unless it's earrape, but other players might still block/kick you.
>>200554615
I'm use to a little bit of lag in game (especially if like a vrchat world is super crowded) and taking of my headset feels weird and I won't be use to how high res and fast everything is at first
>>200554813
Movement does it for me. It takes a moment to get used to fast objects moving as a blur instead of several distinct frames.
>every post about vive's lighthouse system
god it makes me cringe to think people actually purchased and are now OBLIGATED to promote the vive every time someone posts anything about the oculus. it's always the fucking lighthouse too, like the only thing that is remotely competitive about the tech in the vive is the ONLY thing you can pump up and shove into peoples faces
>controllers
>controllers breaking
>DRM
>app restrictions
it just makes me sad to think that people ACTUALLY wasted their money on an inferior vr headset and are STUCK with needing to promote it to justify their phallic investment...
>>200554564
Yeah it feels like my brain is still in VR do you think it's bad to do before bed?
>>200555008
Stop trying to start console war bullshit in here, there was hardly any arguing so stop throwing a shitfit.
>>200554334
You will do fine with 1m x 1m for standing experience. Vive minimum for roomscale is 1.5x2.5
>>200555168
literally every post that pertains in the slightest to the oculus sensors is followed by at least 1 post talking about the vive's lighthouses
every
post
>>200555008
Oculus
Pros:
-Affordable
-Weighs less
-Better controllers
-Better for smaller spaces
Cons:
-Inferior tracking
-Cameras for sensors uploading you jacking off to facebook
-Needs USB slots for sensors
-Everyone recommending a third sensor to perform decently
-Supposedly requires higher specs than Vive
Vive
Pros:
-Better tracking
-Tracks larger areas
-Pucks for full body tracking
-Knuckles controllers coming out at some point which will be most likely better than oculus
-Sensors get plugged into power socket and are good to go
Cons:
-Expensive
-People reporting trackpads breaking
-Heavier
That's all I can think of, off the top of my head- A non biased pros and cons for both headsets. The only reason I'm not wanting an oculus is the needing usb slots and the vive knuckles
>>200555785
Weight has been a non factor for me.
>>200555168
Different Anon. I only hate this shit since eerytine some asks how headsets and controls work in vrc and I explain some faggot starts yelling "Vive is better" over and over till I stop and block them so I can continue to explain the features of both systems and how they work.. it gets fucking old how it's always Vive fags reeeing.
how to ban evade
>>200555785
>Issue with USB ports
>No issue with 3 huge wall sockets
Found the shill
anyone skilled doing Models for commision ?
>>200556214
You don't have three spare wall sockets?
>>200556341
USB hub is way easier and safer than extension cords or rewiring a spare room
>>200555785
>people report trackpads breaking
you said this was not biased
the trackpads do break, this is not a "report" from an anonymous user that occurred once, on every forum on every part of the internet vive users say the controllers break contently and they cost 100 dollars each
that's why they're making a new controller
because the first one they came out with is bad
>>200556214
2 base stations = 2 sockets, fucking goldsteinbergman
>>200556064
this
same anon who posted the complaint, the point of the complaint was that it's obvious the oculus is better all around and the only people who speak up about vive being better are people who have one, and it's literally only the lighthouses they talk about
>>200556758
>need to route usb cords through the whole room to pc
>can plug in lighthouses into any powersocket nearby
who is the real shill here hmm
>>200556214
Everyone has an extension cord lying around
Nobody has a 20 foot usb extension cable lying around
>>200557152
you're projecting too hard normie I have 3 different usb extention cables of varying lengths
>>200556129
I heard they computer ban you.
>>200557025
>Any power socket near
> Spare room has only one socket
>PC strip already plugged into it
What now? Run 120 volt extensions under your rug to 3 corners of your room?
>walking home from work
>see ass
>think to grab
>remember this is not vr
>console wars
>it's about vive having better sensors than oculus
every fucking time
>>200557632
Careful anon, this is how feminists will try to have VR banned for us.
>>200557416
are you american
>>200557632
>pet people in a public avatar world(they asked for it)
>randoms start calling it sexual harassment
I'm really unease at doing anything wrong in this game since the mods are so ban happy.
I've been stuck uploading this shit for like 5 minutes now. Why is it taking so long for a simple sprite
When will there be an animal crossing like game in vr
Blending the multiplayer aspects of vr chat, but with a rich single player experience too
>>200557649
Even if you backtrack as far back as the beginning of time there would still be another form of consolewars Darkterror
>>200557948
Meh, in most cases they're joking to go along with you. Unless it's a genuine female voice, then it's thot business as usual
>>200558549
im dumb forgot pic
>>200557948
Mods don't really care about physical contact unless the person you're touching is telling you to stop and you're not.
>>200556129
what do they even ban for
ive only ever been kicked for an hour
>>200558702
if you're using the wrong version of unity it'll get stuck on that step
what version are you operating on?
>>200555785
You missed out less screen door effect on the oculus
Also the Vives screen is brighter than the oculus
The tracking thing is wrong too. They both track just as well, however if you have a small space the Vive is better. You don't need a 3rd sensor for room scale with the oculus either but it helps
t. person who's used both
do "oculus only" games and "vive only" games even matter?
I would imagine that somebody made some sort of hack or patch that allows you to play exclusive games no matter what headset youre wearing.
>>200559064
They did, you can emulate the rift on the vive and vice versa.
>>200559121
It's not really emulation.
>>200559274
I think it's just a suiting word for what it does, also that doesn't matter because we all knew what he meant you fucking faggot
I have an issue with Unity freezing for a couple seconds, every minute or so. Like, I'll click on something, nothing will happen, then a couple seconds later it will respond. I thought a restart would fix it but it hasn't. Anyone know why this is happening? It doesn't seem related to what I'm doing in the program or elsewhere.
>>200559385
are you on a toaster?
>>200480991
(guy who made screencap) I wanted to use a model that couldn't be decimated because it would just explode if I tried, and it was only 25k in the first place. Zero noticeable performance impacts. I even put multiple dynamic bones and several animation overrides on it and nobody's complaining about me.
Also I get to enjoy everyone calling me cute and giving me head pats for having a super clean avatar, while the first one I decimated looked like complete shit and nobody talked to me at all.
>>200559121
i had a feeling that was a thing. thanks.
>>200559491
>i did a a bad job so i cheated the next time i tried
faggot
>>200559491
Good job anon, I did the same thing with a 32k avatar. I made sure it was only two materials, one mesh, and only had 28 dynamic bones. It's 12k over the limit and still easier on people's computers than 90% of the custom avatars out there.I get invited to the void club private rooms a lot more often now
>>200560023
what exactly did he do to deserve praise other than do something that will be detectable and most likely a bannable offence in the future?
also it's so simple to do you just change 1 number on 1 line of code
I feel like this is a samefag that's just trying to add a positive stigma to his post when it's obviously not a good thing to do (take easy way out via cheating the system)
>>200560220
The mods have already said they don't care as long as you optimize the draw calls. Tri count is GPU-based while draw calls and Dynamic Bone calculation are what throttle the CPU, so they matter a ton more.
If y'all are autistic and having problems starting a conversation just make a neat avatar. Add some funny animation and people will be drawn to you. Also, you don't really need to speak to have a likable personality. At this point, considering how many posts in this thread are about people being unable to converse, we should just make a /vrg/ room.
>>200560357
link me to where the devs say you can bypass their limits they put in the game via editing their SDK files outside of unity
>>200558789
Nah it went through, anyway it didn't work. I think vrchat doesn't allow Sprite Renderer.
>>200560557
I can't, but ask Tupper and his gang if any of their avatars are below 20k.
Is texture atlasing worth it if my model only has 2 textures to begin with?
>>200560357
Whenever I use the Atlas Optimization in Blender using CATs the textures come out all fucked up. Is it fine if i don't use that?
Yearly check in to see if VR is worth it yet. How much has the VR scene grown since last year? Does the tech and games selection justify the price of the Oculus or Vive now? How many more years do you think it will take to see the Vive come down to $300, if that will happen in the near future?
>>200558947
>Also the Vives screen is brighter than the oculus
What the fuck. The Oculus screens are already way too bright for me.
>>200559475
Not at all.
>>200560954
I bought it purely to be a little anime girl, nothing else sold it to me.
>>200560813
Texture Atlasing is about the materials in the model itself, not about the textures. You ideally only want one material at all.
>>200560936
Don't use the automatic Texture Atlasing in CATS. It does more harm than good and often makes your model look like complete shit. Instead create your own manually. It's not hard to do at all, it's just time consuming.
>>200560954
Still depends on you. VRchat's the biggest thing to be a breakthrough on VR's rep in 2017 imo. Various games have tried to tie in VR support one way or another but it still feels like a sort of alpha-stage for things.VRchat is godsend though
After 5 hours of VR I can safely say I'm impressed but not blown away like I was expecting to be. I came in with high hopes of getting thrown into the future 20 years and although my experience has been solid with little to no bugs or glitches I wish things were sharper and more fluid.
anyone here speak japanese?
I'm trying to download bowlroll dot) net/file/143497
and I can't figure out the password, I got the other ones to work but not this one
>>200561992
I had REALLY high expectations for VR but it still was above + beyond what I expected. are you clinically depressed?
>>200561992
Are you feeling woozy?
>>200562074
Nope not depressed. Just thought there'd be a better sense of being inside a virtual reality and all that. Granted I can't seem to get rid of the gap around my nose no matter what I do so there's some minor light coming through and I can see the floor so it breaks immersion a bit whenever I look down but I dunno. It's cool as fuck but right now it just feels like I'm playing in a blacked out room with a fuzzy monitor shoved all the way up into my face.
To clarify I don't regret my purchase at all. I'd buy a second unit if I could to have in the living room as well.
>>200562396
Nope, not at all.
>>200561992
>20 years into the future
Dude, it's been only about five years since this VR tech got into the hands of the consumers, or a little over a year if you're excluding devkits. If you were expecting Psycho Pass levels of VR tech, of course you're going to be disappointed. We have a long LONG way to go until we reach that point, but I don't doubt we'll eventually get there.
>>200562446
wow lucky
>>200561232
If I haven't done texture atlasing is it gonna be fucked up?
>>200562446
yeah if you're not sick after the first run of VR you're set up isn't right, I suggest getting nose-reduction surgery and trying again to fix that gap between the headset and your face
>>200562028
p-please respond
>>200562580
no
we don't
are you satisfied?
>>200562467
Not Psycho Pass no. Just upper echelons of what'd be possible in a cyberpunk reality. Guess my expectations were just too high though.
>>200562524
Yeah guess so.
>>200562575
Fucking kek, sponsor that surgery man.
>>200562565
What's gonna be fucked up? I don't get what you mean. If you haven't touched that option in CATS nothing wrong will happen except that your avatar is unoptimized.
>>200562745
Ah, I'm pretty sure my model had no materials as the the tab with materials in wasn't present when I was using blender
>>200562853
It's gotta have materials though? Click the body mesh and go to the materials tab to make sure.
>spawn into hub
>people crowd around me and compliment my big fat titties
>>200562940
post boobes
Trail renderer works!
Shame it happens no matter which hand you gesture with, but oh well.
>>200561379
Ah okay. Yea out of all the VR games I know about the only ones that interest me are VRChat, the Rick and Morty game and Skyrim VR if it has mod support. But I'm not absolutely dying to play any of these games. Looks like I'll keep waiting until a second generation of headsets come along then.
>>200562446
Try another face cover if you are using Vive. It ships with one for narrow faces and another for wide.
I'd heard that you could export from Blender overwriting the old model and Unity would update automatically, but I just tried and it didn't work. Was anon lying? I'd like it if I didn't have to copy all the components over and fix all the bone mappings.
>>200563185
>the Rick and Morty game
>>200560557
>>200562446
Tupper literally had a video tutorial that had the avatar at 27k and in it he said it was fine. The eCelebs obviously also have avatars over 20k just looking at how good they look, plus have weapons add and other things.
>>200563992
You have to replace the actual .fbx file in your Unity folder.
>>200562940
And then, they see the bulge ?
How do I fix the issue in VRChat where in standing play my camera is way above the actual avatar? I've set the player height to my actual height ingame and in other VR games the height is perfectly fine.
>>200564552
I usually tap the crouch/stand button and that resets where it thinks my head is.
How do I make the tie's material transparent and separate from the belts which I don't want to be transparent?
>>200565198
welcome to my suffering
>got to meet Hitler and show him my daki
>>200564315
>thinking the mods don't play favorites
I hope so.
>>200564378
Based anon, thanks.
>>200563031
bub
>>200565384
but i don't want this suffering
I just want a nice neck accessory so that it doesn't feel empty.
>an army of marching cats followed by an annoyed group of clicking knuckles
I don't even know what to think anymore.
>>200565567
you wonder why your life feels so empty when youre not in vr anymore
>>200565554
let me tell you that I didn't find any solution for this
>>200565516
noice
>>200565516
Oh it's you.
>>200562028
>>200562580
pass: 影の国
>>200565198
>>200565781
Okay what if I delete the tie from the model and keep it as a separate asset with it's own material and somehow weld it onto my character?
Is it possible to glue objects onto characters in unity?
>>200553210
>Don't I want 2 sensors covering me at all times?
Not essential. One sensor can track you fine as long as you're facing it.
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
>tfw a japanese woman with a big titty onee-san avatar pets you
I don't have vr but it still feels really great
>>200566079
What did you even do?
>>200566145
I talking ebonics over someone
>>200566247
Do u know da way?
>>200554334
1 meter squared is ok for the essentials, aside from a few games where you won't be able to reach something if you have set the facing correctly. More space is useful so you can walk around in real life instead of constantly using the joystick.
NEW THREAD
NEW THREAD
NEW THREAD
NEW THREAD
>>200566501 (Cross-thread)
>>200566501 (Cross-thread)
>>200566501 (Cross-thread)
>>200566501 (Cross-thread)
>>200498692
It's a Playstation VR exclusive
>>200565516
Why does she have a tie?
>>200563058
Are there any good tutorial on how to do this? I've seen avatars draw with their fingers and want to give it a try.
>>200560739
Just want to point out. In tuppers last video a few days ago. He specifically stated not to go above 19,999. He even showed how to loweryour Tris through two decimation methods and manual deletion.
Has anyone ever tried to give their model this kind of glow?
>>200563185
c'mon, just browse steam a little bit. There are a lot of interesting games.
>>200548529
Set your avatar descriptor's Z coordinate to the specified height in meters. 1.6 = 160cm. Then match the avatars scale to it.
>>200550162
I have 23ft tall ceilings here. Had to get real creative with placement.
>>200550592
For games that movement is controlled by teleporting around or physically walking, it's no issue. The second you are moving in game without actually moving in reality though, be prepared. I was nauseous the first week or so with stuff like this but eventually became accustomed to it. I do still have to brace myself somewhat because I still start to unconsciously sway during these events.