First for the loli ban
Thread 201495705 · 01/11/18(Thu)15:18:18 UTC · 784 posts, 157 images. Archived from 4chan /vrg/; deleted posts are not shown.
Over-used avatar edition
>General VR resources
https://vrwiki.wikispaces.com/
https://en.wikipedia.org/wiki/Virtual_reality_headset
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
>Oculus rift setup guide
https://pastebin.com/QgHwLq8R
>Htc Vive setup guide
https://pastebin.com/QNc18zHd
>Recommended VR applications/games (needs update)
https://pastebin.com/KgBr4kCh
>VRChat resources and tutorials
https://pastebin.com/X89faD2r
First for the loli ban
geddan sub-edition
https://files.catbox.moe/q0he4g.mp4
Winter World has been removed/made private and I can no longer be the rare rainbow retard with VR, feels bad man.
>>201496020
THIS
My favorite avatar in the game. I might have to go find the guy on my friends list and actually speak to him with my voice to ask him for it, since he had it on yesterday. How embarassing.
>>201496424
It was my go to, I didn't even upload any of the ready to go projects until this morning when I saw it wasn't visible. Guess I can either do the same or actually work on one of these models ready to go into unity...I have nothing that matches the cuteness of that damn smile
>>201496424
>>201496731
isn't it just a modified version of the avatar in the OP? you could probably try your hand ad replicating it if you're feeling lucky
Has a kind anon uploaded the Muscle Animation Editor yet?
>tfw no VR yet
>Can't pet cute lolis or import my knife yet
Guess I'll just run around being autisticWho do I add for the /vg/ hangout? Or does /vrg/ have a hub yet?
>>201496878
Idk man, taking someone's idea and just recreating it just doesn't feel right. I'd rather talk to them before doing that and even then it'd have to take a backseat to the other 4 models I'm editing.
>>201497058
about 3 threads ago
my bad, forgot to add previous in OP >>201435064 (Cross-thread)
>>201495705 (OP)
>Over-used
One of the qtest though.
>>201497163
I think we're basically just waiting on more to get done with the 4chan Mansion before we do any hub world, I guess a temp housing wouldn't be a bad idea until/if he uploads itI don't really look for circle jerks so there could be one, fuck if I know
>>201497616
There's a Discord circlejerk with Tupper and a bunch of other anime viewing /vrg/ homos who refuse to invite others.
>>201497850
colour me absolutely fucking shocked
>>201495663 (Cross-thread)
I need this
>>201496858 (Cross-thread)
It wouldn't be the same without his brown coat
I have 6k in savings and am seriously debating getting vr.
>>201497163
I'm going toeventuallymake a couple horror themed avatars, I look forward to spooking people with you m8
>>201497997
Happens with every community.
Holy shit! I just tried VR for the first time since DK1 and as soon as the Oculus Rift demo game loaded the world around me, I was simply blown away. It almost felt as good as the first time that I got high, it actually brought a tear to my eye. Not a single fucking video does VR justice in portraying what the real experience actually feels like.
I'm so glad that I don't get motion sickness from looking around and stuff like I initially feared, using non teleporting locomotion fucks me up real quick though. I'm hoping that I can grow accustomed to this over time in order to enjoy the full experience.
Such a fantastic experience.
>other people make custom avatars
>they appear and work fine
>make a custom avatar
>only appears for me, everyone else sees an invisible avatar
>apparently it's a vrchat issue so I have to wait for it to solve itself out
>>201498441
Am I the only one that don't get any kind of sickness from VR whatsoever? I feel perfect before using it and after using it.
Is it because I'm so autistic that my brain is VR-Proof?
>>201498441
There's a lot of ways to get used to regular locomotion, personally I kept a leg against the bed at all times, got over it after a few sessions in raw data/payday
>>201498526
Sounds 100% plausible.
>>201498526
I can do any kind of movement, no matter how extreme, and I do not get sick at all. No idea why. I don't even have smooth turning enabled in VRChat.
>>201498513
download the older sdk and your uploads will work again my dude
>>201498234
What the fuck else are you going to do with ``your money''
>>201498891
pay for college classes
>>201498941
Waste of time. Unless you're a chad normie with a millionaire Dad, you probably won't get a job anyway.
>>201497850
>anime viewing /vrg/ homos who refuse to invite others.
We invite everybody who asks and there's a discord link posted in the world. As a rule I don't post discord links on 4chan because they're always followed by varying degrees of "discord reeee" and I accept the logic that it's kind of a community killer as far as generals go. Also this one is a catch-all for anime fags in the community so most of the people here would find it insufferable anyway.
>>201496731
>never got to be her in VR
>>201499145
Is the world publicly accessible?
>>201498660
How does that work? Your leg touching the side of the bed makes you feel grounded or something?
>>201497850
>>201499145
Is there a non-weeb /vrg/ discord?
>>201499657
Always knew where my position was and which way I was facing in the real world without seeing my surroundings, was just a lot less disorienting that way. When I first changed the movement type it threw me off balance if I made quick changes in direction, but it didn't matter since I was anchored, could just keep going.
>>201499290
The non-theater version of it is (Moriya Shrine), so that probably won't help you if you're after the link (temp: https://discord.gg/andYYd). I think the solution to the friending problem we have (room owner is now a mod and gets flooded with friend requests) is to make a direct link to the world and post it, which will happen eventually.
>>201499663
Not to my knowledge. If you made it there'd probably be a huge overlap anyway, given the nature of the beast.
https://www.roadtovr.com/ces-2018-htc-vive-pro-controllers-updated-wand-design-not-valve-knuckles/
>Vive Pro complete package will not ship with knuckles
>instead the controllers will be "updated" vive wands
Welp, there goes another year without knuckles.
>>201497251
Link expired
>>201499145
The Discord link isn't even working.
>>201500352
That's because Tupper is an idiot and it's in an all caps font. Try the link in >>201500036
>>201500049
HTC pls. The competition needs to be maintained. Facebook can't be allowed to become complacent.
>>201500337
sorry m8, I thought I snagged it but I don't see it in my folders so I can't upload it
I'm still suffering from this. For some reason the finger model points straight away from it's bone. Like, when I turn this bone the fingers keeps always pointing straight away from it, meaning that in a normal T-pose the fingers point INSIDE the hand.
Is there a way to re-align the fingers with the bone? Is there a way to just "turn" the bone around? I think it should work if the end is the start and the start is the end.
>>201500036
I mean, I have Tupper added but I'm not about to just join him in his non-public worlds.
Thanks for the link, anon.
>>201472763 (Cross-thread)
for the guy who asked last thread
https://bowlroll.net/file/14681
>>201500803
seems like something you might need to fix in blender.
I had a model where ingame, the hands were upside down, inside the arm. I fixed this by flipping them around in blender so that they went the other way ingame.
>>201499005
so only normie millionaires can get jobs after college?
Met a special sackboy yesterday.
>>201501386wawa
For those looking for a kiryu model, there's a really good SFM model I found out there. It's a bitch getting it working correctly though.
>>201501284
Almost. Some who are absolutely exceptional or lucky get decent work, but most will end up in absolute garbage like an office, or an entry level position that if going to be worse than garbage for forty years until you can finally become the team leader and treat others like garbage.
>>201501213
This is how it looks in blender. (all bones are like this, and the model works fine except for the tips of the fingers.)
How would I go about turning them? Edit mode and then which tool turns them?
>>201501849
R
>>201501849
oh lawd, click the tail (round bit on the skinny end) and drag it, then use the XYZ linear arrows to drag it more accurately, at least that's how I do it, make sure you reset the rotation afterwardssave a backup because I'm also functionally retarded
>>201501386
How do I meet ebin streamers
>>201502145
get lucky I suppose
stumbled upon jameskii once but at the time I had no idea who he was (and still don't really care)
>>201501849
you can go into edit mode. on the bottom of blender there's that tab that says "object mode" turn that to edit mode, and you can fuck around with bones individually, which might help you. just select each tip of the bone with right click
I suppose you didn't rig it yourself? is it a mmd model? where'd you get/rig it?
>>201502145
get lucky, but i don't know why you'd want to
>>201502145
Danced with jimi 3-4 days ago when he was doing 24 hours, was fun.
>>201502145
>tfw could have easily bumped into streamers and not known
>>201502135
Ah fuck I did just that and I forgot about the rotation. Fucking FUCK. Problem is I don't know if I rotated it right because the model doesn't switch around in Blender when I manipulate the bones. Can I enable that to see what's going on?
I just don't understand why the whole model just WORKS except for this part.
On a semi-related note, it came with some custom standing / walking animations but for the life of me I can't get them to work right in VRchat.
>>201502229
I pretty much just ripped my actual WoW character.
Orbus anon are you here? I want you to teach me things
>tfw want a model to use when I'm not playing a character
>can't find a good one of the very few characters I like
>don't want to be an anime girl
Suffering
>>201502145
It's just luck. They get bored from hanging around in their friends only worlds from time to time and visit public spaces.
where can I get a clone trooper model?
I want toWATCH THOSE WRIST ROCKETS
How often do peopleroleplayin VRChat? Are there any specific worlds for it?
>>201502439
but how did you rig it? did it come pre rigged already?
>>201502456
I'm not him but you can come to my private room in VRC
i'll teach you things
>>201502649
Yes. It's basically how people get their WoW models for these shitty machinima movies. I don't know shit about rigging.
>>201502549
>No group of anons all with clone trooper models and battlefront II soundboards spamming shitJust like the simulations
>>201502737
that might be the problem. I've downloaded models that are pre rigged too, and they've magically worked, but sometimes it's fuckey
>>201502951
I'd at least like to see a bunch of oblivion/skyrim guards running around with the soundboard, anon uploaded them a few threads ago, I've only encountered one guy so far
Anyone got a broad overview on clothing swaps from one mmd to another? I'm wanting something more than just edited textures on my model.
>>201502975
Like I said, what's real wierd is that everything else works fine, it imports fine into blender, but just as soon as I look at the bones, they pull this turtle shit into their hands. I hope I won't have to do this with every wow model I get as I plan to import all my characters for funsies.
>>201503320
You probably will, but I mean that's really not that bad considering how much time a lot of models require in blender.
So when i try to add a jawbone to my model, I get a Bone heat weighting error.
why?
>>201503421
Ain't that the truth. There's the weirdest shit going on.
Like, if I import the model the shoulders and helmet are for some reason not actually part of the model so they don't load in blender / unity. I have to get the model again, one as .fbx and one as .obj, delete everything that's not shoulders or helmet and re-size and fit them to the model in unity and attach them to some nearby bones.
Also when I import the model is flipped by 90°. You'd think you'd just have to turn it in unity but NOPE, have to turn it in blender or you'll end up with a sideways model.
I think that's the reason I can't get my custom animations to work, as they align the model to it's original rotation.
>>201502587
just gotta get good at on the spot improv and everyone joins in
clips.twitchdottv/BoringAntediluvianPineappleVoHiYo
>>201503434
>Jaw bone
Why? If you're doing it for visemes you need shape keys, not more bones. Unless you're going for spoopy and just want a jaw that flails with dynamic bones
>>201502587
I once found a pikachu at a random avatar world. I then walked around just saying "Pika" and making other pikachu noises. I did however not even bother to get the voice right, just did them in my normal speaking voice.
I got so many headpats, I almost jizzed.
>>201503951
I thought about running a buff pikachu and doing this just fucking flexing and dropping that PIKA PI real low
>>201503158
>See someone headpatting a loli
>Group of anons surround them shouting "STOP!" "YOU'VE VIOLATED THE LAW!"
We need to do this.
So I'm high as fuck right now and I just realized that the reason why I think everyone like VRchat so much is it reminds us of being kids, like playing on the playground and pretending to be stuff and forming groups and stuff
>>201504201
That's basically what happenedI was the loli, I just looked back and forth at them and ran away flailing wildly
>>201504272
I mean sort of? Just going around checking out avatars and hanging out while musicians play, it's one of the few chill as fuck VR experiences that have humor. Pretty much live in the pug because of the variety.
>>201504078
Honestly, as long as you talk it's fine. I take a desktop user that talks about a mute VR any day.
>>201503421
Looks like it worked. Sadly now I have to re-do all the shit I mentioned here: >>201503775
But hey as long as it's fixed.
On a semi-related question. I've seen people summon guns, swords and all kinds of shit. I have access to quite a few models, how would I go about it to get them in-game when I want?
>>201504272
>even in VR you're always the one being left out of the groups
Anyone know how to make your avatar fly and move at super fast speeds? I saw an avatar that could do that recently. He wasn't doing the puppeting thing either with the controller.
>>201504201
I'd actually be down to do this.
>>201504552
Export the model from blender into unity. Drag the model to be a child of your hand or wherever you want it. Make an animation to disable/enable the mesh along with modifying hand position for it. Then set it up as an animation override on one of the gestures.
Or so I've been told. I've done animation overrides but nothing with additional models yet.
>>201504552I've yet to talk in VRC, but I also only run around with people I don't know as cute characters, miming is actually pretty funI get what you're saying though, I wouldn't really want to hang out in a room of 20 mutes either.
Look into guides for animation overrides, you bind them to finger gestures like emotes
>mfw importing an MMD and it's barely below 20k tris
it's surprising how few TTGL models are out there. Guess it didn't take off that hard in Japan.
>>201505013
ttgl is a reddit meme
>>201505042
I just wanna be Nia, man. Especially during the few episodes with the super cute short hair-hoodie outfit.
>>201504945
Being a mute is like playing a tank in an mmo.
There has to be at least one mute loli in every group, but more is pointless.
>>201504968
>22k tris
>any decimation would require a shit ton of work to fix textures/mapping
Fuck yeah, overrides.
>>201504918
Ah just animations? Hm. I might end up making a couple of models with different non-functioning items in their hands/on their hips and see where that takes me.
I really have to look into creating Particle effects, since parts of my model are supposed to have them, but they get lost somewhere. I know you can do particle stuff in unity, is that actually visible for everyone, or would that be client only? Because I don't recall seeing much of that in the game.
my avatar just says "in queue" for others
do I just keep reuploading it or give up?
>>201505641
You give up on VRChat until it's fixed like the rest of us.
>>201496020
Who is the original character for the rainbow retard?
>>201505641
Give up and just work on more stuff in Unity or do something else. This Knuckles thing pretty much killed any hope they had at slow and steady expansion and their server issues reflect this.
>>201505854
>>201506471
half the people I see are "in queue" too
I wish I knew if my model is scuffed or the servers at least
>>201506154
Pretty sure it's based off the fox in OP
So I have this Jawbone selected here as shown, and under Avatar Descriptor I tried "Jaw flap bone" for lip synch but all it does is keep the mouth half open all the time and doesn't move at all when I talk.
>>201505490
I would assume so. I've seen guns that fire, explosions, and tons of character auras now. I've never messed with particles but I'm assuming at least some of these are those.
>>201508027
I have the same issues on a SFM model. One fix I heard was that the jaw bone needed to be flipped around 180 degrees. I have yet to try it out but it might be worth a shot.
>>201505490
matsix has a pretty elaborate gun prop with different sounds depending on how close you are.
https://youtu.be/CnfnpIJ29iE?t=63
Hi! Is the kind soul helping me with the Umaru avatar here today?
I expected you to talk vivi guy.
>>201508872
I am! The avatar upload server has been fucky the past few days, but I believe I have everything working on the avatar itself. I'll try to record a .gif when I get off work in about 6 hours, but even if I send it to you now there's no guarantee it will even upload until the servers are fixed.
>>201504968
On the other end, shit sucks when it's 100k.
>>201509001
Whoops. Who were you?
>>201509187
Blue loli.
>>201507938
I see, thanks. Is the fox in the OP just a generic fox girl? I never was able to find the source for that one.
>>201509240
With the little figures in your hands? That was pretty cool.
I mostly communicate with text to speech or darkest dungeon narrator sound clips.
Wanted to give a quick rundown on full body tracking with the Vive. I've had it for a few weeks now and have a good feel of what it's like. First off, the tracking is pretty damn accurate for what it is. Being able to individually move your feet around and actually bending over or squatting adds a whole different process to how you tend to move in game. Very rarely will the hip tracking go bonkers, but this is usually cause of my lighthouse setup (not perfectly facing each other). The big issue is how much the trackers bounce, specifically the feet. Normal calm movement works great, but trying to dance around or other high impact movement cause the feet to freak out.
The next issue is with models. The majority of models in worlds will not work, or won't work without some height adjustment. If you plan to get full body, be prepared to spend a good bit of time tweaking models in blender. It's also worth mentioning that disproportionate limbs on models (every anime model ever) will cause you to be unable to reach the floor, or reach through it.
>>201508456
Jawbone flipped around? That.. what? I mean I know there is a possibility for weird shit to just work but damn.
Also: since it doesn't move at all, would it actually do something? I guess trying doesn't hurt.
>>201509567
What tweaks in Blender are necessary to facilitate full body tracking?
Do you guys ever feel like there are a million cool avatars you could dress up with all kind of cool effects, but then when you go to set one up you can't think of one you'd be happy with? That's where I'm at right now after my last project. I don't know if it's fatigue or depression or what.
>>201509567
>The big issue is how much the trackers bounce, specifically the feet. Normal calm movement works great, but trying to dance around or other high impact movement cause the feet to freak out.
I don't have this, you should get better straps.
>The next issue is with models. The majority of models in worlds will not work, or won't work without some height adjustment. If you plan to get full body, be prepared to spend a good bit of time tweaking models in blender. It's also worth mentioning that disproportionate limbs on models (every anime model ever) will cause you to be unable to reach the floor, or reach through it.
While extreme models (small lolis or big milfs) will cause problems and need tweaking, every single "normal" scale model I have ever made works perfectly without needing anything to be done with them. Must be a problem on your end.
>>201509575
Oh, didn't know it wasn't moving at all. Mine was on my model (and is funny as hell in game) but the mouth never shut. As I said I haven't tried the fix but figured it was worth a shot.
Could one of you with the skills help me fix my Francis York Morgan avatar? The rig hierarchy is all messed up and I can't figure out how to fix it myself
The error I get is "Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest". After I fix that it spews out more errors about the hips and forearms then just T poses in game. I can do everything else and I can upload my .blend file that's already as fixed as it can be. I just need to rig fixing and I can do the rest myself
>>201509858
Sounds like me
Can I get myself some custom animations if I don't have VR? Or is it just props that are VR-only?
>>201509741
I've usually imported mmd models with cats, but it breaks with full body. You might have seen people that are sort of squatted down or have their hips jutting forward. That's the kind of issues I was having. The fix for me so far has been to just manually remove, rename, and reparent bones on the base model. They've worked great since then by doing that. I plan to go back and try cats again soon because one cause I've read was the hip placement. Some have said to rotate it 180 or to make it smaller. It would be nice to just be able to speed import stuff again with it.
>>201500036
>don't want to miss out on the circlejerk
>anime night happens while I'm at work because timezones
This feeling sucks and I hate it
>>201509552
Yeah that was me, I'm still trying to figure out how to get the figures animated cause whenever I try to make them move it doesn't work. Blinking does work though.
So does anyone have experience with this? I'm trying to make the figures in my hands move but all I can manage is to make them blink/do different facial gestures but I can't move the bones.
Does Rigify even work with VRChat?
>>201509092
Oh, hi! Sorry to bother you, just wanted to make sure I hadn't missed you! Again, thank you so much for all your help. If you need to reach me for anything relating to this you can add me on discord! I'm not around a lot but I'll usually see any messages within a day unless I'm super distracted.My #3462
What am I supposed to do now?
I try to atlas the model but this warning pops up ...
>>201510616
Fuck off tranny
>>201510502
have you put dynamic bones in their limbs so they flail around?
just that would add a lot of cute kid plays with dolls vibe
>>201510013
I'm about to give it a try anyway but I think it will mostly fuck things up.
meanwhile I noticed I have 2 individual eyelid bones, so now I have to figure out how to make them blink properly.
>>201509940
Straps are on my to do list. The ones they advertise for them don't have a solid base around the screw which is probably the issue. Even with them fully tightened they still flop around. And the anatomically correct models also don't give me issues either.But I want to be the little anime girl so I never use models like that.
>>201510663
I'm not trans, sorry!
>Have to go out and look presentable soon
>Can't wear VR because hair will look retarded
>>201510616
Go back to /xivg/ and /bdog/ you ugly trash
>>201509858
in my opinion, you should get a certain gimmick model.
I use the same avatar everytime with different retextures or slight changes, example, there's a guy that always has exodia/kuriboh from yugioh onto different models or a ned flanders with custom animations
People who do this are one of my favorite things in VRChat
>>201510656
combine uv maps you fucking philistine
>>201510749
Just immerse your hair in warm to hot water for 5-10 minutes to reset it.
>>201510787
Calm your shit man, she's harmless.
>>201510151
Since it's a human avatar without any hairbones or skirt I would just remove the bone structure and upload it on mixamo to do it easy manually
>>201510912
This place is quickly turning into another erp cancer shitplace tanks to ugly pos like my and you whiteknights
>>201510713
Oh wow thanks that's great.
>>201511019
She doesn't erp and the only reason anyone is talking about her at all is because you sperged out. Drop it, talk about VR.
>>201510840
Yeah but how?
I clicked arround, tried to join the mesh with ctrl-j but it only tells me there is no mesh to join. I don't know what to do, the tutorial didn't covered this.
Anyway to take screenshots with the Oculus Touch? I want to start shilling Orbus
>>201511106
>im-fucking-plying
once a /xivg/ erper, always a /xivg/ erper. she's fucking famous for being a cocksucking whore that ruins communities
>>201511262
She's never done any of that shit you sperglord, she's too autistic for lewd and blocks anyone who even tries to flirt with her.
O shit figured out why you're sperging out nvm carry on
>>201511435
this fucking whiteknight beta orbiting faggot lmfao
>>201511435
>erpfags defense force
Not even that guy, but why are you even bothering?
>>201510983
It needs dynamic bones for his jacket or it goes to shit, same with his tie
>>201511626
>>201511435
You two are shitting up the thread more so than the anon you're arguing about has.
>>201511435
>i-if i defend her surely she will suck my cock one day!
>>201511435
Stop defending a shitty person just because they have an extra hole for you to stick your dick in.Or better yet stop samefagging, My.
>>201511435
>another girl gamer kills a /vg/ thread with drama
this is why every board laughs at you guys
>The comfy VR community quickly turned into yet another awful /vg/ general filled with drama-creating faggots
It was nice while it lasted. Time to find another place to hang out and talk about methods of optimizing my models in Blender.
>>201512109
>>201512160
Just ignore the shitposting, its 4chan. If you neckbeards spent more than a week on this shitty board you know its an eventuality that can be easily ignored.
>People making fun of my Myers hair
i-i cant help the polycount
>>201511114
Instead of talking about trannies, how about you help me out?
That would really help me because I have no clue how to continue here ...
>>201512612
How about instead of being an attentionwhore that avatarfags every single time, you fuck off and go suck some cock on discord my?
>>201510728
I recommend the TrackStraps. Expensive, but they work for me because I have a slim and toned body. 0 jiggle, 0 movement, trackers stay in place on my hip and feet all the time while dancing away.
have you guys noticed a bunch of nips are deleting their models from bowlroll? it's like they're upset their shit is actually being used so they're taking them all down en masse.
>>201512919
Welcome to the MMD community. You'll find that a lot of asians are very protective of their models.
>>201512657
What
>>201512919
>nabbed a bunch of touhou models a few months ago
eat shit hojo.
>>201512916
Those are the ones I have. The feet ones are pulled as far as possible but it doesn't stop them from bouncing around when I step. I'm trying to figure out a more firm surface for them to attach to now. I might try splitting one open and adding something around the screw to stabilize it better. Thinking something that covers more surface area on the top of my foot.
>>201513038
no skin off my nose, it's just funny that they want to share until people are actually interested. most of those models sucked anyway, japs have always been awful at modeling.
>>201500656
its not htc, valve develops knuckles
>inferior hopeman has no outline dynamic bones or rape face
>but has the shitty beerus aura
>he thinks his is better
kek
>>201513417
Weird, I really have no jiggle or movement whatsoever with mine, they're secured firmly in place on both my feet and my hip. Guess it really comes down to body shape.
>95% of the population are desktop users
>in VR chat
Do they not have any idea just how dead their avatars look in there with zero natural head movement, turning on the spot with no legs adjusting, or hand tracking at all? It brings the experience down.
>>201513596
I've got real high arches on my feet, so that may be one issue. Regardless, I'm still having a blast with full body. Recorded myself dancing the other night from a separate account to see just how bad the feet looked and it wasn't too terrible.Shame about my dancing though.
>>201513716
Prior to the streamer craze, a lot of the desktop users were just there to chat. They were still positive contributors to the community through either creations or generally just being a nice person to talk to.
>>201502145
Be at the right place at the right time.
VRchat grew a lot recently, but the player numbers are still low enough to meet streamers every once in a while.
>>201513873
Could be it. If you haven't already try with completely naked feet, no socks, no shoes, no anything. Just your bare feet and tighten them as hard as you can. And same, I'm having a lot of fun too. My dance moves don't translate perfectly into VR as I would have liked, it's way better IRL in the actual studio than it is in Club Void or wherever. But I'm still having a lot of fun.
>>201513716
That's exactly why I didn't play VRchat last year. Didn't want to dilute the experience for VR users at all. I regret that decision, never thought it would blow up in popularity like this. I could have been there for the chill glory days and now they're forever gone
>>201513716
>started as desktop user
>HTC vive is currently on the way
What, you want me to throw my package now into the trashcan because I didn't started out like you?
VRchat right now is the biggest advertisment for VR it has ever seen. What else do you want?
>>201514163
You're in the extreme minority.
>>201514082
I'll give that a shot. I've been wearing socks due to the cold weather and have noticed them slipping. Now if I just had more time to work on models...
>>201514225
I doubt that.
The HTC Vice is sold out in every bigger electronic store at the moment, sold out on amazon and there are nearly no used ones on ebay anymore.
I had trouble ordering mine and had to order a used one from poland.
Some asked to make a webm of "fast" casting frostbolt-2 in Orbus, so here it is. Servers started lagging couple of days ago and I still suck so it's not actually that fast.first time using obs so I might have fucked up res/window stretching
>>201514225
It might not be as small as you think. A lot of desktop players I've talked to have headsets in the mail already, and the others just can't afford them (yet). It's a big shift from six months ago when most people saw VR as an overpriced useless toy.
>>201514225
Are desktop users not allowed to save up for VR either? I've been hanging out in the hub with randoms between making avatars. I'll probably move onto making worlds next. I'm contributing a hell of a lot more than the dragon maid guy with the squeaker voice trying to balance apples on his anime titties.
>>201514225
I bought one a few days ago and its arriving today
So I've selected flap jaw, I selected the jaw bone (the one where I pull it the mouth opens), but if I actually go in-game all I get is this half open mouth and zero movement while talking.
Is there a way I can test the animations in unitiy? How do I get this shit to work?
>>201514225
Stop being such an elitist, It's great advertisement and many people started out as desktop users before they buy their VR-headset.
Instead, they should make VR-chat a one-time purchase or alternatively add vr-only worlds.
>>201514676
If you want mouth movement when talking you should add visemes. watch this quick guide.
https://www.youtube.com/watch?v=ars__r731LE&t=296s
>>201514225
I don't think he is. There's a lot of dudes saving up for VR. I certainly am.
Hell almost every strimmer video shows some dude who says 'I bought a VR because of you' as well as the influx of people wanting to get in.I expect a bunch of VR companies to all but give VRChat some server power just to keep the advertising going.
>>201514417
>The HTC Vice is sold out in every bigger electronic store at the moment
They actually had that shit for sale in retail stores? Only thing I've ever seen was the PSVR, and that's only because it's a console peripheral.
>>201513716
It's hardly the fault of Desktop users.
VRChat is so fucking basic i'm surprised it's even popular. I mean fuck
>hotkey some animations
>hotkey some expressions
>let people SAVE from avatar worlds
>options for hand movements with the mouse
All these are SUPER basic things that would tremendously improve the experience for everyone. Roomscalies would see more life, desktop and seated play VR players would have better range of emotions and things they could display.. It's fucking easy.
It's 100% VRChats fault for making every Desktop look like fucking trash.
>>201511435
>erpfags
Fucking disgusting.
>>201514928
>spoiler
Aren't they already throwing money at them?
It's funny how VRChat made me buy a HTC Vive and now I barely spend any time on it. Majority of it has been spent in Orbus and Onward.
>>201514928Surely you mean you expect a bunch of VR companies to make their own monetized clones to try and cash in on this
>>201514951
Aye, its even possible to rent it from the online store.
>>201515138
They'll fail just like every other knockoff.It's also significantly more expensive to make a knockoff VR game compared to something like a console or PC game, right?
>>201515138
either that or hostile takeover followed by monetization of existing features, enforcement of draconian rules, and all-but-halting of development
>>201510616
>>201511435
Get the fuck away you attentionwhoring autists
>>201515138
>they all get sued for copyright infringement
>VR dies
yes, end this meme.
>>201515246
>It's also significantly more expensive to make a knockoff VR game compared to something like a console or PC game, right?
Lol no. Making a VR game is so simple in Unity. Why do you think there's so much shit on Steam?
Making a good VR game like Robo Recall or Lone Echo on the other hand.
That's hard.
>>201514878
When I try to create I get this. "lowerlid right" being "oh" can't be quite right, right? Don't see a basic o in there neither.
>>201515367
>moderate avatars, charge for hosting more than one
>weed out the people who can't make OC
>>201514442
Your wand is out of camera shot there.
Could you make a webm of fireball 3 and frostbolt 3 please? For the life of me I can't get either to cast, and I'm just not sure why.
>>201515510
O is "oh".
Is anyone else more motivated in their real life after playing this game with VR?
I think I've been seriously deprived of human contact throughout my life and that it has ruined my mental health. After playing this game on VR, I've found myself feeling less depressed and less apathetic. I have something to look forward to, even though I'm only really interacting with people as a mute anime. Even though I don't communicate through voice, something about the body language and ability to "touch" people in VR gives a sense of human interaction.
>>201514951
The Microsoft stores have every VR headset that works with Windows, so it's a good place to try them all out for comparison.
>>201515762
once you understand the limitations of the mostly superficial interaction you get out of VRchat you'll slip back into that old familiar malaise. enjoy the manic episode while it lasts.
>>201514225
I'd get a VR set now too if it wasn't such a huge investment for someone like me. It's better VR advertisement than most current VR games out right now.
>>201515762
Have to agree with you. I haven't talked to anyone in years and now I spend 6+ hours everyday interacting with people.
>>201515952
Just be sure to get a Vive when you do so you're not stuck with a Rift having to basically pay the same price once you get a third sensor + USB/HDMI extensions.
>>201515762
The sense of physical presence really does seem to satisfy a psychological need that was going unfulfilled, but after a while you start to notice how much better it would be with natural eye and face tracking.
>>201515668
Yeah but "oh" stands on the list as "lowerlid right"
That can't be correct, can it?
>>201516050
The Rift is still at least $100 cheaper after that, unless you're buying marked up gold-plated USB cables from Best Buy.
>>201510656
Can I just skip the atlas merge?
I still haven't found out how to combine the 30 UVmaps I have on the model and after searching for an answer for 3 hours leaves me pretty demotivated...
Why is nobody talking about the advantage of Vive where the link box allows you to move around more in the room than the Rift where you have to plug it into the back of your computer since the HDMI+USB cable on the Rift is so short?
>>201516050
I'm a bit unsure desu. I'd thought vive was the new hot thing since rift did the facebook thing, but I figure vive's full-body tracking would be wasted on me. I just want to sit in my chair and move my arms around a little while having peripheral vision and shit. I don't really care about being a dancing little girl.
>>201516183
No. Generally you can ignore the lowerlid visemes and map them to Basis.
>>201515647
Yea, I don't know if it's because I was looking up or fucked up stretching the window. I can make Fire-3 webm it's pretty easy but Frost-3 is very hard. Do you want greater corruption as well?
>>201515821
yeah but pinkeye
>>201516386
You mean like this?
>>201516631
No, that's the "Oh" mouth shape. Sorry, set that to vrc.v_oh.
>>201515579
>moderate avatars
This is why VR companies don't want to get involved. They'd have to spend money to have a customer service army policing everything, which means everyone would just go to third party programs.
>>201516854
Like I said, the problem is I don't see a vrc.v_oh. as posted here: >>201515510
What belenders claims is "vrc.v_oh" seems to be labeled vrc.lowerlid_right
That's why I'm confused as to what to do here.
>>201508027
I've heard that for other people it looks like your avatar is talking but you can't see it in the mirror.
Have you asked anyone in game if it's moving?
Is it possible to use vr motion sensors to move hands without a vr headset?
>>201512919
two groups fighting to survive on their own things.
Honestly, mmd model artist should of been sick of seeing the same lazy, preconfiged, dance used on all models and be happy the are seeing their model cosplayed with a emotive friendly porter making it living.
But that notion fucking means nothing when everyone porting mmd models are DONUT STEEL'ing them with lazy flavor colors, shaders, and quick model doodads just to feel special. Most mmd agreements state DO NOT CHANGE CHARACTER FROM ORIGINAL LIKENESS.
I like watching the world burn right now. The anti-snowflake mmd authors wont survive the winter with their outrage AND the special snowflakers can fuck themselves for causing the past model releases to be deleted by scared off mmd authors.
>>201517091
I have not. I'm trying with the viscemes right now, and then I'll ask a buddy I guess.
>>201517035
So if you select oh from the column on the right there, it's lowerlid instead?
You could try ou if that's mapped to anything.
>>201517147
No.
>>201517091
Also worth noting if you're on VR, you can see your avatar proper by using the default locomotion and turning them around on the spot and talking.
Shame you can't do anything with emotes/arms in this state though, but mouth movement works.
>>201517167
>But that notion fucking means nothing when everyone porting mmd models are DONUT STEEL'ing them
I'm surprised by how many people in this game say that their model was made by them. Like, literally made. When I've seen it over and over on bowlroll or nicovideo or deviantart.
>social VR game with popular characters and memes
>some streamers do decent job as playing popular characters
>game gives birth to new in-game memes
>suddenly becomes popular
>a lot of shitty streamers and twitch sluts join and without learning anything about meta and history of the game start ruin fun
>"gimme $500 for oculus"
>>201513038
Dont fuck with a nippons waifu.
Meanwhile after I port all my DBD models, I want to work on modeling the King of Doujins next.Fat Bald coming soon to VRChat. The true king of psychological horror.
>>201513038
>very protective of their models.
>put them on the internet for everyone to download
Hmm.
>>201518237
I don't mind my wife dancing for other people but its a bit too far when strangers want to wear her flesh over their bodies and parade around as them, anon.
>>201518237
I'd take down my work if I found out it was suddenly the hottest craze among all the subhuman russians too and americans too.
>>201518237
The nature of Japanese fandom is different from western fandom. They usually respect each others' requests in regards to their content. Usually if you ask permission to repost/use a model or piece of art they will be okay with it, but not asking is such a faux pas some will just salt the earth and be done with it.
>>201516261
Alright, I'm just talking with myself here at this point.
/vrg/ dosn't want to help, I can't figure this shit out on my own.
I give up. May I be a skeleton for all time.
>>201517221
I was being a dummy. All the visceme pop up in blender. But when I put it into unity, I move "body" to "face mesh" (body was also selected in Blender) and click the dropdown for the viseme, they don't come up.
Did I make a mistake somewhere?
>>201518876
I think that's a bug with unity. There's a patch somewhere that'll auto populate that list once you use it. Otherwise you have to manually do it.
>>201518821
Honestly if a model has some 30 UVs to it I'd just combine the objects that make sense to combine, then re-UV the new combined object.
>>201518876
Going back a bit, it looks weird. I think you're adding shape keys to the Cat's plugin viseme creator, but if the vrc.v_xx shapes are there then they've been created already.
I can't check in Blender (at work), but I think you need to find shape keys that match the mouth shapes you want (go through the face shape keys in Blender activating them until you find the right ones), set them to the matching keys in Cat's, and hit Create. I don't know what happens to your existing vrc.v visemes, but if they don't show up in Unity maybe they're on the wrong mesh?
>>201497616
>the 4chan Mansion
man those threads were fun back in the day, good to see that shit taking shape.
>>201519601
I think I pressed it twice at the start.
The meshes are still joined, but when I click create it comes up with all the visemes. If I seperate meshes, put in the mesh that is the lower part of the face and click create, nothing happens at all, so I'm not sure honestly?
I'm right now downloading that patch thing another anon mentioned to see if that finds anything.
>>201519482
The problem is;
A: I have no clue how to do that. Something with ctrl-j in the UV viewer apparently, but doing so leads to nothing.
B: The atlas function from the CAT plugin wants that I only have one single UVmap
I would ask the Tupper guy himself, but I rather not bother him with this beginner questions on discord.
Do you guys know of any VRChat worlds that have a luchador avatar?
>>201497850
fucking discordfags
>>201519601
Basically this is what I'm doing. After that I click export, then I drag it into Unity, I select viscemes, select body (as in blender) but then unity doesn't find the stuff.
>>201515647
ok I actually managed to record frost-3 randomly, gonna upload soon
>>201520938
Okay. What you're doing is setting Basis (null, basically) as your shape key for everything and generating visemes from that. That generates a bunch of properly named but empty shape keys. When you import into Unity, empty shape keys get deleted, so they're not there to select.
You need to learn how to set up your own shape keys (just the three main mouth shapes), and then generate the rest using Cat's.
Once you do,tell me because I have no idea
I've applied Flat-Lit Toon Rainbow to his hair but it's coming out unanimated and not like a rainbow (but I might have to apply a rainbow texture for that?)
How do I make pretty animated rainbows?
>>201521406
Aaaah. so since the model doesn't come with anything labeled "ah / oh / ch" or whatever I'm basically fucked I guess?
>>201521701
It's not the label, it's the shape. You need a shape key that deforms the mouth into the ah / oh /ch shapes. Cat's doesn't make those, it takes preexisting keys and generates the right ones for VRChat from those.
It looks like your model doesn't have any shape keys of its own (because it's not a kawaii uguu anime dance model) so you have to shape the meshes yourself and save those.
>>201521701
Normally the translated sounds are some like
Ah, Your, and There.
I had a model that didnt, so i ended up opening a different one that did and checking what those mouth shapes look like.
Ended up picking the closest shapes that matched for the model that had them missing.
>>201521919
Yeah what I mean. the only keys the thing found were the eyelid ones.
>htc vive 2 controllers 2 cameras 750 yuros with 0% interest 9 installments option
should I pull the trigger and buy body trackers separately or search for a better deal? why does everything have to be so overpriced in yurop...
>>201520938
You're not gonna like this, because I definitely didn't, but here goes.
MMD models already have three shapekeys built into them when they were first created. CATs takes those three keys, and uses them to make several mouth shapes called visemes.
Every tutorial shows people hitting that button and magic happening. What they don't tell you is without shapekeys you can't do anything.
Here's what you have to do to make shapekeys.
Hide your bones. Go Into edit mode to see your mesh. Add 3 new, blank shapekeys and select the top one. This will be Ah. Now hold shift, and select all the tris that make up your upper lip and move it up. Then the middle part of the lip. Now, select your entire lower jaw and lower lip and tounge. Squash the lip slightly. Widen stretch etc etc. Until you look like your saying Ah. Now it's four hours later and you have your first shapekey which will look like shit and you will give up entirely.
If you want to stick with it though there's a Google doc that will help, I'll find it quick
>>201522095
I had to pay 1039 usd for my vive since no one imports it here, I don't really know what you're complaining about.
>>201500036
Wait, is this a /vg/ discord or a general weeb discord?
>>201522095
>Installments
Stop being a poorfag.
>>201522057
Does it blink? It usually generates those blink keys when you use the eyetracking button, but it generates them from already existing winking shapes. I think your model doesn't have any shape keys at all and Cat's is just generating properly named garbage. You can go into the shape keys in Blender and crank them to 100 one by one to see if they do anything.
Cat's is really not all that useful unless you're importing a Japanese MMD model.
>>201522259
>general weeb discord
This one.
There is some overlap with people who use 4chan/are in this general right now, but this was made back in August when anime avatars were essentially "those weird guys" and the anime channel was removed from the official discord.
>>201522929
Ah, heck. Powerlevels must remain hidden, then.
>>201522929
>the anime channel was removed from the official discord.
Why did 4chan have to fall so far.
>>201522294
I was willing to pay all at once if at least 2 body trackers were included for the same price, otherwise I feel like I'm losing to the jew... though I guess the jew still wins after 9 months.
>>201518785
was it knuckles or sonic...
>>201522589
> If you modify the rig or change bone names the eyes may not work. Also re-ordering blend shapes in an order that isn’t listed above the eyes won’t work. If you decide to add extra blend shapes for whatever reason, make sure they are listed AFTER the original 19.
Well fuck. Better check why my face is randomly opening its mouth, it Likely thinks a mouth open viseme is eye squint. WHY ARE THESE BLENDS NOT BY NAME over INDEX! Thanks you cats for masking such an important point for us.
What's your guys favorite thing to do in VRChat?
>>201523354
Receive headpats from VR users, often followed by them booping my nose.
>>201523354
I pretend to be a cute loli and then shamelessly do lewd stuff once people come closer.
>>201523354
People-watch and serve people food and drinks.
>>201523354
Hang out with other VR users and see stupid shit together.
>>201523148
>We lost secret club status over a decade ago
>Anime became derivative dogshit
>We grew up and aren't into cartoons anymore
Pick 3
>>201523354
Since I got my full tracking setup? Dancing in The Gap and Club Void.
>>201522589
>flap jaw bone
To be honest I'd be perfectly honest with this. as you can see I do have a working jaw bone, but even if I select that it doesn't work. I just have my mouth permanently half open like in: >>201514676
>>201520280
Being a skeleton because I can't port models into unity.
>>201523354
Dance in front of people who perform by singing or playing an instrument to make them feel happy:3
>>201523148
You probably aren't looking for an answer, but from my observations a lot of its original content creators either grew up/left the internet or went to a platform where they could get name recognition (Tumblr/Reddit/Twitter). New blood doesn't stay here, but instead visits it like one would a zoo.
>>201523354
Chat.
>>201523653
>We grew up
Then why are we still here?
dumping some Orbus spell webms-
Scuffed frostbolt-2 for fast spam
>>201523354
Running around head patting people until you find one that returns the favor. Eventually you start gesturing and dance with one another, leading into getting close to each others face and caressing one another. You proceed to make out with one another, enjoy the moment while everyone gathers around and starts watching and commenting on it. All the whileI'm cackling like a madman at the entire situation.
>>201523148
>using discord in the first place
just why? there is voip in vrchat and if you want to shitpost, there's a general right here.
>>201523957
The only useful thing about the main discord for VRChat is keeping tabs on VR Pill and Tupper's constant updates about the servers.
>>201523354
steal things from people as a tiny loli, then return it to them for guaranteed headpats or boops.
Show ugandan warriors the way to the grass fields
>>201523896
Affliction-2
>>201523805
Because it's where we grew up, it's comfortable, and we keep trying to chase the good times that are gone forever.
Have any of you guys fingered an anime girl in vrchat yet?
>>201523896
>>201524086
This really makes me want a Magicka VR.
>try to heal friend
>fuck up part of a gesture
>end up stoning & electrocuting him to death instead
>>201523896
Neat. I kinda want to play this even though it looks a little goofy. Practicing and mastering rune-casting sounds like the kind of mmo-wizard shit I've been secretly wanting for a while.
Is it reasonable to get a headset for VrChat and Orbus or are both of them meme of the month fads?
>>201524086
Fireball-3
>>201524168
Even if they're meme of the month there's plenty of other solid games you can pick up.Especially the pirated porn games.
>>201524351
>implying spoiler protects you from bans
>>201524161
>failing a spell doesn't make the spell fizzle and cancel, but casts a different spell instead
>>201524269
Frostbolt-3
Still have no fucking idea how it works but sometimes I can cast it
>>201524351
It only takes a few minutes to cook a hot pocket. Your time is running out
>>201524351
>lewd meshes and textures
ok
>shapekeys
well fuck me
>>201524351
I RECOGNIZE THOSE VAGINA WALLS!
IT'S THE LOLI TENSHI MMD MODEL!
POST THE REST OF THE MODEL
>>201523957
Before VRChat got invaded by streamers, discord was really the only place to talk about it outside of actually being in the game. It's great that it took off and now we have a general popular enough to not get kicked off of 10 before cap, but discord is still firmly rooted into this game.
>>201524168
There are 3 more classes you can play in Orbus - warrior, hunter and musketeer. I just find runewizzard the most fun currently.
As for buying headset to play it, I personally wouldn't want to miss on Everquest of VR. It's already big enough for you to spend 100+ hours in it and there are multiple content patches planned ahead with the first one coming at the end of this month.
>>201524351
I SEE UNIVERSE!
>>201522589
>Follow along with this simple process
>Demo face they are using has a total of 10 polys for the lips and mouth
>My DOA model has over 700 in her lips and mouth
Yeah this isn't happening.
>>201525063
Time to get a real job so I can afford this shit I guess.
>>201502145
I ran with a bunch of guys in the Russia 2018 furry skin. Ended up running into Cr1tikal and just yelled at him until he left.
>you can actually skip the atlas mapping
Well, gee thanks for nothing. I searched for an answer for this shit for a couple of hours now.
Is there some reason why a model will appear fine after decimation in blender, but once imported you unity only then will you see missing bits of mesh?
Is there a fix or should i just decimate all over again?
>>201509181
>Face, fingers and legs are 30k tris alone.
I know you're in this thread.
How do I make an avatar's eyes glow? Currently the whole face is just a flat texture.
>>201525587
I skipped atlas but my model doesn't even work so I dunno bro
>>201525825
I need that texture file
for science.
If you atlased your textures, you won't be able to individually shader each material since it'll be a single flat texture file.
>>201525825
I found someone like this a few days ago, too.
One of these has to be from here.
>>201526453
I recently saw hitler wearing a coat with this shit going on.
>>201525621
Backface culling? If you need to see both sides of a poly, use a shader that doesn't cull or duplicate the mesh and flip the normals. Otherwise just flip normals.
>>201526453
>I have become hentai
>>201526276
What if my textures were all a single file from the start?
>when you're bored
When will we get VR sensors that can identify tongues?
>>201527026
You either manually attempt to separate them and make separate materials for them, or you fucked.
>>201527385
>implying atlasing matters at all
>>201527283
Google Intel Realsense. It's where the facerig gif of the 3D modeled chick having her tongue spin around comes from. What you really need is people to support the technology.
>>201528060
>It's where the facerig gif of the 3D modeled chick having her tongue spin around comes from.
Tongue was always keyboard controlled in Facerig.
>>201527810
>implying implying
Where do you guys go to find models that aren't anime girls?
>>201528492
Why would you ever do that?
>>201527385
>model was never a pmd, but a mixamo'd dae that was upside-down and 500 times its size and only has one texture
>all hope lost as megatutorial doesn't cover daes
fuuug
>>201523354
Look for lewd lolis who like to flash their pantsu
>>201528291
Well, it's still an option for tongue tracking regardless.
>>201528492
Most people seem to be ripping them straight from the games they came from.
>>201528920
So I can be JC Denton. Or Bane. Or the Strongman.
>>201528492
https://www.models-resource.com/
shit can be pretty fucked though.
So /vr(c)g/, when are you getting your Teslasuit?
>>201529262
neat idea but..
>I'd be wearing that thing every day
>moving sweating and pretty surely fapping (we're all human)
>probably hard to wash
It would fucking REEK to high heavens.
>>201516491
I'm okay with greater corruption. Fire 3 would be good.
>>201529461
They say it does climate control but yeah, it'd better be machine washable
>>201510456
If someone wants to take the lead, I don't see why there couldn't be one or 2 more. I'm not in the discord though sooo
>>201529262
Instead of a suit, you should rather have attachable haptic points on your normal clothing.
Wearing this for 2 hours while playing an action game and that thing basically smells like shit for the rest of its life.
>>201529589
its already posted, my guy
>>201529262
Has the time finally come?
>>201529601
Seems like the "climate control" is more of a gimmick to simulate you walking in the heat or cold.
But what's the fucking point? That thing is NEVER gonna have a big market share, so why would devs put temperature sliders into their game?
>>201529601
someone is going to die somehow wearing this
>something goes horribly wrong and suit overheats
>death by skin being replaced by molten plastic and red cot copper wire
>he was probably groping loli traps in VR
>>201529262
I'm imagining all the colliders a vrchat avatar would need to actually make use of the suit, and then imagining how disorientating it would be to be in a laggy room getting jostled by avatars you can barely see. There's also the invisible bodies on the non-humanoids, so you could get ghost-groped by a cat or the horde of knuckles. It'd make getting shot in videogames hilarious if it feels anything at all like being actually shot. We could remove health bars and just make it an endurance test.
>>201529831
What'd be more useful is a suit that somehow emulates G-forces.
>>201529262
How do you control walking with that?
>>201529728
I think they need the suit to keep the haptics and motion sensors coordinated.
Well that and to look cool since there doesn't seem to be a working prototype available.
>>201530004
Theoretically thats possible. All it needs are a few strings in the suit that tighten on command.
>sit in a Jet Engine VR
>propell myself to 6-G on start
>loose conciousness because the suit is pressing all the air out of my lungs
TECHNOLOGY
What's the best VR headset?
>>201529728
Oh I checked their forum, apparently the haptics aren't motors, they're electric shock pads that stimulate your muscles to simulate feeling so they need direct skin contact.
>>201530428
Oculus Santa Cruz.
Any idea how to keep a skirt from clipping through my legs?
Do I just add colliders to my legs?
>>201530812
doesnt work
>>201530428
Rift with three sensors and Vive are almost identical in function, aside from:
Rift
>much cheaper
>controllers have sticks
>controllers track three fingers
>controllers are extremely ergonomic
Vive
>isn't owned by kikebook
>can add additional trackers to your feet, waist, etc.
>will be higher resolution when upgraded model is out
>will track five fingers when knuckle controllers are out
>>201530323
>cia hacks all the NEETs playing anime characters and chokes them to death in their 3000$ suits
>>201531207
Don't forget to mention that Vive's current lighthouses are going to be obsolete in a few months.
>>201531267
New Vive gear is backwards compatible with 1.0 lighthouses, it's the 2.0 lighthouses that won't work with 1.0 headsets+trackers.
>>201531267
Hardly obsolete, new headsets will work with old lighthouses, just not vice versa.
>>201531259
Does the CIA use their own haptic suits to choke them manually?
>>201531267
fucking retard
With the current available technology, if I wanted to make a set that provides the following:
>full body tracking
>eyes and expression tracking
>individual finger tracking
>no controllers to hold all the time
What devices should I get? I'm looking for high precision tracking, it must be the best consumer version available, regardless of the price.
>>201531267
Don't forget that Oculus uses cheap camera technology for their sensors with lots of tracking problems.
Vive uses infrared light to accurately track you.
>>201531660
>lots of tracking problems
Outdated meme.
Just to ask before making one, does anyone have a model for the autism hat?
Will be going into VRChat after I stop being lazy and setup a Braixen avatar (desktop scum with no mic)
What can I expect?
>>201531660
The tracking on Rift is fine. The only real flaw with it is processing overhead if you're on a quad-core system. Ryzen/i7s have the extra cores to not have any worry.
The perk of Rift's setup is insane battery life though since the controllers aren't doing anything processing like the Vive wands have to, it's only just relying its button/motion inputs.
>>201529812
it has come and so have I
>>201531259
>having rough virtual sex in animeland in your funny touch jumpsuit
>damn that feedback doesn't quite cut it
>CIA hacks the suit and starts choking you
>oh god that feels LEWD
>???
>cum buckets
>die in animeland in the arms of your virtual waifu with boy voice
I regret nothing
>>201531652
Vive with extra trackers, with a Leap Motion taped to the front, and an eye tracker modded into the headset. All of this has been demoed at trade shows, just not all at the same time.
>>201530709
>>201531207
>>201531267
Which has the best tracking and ease of movement?
>>201531760
You can use any hat model that looks similar, just edit the texture file.
>>201530091
>offline animation recording
translate = we'll know when you fap.
>>201531760
>autism hat
I tried to do this last week, but I couldn't get the free hat model to fit due to the hair clipping unless it was absolutely huge.
>>201531207
>>201531660
Also Rift sensors only have 75 FOV so they lose tracking a lot.
Vive sensors have 110 FOV so they see you all the time
>>201531990
Rift users are already fapping in front of 2-3 cameras running Facebook firmware, I think people have said "fuck it" to privacy concerns in VR.
>>201529262
But can you pull your dick out?
>>201531985
Effectively identical if you have the third sensor for Rift. Rift's used to be worse because it stuttered when changing sensor, but they fixed it months ago.
>>201532210
Yeah that suit looks difficult to even pee while wearing
>>201532210
The onna hole attachment is another $2000
>>201532065
It's 100x75.
>>201532034
I'd just dupe a model and edit the hair mesh
>>201532650
Can't do that because blender completely fucks up the model if I import it.
>>201529262
They better sell a "lite" version that only comes with the motion capture but none of those other gimmick features.
I could see the mocap working better than Vive pucks but all that other shit sounds like it would be garbage while inflating the product's price.
>>201531970
>eye tracker modded into the headset
Isn't it bulky? what brands fit in a vive?
Anyone randomly being sent back to the hub?
>go to public gaia nights
>cute chibi girl there with VR
>headpats
>she gestures for me to follow
>go into tent
>start making out
>people come in
>bail
>she later follows me to subaru's dance dance palace
>make out some moreI wish enjoyed it more, though. Clipping into heads and having no feedback isn't great.
>>201531652
Someone else gave you the current solution, but if you wait to see if the pimax 8K fails or not you could probably get even better tracking if it succeeds. The hand tracking module they're hoping to sell for it has the leap motion 2 and the IR eye tracking should cover that rare feature (though it'll be buggy as shit, not much you can do there). Vive tracking pucks will work with it too. I'm hoping to get a similar setup to you, anon.
Youtube tutorials are soooo awful.
>blahblahblah non-stop talking about nothing related ahwbabuhblahblubb
>now you do step 1-2-3-4-5-6 and 7 right now by hitten the following hotkeys
>whoa whoa slow the fuck down what
>go back
>youtube is being a shit
>land at the beginning of the useless talk
>have to pause, put the video on 1080p in fullscreen to see what bullshit he was clicking on
>tab back into unity and finally can proceed
God, I miss the 2000s when everything was a written tutorial or a gigantic jpeg.
>>201533017
update
Why does my character's head lean forward a little bit when I stand still?
Is it the neck/head or chest bone not being aligned properly?
>>201533187
I did update. Or are you saying that it's because of the update?
>>201530812
you add big fat db colliders that are wider than the legs and make sure they link to the right db set.
>>201532852
https://world.taobao.com/item/543409860312.htm
There's also the Pimax 8k that's supposed to have an official eye tracker from its Kickstarter stretch goals, but by the time it's out we might have a Vive 2.
>>201531885
expect me to molest you
>>201533176
J, K, and L, are 10sec back, pause, and 10sec forward respectively for youtube.
>>201531207
>>isn't owned by kikebook
That's probably to Rift's benefit though, since Facebook wants this shit to have a wider adoption rate outside of gaming to do normie stuff with.
>>201533176
Don't forget:
>has already completed the set up so they can't even show it and you just have to follow their mumbled instructions where they can't even remember the accurate name of things and miss out steps
>makes a mistake and doesn't edit it out so you also make the mistake then watch them fix it then fix it yourself
>>201531970
I can't see Leap Motion being good at all taped to the front unless you only want to hold your hands out in front of you to do anything with its tracking.
>>201533902
that does also mean they might throw gamers under the bus to get more normies though, while valve is more interested in the gaming vein specifically- but that's more of a future version thing
>>201509858
Why is there no forest temple world with eh reh playing in the bg
>>201534051
They have a VR-specific version with a 180-degree FOV, but it looks like they only sell it to headset manufacturers to be integrated into the device.
Very small waifu.
>>201533930
Fucking megatutorial
>as you can see we have a material folder here on our transparent model
>my model is non transparent, pure white and there is no materials folder
>never understand why this happend
>>201534434
That size of fov sounds like it'd make for tracking inaccuracies.
>>201534105
That doesn't matter. Rift is on par for adoption for VR as Vive is, devs have to support it to get their game to sell. Long as Facebook keeps pushing the hardware itself so it doesn't fall behind the others.
I have a dynamic bone thing I want to add to 4 different bones that don't share a parent. Is there an easy way to apply the same settings to all of them, or do I need to go to "add component" and do it 4 times total?
>past week of VR was nothing but straight garbage
>leave
>come back today and give it another shot
>actually had a great time and met some cool people
http://i.4cdn.org/wsg/1515711568276.webm
>>201534595
gtfo normalfag, stop misusing waifu
>>201534105
I'm not sure what normies would even want from VR. It's inherently non-casual, unwieldy, takes effort just to setup and makes you look stupid while wearing it and you can't look after kids and pets because you're blind to the outside world. And all the things you can do with it are fucking weird and / or useless. Even "social" VR will be the realm of memelords and creeps if VRChat is anything to go by.
>>201534763
>desktop faggot
>>201535205
It wasn't long ago that Gen X and older hated anyone using electronic devices in public, but now they can't stop themselves.
>fucking finally find a proper pmx of this little guy after three days of searching
>turn him into an avatar within 5 minutes not accounting for the time it takes to upload
>looks like shit ingame because of animation
Maybe this is something motion tracking can fix, but I'm a little disappointed, even though I should have anticipated this considering how he's built.
>>201533367
>>201533169
So technically the ideal combo with current available techs would be:
>vive headset
>eye tracker for vive
>3 body trackers
About the hands, I saw the Leap Motion video on YT but looks like it only works when you move your hands in front of the device, if you have your hands behind your back it won't track them, right? Maybe a pair of tracking gloves is better that.
The issue with this setup is that now, although everything is tracked, it only works if you don't need to move at all, like standing in the same virtual spot ingame. What can be used to implement walking in a setup like this? controllers can't be used, walking normally still has limits based on your room's size and the position of tracking cameras.
>>201533215
Did you find out? I have the same issue for most the models I've imported.
The slight lurch forward was annoying me too much, I had to add a goofy expression to my avatars so it doesn't look unintentionally retarded.
VRChat is for fucking normies.
>>201509484
Its a vocaloid i think
>>201536269
Spit on them, they have no power.
>>201536243
I've re-positioned the bones and I'm uploading right now but my upload speed is pretty terrible so it's going to take a while for me to find out if I did actually fix it.
>>201535507
But those things have an actual use. What good is VR other than niche vidya/simulated tasks?
>>201536269
Silent anime girl is the non-normie option.
>>201536117
There was the omnix that was basically a treadmill-like device with special shoes, but it's not for sale anywhere and costs upwards of 5k.
The leap motion 2 has a wider area of tracking, but you can only buy it already attached to a headset or as part of a pimax module (which is why I say wait for june to see if the pimax is worth it, the better fov it has is a bonus.)
No idea if any of those gloves are worth it, but the nature of being gloves would probably fuck with the range of hand motion. You could attach two more vive trackers if you just want the location of your hands, though.
>>201536642
>girl
>>201536117
If you have hand tracking and no controllers, you could map a hand gesture to walking. Just point forward or something.
Whether there's any software that supports this is another matter.
that vive sponge sweat after you do a bunch of vr exercise is something nasty
is vr a possibility in a dorm room
wondering if buy used rift/oculus now or wait til the semester is over for summer, i won't have much room for roomscale for the next bit til i move into a house so no clue if I would even set up to move around
>>201536601
Most people use their phones for Fruit Ninja and bullshitting with their friends, both of which are available in VR.
>tfw 108 error no matter what i do
>>201537040
If you can swing your arms without hitting anything then you have the space for a standing setup, which is fine for most games.
How do I apply textures manually in unity?
>>201537040
I wouldn't do it in less than 2*2 m^2.
>>201537142
And phones are still important for other things.
Until VR becomes like those apps and can easily be played on a phone and doesn't take up any physical space, it has no real appeal to normalfags
>>201537036
enjoy bricked vive due to liquid damage
>>201537142
I thought we were talking about normal people, not fucking teenagers
>>201537325
i could probably do that, the question is where would i set up sensors anyway
could also just wait for pro to drop and get a second hand vive in q2, when i would probably be out of class and back home with way more room
>look up rigging tutorial for blender
>53 steps
>>201537934
I was talking about your average person in the grocery store checkout line. Most people have nothing important to say or do most of the time, and the "usefulness" of a smartphone is just there to assuage their guilt over paying $800 for a mobile Facebook terminal.
>>201536705
>omnix
I saw that, though as you say it's ridiculously expensive, it doesn't look comfortable to use either.
>leap motion 2
How will it track hands behind the back or above the head and under the chin? that's the only issue I have with it, if it comes as part of the headset mounted on my face, I can't imagine it being able to track fingers all the time, it probably has many blind spots.
Of course, I'm not in a hurry, I plan to wait for autumn anyway so there will be time to check upcoming techs too, though I wanted to prepare in advance to find about new techs I didn't know about and to understand their limits.
>You could attach two more vive trackers if you just want the location of your hands, though.
The vive controllers can be used as trackers, most gloves brands I saw have prebuilt straps for them on the back.
>>201536974
I thought that could work, something like macros, but it can get annoying if you accidentally make gestures that trigger it.
what model to fuck up next
I'm tempted to try and recreate the horror thing that I had before, but it would be challenging to emulate the masterpieces that blender spits out
>>201529262
I'm imagining the wave of neckbeards getting /fit/ so they don't have to shell out an extra 2k for an XXXL suit or whatever and it warms my heart.
>>201538296
Skeleton is far more common than fat here.
>>201538296
thankfully we can do that just by playing holopoint
>>201538296
Considering the way it works, you'd probably get pretty /fit/ just using the thing
>go to the VRchat discord to expect help
>nobody helps
Okay. 20 bucks for the first one to finish my fucking model. I'm done with this shit.
>>201538226
Somebody posted in their discord a modded client of VRChat that allows you to see stealth/invisible mods.
>>201538490
What are you trying to port?
>>201538627
MMD model that is a bit more complex and can't be rigged with the megatutorial proberly.
>>201538490
https://discord.gg/2Wa7eF8
Just do the VRC traders discord.
>>201538490
Link to the model?
>>201536601
Not that guy, but I think the argument lies in these somewhat recent studies about Facebook and dopamine and how for a lot of people their Facebook life and tasks are easier "good feelings" than what real life gives them. For normies, VR would just be another tier of low effort, high return good feelings. Naturally Facebook would want to have a rung on this ladder for when their main market is ready to make that climb.
Can anyone help out a blender brainlet?
I just discovered that this Toad has no chest, neck or shoulder bones. I tired extruding at the top of the arm, but the bone comes out reversed and won't connect directly to the parent. Is there a way to add more bones in the middle of everything?
>>201538840
VR isn't very low effort though
Has science gone to far? y/n
I need like
A pack of kannas to make me feel better today
>>201538817
https://bowlroll.net/file/98244
Here, enjoy. I'm done with doing this shit.
I have been begging for answers on /vrg/ and on the discord but if money is the only thing that makes you fucks answer to me then please, by my guest.
>>201539459
tupper's megatutorial video
if all else fails import the broken model with a meme texture
>>201537793
yeah trying to be careful about that. Was dancing in vrchat and turned into sweaty otaku man
>>201539189I fucking love Boatzy
>>201539564
No it dosn't work.
This one has tons of UVmaps that can't be atlased and I have been begging in this and the last thread for a fucking answer on how to do it.
The only thing thats possible is to manually apply the textures in unity, but thats even worse. And I have no clue how to do that either.
>>201539564
>Do a megatutorial vid
>Fucks up twice and tells you to not make that mistake five minutes later
>Has you refer to another vid when he gets to a "Well fuck this" state and skips ahead to after fixing it
Nah.
Any Aikatsu! MMD models repository?
>>201495705 (OP)
that's ooka miko
>>201538000
>53 steps
>the last is one is in kanji
>>201538951
It will become accessible/cheaper over time.
>>201539696
applying textures in unity, if you have them all already and they are separate for each section of the body properly, is actually super easy
look in the "Materials" folder in unity, find each labeled section of the mesh, and just click one of the ball and drag the relevant texture to the Albedo box on the right window
>tfw too lazy to set up models
>don't wanna use default models
looks like i can't play the game
Stop atlasing your textures you retards, all you are doing is making it hard for you to properly texture your avatar with correct materials.
>>201540117
>look into materials
There is no materials folder when I throw the FBX into unity.
My model is also white and non-transparent, apparently this should not be the case according to the only answer I've received from discord.
>>201540304
Only thing that should be on a separate texture are eyes, since generally you have that material set differently from the rest of the model, since no one here is doing PBR shit.
>Want to break into VR
>Acer HMD is $200, low enough to stomach what is still largely a gimmick purchase for stuff like VRchat.
Should I pull the trigger?
>>201540541
It won't even work
>>201540541
That thing had pretty bad reviews
>>201538483
>you'd probably get pretty /fit/ just using the thing
It's my dream to one day own this treadmill and run across all of Skyrim every day fighting dragons. Since getting the Vive I've realized I'm really out of shape (skinny like a twig) and would never be able to defeat dragons all day long. Seriously, VR gamers are /fit/
>>201540541
If you're gonna try to be cheap, I think the minimum you can do and still actually play is the Rift.
>>201540468
You have to import your textures into unity before the model.
>>201540468
give me your login and pass I'll upload it for you :^)
>>201540782
I did that.
>>201540654
>>201540698
What's the big issues with it? It's sitting at 4/5 stars on Amazon which isn't outstanding but doesn't seem the worst. Not defending it, just interested to know why it's such trash.
>>201540596
I've read it has steam vr support now, unless that's not the reason why it won't work.
>>201540541
I wouldn't recommend it. The Rift is close enough in price that you could probably find some stuff you don't need and sell it on Craigslist to make up the difference.
>>201540830
>>201540867
>>201540918
From what I had seen, one of the biggest issues for it was the strap didn't secure the actual headset to your face. It's meant to be flipped up, but it wobbles, meaning you're gonna be losing focus at shitty moments
>>201540664
Outside of VRChat I'm not actually interested in VR until I can comfortably do what you described. I'm already fit, but making RPGs my cardio would be amazing. Don't wait until this is your reality to get fit though. Start today!
>vive shows up at my door
>controller is dead on arrival
>>201540503
>since no one here is doing PBR shit
And that's exactly what's wrong with people
How do you create an animation override as an additive thing? Like I want to give myself a facial expression but that prevents my hands from making the gesture which I want to still be there.
>>201540918
I tried the HP WMR set, not the Acer, but AIUI they're the same internally.
Tracking is the big issue. The headset tracks fine if your framerate is good, but frame drops really throw you out of position, way worse than the Rift or Vive. I think inside-out tracking might be the most CPU-intensive method.
The controllers also lose tracking if you move them behind you or above your forehead - even if you can still see them in VR, because the cameras are pointed down. On top of that they don't do haptics like the Rift and Vive and just sort of feel cheap.
If you absolutely must have a look around your games in VR, and can't afford anything better, then sure, WMR is "real" VR. It just makes a lot of compromises to get there.
Is there anyone else who hasn't touched desktop games since they got their VR?
I have absolutely no interest in desktop games since I know how immersive VR games are.
I always look for headpats but I end up patting others.
so I asked earlier about jaw bones because I wanted to make my avatar able to lip synch.
I was told to use visemes instead. ok, I did all that but the inside of the mouth doesn't move. only the lips. how do I deal with that? won't I still need a jawbone to actually make the jaw move and not just lips?
>>201541486Cute!
>>201541150
Now tell me what did I do wrong?
The textures are here, the FBX has been prepared in blender.
>>201498526
Only hallucinations after being in VR.
>>201541175
Vive Pro's sensor 2.0 has a 33foot play area. That's large enough for redirected walking. It tricks your brain into walking in circles when you think you're going in a strait line. It's possible to do this without the expensive treadmil provided they get the software and you have enough space to play in.
I don't have a large 33foot room to play, but maybe it would work outside??
>>201541460
I get the urge to sink some time into Football Manager but the last time I did that I missed out on comfy pre-popularity VRChat funtimes.
It sucks when I'm too tired to get up and walk around with the headset on, because I'm also too tired to want to edit Blender models and feel like everything else is wasting time.
>>201541645
All I did was drag all the textures into the root folder of the avatar then dragged the fbx into the same folder and then it made a separate materials folder and assigned them all
>>201541460
Yeah nowadays I just play VR games or Osu on my computer and my PS Vita when I'm in bed.
>>201541645
Export the blender FBX with the meta data you fool. It makes it literally drag and drop
>>201540985
>>201541164
>>201541427
Alright, I'll save up for the Oculus. It's really only two work days more (fuck yeah minimum wage part time job while I'm working on my masters) so it won't kill me. Thanks for the help /vrg/.
>Weekend coming up
>Saturday is rest day from the gym
>Have monday off
>MFW
Think I can hit 40 hours in VR in 3 days?
>>201541460
CS is extremely boring after playing pavlov. It feels so limited.
>>201542134
>forgot about the holiday on Monday
Thanks Dr. Martin Luther King, Jr., I will headpat some catgirls in your honor.
>>201541653
My main issue with the idea of this is that I don't want to notice all the shit I have on my head which would be impossible as it is now. Still, it's a reasonably believable future point for VR to be at before I'm too old for rigorous exercise so here's hoping.
>>201541557
pls help
>>201541645
>Create a texture folder in the same dir as assets
>Drop in textures like you did
>Export fbx into it's own folder in "assets" (assets/my_model.fbx)
>Drag FBX into scene
Everything should map it's self. You might need to apply some textures manually, but that is just drag and drop as well.
Why doesn't VR chat let me use a keyboard? I'm too micshy to use mic. It's not like I need to actually look at my keyboard.
Could someone help me here? My avatar shows up fine for me but for everyone else i'm just invisible. I know someone said that you need an older version of the SDK but I can't find one in any of the previous threads.
>>201542009
>with the metadata
What? How?
With the pack all into .blend function?
Then it gives me tons of erros that .toon.bmp couldn't be found.
>>201542517
Will try that now.
>>201541460
Outside of a few IPs I pretty much don't like video games anymore and have been lusting for an industry crash for years. VRChat is the first multiplayer "game" I've really liked since WoW.
>>201542716
>The Desolate Hope
good taste
I just ran into someone who could do Text to Speech with their hands.
They had a bunch of crazy avatars, one of which had an MMD dance for a minute plus. I asked if I could get the thing to talk with my hands and they said it was because they'd had surgery on their throat/ mouth and couldn't talk IRL. So I felt bad.
Then they later left and I didn't add them. I'm tearing up.
>>201540267
do what i did- flail around in blender and make that your model
>>201541186
Im so sorry
>>201542493
>Download CATS plugin for blender
>Hit "create visemes" button
>something should show up in the 3 boxes
>Click on the body object
>Make sure the vrc.v_D, vrc.v_EE vrc.v_FF etc. etc. are there
>Export to unity
>In the VRC.avatar descriptor select "viseme blend shape" for the lip sync mode
>Pick the matching vrc.v files (vrc.SIL = vrc.v_sil vrc.EE = vrc.v_ee etc. etc.)
It should all work now. Here's the vid I watched, great SHORT video tutorials, and a nice voice.
https://www.youtube.com/watch?v=luYoj9FM2UM
>>201541557
the jaw bone doesnt move only the lips
>>201542517
>>201542778
Well it did create a materials folder, but the model is still white as snow.
Now I just drag the textures onto the meshes?
But I merged the meshes in blender before, won't that cause trouble?
Ah, yeah I tested it, it causes trouble.
what world you guys in, or is everyone sitting in unity right now
>>201542970
>good taste
T-thanksI was gonna port over Souldozer too but I was having a tough time trying to fit him within the 20k limit
>>201542682
Muster up more guts and talk to people, get into the experience.
>>201543315
You shouldn't create the materials folder, only textures. The materials should show up when you export the fbx. INTO the unity assets folder. They should look like this.
>>201543567
hmu with a world ill be there
>>201543737
Sorry pal, I did something wrong somewhere.
>>201542682
At least try to reply to people trying to talk to you, If you fuck up just go into another world, it's like a multiverse with unlimited posibilities.
>>201543891
import textures first then model
>>201538296
I got pretty fat during a depression after being laid off from a job years ago.
Finally recovering from it, got myself a new job, went on the keto diet for a couple of weeks since I know it works for me, and started going to the gym again. Already feeling it.
>>201544001
But that's what I fucking did.
I import the textures in the same dir as the asset one, then I import the FBX
Can someone tell me how people do writing with their fingertips?
>>201544152
Here's my textures folder as well, with the file system.
>>201541653
After they release sensor 2.0 my plan is this:
>get Skyrim vr for PC
>get wireless vive adapter
>get 4 sensors (100square meter play area)
>place sensors outside on poles with batteries attached
>play VR all day long outside
>use backpack or fanny pack with battery for controllers/vive wireless if battery life becomes and issue
I live in the middle of no where with a huge back yard. Nobody will be able to see me being stupid. I just hope I don't get sun burned.
>
>>201543589
where did you get the models? If you don't mind me asking. Would love to fuck around as Amos
PET ME!
>>201543891
You can also fix this by clicking those grey materials, then clicking the small clock next to Albedo in the top right. It should be the first option in the inspector. Then choose the texture you want for that material.
It'll be annoying, but that should work as well.
>>201543848
i'm sitting in nightclub 39, but just brainstorming what to make next/seeing if anyone is in an actual lobby
wondering if i consider myself good enough to make a model with custom animations and model
>>201541229
I haven't done animation overrides but I believe your simplest option is to make two identical avatars, but one has the overrides.
>>201543567
I'm heading to the gap as usual
>>201544303
unironically fantastic if it could work, unless someone steals your poles
would get you mad calves from all the running
>>201544378
I got Coffee from SFM and Souldozer from a deviantart page I can't remember the name of, but nobody's made models of the others, public ones at least, unfortunately. I would love to go around as one of the derelicts or the viruses
>>201542778
>how to export meta data
Change path mod in the bottom left of the export window to "Copy" then hit the little icon to the right of it so it has a little white paper sticking out and it turns more gray.
Then it's literally drag and drop the .FBX into unity. You don't need to copy the materials or folders at all.
>>201544252
Ain't doing the trick, pal. I redid it and still the same issue.
>>201544410
Yeah, that's doing the trick. Thanks.
God, finally some progress.
Thank you guys, I really appreciate it.
Any worlds with Touhou avs to test run?
>>201544760
ah I see. that's neat anyway
>follow a guide to get a gun + muzzle flash + sound animation
>go in game
>model is invisible in mirror except for gun which shows at all times
>trying to fire the gun sometimes makes the sound go off at some point in time
>muzzle flash ??
Fuck non-Tupper tutorials
>>201544151
I'm proud of you anon. There's a /fat/ general on /fit/ if you want support.
>>201544303
Have an alarm set for reapplying sunscreen and water breaks. You're living my dream.
nice
>>201544525
How does that work? What I'm currently doing which doesn't work how I want is I create a clone and do animations there, then I apply those animations to my main model.
>>201545060
There will be a pretty big one going up eventually, I saw the beta version of it up a week ago.
>>201545062
Anon, I have good news
https://the64thgamer.deviantart.com/art/Amos-Blender-Release-653948387
I wasn't searching hard enough, I guess
>>201545203
I'm having the same problem. The animations and sounds for some reason like to activate randomly and don't obey my gestures.
Where's anon who managed to get their grabbable skirt working? I'd love to know how to do that.
>>201544419
im here
>>201545560
You mean the anon whos skirt fell down? I want to know how lizard tits is doing
>>201545359
Alright. Mostly wanting to see if there's a local Chen av to grab somewhere or if I should do the legwork and convert it myself.
>>201545560
We talking something beyond collider abuse?
>>201545815
i'm at the gap now, more people from the thread in
>>201543135
That loops him back around to where he started.
The guy's model isn't an MMD, it doesn't have any facial shape keys to begin with, so Cat's doesn't create visemes.
>>201546072
>doesn't have any facial shape keys to begin with
may god have mercy on your soul
>>201545856
I mean the one who could grab the front of their skirt and lift it up cleanly.
Fuck me, it's getting to me. I pretty much breezed through to the point I'm at with avatar making, but I'm hitting a brick wall now. I want to be able to actually edit these characters. I want to add the particle effects, the props. I want to be able to CHANGE THE DEFAULT MODEL. Change the basis shape key. Without Unity ignoring my changes. Without it fucking up the other shape keys.
I want to be able to make cute loli who can turn super lewd in an instant on unsuspecting headpatters.
How.
Do.
I.
Learn.
These.
Things?
>>201546031
OH
>>201546002
The Knuko Chen is over at Trap-chan's avatar world last I checked. Even if not, it's already <20k tris so the hard part isn't even there.
>>201545341
OK forget that. I want to do some animations on an object and apply that animation to an emote override, while being able to move my body normally when the emote is active. However when I try it out, in-game my avatar is in a frozen state half in the ground. What do?
>>201546354
I'll be there soon, I just need to transfer the symlink of the cache over to my second ssd, the loading on an hdd really screws with things. But I have to clean that drive first.
>>201544928
Oh, yeh one additional question.
Apparently the texture of the lenses have this curly wurly effect you see in mange&anime on round spectacles. But it shows only the white part that is on the left side of the texture.
Can I just flip the texture and get the spiral on the lenses?
>>201544889
Noted for future projects
Considering getting this game. Does it have private servers?
The dev retweets Kotaku and Polygon and their rules are basically no fun allowed.
I'd rather use a private server, free from the moderators.
>>201546418
It's not been there for awhile. I'll probably just end up writing myself a cliff notes Cats guide at some point because I keep forgetting the order of operations for that shit.
>>201547447
You should probably delete the glasses anyways since they'll get in your way in VR
>>201547721
I still can do that later if they really annoy me.
>>201547448
The "no fun allowed" isn't nearly as bad as you'd think (or otherwise all these Knuckles would be gone). You have to behave in public rooms, private rooms are not modded.
>>201547519
There's no decimate step for anything under 20k.
>Import
>Fix
>Translate all the things
>Blinking + Viseme gen
>Atlasing
>Export to FBX
>Make textures folder in unity, drag textures in to assets
>Drag the model in assets, set rig to humanoid, drag model onto the scene
>Set scaling properly, set up VRC Avatar Descriptor
>Upload to VRChat
Wish I wasn't so socially anxious. At least this is good practice. Soon I'll get VR so that someday I can pet/be petted by a close group of friends and feel really nice. ; - ;
>>201546280
>I mean the one who could grab the front of their skirt and lift it up cleanly.
Add dynamic bone sphere colliders to the end of the skirt bones
>>201538857
You're going to have to start over. Follow this tutorial, but start with the "Pelvis" bone instead of the "Base" bone.
https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955
You should get the hang of it after 3-4 avatars, then you'll be able to pump out a skeleton in 10 minutes flat.
How do you change a character's clothing mesh and have the current rig/bones still work?
>>201547168
The easiest way that I've found you can do it is keyframe the entire body in an animation. You get put in the ground when you do partial animations (just an arm/leg). Pretty sure you can't do anything while doing an emote, only gestures let you move at the same time. Gestures let you do partial animations but it seems to be VR exclusive.
>Can't wear comfy oversized sweater and short shorts together because the vive tracker is blocked
>>201548304
If you're adding new polys then you're going to have to weight them appropriately for your armature
>>201548706
Oh... I guess it's blender tutorial time once again ;_;
>>201548580
>vive tracker
lucky bastard.
I want a set of those so badso I can stomp on people as a giant in VRChat, but they're sold out everywhere.
>>201495881
go back
>>201549038
I got mine for $500 on Ebay. Overpriced but I wanted to dance my butt off so I got them anyway. The only thing that sucks is that I can't dance while dressing comfy because my sweater blocks the tracker and I usually always move around in a big nice sweater and short shorts.
>>201549416
>I usually always move around in a big nice sweater and short shorts.
What a faggot.
Gunna dump a bunch of help.
>>201538000
>he thought modeling is simple.
>he thought popularity of vrchat by memesters means porting models is easy.
>he thought 53 steps is too much compared to everything a modeller will need to know.
>>201538490
its full of mops. That discord is to be avoided.
>>201540304
alias != materials. Materials can be set to any selection of polygons separately. Atlasing can be set to any selection of polygons separately. Having an atlas just means one whole texture is called and set to the gpu at once for all relevant materials. You're cats baby mode only knowledge is showing
>>201541229
when you blend two shapes, its adds the vertex offsets instead of averaging; as i seen, So blink + squint -> eyelids in the cheeks.
Explore negative blend shape ranges in the animator, shapes will clamp (0,100) after the fact.
>>201541557
bone controling verts by weights (vertex groups) is a separate system than verts controlled by shape key (offsets relative to some parent). Never the less, blender lets you create shape keys by the current pose done by bones, if you know the commands and setup.
>>201542716
avatar servers are melting as they upgrade and corrupt data. relog SDK, delete, reupload. Wait until explosions stop.
>>201545203
animator component are always like that. Animators activating over animators by mashing emotes creates undefined behavior as they overlap.
>>201546280
Learn shape key commands. Back to googling blender with context keywords of the tools.shape propagate.
snowflakers on mmds without permission should be shot. I seen enough miku, loli fox, coppos, nep, on and on....
>>201538857
you don't need to connect, you just parent the current orientations. Its up to you to find the natural bend points. >>201548169 just rename the current bones and its relevant vertex groups(if they exists to bind).
>>201548304
there is a weight tool button just for that, check the blender docs.
>>201548540
I see. Basically I wanted to do partial animations with an emote in VR. That's a shame if it can't work.
>>201532161
weve been doing this infront of smartphones for years
Is this good or bad?
>>201549534
That's rude.
Giant anon, this was happening when you came close when I was normal size too.At least we could kiss as non-giants~
>>201549841
>not putting your smartphone in a drawer when you're masturbating
Fucking pleb.
>>201550061
That the S-curve is flattening out?
That's good. It gives the devs time to build out infrastructure and the community time to adapt to growth.
what's a website you can find models on that isn't anime or sketchfab
>>201550061
e-celebs are the cancer that ruin everything.
>>201549416
>I got mine on ebay
Yeah, I've been checking on there once a week for like a month waiting for them to be sold at a reasonable price.
Just bought a set of 3 that popped up a few hours ago at near-MSRP. Thanks mate.
>>201550061
lmao that one spike in February because of britbong harrasing people in a video and pissing off mods
>>201550449
Don't forget to buy straps too so you can mount them, also come find me in-game whenever so we can dance and have fun together!
>>201550061
perhaps pewPies, and Sonic twitters attempts to counter the knux monster is working? I hope the melting servers told many off by now.
>>201550186
lmao get on my size level i guess
>>201541150
dont teach the idiot he has like 20 fucking textures itll lag my toaster
>>201550186
>no one tell him the basic option he should of found when starting up.
>>201550186
Turn off personal space in your settings.
>>201498526
im also autistic and do nothing but sleep eat vr
>>201529812
Zero chance for MMD Tsukiko though
you gotta do it yourself
>>201550947
>>201550850
>cute anime girl who kisses cute anime girls
>implying I don't know what 'personal space' setting is
>>201498526
I'm fine until I get into a park ride, that shit makes my stomach feel really fucking weird. I've never felt like I was going to vomit though.
>>201550850
>>201550947
it was an issue with the model trying to pop out as if you weren't looking at it, you needed to find the hip or center for the rest to pop up
is 4chan mansion a real map already?
please respond
>>201552108
negative
>>201502465
>when I'm not playing a character
holy lel
How's progress on that Balamb Garden I saw someone post the other day
I tried to add dynamic bones to the body in unity, but the bones have left the body and are somewhere off in the distance. How do I get them back into the model?
The bones in the distance move though when I move the model in play mode.
>>201552538
Fuck off.
>>201542134
40 hours seems hard to do if all you do is try to find cool people with unique avatars.
You better make some of your own to share fun and happiness with others anon.
>>201552747
Why?
>>201553102
Poorfag
>>201542943
Imagine VR chat but with MMO mechanics liek orbus and beyond.
Hooooo boy. Players can also make their own quests. Rewards like cosmetics can be placed by the player creator themselves but for gear progression based rewards to be placed in the admin needs to be asked for permission.
>>201542943
I hate to break this to you, but VRChat is barely a "game".
>>201553016
>implying any avatar he uploads will work within the next 40 hours
>>201552747
>>201553204
the salt
>>201542943
VR functionally is the same as an industry crash, in the sense it resets everything to an empty slate. Old game design paradigms don't work, and old AAA companies and normo gamers mostly aren't interested so it's an indie playground.
>>201551932
that makes sense. Also why devs want you to be limited in scale. What is the point of size if you render out?
>>201533176
>Need to change an .xps into a .pmx and keep bones
>Only tutorial I could find is this
https://www.youtube.com/watch?v=kqSK0_uHs0k
>Voice is the audio equivalent of of being kicked in the taint
>Between every sentence is "Uuuhhh..."
>Can't even finish the fucking video
>>201553643
Says the beggar for mae
>just figured out how to make animated sprites in vrchat
>depending on the number of individual sprite pics you may need a few or a lot of materials
>mfw
>>201553748
Aint even that original anon, anon, but please, continue being a salty snob for my entertainment.
Still trying to find out a way one can make their avatar do crazy types of movement including being able fly like superman at super fast speeds so you can travel maps faster. Hardlight if you're here please respond.
>>201552108
I'm still waiting on a S.T.A.L.K.E.R newbie camp map. We already have the skins, we just need a place to sit around a fire while playing guitar, drinking vodka, and eating sausages.
>>201554060
>join world as stalker
>GET OUT OF HERE STALKER
>get out
>>201552538
>deleted
fucking kek
>>201554376
Based jannies earning their pockets. I guess I'll try my luck with /r/.
>Find a chinese guy that has been hoarding over 2000 MMD models since forever
>They're all available to download but only if you have a phone, some specific chinese account info, add him on some chinese phone-exclusive app that's chinese government botnet and then request to get the models
For fucks sake.
>>201550061
Good because the vrchat team probably isn't capable of dealing with a ton more users
>>201541228
PBR would further murder performance in an already terribly optimized client.
>>201552538
The plugin dev who reported this is in here right now rubbing his jew hands together
So trying to make an Assassin avatar, and I go through all the usual steps. Get to Unity and all the dynamics done, go to upload, and it says I was missing a Left shoulder bone. So I go back to Blender and make one, line it up to match it to the right bone, go and upload it, goes through, and this is happening to the elbows and shoulders. Any advice here?
>I know the gloves clip like hell, but I can't be assed to fix that tonight
Okay, all I have left to do is reparent the hips and then figure out some way to get a non-zero bone in blender. I have no idea what I'm doing still.
Fuck.
Whenever I see two cute anime girls sitting alone and petting each other for minutes on end, doing weird poses, I have to wonder if they're doing ERP in a private voice chat. Some of them get so elaborate in their motions that it's like they're doing a goddamn mime act together
>>201554878
not to mention it looks utter shit in current VR resolutions
>>201555189
Anything with sub-pixel processing is unfortunately shit with current VR resolutions. Having a shimmer appear on one eye but not the other is not something you want.
>get low battery warning on Touch controllers 30min apart
>four hours later they're still working without any signal drop
What energy-efficiency wizardry did Facebook put into these things?
>>201514676
>>201523668
Did you ever figure this out? My model also has a permanently open mouth and I can't figure out how to fix it.
>>201554990
Shoulder or forearm looks twisted and some of the vertices are weighted to the wrong bone
why can't you favourite worlds or avatars. i get the latter is probably because of creator autism but we should at least be able to do the former
>>201523668
>>201555757
Flap jaw bone is completely broken for the local user, but chances are if the jaw bone was rigged correctly it works for everyone else.
Walk up to someone and ask if your mouth moves before you waste 20 hours trying to add viscemes and miserably failing.
>>201555652
If you're using the Oculus controllers, they have a self contained battery for vibration and a motion charger, basically a waggle powered alternator.
how do i avoid the epic bacon youtubers
>>201556331
People have told me my mouth hangs open. It's embarassing.
Also did anyone find a fix for feet clipping through the floor? Changing origin didn't do anything.
>>201556532
Find someone you added to your friends list before last December and join on them
>>201556532
find a friend group that are epic memers
>>201556391
Wait really? Source for this info?
>>201550186
i need more webms of anons being cute with each other
>>201495881
>ban loli's
>lose 70% of your playerbase
>20% knuckles 10% misc left
>10% leave because of knuckles
>VRChat is just made up of knuckles running around spouting do u kno da way
>Project dies in alpha because they didn't know their playerbase
Go back to second life
>>201557365
Not like any of them would have paid money for it anyways.
reminder that 2.0 lighthouses will never be sold for your average consumer even though its a better product in every way
how do you get over being mic shy
i'm too autistic to even turn on push to talk
time for you to stop smoking weed
>>201495881
This.
>>201557365
>lose 70% of your playerbase
>implying allowing pedos to communicate with one another is a good thing
Is VRChat going to change the VR industry? Will we see companies trying to emulate it?
>>201558019
Just speak?
They can't see you so you don't have to worry about what you look like
and most of the time people will respond nicely or jokingly tell you to fuck off.
Fake arguments are fun and always turn into make out sessions
>all this work
>forgot to check tris
>>201558091
Only chinese companies with PUBG-VR-Chat.
>>201553820
Can't you use gifs or webms instead of a jpg?
That should reduce the burden.
Basically plug in a video instead of an image.
>>201558310
Gif and webms are not allowed. Not even the SpriteRenderer is allowed.
>>201557706
>weebs don't waste money on merch etc stupid crap
>weebs don't have disposable income
>>201558084
>pedo's
Have a (you) for your minimal effort
>>201558091
>Will we see companies trying to emulate it?
Probably, but unless they can steal away the majority of the content creators, they're going to be out of luck.
>>201558170
>and most of the time people will respond nicely or jokingly tell you to fuck off.
You have no idea how much this hurts
>>201558091
i bet we will see more "social" vr games. not necessarily like vr chat with its user customization, but definitely ones trying to capture the same social feeling
>>201558715
They already exist. Things like Janus or AltspaceVR have been out for years.
>>201558516
I have friends in this game now and every time I open my mouth I still get anxious about being an annoyance. The good news is I've seen people like you and everybody else who is worse off than me anxiety-wise actually come out of their shell after a while.
>>201558505
They waste it on physical crap. Not bytes they can't just copy from another source and enjoy to their own content like they already are with VRChat.
>>201558881
no shit, but we're going to see a whole lot more
>>201558991
>They waste it on physical crap. Not bytes they can't just copy from another source and enjoy to their own content like they already are with VRChat.
What are mobages? People literally spend thousands of dollars for the chance to obtain virtual characters.
tfw dancing as a cute anime girl with FBT and everyone surrounds you to watch
>>201559107
I'm interested to see how VRC could capitalize on whales.
>>201559248
Of course, I gotta watch the fat man try to "dance"
Anyone know if these models can be found anywhere?
>>201559424
check bowlroll and nico
>>201559424
those look like drawings
>>201559424
>can
Yes.
>how
Forget it, I asked one of the authors and he said no.
>>201559296
rude!
>>201559424
They're concept art for figurines you fucking retard.
I have ordered my oculus.
Can't wait to dance with jimi and other lolis
>>201559753
>they are concept arts you fucking retard
You fucking retard, these are character sprites from the game Koumajou Densetsu you absolute fucking idiot. Holy fuck, breathe in the cyanide gas.
>>201559273
Same way as SL probably. Start charging to host locations, and allow creators to charge for things they (hopefully) made, which includes pachinko slots.
>>201559934
>didn't order leg trackers
do u know de way? BRAH BRAH BRAH BRAH BRAH
>>201559961
Seek out the nearest suicide hotline you blistering cumstain.
http://amiami.com/top/detail/detail?gcode=FIGURE-018870
>>201558084
go back
Any Killing Floor 2/STALKER avatars out there?
>>201559961
>>201560146
stop fighting onii-sans
>>201560146
>Touhou Project - Remilia Scarlet [Koumajou Densetsu]
>Koumajou Densetsu
>Koumajou Densetsu
>Koumajou Densetsu
Who the fuck took a shit in your brain?
>>201559934
you realize 2nd gen VR is coming out this year?
>>201560224
Yes.
>>201559934
>Oculus
>Dance
HA! Good one, nearly made me piss my pants there for a second from laughing too much.
>>201560368
I don't consider Vive Pro 2nd gen. That's more a 1.5gen.
>>201560454
Holy shit which world/give link
hope they do something like vrchat but a rpg/mmo
>>201559753
Nice mental capacity there brainlet. Why don't you go back to school to educate yourself since you can't understand the question being asked.
>>201560146
>http://amiami.com/top/detail/detail?gcode=FIGURE-018870
>Touhou Project - Remilia Scarlet [Koumajou Densetsu Ver.] 1/8 Complete Figure(Released)
>ques Q (Release Date: Nov-2016)
>https://en.touhouwiki.net/wiki/Koumajou_Densetsu:_Scarlet_Symphony
>Full: 2009-08-16
Definitely a brainlet.
>>201560492
Not him but I've seen people dance without using their legs so he could still kind of do it. Or he could try it out with a Kinect even though I've heard it doesn't work very well.
>>201560589
trap-chan avatar mall
literally have every closed face model, duty/freedom/stalker
no bandit tho which was surprising
>>201559424
I was trying to find the chen one, have no idea if it can be found though
>>201560815
Beat me to it. You're pretty good.
>>201560910
exclusively used those models before i made my own, still trying get them from trap-chan to upload for myself
stalker is fun
>the meetup goes good
>gets crashed
>is actually hilarious until shitheads with unoptimized avis everywhere
>have to portal out
rip
>face has 6k tris
I dont even know what to des anymore my dude
>>201560815
Thanks, ill probably get a duty model and preach about freedoms fucking a bloodsucker.
Why are there no examples of audio sources in the SDK
WHY
>no work the next 3 days
>0 intention of being sober for half of it
>starting energy drink 1 before beer
Dis gon be a good night in VRC.
>>201514442
Orbus anon I bought the game and just unlocked Runemage. Please teach me things. What's your ingame name?
>>201561096
By any chance are you using planar instead of collapse? If you are you should stop.
>>201560602
Ive heard of some private fencing world in development. For what i got of it, you are put in a 1v1 against other player, health bars appear above both avatars, you are given a sword that reacts to the other player's model depleting said health bar. Pretty much melee battle disks.
>>201561442
whats wrong with planar?
>>201561224
>it was working the whole time I just had game sound fx at 0%
>>201561096
delete hair under the hat
delete skin under the hair
desu
>>201561834
how the fuck do i get to see it
>>201561381
I was about to go to bed. I can show you some spells in like 6-7 hours if are still here, there are some spell webms itt you can check those. My ign isJoeDbut you need to meet f2f to add people to friends.
>>201561224
>>201561738
>>201561951
you either hide the hair and hair
or you zoom inside the head
>>201562213
if I delete some of the head will it fuck with my shape keys?
>>201562213
hat and hair
derp
>>201562313
Nah, shape keys contort shit, so decimation makes wonky shit happen, but say you blink, it doesn't cause the top of your head to come into view.
Are avatar uploads still sketchy?
So have the twitch/youtube watchers abandoned the game yet?
I just want the game to be comfy again.
>>201561952
I'll be busy early afternoon tomorrow but I'll be around later. I checked the webms and I was trying fireball 3 wrong so thanks.
Is Icelance useless? I saw you talking about it when you first started but it does 7 damage where fireball 2 is like 40. People have been really nice so far, they just run up to you and teach you spells.
>look up tutorial for vismemes
>my avatar's lips alone have more vertices than the example avatar
I think I'll just stick to facial expressions.
>>201562503
Probably
>>201562313
hasnt fucked up anything for me yet
if youre worried about it keep a save prior to messing with it
Is this the best tutorial on importing models?
https://www.youtube.com/watch?v=7P0ljQ6hU0A
well it's half working
>>201523354
Hit on male avatars, then self insert to them in my dreams and act like my avatar is flirting with me.
>>201562684
thats fantastic
Somebody please make a jerid model and a char one with the shades.
>>201562684
Looks like it's working perfectly to me.
I picked up the Croteam VR bundle from the sale awhile back and finished up the Serious Sam VR trilogy, gotta say it was definitely one of the most polished shooters I've seen for VR. What are some of your favorite VR shooters /vrg/?
>>201562789
H3.
>>201562684
legit keep that
made me laugh
>>201562545
You need to combo icelance with the debuff from frostbolt. It's really good at low lvl if you can consistently cast it, gets too risky later on for solo because everything 2-shots you.
>>201562689
I feel like this is only a symptom of deeper psychological damage.
Anon, are you feeling alright? Who gave you the bad touch?
>>201562985
So you frostbolt then icelance? I didn't know there was a damage debuff, just a slow.
>>201563056
>I feel like this is only a symptom of deeper psychological damage
I have actual brain damage from an explosion if that counts.Though I was like this before then
>>201563058
Yea, slow is the debuff. It lasts long enough for 3 lances, 4 if you are good.
>>201562689
>>201563056
>>201563207
this is some next level masturbation
>>201561224
>>201561738
Made me laff.
>>201563274
I guess I just need to practice more. I can cast fireball 2 faster than icelance though so it seems like that would still be better.
Can you make a webm of revive and gate at some point?
>>201563329
It gives me the biggest nut slamming dreams and I know it's weird which gets me ever harder.
>/vrg/ - masturbation and blender tips
>>201563493
I can do it tomorrow. One guy showed me how to "cheat" cast gate, its super easy.
>>201563679
As expected of anon.
end it here or keep going
Man her eyes clip when they move, anyway to fix this
>>201563741
Perfect, hopefully we stumble on each other at some point.
My model's feet are always in the floor, someone told me to change origin in blender but that didn't fix anything. Can someone help please?
>>201564174
increase the depth of the pupil or delete the texture if you can
>>201565226
>increase the depth of the pupil
how exactly do i do this
if i delete the back texture then wont it look weird?
>>201563979
perfect my man now i dont hsve to do this myself
>>201558019
Talk more. I used to be practically mute but after a while of playing multiplayer games with a few close friends talking isn't as spooky.
Still painfully shy though.
>>201552326
I be a mute skeleton that cleans every one
>>201552326
>laughing at rping
mate you didnt go to facebook ur in 4chan, we be the outsiders
>>201565631
cute
There's too many loli characters and too many people who fawn over them for literally no reason. I don't even get how someone like jimi is as popular as they are when they're clearly some neckbeard acting cute
>>201565714
I saw some one from here yesterday (I recognised the avatar) and he wouldn't let me clean him!
>>201565726
Agreed, but some people like myself just want to be lolis with out the acting shameless part
>>201562684
"hey! eyes down here buddy"
>>201565795
Sorry to hear that
clean-rape him
>>201565631
You brushed my covered up dog-thing earlier.
>>201565398
you move it on the red circle or you need to delete an object on blender on the blue
>>201566074
Dog thing? Got a screenshot of it?
>>201566074
Oh wait the thing with the white eyes and the hood and stuff?
>>201565631
5spooky3me
>>201566129
that worked thanks
>carefully added dynamic bones to every part of my models body, finetunig the sliders for over 2 hours
>did all of this in play mode so I can keep testing
>leave play mode
>all settings reverted
>>201565631
I'm about to hop on and start running around flipping people off as I get fucked up, what pug are you in?also mute but hey fuck it, spook me
>>201566628
I'm about to go to bed sorry as its 4:30am
>>201566614
>carefully added dynamic bones to every part of my models body, finetunig the sliders for over 2 hours
if its not hair, tits, and clothing that would likely move, i dont see how it takes that long to do
>>201566309
Yeah. Accidentally had myself muted during it all.
>>201566820
>wide sleeves
>scarf
>open jacket
>skirt
>belt with dangling stuff in front
>hair
Fuck me sideways and call me Hillary Clinton, the eternal looser.
>>201566815
Shame, another time then Mr Spoopy
>>201562741
Seconding this
>>201567136
Samefag
Does anyone know how to make it so your arm sticks out when picking up objects?
>>201567187
Nah bro I just got home from work and I'm catching up with the thread. I just like Zeta Gundam and have like no modelling skills.
>>201567194
I suspect it's a size thing. my small avatars dont extend their arms, while my more normal sized ones do.
>>201546072
Then it's not worth the effort to make mouth movements unless you REALLY like the avatar and won't be switching for a while-if ever.
>>201564863
Having same problem.
Someone help you faggots
>>201567289
Well I hope some kind anon with spare time that likes those character drop by then. Good luck!
Either that or a steep wallet cutting depending on complexity of the model.
>>201567289
>>201567187
I'll fucking third it, may even do it myself if I ever clear my other projects.
>In blender
>Select my eyeball meshes and [H]ide them so I can try to select the eyelids and make shapekeys
>Cant find how to unhide them
How do I get my eyeballs back
>>201567495
alt + H
>>201567495
Find them in the sidebar and click the closed eye icon
>>201567495
alt+h unhides everything, but they should be the only thing in the mesh hierarchy that doesn't have an open eye next to it
>Spend hours creating fancy custom animations for amusing reactions
>Stop getting reactions because people are desensitized to seeing custom stuff.
>>201567883 (Cross-thread)
>>201567883 (Cross-thread)
>>201567883 (Cross-thread)
Fresh new bread
>>201496020
I just checked after getting home and it looks like it was probably the servers being retarded, it's back.fuck yeah
>>201567849
they still love it, just some of us are monotone
>>201561096
>he doesnt know limited dissolve
>>201561523
murders needed bendy joints (they are angled flat)