/vrg/ - Virtual Reality General Thread

Thread 201495705 · 01/11/18(Thu)15:18:18 UTC · 784 posts, 157 images. Archived from 4chan /vrg/; deleted posts are not shown.

Anonymous No.201495705 Replies: >>201495794 >>201497469 >>201539817 >>201567883
File: Screenshot_Thu_Jan_11_10-13-09_2018.png (1.4 MB, 1065x1048)
Screenshot_Thu_Jan_11_10-13-09_2018.png1065x1048
Over-used avatar edition

>General VR resources
https://vrwiki.wikispaces.com/
https://en.wikipedia.org/wiki/Virtual_reality_headset
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets

>Oculus rift setup guide
https://pastebin.com/QgHwLq8R

>Htc Vive setup guide
https://pastebin.com/QNc18zHd

>Recommended VR applications/games (needs update)
https://pastebin.com/KgBr4kCh

>VRChat resources and tutorials
https://pastebin.com/X89faD2r
Anonymous No.201495881 Replies: >>201549285 >>201557365 >>201558084
First for the loli ban
Anonymous No.201495950
geddan sub-edition
https://files.catbox.moe/q0he4g.mp4
Anonymous No.201496020 Replies: >>201496424 >>201506154 >>201567912
Winter World has been removed/made private and I can no longer be the rare rainbow retard with VR, feels bad man.
Anonymous No.201496424 Replies: >>201496731 >>201496878
>>201496020
THIS

My favorite avatar in the game. I might have to go find the guy on my friends list and actually speak to him with my voice to ask him for it, since he had it on yesterday. How embarassing.
Anonymous No.201496731 Replies: >>201496878 >>201499159
>>201496424
It was my go to, I didn't even upload any of the ready to go projects until this morning when I saw it wasn't visible. Guess I can either do the same or actually work on one of these models ready to go into unity...I have nothing that matches the cuteness of that damn smile
Anonymous No.201496878 Replies: >>201497251
>>201496424
>>201496731
isn't it just a modified version of the avatar in the OP? you could probably try your hand ad replicating it if you're feeling lucky
Anonymous No.201497058 Replies: >>201497251
Has a kind anon uploaded the Muscle Animation Editor yet?
Anonymous No.201497163 Replies: >>201497616 >>201498389
File: screen_1920x1080_2018-01-11_09-38-07.187.png (1.6 MB, 1920x1080)
screen_1920x1080_2018-01-11_09-38-07.187.png1920x1080
>tfw no VR yet
>Can't pet cute lolis or import my knife yet
Guess I'll just run around being autistic
Who do I add for the /vg/ hangout? Or does /vrg/ have a hub yet?
Anonymous No.201497251 Replies: >>201500337
>>201496878
Idk man, taking someone's idea and just recreating it just doesn't feel right. I'd rather talk to them before doing that and even then it'd have to take a backseat to the other 4 models I'm editing.

>>201497058
about 3 threads ago

my bad, forgot to add previous in OP >>201435064 (Cross-thread)
Anonymous No.201497469
>>201495705 (OP)

>Over-used

One of the qtest though.
Anonymous No.201497616 Replies: >>201497850 >>201520008
>>201497163
I think we're basically just waiting on more to get done with the 4chan Mansion before we do any hub world, I guess a temp housing wouldn't be a bad idea until/if he uploads it

I don't really look for circle jerks so there could be one, fuck if I know
Anonymous No.201497850 Replies: >>201497997 >>201499145 >>201499663 >>201520875
>>201497616
There's a Discord circlejerk with Tupper and a bunch of other anime viewing /vrg/ homos who refuse to invite others.
Anonymous No.201497997 Replies: >>201498406
>>201497850
colour me absolutely fucking shocked
Anonymous No.201498192
>>201495663 (Cross-thread)
I need this
>>201496858 (Cross-thread)
It wouldn't be the same without his brown coat
Anonymous No.201498234 Replies: >>201498891
I have 6k in savings and am seriously debating getting vr.
Anonymous No.201498389
>>201497163
I'm going to eventually make a couple horror themed avatars, I look forward to spooking people with you m8
Anonymous No.201498406
>>201497997
Happens with every community.
Anonymous No.201498441 Replies: >>201498526 >>201498660
File: 1513616127621.jpg (20 KB, 540x304)
1513616127621.jpg540x304
Holy shit! I just tried VR for the first time since DK1 and as soon as the Oculus Rift demo game loaded the world around me, I was simply blown away. It almost felt as good as the first time that I got high, it actually brought a tear to my eye. Not a single fucking video does VR justice in portraying what the real experience actually feels like.

I'm so glad that I don't get motion sickness from looking around and stuff like I initially feared, using non teleporting locomotion fucks me up real quick though. I'm hoping that I can grow accustomed to this over time in order to enjoy the full experience.

Such a fantastic experience.
Anonymous No.201498513 Replies: >>201498878
File: 1477075545945.jpg (34 KB, 600x450)
1477075545945.jpg600x450
>other people make custom avatars
>they appear and work fine
>make a custom avatar
>only appears for me, everyone else sees an invisible avatar
>apparently it's a vrchat issue so I have to wait for it to solve itself out
Anonymous No.201498526 Replies: >>201498660 >>201498727 >>201541652 >>201551105 >>201551670
>>201498441
Am I the only one that don't get any kind of sickness from VR whatsoever? I feel perfect before using it and after using it.

Is it because I'm so autistic that my brain is VR-Proof?
Anonymous No.201498660 Replies: >>201499657
>>201498441
There's a lot of ways to get used to regular locomotion, personally I kept a leg against the bed at all times, got over it after a few sessions in raw data/payday

>>201498526
Sounds 100% plausible.
Anonymous No.201498727
>>201498526
I can do any kind of movement, no matter how extreme, and I do not get sick at all. No idea why. I don't even have smooth turning enabled in VRChat.
Anonymous No.201498878
>>201498513
download the older sdk and your uploads will work again my dude
Anonymous No.201498891 Replies: >>201498941
>>201498234

What the fuck else are you going to do with ``your money''
Anonymous No.201498941 Replies: >>201499005
>>201498891
pay for college classes
Anonymous No.201499005 Replies: >>201501284
>>201498941

Waste of time. Unless you're a chad normie with a millionaire Dad, you probably won't get a job anyway.
Anonymous No.201499145 Replies: >>201499290 >>201499663 >>201500352
File: screen_1920x1080_2017-12-22_22-32-17.478.png (1.8 MB, 1920x1080)
screen_1920x1080_2017-12-22_22-32-17.478.png1920x1080
>>201497850
>anime viewing /vrg/ homos who refuse to invite others.

We invite everybody who asks and there's a discord link posted in the world. As a rule I don't post discord links on 4chan because they're always followed by varying degrees of "discord reeee" and I accept the logic that it's kind of a community killer as far as generals go. Also this one is a catch-all for anime fags in the community so most of the people here would find it insufferable anyway.
Anonymous No.201499159
>>201496731
>never got to be her in VR
Anonymous No.201499290 Replies: >>201500036
>>201499145
Is the world publicly accessible?
Anonymous No.201499657 Replies: >>201499986
>>201498660
How does that work? Your leg touching the side of the bed makes you feel grounded or something?
Anonymous No.201499663 Replies: >>201500036
>>201497850
>>201499145
Is there a non-weeb /vrg/ discord?
Anonymous No.201499986
>>201499657
Always knew where my position was and which way I was facing in the real world without seeing my surroundings, was just a lot less disorienting that way. When I first changed the movement type it threw me off balance if I made quick changes in direction, but it didn't matter since I was anchored, could just keep going.
Anonymous No.201500036 Replies: >>201500613 >>201500841 >>201510456 >>201522259
File: sanaemoriya.jpg (865 KB, 1024x768)
sanaemoriya.jpg1024x768
>>201499290

The non-theater version of it is (Moriya Shrine), so that probably won't help you if you're after the link (temp: https://discord.gg/andYYd). I think the solution to the friending problem we have (room owner is now a mod and gets flooded with friend requests) is to make a direct link to the world and post it, which will happen eventually.

>>201499663

Not to my knowledge. If you made it there'd probably be a huge overlap anyway, given the nature of the beast.
Anonymous No.201500049 Replies: >>201500656
File: valve-vr-controller-prototype-3-1021x580.jpg (115 KB, 1021x580)
valve-vr-controller-prototype-3-1021x580.jpg1021x580
https://www.roadtovr.com/ces-2018-htc-vive-pro-controllers-updated-wand-design-not-valve-knuckles/
>Vive Pro complete package will not ship with knuckles
>instead the controllers will be "updated" vive wands
Welp, there goes another year without knuckles.
Anonymous No.201500337 Replies: >>201500740
>>201497251
Link expired
Anonymous No.201500352 Replies: >>201500613
>>201499145
The Discord link isn't even working.
Anonymous No.201500613
>>201500352

That's because Tupper is an idiot and it's in an all caps font. Try the link in >>201500036
Anonymous No.201500656 Replies: >>201513526
>>201500049

HTC pls. The competition needs to be maintained. Facebook can't be allowed to become complacent.
Anonymous No.201500740
>>201500337
sorry m8, I thought I snagged it but I don't see it in my folders so I can't upload it
Anonymous No.201500803 Replies: >>201501213
File: you can finger somebody around a corner with this..png (112 KB, 603x459)
you can finger somebody around a corner with this..png603x459
I'm still suffering from this. For some reason the finger model points straight away from it's bone. Like, when I turn this bone the fingers keeps always pointing straight away from it, meaning that in a normal T-pose the fingers point INSIDE the hand.

Is there a way to re-align the fingers with the bone? Is there a way to just "turn" the bone around? I think it should work if the end is the start and the start is the end.
Anonymous No.201500841
>>201500036
I mean, I have Tupper added but I'm not about to just join him in his non-public worlds.

Thanks for the link, anon.
Anonymous No.201501061
File: I am become dynamic bone destroyer of cpus.png (275 KB, 1600x900)
I am become dynamic bone destroyer of cpus.png1600x900
>>201472763 (Cross-thread)
for the guy who asked last thread

https://bowlroll.net/file/14681
Anonymous No.201501213 Replies: >>201501849
>>201500803
seems like something you might need to fix in blender.

I had a model where ingame, the hands were upside down, inside the arm. I fixed this by flipping them around in blender so that they went the other way ingame.
Anonymous No.201501284 Replies: >>201501794
>>201499005
so only normie millionaires can get jobs after college?
Anonymous No.201501386 Replies: >>201501460 >>201502145
File: 20180111071305_1.jpg (169 KB, 1064x1047)
20180111071305_1.jpg1064x1047
Met a special sackboy yesterday.
Anonymous No.201501460
>>201501386
wawa
Anonymous No.201501739
For those looking for a kiryu model, there's a really good SFM model I found out there. It's a bitch getting it working correctly though.
Anonymous No.201501794
>>201501284

Almost. Some who are absolutely exceptional or lucky get decent work, but most will end up in absolute garbage like an office, or an entry level position that if going to be worse than garbage for forty years until you can finally become the team leader and treat others like garbage.
Anonymous No.201501849 Replies: >>201502106 >>201502135 >>201502229
File: finger me clarice.jpg (85 KB, 444x591)
finger me clarice.jpg444x591
>>201501213
This is how it looks in blender. (all bones are like this, and the model works fine except for the tips of the fingers.)
How would I go about turning them? Edit mode and then which tool turns them?
Anonymous No.201502106
>>201501849
R
Anonymous No.201502135 Replies: >>201502439
>>201501849
oh lawd, click the tail (round bit on the skinny end) and drag it, then use the XYZ linear arrows to drag it more accurately, at least that's how I do it, make sure you reset the rotation afterwards save a backup because I'm also functionally retarded
>>201501386
How do I meet ebin streamers
Anonymous No.201502225
>>201502145
get lucky I suppose
stumbled upon jameskii once but at the time I had no idea who he was (and still don't really care)
Anonymous No.201502229 Replies: >>201502439
>>201501849
you can go into edit mode. on the bottom of blender there's that tab that says "object mode" turn that to edit mode, and you can fuck around with bones individually, which might help you. just select each tip of the bone with right click

I suppose you didn't rig it yourself? is it a mmd model? where'd you get/rig it?
Anonymous No.201502264
>>201502145
get lucky, but i don't know why you'd want to
Anonymous No.201502337
>>201502145
Danced with jimi 3-4 days ago when he was doing 24 hours, was fun.
Anonymous No.201502370
>>201502145
>tfw could have easily bumped into streamers and not known
Anonymous No.201502439 Replies: >>201502649
>>201502135
Ah fuck I did just that and I forgot about the rotation. Fucking FUCK. Problem is I don't know if I rotated it right because the model doesn't switch around in Blender when I manipulate the bones. Can I enable that to see what's going on?
I just don't understand why the whole model just WORKS except for this part.

On a semi-related note, it came with some custom standing / walking animations but for the life of me I can't get them to work right in VRchat.
>>201502229
I pretty much just ripped my actual WoW character.
Anonymous No.201502456 Replies: >>201502679
Orbus anon are you here? I want you to teach me things
Anonymous No.201502465 Replies: >>201552326
>tfw want a model to use when I'm not playing a character
>can't find a good one of the very few characters I like
>don't want to be an anime girl
Suffering
Anonymous No.201502481
File: 20171223070920_1.jpg (83 KB, 1064x1047)
20171223070920_1.jpg1064x1047
>>201502145
It's just luck. They get bored from hanging around in their friends only worlds from time to time and visit public spaces.
Anonymous No.201502549 Replies: >>201502951
File: He didnt WATCH THOSE WRIST ROCKETS.jpg (131 KB, 1024x768)
He didnt WATCH THOSE WRIST ROCKETS.jpg1024x768
where can I get a clone trooper model?

I want to WATCH THOSE WRIST ROCKETS
Anonymous No.201502587 Replies: >>201503785 >>201503951
How often do people roleplay in VRChat? Are there any specific worlds for it?
Anonymous No.201502649 Replies: >>201502737
>>201502439
but how did you rig it? did it come pre rigged already?
Anonymous No.201502679
>>201502456
I'm not him but you can come to my private room in VRC

i'll teach you things
Anonymous No.201502737 Replies: >>201502975
>>201502649
Yes. It's basically how people get their WoW models for these shitty machinima movies. I don't know shit about rigging.
Anonymous No.201502951 Replies: >>201503158
>>201502549
>No group of anons all with clone trooper models and battlefront II soundboards spamming shit

Just like the simulations
Anonymous No.201502975 Replies: >>201503320
>>201502737
that might be the problem. I've downloaded models that are pre rigged too, and they've magically worked, but sometimes it's fuckey
Anonymous No.201503158 Replies: >>201504201
>>201502951
I'd at least like to see a bunch of oblivion/skyrim guards running around with the soundboard, anon uploaded them a few threads ago, I've only encountered one guy so far
Anonymous No.201503225
Anyone got a broad overview on clothing swaps from one mmd to another? I'm wanting something more than just edited textures on my model.
Anonymous No.201503320 Replies: >>201503421
>>201502975
Like I said, what's real wierd is that everything else works fine, it imports fine into blender, but just as soon as I look at the bones, they pull this turtle shit into their hands. I hope I won't have to do this with every wow model I get as I plan to import all my characters for funsies.
Anonymous No.201503421 Replies: >>201503775 >>201504552
>>201503320
You probably will, but I mean that's really not that bad considering how much time a lot of models require in blender.
Anonymous No.201503434 Replies: >>201503934
So when i try to add a jawbone to my model, I get a Bone heat weighting error.

why?
Anonymous No.201503775 Replies: >>201504552
>>201503421
Ain't that the truth. There's the weirdest shit going on.
Like, if I import the model the shoulders and helmet are for some reason not actually part of the model so they don't load in blender / unity. I have to get the model again, one as .fbx and one as .obj, delete everything that's not shoulders or helmet and re-size and fit them to the model in unity and attach them to some nearby bones.
Also when I import the model is flipped by 90°. You'd think you'd just have to turn it in unity but NOPE, have to turn it in blender or you'll end up with a sideways model.
I think that's the reason I can't get my custom animations to work, as they align the model to it's original rotation.
Anonymous No.201503785
>>201502587
just gotta get good at on the spot improv and everyone joins in
clips.twitchdottv/BoringAntediluvianPineappleVoHiYo
Anonymous No.201503934
>>201503434
>Jaw bone
Why? If you're doing it for visemes you need shape keys, not more bones. Unless you're going for spoopy and just want a jaw that flails with dynamic bones
Anonymous No.201503951 Replies: >>201504078
>>201502587
I once found a pikachu at a random avatar world. I then walked around just saying "Pika" and making other pikachu noises. I did however not even bother to get the voice right, just did them in my normal speaking voice.
I got so many headpats, I almost jizzed.
Anonymous No.201504078 Replies: >>201504552
>>201503951
I thought about running a buff pikachu and doing this just fucking flexing and dropping that PIKA PI real low
Anonymous No.201504201 Replies: >>201504532 >>201504879
>>201503158
>See someone headpatting a loli
>Group of anons surround them shouting "STOP!" "YOU'VE VIOLATED THE LAW!"

We need to do this.
Anonymous No.201504272 Replies: >>201504532 >>201504585
So I'm high as fuck right now and I just realized that the reason why I think everyone like VRchat so much is it reminds us of being kids, like playing on the playground and pretending to be stuff and forming groups and stuff
Anonymous No.201504532
>>201504201
That's basically what happened I was the loli, I just looked back and forth at them and ran away flailing wildly

>>201504272
I mean sort of? Just going around checking out avatars and hanging out while musicians play, it's one of the few chill as fuck VR experiences that have humor. Pretty much live in the pug because of the variety.
Anonymous No.201504552 Replies: >>201504918 >>201504945
>>201504078
Honestly, as long as you talk it's fine. I take a desktop user that talks about a mute VR any day.


>>201503421
Looks like it worked. Sadly now I have to re-do all the shit I mentioned here: >>201503775
But hey as long as it's fixed.

On a semi-related question. I've seen people summon guns, swords and all kinds of shit. I have access to quite a few models, how would I go about it to get them in-game when I want?
Anonymous No.201504585
>>201504272
>even in VR you're always the one being left out of the groups
Anonymous No.201504746
Anyone know how to make your avatar fly and move at super fast speeds? I saw an avatar that could do that recently. He wasn't doing the puppeting thing either with the controller.
Anonymous No.201504879
>>201504201
I'd actually be down to do this.
Anonymous No.201504918 Replies: >>201505490
>>201504552
Export the model from blender into unity. Drag the model to be a child of your hand or wherever you want it. Make an animation to disable/enable the mesh along with modifying hand position for it. Then set it up as an animation override on one of the gestures.

Or so I've been told. I've done animation overrides but nothing with additional models yet.
Anonymous No.201504945 Replies: >>201505163
>>201504552
I've yet to talk in VRC, but I also only run around with people I don't know as cute characters, miming is actually pretty fun I get what you're saying though, I wouldn't really want to hang out in a room of 20 mutes either.

Look into guides for animation overrides, you bind them to finger gestures like emotes
Anonymous No.201504968 Replies: >>201505231 >>201509181
File: sparkling_eyes.gif (343 KB, 500x281)
sparkling_eyes.gif500x281
>mfw importing an MMD and it's barely below 20k tris
Anonymous No.201505013 Replies: >>201505042
it's surprising how few TTGL models are out there. Guess it didn't take off that hard in Japan.
Anonymous No.201505042 Replies: >>201505143
>>201505013
ttgl is a reddit meme
Anonymous No.201505143
>>201505042
I just wanna be Nia, man. Especially during the few episodes with the super cute short hair-hoodie outfit.
Anonymous No.201505163
>>201504945
Being a mute is like playing a tank in an mmo.
There has to be at least one mute loli in every group, but more is pointless.
Anonymous No.201505231
>>201504968
>22k tris
>any decimation would require a shit ton of work to fix textures/mapping
Fuck yeah, overrides.
Anonymous No.201505490 Replies: >>201508232 >>201508493
>>201504918
Ah just animations? Hm. I might end up making a couple of models with different non-functioning items in their hands/on their hips and see where that takes me.
I really have to look into creating Particle effects, since parts of my model are supposed to have them, but they get lost somewhere. I know you can do particle stuff in unity, is that actually visible for everyone, or would that be client only? Because I don't recall seeing much of that in the game.
Anonymous No.201505641 Replies: >>201505854 >>201506471
File: 1483126572076.jpg (36 KB, 640x535)
1483126572076.jpg640x535
my avatar just says "in queue" for others
do I just keep reuploading it or give up?
Anonymous No.201505854 Replies: >>201506658
>>201505641
You give up on VRChat until it's fixed like the rest of us.
Anonymous No.201506154 Replies: >>201507938
>>201496020
Who is the original character for the rainbow retard?
Anonymous No.201506471 Replies: >>201506658
>>201505641

Give up and just work on more stuff in Unity or do something else. This Knuckles thing pretty much killed any hope they had at slow and steady expansion and their server issues reflect this.
Anonymous No.201506658
File: 1513774077148.jpg (53 KB, 720x720)
1513774077148.jpg720x720
>>201505854
>>201506471
half the people I see are "in queue" too
I wish I knew if my model is scuffed or the servers at least
Anonymous No.201507938 Replies: >>201509484
>>201506154
Pretty sure it's based off the fox in OP
Anonymous No.201508027 Replies: >>201508456 >>201517091
File: Jawbone.jpg (155 KB, 1285x600)
Jawbone.jpg1285x600
So I have this Jawbone selected here as shown, and under Avatar Descriptor I tried "Jaw flap bone" for lip synch but all it does is keep the mouth half open all the time and doesn't move at all when I talk.
Anonymous No.201508232
>>201505490
I would assume so. I've seen guns that fire, explosions, and tons of character auras now. I've never messed with particles but I'm assuming at least some of these are those.
Anonymous No.201508456 Replies: >>201509575
>>201508027
I have the same issues on a SFM model. One fix I heard was that the jaw bone needed to be flipped around 180 degrees. I have yet to try it out but it might be worth a shot.
Anonymous No.201508493
>>201505490
matsix has a pretty elaborate gun prop with different sounds depending on how close you are.
https://youtu.be/CnfnpIJ29iE?t=63
Anonymous No.201508872 Replies: >>201509092
File: wvzxhf.png (219 KB, 639x355)
wvzxhf.png639x355
Hi! Is the kind soul helping me with the Umaru avatar here today?
Anonymous No.201509001 Replies: >>201509187
I expected you to talk vivi guy.
Anonymous No.201509092 Replies: >>201510616
>>201508872

I am! The avatar upload server has been fucky the past few days, but I believe I have everything working on the avatar itself. I'll try to record a .gif when I get off work in about 6 hours, but even if I send it to you now there's no guarantee it will even upload until the servers are fixed.
Anonymous No.201509181 Replies: >>201525772
>>201504968
On the other end, shit sucks when it's 100k.
Anonymous No.201509187 Replies: >>201509240
>>201509001
Whoops. Who were you?
Anonymous No.201509240 Replies: >>201509552
>>201509187
Blue loli.
Anonymous No.201509484 Replies: >>201536493
>>201507938
I see, thanks. Is the fox in the OP just a generic fox girl? I never was able to find the source for that one.
Anonymous No.201509552 Replies: >>201510502
>>201509240
With the little figures in your hands? That was pretty cool.
I mostly communicate with text to speech or darkest dungeon narrator sound clips.
Anonymous No.201509567 Replies: >>201509741 >>201509940
Wanted to give a quick rundown on full body tracking with the Vive. I've had it for a few weeks now and have a good feel of what it's like. First off, the tracking is pretty damn accurate for what it is. Being able to individually move your feet around and actually bending over or squatting adds a whole different process to how you tend to move in game. Very rarely will the hip tracking go bonkers, but this is usually cause of my lighthouse setup (not perfectly facing each other). The big issue is how much the trackers bounce, specifically the feet. Normal calm movement works great, but trying to dance around or other high impact movement cause the feet to freak out.

The next issue is with models. The majority of models in worlds will not work, or won't work without some height adjustment. If you plan to get full body, be prepared to spend a good bit of time tweaking models in blender. It's also worth mentioning that disproportionate limbs on models (every anime model ever) will cause you to be unable to reach the floor, or reach through it.
Anonymous No.201509575 Replies: >>201510013
>>201508456
Jawbone flipped around? That.. what? I mean I know there is a possibility for weird shit to just work but damn.

Also: since it doesn't move at all, would it actually do something? I guess trying doesn't hurt.
Anonymous No.201509741 Replies: >>201510449
>>201509567

What tweaks in Blender are necessary to facilitate full body tracking?
Anonymous No.201509858 Replies: >>201510235 >>201510832 >>201534360
File: 1444127233879.jpg (135 KB, 764x718)
1444127233879.jpg764x718
Do you guys ever feel like there are a million cool avatars you could dress up with all kind of cool effects, but then when you go to set one up you can't think of one you'd be happy with? That's where I'm at right now after my last project. I don't know if it's fatigue or depression or what.
Anonymous No.201509940 Replies: >>201510728
>>201509567
>The big issue is how much the trackers bounce, specifically the feet. Normal calm movement works great, but trying to dance around or other high impact movement cause the feet to freak out.
I don't have this, you should get better straps.

>The next issue is with models. The majority of models in worlds will not work, or won't work without some height adjustment. If you plan to get full body, be prepared to spend a good bit of time tweaking models in blender. It's also worth mentioning that disproportionate limbs on models (every anime model ever) will cause you to be unable to reach the floor, or reach through it.
While extreme models (small lolis or big milfs) will cause problems and need tweaking, every single "normal" scale model I have ever made works perfectly without needing anything to be done with them. Must be a problem on your end.
Anonymous No.201510013 Replies: >>201510723
>>201509575
Oh, didn't know it wasn't moving at all. Mine was on my model (and is funny as hell in game) but the mouth never shut. As I said I haven't tried the fix but figured it was worth a shot.
Anonymous No.201510151 Replies: >>201510983
File: 20180111181057_1.jpg (156 KB, 1199x1144)
20180111181057_1.jpg1199x1144
Could one of you with the skills help me fix my Francis York Morgan avatar? The rig hierarchy is all messed up and I can't figure out how to fix it myself

The error I get is "Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest". After I fix that it spews out more errors about the hips and forearms then just T poses in game. I can do everything else and I can upload my .blend file that's already as fixed as it can be. I just need to rig fixing and I can do the rest myself
Anonymous No.201510235
>>201509858
Sounds like me
Anonymous No.201510395
Can I get myself some custom animations if I don't have VR? Or is it just props that are VR-only?
Anonymous No.201510449
>>201509741
I've usually imported mmd models with cats, but it breaks with full body. You might have seen people that are sort of squatted down or have their hips jutting forward. That's the kind of issues I was having. The fix for me so far has been to just manually remove, rename, and reparent bones on the base model. They've worked great since then by doing that. I plan to go back and try cats again soon because one cause I've read was the hip placement. Some have said to rotate it 180 or to make it smaller. It would be nice to just be able to speed import stuff again with it.
Anonymous No.201510456 Replies: >>201529664
>>201500036
>don't want to miss out on the circlejerk
>anime night happens while I'm at work because timezones

This feeling sucks and I hate it
Anonymous No.201510502 Replies: >>201510713
File: pleasemove.jpg (139 KB, 1020x603)
pleasemove.jpg1020x603
>>201509552
Yeah that was me, I'm still trying to figure out how to get the figures animated cause whenever I try to make them move it doesn't work. Blinking does work though.
So does anyone have experience with this? I'm trying to make the figures in my hands move but all I can manage is to make them blink/do different facial gestures but I can't move the bones.
Anonymous No.201510560
File: 1498607837962.jpg (42 KB, 326x236)
1498607837962.jpg326x236
Does Rigify even work with VRChat?
Anonymous No.201510616 Replies: >>201510663 >>201510787 >>201515357
File: LINE_Agnès_Sticker4.png (23 KB, 259x224)
LINE_Agnès_Sticker4.png259x224
>>201509092
Oh, hi! Sorry to bother you, just wanted to make sure I hadn't missed you! Again, thank you so much for all your help. If you need to reach me for anything relating to this you can add me on discord! I'm not around a lot but I'll usually see any messages within a day unless I'm super distracted. My #3462
Anonymous No.201510656 Replies: >>201510840 >>201516261
File: ss+(2018-01-11+at+07.38.34).png (28 KB, 338x385)
ss+(2018-01-11+at+07.38.34).png338x385
What am I supposed to do now?
I try to atlas the model but this warning pops up ...
Anonymous No.201510663 Replies: >>201510738
>>201510616
Fuck off tranny
Anonymous No.201510713 Replies: >>201511065
>>201510502
have you put dynamic bones in their limbs so they flail around?
just that would add a lot of cute kid plays with dolls vibe
Anonymous No.201510723
>>201510013
I'm about to give it a try anyway but I think it will mostly fuck things up.
meanwhile I noticed I have 2 individual eyelid bones, so now I have to figure out how to make them blink properly.
Anonymous No.201510728 Replies: >>201512916
>>201509940
Straps are on my to do list. The ones they advertise for them don't have a solid base around the screw which is probably the issue. Even with them fully tightened they still flop around. And the anatomically correct models also don't give me issues either. But I want to be the little anime girl so I never use models like that.
Anonymous No.201510738
>>201510663
I'm not trans, sorry!
Anonymous No.201510749 Replies: >>201510898
>Have to go out and look presentable soon
>Can't wear VR because hair will look retarded
Anonymous No.201510787 Replies: >>201510912
>>201510616
Go back to /xivg/ and /bdog/ you ugly trash
Anonymous No.201510832
>>201509858

in my opinion, you should get a certain gimmick model.

I use the same avatar everytime with different retextures or slight changes, example, there's a guy that always has exodia/kuriboh from yugioh onto different models or a ned flanders with custom animations


People who do this are one of my favorite things in VRChat
Anonymous No.201510840 Replies: >>201511114
>>201510656
combine uv maps you fucking philistine
Anonymous No.201510898
>>201510749
Just immerse your hair in warm to hot water for 5-10 minutes to reset it.
Anonymous No.201510912 Replies: >>201511019
>>201510787
Calm your shit man, she's harmless.
Anonymous No.201510983 Replies: >>201511679
>>201510151
Since it's a human avatar without any hairbones or skirt I would just remove the bone structure and upload it on mixamo to do it easy manually
Anonymous No.201511019 Replies: >>201511106
>>201510912
This place is quickly turning into another erp cancer shitplace tanks to ugly pos like my and you whiteknights
Anonymous No.201511065
>>201510713
Oh wow thanks that's great.
Anonymous No.201511106 Replies: >>201511262
>>201511019
She doesn't erp and the only reason anyone is talking about her at all is because you sperged out. Drop it, talk about VR.
Anonymous No.201511114 Replies: >>201512612
File: happycat.gif (71 KB, 421x505)
happycat.gif421x505
>>201510840
Yeah but how?

I clicked arround, tried to join the mesh with ctrl-j but it only tells me there is no mesh to join. I don't know what to do, the tutorial didn't covered this.
Anonymous No.201511134
Anyway to take screenshots with the Oculus Touch? I want to start shilling Orbus
Anonymous No.201511262 Replies: >>201511435
>>201511106
>im-fucking-plying

once a /xivg/ erper, always a /xivg/ erper. she's fucking famous for being a cocksucking whore that ruins communities
>>201511262
She's never done any of that shit you sperglord, she's too autistic for lewd and blocks anyone who even tries to flirt with her.
O shit figured out why you're sperging out nvm carry on
Anonymous No.201511626 Replies: >>201511772
>>201511435
this fucking whiteknight beta orbiting faggot lmfao
Anonymous No.201511634
>>201511435
>erpfags defense force
Not even that guy, but why are you even bothering?
Anonymous No.201511679
>>201510983
It needs dynamic bones for his jacket or it goes to shit, same with his tie
Anonymous No.201511772
>>201511626
>>201511435

You two are shitting up the thread more so than the anon you're arguing about has.
Anonymous No.201511882
>>201511435
>i-if i defend her surely she will suck my cock one day!
Anonymous No.201512031
>>201511435
Stop defending a shitty person just because they have an extra hole for you to stick your dick in.
Or better yet stop samefagging, My.
Anonymous No.201512109 Replies: >>201512478
>>201511435
>another girl gamer kills a /vg/ thread with drama
this is why every board laughs at you guys
Anonymous No.201512160 Replies: >>201512478
>The comfy VR community quickly turned into yet another awful /vg/ general filled with drama-creating faggots
It was nice while it lasted. Time to find another place to hang out and talk about methods of optimizing my models in Blender.
Anonymous No.201512478
>>201512109
>>201512160
Just ignore the shitposting, its 4chan. If you neckbeards spent more than a week on this shitty board you know its an eventuality that can be easily ignored.

>People making fun of my Myers hair
i-i cant help the polycount
Anonymous No.201512612 Replies: >>201512657
File: 1513619761491.jpg (86 KB, 610x660)
1513619761491.jpg610x660
>>201511114
Instead of talking about trannies, how about you help me out?
That would really help me because I have no clue how to continue here ...
Anonymous No.201512657 Replies: >>201513096
>>201512612
How about instead of being an attentionwhore that avatarfags every single time, you fuck off and go suck some cock on discord my?
Anonymous No.201512916 Replies: >>201513417
>>201510728
I recommend the TrackStraps. Expensive, but they work for me because I have a slim and toned body. 0 jiggle, 0 movement, trackers stay in place on my hip and feet all the time while dancing away.
Anonymous No.201512919 Replies: >>201513038 >>201513289 >>201517167
have you guys noticed a bunch of nips are deleting their models from bowlroll? it's like they're upset their shit is actually being used so they're taking them all down en masse.
Anonymous No.201513038 Replies: >>201513491 >>201518091 >>201518237
>>201512919
Welcome to the MMD community. You'll find that a lot of asians are very protective of their models.
Anonymous No.201513096
File: 1489669039821.jpg (70 KB, 470x470)
1489669039821.jpg470x470
>>201512657
What
Anonymous No.201513289
>>201512919
>nabbed a bunch of touhou models a few months ago
eat shit hojo.
Anonymous No.201513417 Replies: >>201513596
>>201512916
Those are the ones I have. The feet ones are pulled as far as possible but it doesn't stop them from bouncing around when I step. I'm trying to figure out a more firm surface for them to attach to now. I might try splitting one open and adding something around the screw to stabilize it better. Thinking something that covers more surface area on the top of my foot.
Anonymous No.201513491
>>201513038
no skin off my nose, it's just funny that they want to share until people are actually interested. most of those models sucked anyway, japs have always been awful at modeling.
Anonymous No.201513526
>>201500656
its not htc, valve develops knuckles
Anonymous No.201513580
>inferior hopeman has no outline dynamic bones or rape face
>but has the shitty beerus aura
>he thinks his is better
kek
Anonymous No.201513596 Replies: >>201513873
>>201513417
Weird, I really have no jiggle or movement whatsoever with mine, they're secured firmly in place on both my feet and my hip. Guess it really comes down to body shape.
Anonymous No.201513716 Replies: >>201513943 >>201514129 >>201514163 >>201515006
>95% of the population are desktop users
>in VR chat
Do they not have any idea just how dead their avatars look in there with zero natural head movement, turning on the spot with no legs adjusting, or hand tracking at all? It brings the experience down.
Anonymous No.201513873 Replies: >>201514082
>>201513596
I've got real high arches on my feet, so that may be one issue. Regardless, I'm still having a blast with full body. Recorded myself dancing the other night from a separate account to see just how bad the feet looked and it wasn't too terrible. Shame about my dancing though.
Anonymous No.201513943
>>201513716

Prior to the streamer craze, a lot of the desktop users were just there to chat. They were still positive contributors to the community through either creations or generally just being a nice person to talk to.
Anonymous No.201514016
>>201502145
Be at the right place at the right time.
VRchat grew a lot recently, but the player numbers are still low enough to meet streamers every once in a while.
Anonymous No.201514082 Replies: >>201514413
>>201513873
Could be it. If you haven't already try with completely naked feet, no socks, no shoes, no anything. Just your bare feet and tighten them as hard as you can. And same, I'm having a lot of fun too. My dance moves don't translate perfectly into VR as I would have liked, it's way better IRL in the actual studio than it is in Club Void or wherever. But I'm still having a lot of fun.
Anonymous No.201514129
>>201513716
That's exactly why I didn't play VRchat last year. Didn't want to dilute the experience for VR users at all. I regret that decision, never thought it would blow up in popularity like this. I could have been there for the chill glory days and now they're forever gone
Anonymous No.201514163 Replies: >>201514225
File: gWhpFZ4.jpg (57 KB, 537x256)
gWhpFZ4.jpg537x256
>>201513716
>started as desktop user
>HTC vive is currently on the way

What, you want me to throw my package now into the trashcan because I didn't started out like you?

VRchat right now is the biggest advertisment for VR it has ever seen. What else do you want?
>>201514163
You're in the extreme minority.
Anonymous No.201514413
>>201514082
I'll give that a shot. I've been wearing socks due to the cold weather and have noticed them slipping. Now if I just had more time to work on models...
Anonymous No.201514417 Replies: >>201514951
File: CYCRNPf.jpg (8 KB, 251x189)
CYCRNPf.jpg251x189
>>201514225
I doubt that.
The HTC Vice is sold out in every bigger electronic store at the moment, sold out on amazon and there are nearly no used ones on ebay anymore.

I had trouble ordering mine and had to order a used one from poland.
Anonymous No.201514442 Replies: >>201515647 >>201561381
File: orbus.webm (2.9 MB, 1024x576)
orbus.webm1024x576
Some asked to make a webm of "fast" casting frostbolt-2 in Orbus, so here it is. Servers started lagging couple of days ago and I still suck so it's not actually that fast.
first time using obs so I might have fucked up res/window stretching
Anonymous No.201514532
>>201514225
It might not be as small as you think. A lot of desktop players I've talked to have headsets in the mail already, and the others just can't afford them (yet). It's a big shift from six months ago when most people saw VR as an overpriced useless toy.
Anonymous No.201514547
>>201514225
Are desktop users not allowed to save up for VR either? I've been hanging out in the hub with randoms between making avatars. I'll probably move onto making worlds next. I'm contributing a hell of a lot more than the dragon maid guy with the squeaker voice trying to balance apples on his anime titties.
Anonymous No.201514578
>>201514225
I bought one a few days ago and its arriving today
Anonymous No.201514676 Replies: >>201514878 >>201523668 >>201555757
File: flap that bone baby gurl.jpg (236 KB, 1920x1058)
flap that bone baby gurl.jpg1920x1058
So I've selected flap jaw, I selected the jaw bone (the one where I pull it the mouth opens), but if I actually go in-game all I get is this half open mouth and zero movement while talking.
Is there a way I can test the animations in unitiy? How do I get this shit to work?
Anonymous No.201514720
>>201514225
Stop being such an elitist, It's great advertisement and many people started out as desktop users before they buy their VR-headset.
Instead, they should make VR-chat a one-time purchase or alternatively add vr-only worlds.
Anonymous No.201514878 Replies: >>201515510
>>201514676
If you want mouth movement when talking you should add visemes. watch this quick guide.
https://www.youtube.com/watch?v=ars__r731LE&t=296s
Anonymous No.201514928 Replies: >>201515065 >>201515138
File: screen_1920x1080_2018-01-09_15-10-27.208.png (1.9 MB, 1920x1080)
screen_1920x1080_2018-01-09_15-10-27.208.png1920x1080
>>201514225
I don't think he is. There's a lot of dudes saving up for VR. I certainly am.
Hell almost every strimmer video shows some dude who says 'I bought a VR because of you' as well as the influx of people wanting to get in.
I expect a bunch of VR companies to all but give VRChat some server power just to keep the advertising going.
Anonymous No.201514951 Replies: >>201515180 >>201515821
>>201514417
>The HTC Vice is sold out in every bigger electronic store at the moment
They actually had that shit for sale in retail stores? Only thing I've ever seen was the PSVR, and that's only because it's a console peripheral.
Anonymous No.201515006
>>201513716
It's hardly the fault of Desktop users.
VRChat is so fucking basic i'm surprised it's even popular. I mean fuck
>hotkey some animations
>hotkey some expressions
>let people SAVE from avatar worlds
>options for hand movements with the mouse
All these are SUPER basic things that would tremendously improve the experience for everyone. Roomscalies would see more life, desktop and seated play VR players would have better range of emotions and things they could display.. It's fucking easy.
It's 100% VRChats fault for making every Desktop look like fucking trash.
Anonymous No.201515023
File: this is what erp is.jpg (2.1 MB, 643x2208)
this is what erp is.jpg643x2208
>>201511435
>erpfags
Fucking disgusting.
Anonymous No.201515065
>>201514928
>spoiler
Aren't they already throwing money at them?
Anonymous No.201515109
It's funny how VRChat made me buy a HTC Vive and now I barely spend any time on it. Majority of it has been spent in Orbus and Onward.
Anonymous No.201515138 Replies: >>201515246 >>201515309 >>201515367
>>201514928
Surely you mean you expect a bunch of VR companies to make their own monetized clones to try and cash in on this
Anonymous No.201515180
File: ss+(2018-01-11+at+08.34.03).png (141 KB, 1211x529)
ss+(2018-01-11+at+08.34.03).png1211x529
>>201514951
Aye, its even possible to rent it from the online store.
Anonymous No.201515246 Replies: >>201515491
>>201515138
They'll fail just like every other knockoff.
It's also significantly more expensive to make a knockoff VR game compared to something like a console or PC game, right?
Anonymous No.201515309
>>201515138
either that or hostile takeover followed by monetization of existing features, enforcement of draconian rules, and all-but-halting of development
Anonymous No.201515357
>>201510616
>>201511435
Get the fuck away you attentionwhoring autists
Anonymous No.201515367 Replies: >>201515579
>>201515138
>they all get sued for copyright infringement
>VR dies
yes, end this meme.
Anonymous No.201515491
>>201515246
>It's also significantly more expensive to make a knockoff VR game compared to something like a console or PC game, right?

Lol no. Making a VR game is so simple in Unity. Why do you think there's so much shit on Steam?

Making a good VR game like Robo Recall or Lone Echo on the other hand.

That's hard.
Anonymous No.201515510 Replies: >>201515668 >>201517035
File: visemes.png (35 KB, 320x371)
visemes.png320x371
>>201514878
When I try to create I get this. "lowerlid right" being "oh" can't be quite right, right? Don't see a basic o in there neither.
Anonymous No.201515579 Replies: >>201517030
>>201515367
>moderate avatars, charge for hosting more than one
>weed out the people who can't make OC
Anonymous No.201515647 Replies: >>201516491 >>201520961
>>201514442
Your wand is out of camera shot there.

Could you make a webm of fireball 3 and frostbolt 3 please? For the life of me I can't get either to cast, and I'm just not sure why.
Anonymous No.201515668 Replies: >>201516183
>>201515510
O is "oh".
Anonymous No.201515762 Replies: >>201515919 >>201516038 >>201516093
File: source.gif (229 KB, 500x719)
source.gif500x719
Is anyone else more motivated in their real life after playing this game with VR?

I think I've been seriously deprived of human contact throughout my life and that it has ruined my mental health. After playing this game on VR, I've found myself feeling less depressed and less apathetic. I have something to look forward to, even though I'm only really interacting with people as a mute anime. Even though I don't communicate through voice, something about the body language and ability to "touch" people in VR gives a sense of human interaction.
Anonymous No.201515821 Replies: >>201516582
>>201514951
The Microsoft stores have every VR headset that works with Windows, so it's a good place to try them all out for comparison.
Anonymous No.201515919
>>201515762
once you understand the limitations of the mostly superficial interaction you get out of VRchat you'll slip back into that old familiar malaise. enjoy the manic episode while it lasts.
Anonymous No.201515952 Replies: >>201516050
>>201514225
I'd get a VR set now too if it wasn't such a huge investment for someone like me. It's better VR advertisement than most current VR games out right now.
Anonymous No.201516038
>>201515762
Have to agree with you. I haven't talked to anyone in years and now I spend 6+ hours everyday interacting with people.
Anonymous No.201516050 Replies: >>201516236 >>201516380
>>201515952
Just be sure to get a Vive when you do so you're not stuck with a Rift having to basically pay the same price once you get a third sensor + USB/HDMI extensions.
Anonymous No.201516093
>>201515762
The sense of physical presence really does seem to satisfy a psychological need that was going unfulfilled, but after a while you start to notice how much better it would be with natural eye and face tracking.
Anonymous No.201516183 Replies: >>201516386
>>201515668
Yeah but "oh" stands on the list as "lowerlid right"
That can't be correct, can it?
Anonymous No.201516236
>>201516050
The Rift is still at least $100 cheaper after that, unless you're buying marked up gold-plated USB cables from Best Buy.
Anonymous No.201516261 Replies: >>201518821
File: 01a77970dfb4d82c629d5a1d93361119.png (419 KB, 1000x1000)
01a77970dfb4d82c629d5a1d93361119.png1000x1000
>>201510656
Can I just skip the atlas merge?

I still haven't found out how to combine the 30 UVmaps I have on the model and after searching for an answer for 3 hours leaves me pretty demotivated...
Anonymous No.201516264
Why is nobody talking about the advantage of Vive where the link box allows you to move around more in the room than the Rift where you have to plug it into the back of your computer since the HDMI+USB cable on the Rift is so short?
Anonymous No.201516380
>>201516050
I'm a bit unsure desu. I'd thought vive was the new hot thing since rift did the facebook thing, but I figure vive's full-body tracking would be wasted on me. I just want to sit in my chair and move my arms around a little while having peripheral vision and shit. I don't really care about being a dancing little girl.
Anonymous No.201516386 Replies: >>201516631
>>201516183
No. Generally you can ignore the lowerlid visemes and map them to Basis.
Anonymous No.201516491 Replies: >>201529589
File: frost3.jpg (194 KB, 1249x1244)
frost3.jpg1249x1244
>>201515647
Yea, I don't know if it's because I was looking up or fucked up stretching the window. I can make Fire-3 webm it's pretty easy but Frost-3 is very hard. Do you want greater corruption as well?
Anonymous No.201516582
>>201515821
yeah but pinkeye
Anonymous No.201516631 Replies: >>201516854
File: visemes again.png (10 KB, 223x186)
visemes again.png223x186
>>201516386
You mean like this?
Anonymous No.201516854 Replies: >>201517035
>>201516631
No, that's the "Oh" mouth shape. Sorry, set that to vrc.v_oh.
Anonymous No.201517030
>>201515579
>moderate avatars
This is why VR companies don't want to get involved. They'd have to spend money to have a customer service army policing everything, which means everyone would just go to third party programs.
Anonymous No.201517035 Replies: >>201517221
>>201516854
Like I said, the problem is I don't see a vrc.v_oh. as posted here: >>201515510
What belenders claims is "vrc.v_oh" seems to be labeled vrc.lowerlid_right
That's why I'm confused as to what to do here.
Anonymous No.201517091 Replies: >>201517216 >>201517317
>>201508027
I've heard that for other people it looks like your avatar is talking but you can't see it in the mirror.

Have you asked anyone in game if it's moving?
Anonymous No.201517147 Replies: >>201517230
File: 1512019533112.jpg (133 KB, 1080x1349)
1512019533112.jpg1080x1349
Is it possible to use vr motion sensors to move hands without a vr headset?
Anonymous No.201517167 Replies: >>201517442
>>201512919
two groups fighting to survive on their own things.

Honestly, mmd model artist should of been sick of seeing the same lazy, preconfiged, dance used on all models and be happy the are seeing their model cosplayed with a emotive friendly porter making it living.

But that notion fucking means nothing when everyone porting mmd models are DONUT STEEL'ing them with lazy flavor colors, shaders, and quick model doodads just to feel special. Most mmd agreements state DO NOT CHANGE CHARACTER FROM ORIGINAL LIKENESS.

I like watching the world burn right now. The anti-snowflake mmd authors wont survive the winter with their outrage AND the special snowflakers can fuck themselves for causing the past model releases to be deleted by scared off mmd authors.
Anonymous No.201517216
>>201517091
I have not. I'm trying with the viscemes right now, and then I'll ask a buddy I guess.
Anonymous No.201517221 Replies: >>201518876
>>201517035
So if you select oh from the column on the right there, it's lowerlid instead?

You could try ou if that's mapped to anything.
Anonymous No.201517230
>>201517147
No.
Anonymous No.201517317
>>201517091
Also worth noting if you're on VR, you can see your avatar proper by using the default locomotion and turning them around on the spot and talking.

Shame you can't do anything with emotes/arms in this state though, but mouth movement works.
Anonymous No.201517442
>>201517167
>But that notion fucking means nothing when everyone porting mmd models are DONUT STEEL'ing them

I'm surprised by how many people in this game say that their model was made by them. Like, literally made. When I've seen it over and over on bowlroll or nicovideo or deviantart.
Anonymous No.201517925
>social VR game with popular characters and memes
>some streamers do decent job as playing popular characters
>game gives birth to new in-game memes
>suddenly becomes popular
>a lot of shitty streamers and twitch sluts join and without learning anything about meta and history of the game start ruin fun
>"gimme $500 for oculus"
Anonymous No.201518091
File: fat bald inline.jpg (53 KB, 830x467)
fat bald inline.jpg830x467
>>201513038
Dont fuck with a nippons waifu.
Meanwhile after I port all my DBD models, I want to work on modeling the King of Doujins next.

Fat Bald coming soon to VRChat. The true king of psychological horror.
Anonymous No.201518237 Replies: >>201518356 >>201518605 >>201518785
>>201513038
>very protective of their models.
>put them on the internet for everyone to download
Hmm.
Anonymous No.201518356
>>201518237
I don't mind my wife dancing for other people but its a bit too far when strangers want to wear her flesh over their bodies and parade around as them, anon.
Anonymous No.201518605
>>201518237
I'd take down my work if I found out it was suddenly the hottest craze among all the subhuman russians too and americans too.
Anonymous No.201518785 Replies: >>201523239
File: 1419473029507.jpg (877 KB, 1024x2250)
1419473029507.jpg1024x2250
>>201518237

The nature of Japanese fandom is different from western fandom. They usually respect each others' requests in regards to their content. Usually if you ask permission to repost/use a model or piece of art they will be okay with it, but not asking is such a faux pas some will just salt the earth and be done with it.
Anonymous No.201518821 Replies: >>201519482
File: aa3cede355b6c7679a71932178599b4b.jpg (110 KB, 355x369)
aa3cede355b6c7679a71932178599b4b.jpg355x369
>>201516261
Alright, I'm just talking with myself here at this point.
/vrg/ dosn't want to help, I can't figure this shit out on my own.

I give up. May I be a skeleton for all time.
Anonymous No.201518876 Replies: >>201519459 >>201519601
File: can't see shit captain.png (18 KB, 313x355)
can't see shit captain.png313x355
>>201517221
I was being a dummy. All the visceme pop up in blender. But when I put it into unity, I move "body" to "face mesh" (body was also selected in Blender) and click the dropdown for the viseme, they don't come up.
Did I make a mistake somewhere?
Anonymous No.201519459
>>201518876
I think that's a bug with unity. There's a patch somewhere that'll auto populate that list once you use it. Otherwise you have to manually do it.
Anonymous No.201519482 Replies: >>201520280
>>201518821
Honestly if a model has some 30 UVs to it I'd just combine the objects that make sense to combine, then re-UV the new combined object.
Anonymous No.201519601 Replies: >>201520106 >>201520938
>>201518876
Going back a bit, it looks weird. I think you're adding shape keys to the Cat's plugin viseme creator, but if the vrc.v_xx shapes are there then they've been created already.

I can't check in Blender (at work), but I think you need to find shape keys that match the mouth shapes you want (go through the face shape keys in Blender activating them until you find the right ones), set them to the matching keys in Cat's, and hit Create. I don't know what happens to your existing vrc.v visemes, but if they don't show up in Unity maybe they're on the wrong mesh?
Anonymous No.201520008
>>201497616
>the 4chan Mansion

man those threads were fun back in the day, good to see that shit taking shape.
Anonymous No.201520106
>>201519601
I think I pressed it twice at the start.
The meshes are still joined, but when I click create it comes up with all the visemes. If I seperate meshes, put in the mesh that is the lower part of the face and click create, nothing happens at all, so I'm not sure honestly?
I'm right now downloading that patch thing another anon mentioned to see if that finds anything.
Anonymous No.201520280 Replies: >>201523693
File: cf032bd9fc0ab72c1f6a8ab34115d69b.jpg (282 KB, 462x534)
cf032bd9fc0ab72c1f6a8ab34115d69b.jpg462x534
>>201519482
The problem is;
A: I have no clue how to do that. Something with ctrl-j in the UV viewer apparently, but doing so leads to nothing.
B: The atlas function from the CAT plugin wants that I only have one single UVmap

I would ask the Tupper guy himself, but I rather not bother him with this beginner questions on discord.
Anonymous No.201520439
Do you guys know of any VRChat worlds that have a luchador avatar?
Anonymous No.201520875
>>201497850
fucking discordfags
Anonymous No.201520938 Replies: >>201521406 >>201522184 >>201522589
File: blender 2018-01-11 21-36-32-86.webm (388 KB, 960x528)
blender 2018-01-11 21-36-32-86.webm960x528
>>201519601
Basically this is what I'm doing. After that I click export, then I drag it into Unity, I select viscemes, select body (as in blender) but then unity doesn't find the stuff.
Anonymous No.201520961
>>201515647
ok I actually managed to record frost-3 randomly, gonna upload soon
Anonymous No.201521406 Replies: >>201521701
>>201520938
Okay. What you're doing is setting Basis (null, basically) as your shape key for everything and generating visemes from that. That generates a bunch of properly named but empty shape keys. When you import into Unity, empty shape keys get deleted, so they're not there to select.

You need to learn how to set up your own shape keys (just the three main mouth shapes), and then generate the rest using Cat's.

Once you do, tell me because I have no idea
Anonymous No.201521451
File: 1493954207577.png (313 KB, 1986x804)
1493954207577.png1986x804
I've applied Flat-Lit Toon Rainbow to his hair but it's coming out unanimated and not like a rainbow (but I might have to apply a rainbow texture for that?)

How do I make pretty animated rainbows?
Anonymous No.201521701 Replies: >>201521919 >>201522029
>>201521406
Aaaah. so since the model doesn't come with anything labeled "ah / oh / ch" or whatever I'm basically fucked I guess?
Anonymous No.201521919 Replies: >>201522057
>>201521701
It's not the label, it's the shape. You need a shape key that deforms the mouth into the ah / oh /ch shapes. Cat's doesn't make those, it takes preexisting keys and generates the right ones for VRChat from those.

It looks like your model doesn't have any shape keys of its own (because it's not a kawaii uguu anime dance model) so you have to shape the meshes yourself and save those.
Anonymous No.201522029
>>201521701
Normally the translated sounds are some like
Ah, Your, and There.
I had a model that didnt, so i ended up opening a different one that did and checking what those mouth shapes look like.
Ended up picking the closest shapes that matched for the model that had them missing.
Anonymous No.201522057 Replies: >>201522370
>>201521919
Yeah what I mean. the only keys the thing found were the eyelid ones.
Anonymous No.201522095 Replies: >>201522223 >>201522294
File: 1460459483460.jpg (80 KB, 607x718)
1460459483460.jpg607x718
>htc vive 2 controllers 2 cameras 750 yuros with 0% interest 9 installments option
should I pull the trigger and buy body trackers separately or search for a better deal? why does everything have to be so overpriced in yurop...
Anonymous No.201522184 Replies: >>201522589
>>201520938
You're not gonna like this, because I definitely didn't, but here goes.

MMD models already have three shapekeys built into them when they were first created. CATs takes those three keys, and uses them to make several mouth shapes called visemes.
Every tutorial shows people hitting that button and magic happening. What they don't tell you is without shapekeys you can't do anything.

Here's what you have to do to make shapekeys.

Hide your bones. Go Into edit mode to see your mesh. Add 3 new, blank shapekeys and select the top one. This will be Ah. Now hold shift, and select all the tris that make up your upper lip and move it up. Then the middle part of the lip. Now, select your entire lower jaw and lower lip and tounge. Squash the lip slightly. Widen stretch etc etc. Until you look like your saying Ah. Now it's four hours later and you have your first shapekey which will look like shit and you will give up entirely.

If you want to stick with it though there's a Google doc that will help, I'll find it quick
Anonymous No.201522223
>>201522095
I had to pay 1039 usd for my vive since no one imports it here, I don't really know what you're complaining about.
Anonymous No.201522259 Replies: >>201522929
>>201500036
Wait, is this a /vg/ discord or a general weeb discord?
Anonymous No.201522294 Replies: >>201523215
>>201522095
>Installments

Stop being a poorfag.
Anonymous No.201522370
>>201522057
Does it blink? It usually generates those blink keys when you use the eyetracking button, but it generates them from already existing winking shapes. I think your model doesn't have any shape keys at all and Cat's is just generating properly named garbage. You can go into the shape keys in Blender and crank them to 100 one by one to see if they do anything.

Cat's is really not all that useful unless you're importing a Japanese MMD model.
Anonymous No.201522589 Replies: >>201523318 >>201523668 >>201525143
>>201520938
>>201522184
https://docs.google.com/document/d/1W5KFa_aszCMrJaFD8mb9a-GHYO4X4S9M63GjM4UwuEw/pub
Good luck.
Anonymous No.201522929 Replies: >>201523101 >>201523148
File: 1507500891207.jpg (137 KB, 1024x965)
1507500891207.jpg1024x965
>>201522259
>general weeb discord

This one.

There is some overlap with people who use 4chan/are in this general right now, but this was made back in August when anime avatars were essentially "those weird guys" and the anime channel was removed from the official discord.
Anonymous No.201523101
>>201522929
Ah, heck. Powerlevels must remain hidden, then.
Anonymous No.201523148 Replies: >>201523653 >>201523767 >>201523957
>>201522929
>the anime channel was removed from the official discord.
Why did 4chan have to fall so far.
Anonymous No.201523215
>>201522294
I was willing to pay all at once if at least 2 body trackers were included for the same price, otherwise I feel like I'm losing to the jew... though I guess the jew still wins after 9 months.
Anonymous No.201523239
>>201518785
was it knuckles or sonic...
Anonymous No.201523318
>>201522589
> If you modify the rig or change bone names the eyes may not work. Also re-ordering blend shapes in an order that isn’t listed above the eyes won’t work. If you decide to add extra blend shapes for whatever reason, make sure they are listed AFTER the original 19.

Well fuck. Better check why my face is randomly opening its mouth, it Likely thinks a mouth open viseme is eye squint. WHY ARE THESE BLENDS NOT BY NAME over INDEX! Thanks you cats for masking such an important point for us.
What's your guys favorite thing to do in VRChat?
Anonymous No.201523457
File: 1509759991831.jpg (7 KB, 250x250)
1509759991831.jpg250x250
>>201523354
Receive headpats from VR users, often followed by them booping my nose.
Anonymous No.201523565
>>201523354
I pretend to be a cute loli and then shamelessly do lewd stuff once people come closer.
Anonymous No.201523620
>>201523354
People-watch and serve people food and drinks.
Anonymous No.201523635
>>201523354
Hang out with other VR users and see stupid shit together.
Anonymous No.201523653 Replies: >>201523805
>>201523148
>We lost secret club status over a decade ago
>Anime became derivative dogshit
>We grew up and aren't into cartoons anymore
Pick 3
Anonymous No.201523663
>>201523354
Since I got my full tracking setup? Dancing in The Gap and Club Void.
Anonymous No.201523668 Replies: >>201555757 >>201556331
File: Unity 2018-01-11 22-05-05-39.webm (111 KB, 504x356)
Unity 2018-01-11 22-05-05-39.webm504x356
>>201522589
>flap jaw bone
To be honest I'd be perfectly honest with this. as you can see I do have a working jaw bone, but even if I select that it doesn't work. I just have my mouth permanently half open like in: >>201514676
Anonymous No.201523693
>>201520280
Being a skeleton because I can't port models into unity.
Anonymous No.201523717
>>201523354
Dance in front of people who perform by singing or playing an instrument to make them feel happy :3
Anonymous No.201523767
File: 1414509148745.gif (930 KB, 336x206)
1414509148745.gif336x206
>>201523148

You probably aren't looking for an answer, but from my observations a lot of its original content creators either grew up/left the internet or went to a platform where they could get name recognition (Tumblr/Reddit/Twitter). New blood doesn't stay here, but instead visits it like one would a zoo.

>>201523354

Chat.
Anonymous No.201523805 Replies: >>201524126
>>201523653
>We grew up
Then why are we still here?
Anonymous No.201523896 Replies: >>201524086 >>201524161 >>201524168
File: frost2.webm (2.6 MB, 1024x576)
frost2.webm1024x576
dumping some Orbus spell webms-
Scuffed frostbolt-2 for fast spam
Anonymous No.201523943
>>201523354
Running around head patting people until you find one that returns the favor. Eventually you start gesturing and dance with one another, leading into getting close to each others face and caressing one another. You proceed to make out with one another, enjoy the moment while everyone gathers around and starts watching and commenting on it. All the while I'm cackling like a madman at the entire situation.
Anonymous No.201523957 Replies: >>201524067 >>201524907
>>201523148
>using discord in the first place
just why? there is voip in vrchat and if you want to shitpost, there's a general right here.
Anonymous No.201524067
>>201523957
The only useful thing about the main discord for VRChat is keeping tabs on VR Pill and Tupper's constant updates about the servers.
Anonymous No.201524068
>>201523354
steal things from people as a tiny loli, then return it to them for guaranteed headpats or boops.

Show ugandan warriors the way to the grass fields
Anonymous No.201524086 Replies: >>201524161 >>201524269
File: affliction2.webm (2.6 MB, 1024x576)
affliction2.webm1024x576
>>201523896
Affliction-2
Anonymous No.201524126
>>201523805
Because it's where we grew up, it's comfortable, and we keep trying to chase the good times that are gone forever.
Anonymous No.201524152
Have any of you guys fingered an anime girl in vrchat yet?
Anonymous No.201524161 Replies: >>201524436
>>201523896
>>201524086
This really makes me want a Magicka VR.

>try to heal friend
>fuck up part of a gesture
>end up stoning & electrocuting him to death instead
Anonymous No.201524168 Replies: >>201524362 >>201525063
>>201523896
Neat. I kinda want to play this even though it looks a little goofy. Practicing and mastering rune-casting sounds like the kind of mmo-wizard shit I've been secretly wanting for a while.
Is it reasonable to get a headset for VrChat and Orbus or are both of them meme of the month fads?
Anonymous No.201524269 Replies: >>201524515
File: fire3.webm (3.0 MB, 1024x576)
fire3.webm1024x576
>>201524086
Fireball-3
Anonymous No.201524362
>>201524168
Even if they're meme of the month there's plenty of other solid games you can pick up. Especially the pirated porn games.
Anonymous No.201524416
>>201524351
>implying spoiler protects you from bans
Anonymous No.201524436
File: 1363780447322.gif (1.4 MB, 720x480)
1363780447322.gif720x480
>>201524161
>failing a spell doesn't make the spell fizzle and cancel, but casts a different spell instead
Anonymous No.201524515
File: frost3.webm (2.9 MB, 1024x576)
frost3.webm1024x576
>>201524269
Frostbolt-3
Still have no fucking idea how it works but sometimes I can cast it
Anonymous No.201524613
>>201524351
It only takes a few minutes to cook a hot pocket. Your time is running out
Anonymous No.201524654
>>201524351
>lewd meshes and textures
ok
>shapekeys
well fuck me
Anonymous No.201524843
>>201524351
I RECOGNIZE THOSE VAGINA WALLS!

IT'S THE LOLI TENSHI MMD MODEL!
POST THE REST OF THE MODEL
Anonymous No.201524907
>>201523957

Before VRChat got invaded by streamers, discord was really the only place to talk about it outside of actually being in the game. It's great that it took off and now we have a general popular enough to not get kicked off of 10 before cap, but discord is still firmly rooted into this game.
Anonymous No.201525063 Replies: >>201525179
File: orbus.jpg (11 KB, 251x115)
orbus.jpg251x115
>>201524168
There are 3 more classes you can play in Orbus - warrior, hunter and musketeer. I just find runewizzard the most fun currently.

As for buying headset to play it, I personally wouldn't want to miss on Everquest of VR. It's already big enough for you to spend 100+ hours in it and there are multiple content patches planned ahead with the first one coming at the end of this month.
Anonymous No.201525095
>>201524351
I SEE UNIVERSE!
Anonymous No.201525143
>>201522589
>Follow along with this simple process
>Demo face they are using has a total of 10 polys for the lips and mouth
>My DOA model has over 700 in her lips and mouth
Yeah this isn't happening.
Anonymous No.201525179
>>201525063
Time to get a real job so I can afford this shit I guess.
Anonymous No.201525512
>>201502145
I ran with a bunch of guys in the Russia 2018 furry skin. Ended up running into Cr1tikal and just yelled at him until he left.
Anonymous No.201525587 Replies: >>201526032
File: 9128b81c614b54d394cf087425f05cd1.jpg (152 KB, 428x526)
9128b81c614b54d394cf087425f05cd1.jpg428x526
>you can actually skip the atlas mapping

Well, gee thanks for nothing. I searched for an answer for this shit for a couple of hours now.
Anonymous No.201525621 Replies: >>201526847
Is there some reason why a model will appear fine after decimation in blender, but once imported you unity only then will you see missing bits of mesh?
Is there a fix or should i just decimate all over again?
Anonymous No.201525772
File: 1512949685830.jpg (467 KB, 1070x1196)
1512949685830.jpg1070x1196
>>201509181
>Face, fingers and legs are 30k tris alone.
Anonymous No.201525825 Replies: >>201526207 >>201526453
File: afraid.jpg (400 KB, 1703x1030)
afraid.jpg1703x1030
I know you're in this thread.
Anonymous No.201525868
How do I make an avatar's eyes glow? Currently the whole face is just a flat texture.
Anonymous No.201526032
>>201525587
I skipped atlas but my model doesn't even work so I dunno bro
Anonymous No.201526207
>>201525825
I need that texture file
for science.
Anonymous No.201526276 Replies: >>201527026
File: AMkjmXj.gif (2.0 MB, 450x257)
AMkjmXj.gif450x257
If you atlased your textures, you won't be able to individually shader each material since it'll be a single flat texture file.
Anonymous No.201526453 Replies: >>201526610 >>201526903
File: lewd_chan.jpg (100 KB, 1066x1049)
lewd_chan.jpg1066x1049
>>201525825
I found someone like this a few days ago, too.
One of these has to be from here.
Anonymous No.201526610
>>201526453
I recently saw hitler wearing a coat with this shit going on.
Anonymous No.201526847
>>201525621

Backface culling? If you need to see both sides of a poly, use a shader that doesn't cull or duplicate the mesh and flip the normals. Otherwise just flip normals.
Anonymous No.201526903
>>201526453
>I have become hentai
Anonymous No.201527026 Replies: >>201527385
File: 0044_player05_tpltex00.png (50 KB, 128x256)
0044_player05_tpltex00.png128x256
>>201526276
What if my textures were all a single file from the start?
Anonymous No.201527283 Replies: >>201528060
File: ss+(2018-01-11+at+10.21.45).jpg (117 KB, 644x655)
ss+(2018-01-11+at+10.21.45).jpg644x655
>when you're bored

When will we get VR sensors that can identify tongues?
Anonymous No.201527385 Replies: >>201527810 >>201529014
File: 1245798945647.jpg (120 KB, 593x640)
1245798945647.jpg593x640
>>201527026
You either manually attempt to separate them and make separate materials for them, or you fucked.
Anonymous No.201527810 Replies: >>201528368
>>201527385
>implying atlasing matters at all
Anonymous No.201528060 Replies: >>201528291
>>201527283
Google Intel Realsense. It's where the facerig gif of the 3D modeled chick having her tongue spin around comes from. What you really need is people to support the technology.
Anonymous No.201528291 Replies: >>201529096
>>201528060
>It's where the facerig gif of the 3D modeled chick having her tongue spin around comes from.
Tongue was always keyboard controlled in Facerig.
Anonymous No.201528368
File: 7585e65dcc9ebec8272f640f3e757d00.jpg (33 KB, 564x415)
7585e65dcc9ebec8272f640f3e757d00.jpg564x415
>>201527810
>implying implying
Anonymous No.201528492 Replies: >>201528920 >>201529096 >>201529195
Where do you guys go to find models that aren't anime girls?
Anonymous No.201528920 Replies: >>201529115
>>201528492
Why would you ever do that?
Anonymous No.201529014
File: 1494351764082.png (9 KB, 404x399)
1494351764082.png404x399
>>201527385
>model was never a pmd, but a mixamo'd dae that was upside-down and 500 times its size and only has one texture
>all hope lost as megatutorial doesn't cover daes
fuuug
Anonymous No.201529030
File: 1514735131930.jpg (138 KB, 923x866)
1514735131930.jpg923x866
>>201523354
Look for lewd lolis who like to flash their pantsu
Anonymous No.201529096
File: Capture.png (23 KB, 609x202)
Capture.png609x202
>>201528291
Well, it's still an option for tongue tracking regardless.
>>201528492
Most people seem to be ripping them straight from the games they came from.
Anonymous No.201529115
>>201528920
So I can be JC Denton. Or Bane. Or the Strongman.
Anonymous No.201529195
>>201528492
https://www.models-resource.com/
shit can be pretty fucked though.
File: capture.png (498 KB, 1073x710)
capture.png1073x710
So /vr(c)g/, when are you getting your Teslasuit?
Anonymous No.201529461 Replies: >>201529601
>>201529262
neat idea but..
>I'd be wearing that thing every day
>moving sweating and pretty surely fapping (we're all human)
>probably hard to wash
It would fucking REEK to high heavens.
Anonymous No.201529589 Replies: >>201529765
>>201516491
I'm okay with greater corruption. Fire 3 would be good.
Anonymous No.201529601 Replies: >>201529831 >>201529907
File: capture.png (1.0 MB, 815x816)
capture.png815x816
>>201529461
They say it does climate control but yeah, it'd better be machine washable
Anonymous No.201529664
>>201510456
If someone wants to take the lead, I don't see why there couldn't be one or 2 more. I'm not in the discord though sooo
Anonymous No.201529728 Replies: >>201530091 >>201530448
>>201529262
Instead of a suit, you should rather have attachable haptic points on your normal clothing.
Wearing this for 2 hours while playing an action game and that thing basically smells like shit for the rest of its life.
Anonymous No.201529765
>>201529589
its already posted, my guy
Anonymous No.201529812 Replies: >>201531947 >>201551179
File: resent cover.jpg (477 KB, 1143x1600)
resent cover.jpg1143x1600
>>201529262
Has the time finally come?
Anonymous No.201529831 Replies: >>201530004
>>201529601
Seems like the "climate control" is more of a gimmick to simulate you walking in the heat or cold.
But what's the fucking point? That thing is NEVER gonna have a big market share, so why would devs put temperature sliders into their game?
Anonymous No.201529907
>>201529601
someone is going to die somehow wearing this
>something goes horribly wrong and suit overheats
>death by skin being replaced by molten plastic and red cot copper wire
>he was probably groping loli traps in VR
Anonymous No.201530001
>>201529262
I'm imagining all the colliders a vrchat avatar would need to actually make use of the suit, and then imagining how disorientating it would be to be in a laggy room getting jostled by avatars you can barely see. There's also the invisible bodies on the non-humanoids, so you could get ghost-groped by a cat or the horde of knuckles. It'd make getting shot in videogames hilarious if it feels anything at all like being actually shot. We could remove health bars and just make it an endurance test.
Anonymous No.201530004 Replies: >>201530323
>>201529831
What'd be more useful is a suit that somehow emulates G-forces.
Anonymous No.201530028
>>201529262
How do you control walking with that?
Anonymous No.201530091 Replies: >>201531990
File: capture.png (439 KB, 989x716)
capture.png989x716
>>201529728
I think they need the suit to keep the haptics and motion sensors coordinated.
Well that and to look cool since there doesn't seem to be a working prototype available.
Anonymous No.201530323 Replies: >>201531259
>>201530004
Theoretically thats possible. All it needs are a few strings in the suit that tighten on command.

>sit in a Jet Engine VR
>propell myself to 6-G on start
>loose conciousness because the suit is pressing all the air out of my lungs

TECHNOLOGY
Anonymous No.201530428 Replies: >>201530709 >>201531207
What's the best VR headset?
Anonymous No.201530448
>>201529728
Oh I checked their forum, apparently the haptics aren't motors, they're electric shock pads that stimulate your muscles to simulate feeling so they need direct skin contact.
Anonymous No.201530709 Replies: >>201531985
>>201530428
Oculus Santa Cruz.
Anonymous No.201530812 Replies: >>201531186 >>201533361
Any idea how to keep a skirt from clipping through my legs?
Do I just add colliders to my legs?
Anonymous No.201531186
>>201530812
doesnt work
Anonymous No.201531207 Replies: >>201531267 >>201531985 >>201532065 >>201533902
>>201530428

Rift with three sensors and Vive are almost identical in function, aside from:

Rift
>much cheaper
>controllers have sticks
>controllers track three fingers
>controllers are extremely ergonomic

Vive
>isn't owned by kikebook
>can add additional trackers to your feet, waist, etc.
>will be higher resolution when upgraded model is out
>will track five fingers when knuckle controllers are out
Anonymous No.201531259 Replies: >>201531456 >>201531967
>>201530323
>cia hacks all the NEETs playing anime characters and chokes them to death in their 3000$ suits
Anonymous No.201531267 Replies: >>201531383 >>201531434 >>201531573 >>201531660 >>201531985
>>201531207
Don't forget to mention that Vive's current lighthouses are going to be obsolete in a few months.
Anonymous No.201531383
>>201531267
New Vive gear is backwards compatible with 1.0 lighthouses, it's the 2.0 lighthouses that won't work with 1.0 headsets+trackers.
Anonymous No.201531434
>>201531267
Hardly obsolete, new headsets will work with old lighthouses, just not vice versa.
Anonymous No.201531456
>>201531259
Does the CIA use their own haptic suits to choke them manually?
Anonymous No.201531573
>>201531267
fucking retard
Anonymous No.201531652 Replies: >>201531970 >>201533169
With the current available technology, if I wanted to make a set that provides the following:
>full body tracking
>eyes and expression tracking
>individual finger tracking
>no controllers to hold all the time

What devices should I get? I'm looking for high precision tracking, it must be the best consumer version available, regardless of the price.
Anonymous No.201531660 Replies: >>201531747 >>201531923 >>201532065
>>201531267
Don't forget that Oculus uses cheap camera technology for their sensors with lots of tracking problems.

Vive uses infrared light to accurately track you.
Anonymous No.201531747
>>201531660

>lots of tracking problems

Outdated meme.
Anonymous No.201531760 Replies: >>201531989 >>201532034
Just to ask before making one, does anyone have a model for the autism hat?
Anonymous No.201531885 Replies: >>201533372
File: 9175.png (207 KB, 750x650)
9175.png750x650
Will be going into VRChat after I stop being lazy and setup a Braixen avatar (desktop scum with no mic)

What can I expect?
Anonymous No.201531923
>>201531660
The tracking on Rift is fine. The only real flaw with it is processing overhead if you're on a quad-core system. Ryzen/i7s have the extra cores to not have any worry.

The perk of Rift's setup is insane battery life though since the controllers aren't doing anything processing like the Vive wands have to, it's only just relying its button/motion inputs.
Anonymous No.201531947
>>201529812
it has come and so have I
Anonymous No.201531967
File: water_dream.jpg (98 KB, 1280x720)
water_dream.jpg1280x720
>>201531259
>having rough virtual sex in animeland in your funny touch jumpsuit
>damn that feedback doesn't quite cut it
>CIA hacks the suit and starts choking you
>oh god that feels LEWD
>???
>cum buckets
>die in animeland in the arms of your virtual waifu with boy voice
I regret nothing
Anonymous No.201531970 Replies: >>201532852 >>201534051
>>201531652
Vive with extra trackers, with a Leap Motion taped to the front, and an eye tracker modded into the headset. All of this has been demoed at trade shows, just not all at the same time.
Anonymous No.201531985 Replies: >>201532302
>>201530709
>>201531207
>>201531267
Which has the best tracking and ease of movement?
Anonymous No.201531989
>>201531760
You can use any hat model that looks similar, just edit the texture file.
Anonymous No.201531990 Replies: >>201532161
>>201530091
>offline animation recording
translate = we'll know when you fap.
Anonymous No.201532034 Replies: >>201532650
File: sagiri_r_autism.jpg (174 KB, 423x602)
sagiri_r_autism.jpg423x602
>>201531760

>autism hat

I tried to do this last week, but I couldn't get the free hat model to fit due to the hair clipping unless it was absolutely huge.
Anonymous No.201532065 Replies: >>201532623
>>201531207
>>201531660
Also Rift sensors only have 75 FOV so they lose tracking a lot.

Vive sensors have 110 FOV so they see you all the time
Anonymous No.201532161 Replies: >>201549841
>>201531990
Rift users are already fapping in front of 2-3 cameras running Facebook firmware, I think people have said "fuck it" to privacy concerns in VR.
Anonymous No.201532210 Replies: >>201532334 >>201532415
>>201529262
But can you pull your dick out?
Anonymous No.201532302
>>201531985

Effectively identical if you have the third sensor for Rift. Rift's used to be worse because it stuttered when changing sensor, but they fixed it months ago.
Anonymous No.201532334
>>201532210
Yeah that suit looks difficult to even pee while wearing
Anonymous No.201532415
>>201532210
The onna hole attachment is another $2000
Anonymous No.201532623
>>201532065

It's 100x75.
Anonymous No.201532650 Replies: >>201532778
>>201532034
I'd just dupe a model and edit the hair mesh
Anonymous No.201532778
>>201532650

Can't do that because blender completely fucks up the model if I import it.
Anonymous No.201532808
>>201529262
They better sell a "lite" version that only comes with the motion capture but none of those other gimmick features.

I could see the mocap working better than Vive pucks but all that other shit sounds like it would be garbage while inflating the product's price.
Anonymous No.201532852 Replies: >>201533367
>>201531970
>eye tracker modded into the headset
Isn't it bulky? what brands fit in a vive?
Anonymous No.201533017 Replies: >>201533187
Anyone randomly being sent back to the hub?
Anonymous No.201533104
File: 1488548428770.gif (188 KB, 540x603)
1488548428770.gif540x603
>go to public gaia nights
>cute chibi girl there with VR
>headpats
>she gestures for me to follow
>go into tent
>start making out
>people come in
>bail

>she later follows me to subaru's dance dance palace
>make out some more
I wish enjoyed it more, though. Clipping into heads and having no feedback isn't great.
Anonymous No.201533169 Replies: >>201536117
>>201531652
Someone else gave you the current solution, but if you wait to see if the pimax 8K fails or not you could probably get even better tracking if it succeeds. The hand tracking module they're hoping to sell for it has the leap motion 2 and the IR eye tracking should cover that rare feature (though it'll be buggy as shit, not much you can do there). Vive tracking pucks will work with it too. I'm hoping to get a similar setup to you, anon.
Anonymous No.201533176 Replies: >>201533832 >>201533930 >>201553684
Youtube tutorials are soooo awful.

>blahblahblah non-stop talking about nothing related ahwbabuhblahblubb
>now you do step 1-2-3-4-5-6 and 7 right now by hitten the following hotkeys
>whoa whoa slow the fuck down what
>go back
>youtube is being a shit
>land at the beginning of the useless talk
>have to pause, put the video on 1080p in fullscreen to see what bullshit he was clicking on
>tab back into unity and finally can proceed

God, I miss the 2000s when everything was a written tutorial or a gigantic jpeg.
Anonymous No.201533187 Replies: >>201533318
>>201533017
update
Anonymous No.201533215 Replies: >>201536243
Why does my character's head lean forward a little bit when I stand still?

Is it the neck/head or chest bone not being aligned properly?
Anonymous No.201533318
>>201533187
I did update. Or are you saying that it's because of the update?
Anonymous No.201533361
>>201530812
you add big fat db colliders that are wider than the legs and make sure they link to the right db set.
Anonymous No.201533367 Replies: >>201536117
>>201532852
https://world.taobao.com/item/543409860312.htm

There's also the Pimax 8k that's supposed to have an official eye tracker from its Kickstarter stretch goals, but by the time it's out we might have a Vive 2.
Anonymous No.201533372
>>201531885
expect me to molest you
Anonymous No.201533832
>>201533176
J, K, and L, are 10sec back, pause, and 10sec forward respectively for youtube.
Anonymous No.201533902 Replies: >>201534105
>>201531207
>>isn't owned by kikebook
That's probably to Rift's benefit though, since Facebook wants this shit to have a wider adoption rate outside of gaming to do normie stuff with.
Anonymous No.201533930 Replies: >>201534716
>>201533176

Don't forget:

>has already completed the set up so they can't even show it and you just have to follow their mumbled instructions where they can't even remember the accurate name of things and miss out steps
>makes a mistake and doesn't edit it out so you also make the mistake then watch them fix it then fix it yourself
Anonymous No.201534051 Replies: >>201534434
>>201531970
I can't see Leap Motion being good at all taped to the front unless you only want to hold your hands out in front of you to do anything with its tracking.
Anonymous No.201534105 Replies: >>201534717 >>201535205
>>201533902
that does also mean they might throw gamers under the bus to get more normies though, while valve is more interested in the gaming vein specifically- but that's more of a future version thing
Anonymous No.201534360
>>201509858
Why is there no forest temple world with eh reh playing in the bg
Anonymous No.201534434 Replies: >>201534717
>>201534051
They have a VR-specific version with a 180-degree FOV, but it looks like they only sell it to headset manufacturers to be integrated into the device.
Anonymous No.201534595 Replies: >>201535176
File: 20180111063632_1.jpg (132 KB, 1064x1047)
20180111063632_1.jpg1064x1047
Very small waifu.
Anonymous No.201534716
>>201533930
Fucking megatutorial

>as you can see we have a material folder here on our transparent model
>my model is non transparent, pure white and there is no materials folder
>never understand why this happend
Anonymous No.201534717
>>201534434
That size of fov sounds like it'd make for tracking inaccuracies.

>>201534105
That doesn't matter. Rift is on par for adoption for VR as Vive is, devs have to support it to get their game to sell. Long as Facebook keeps pushing the hardware itself so it doesn't fall behind the others.
Anonymous No.201534753
I have a dynamic bone thing I want to add to 4 different bones that don't share a parent. Is there an easy way to apply the same settings to all of them, or do I need to go to "add component" and do it 4 times total?
Anonymous No.201534763 Replies: >>201535294
File: steel.jpg (61 KB, 1920x1017)
steel.jpg1920x1017
>past week of VR was nothing but straight garbage
>leave
>come back today and give it another shot
>actually had a great time and met some cool people
http://i.4cdn.org/wsg/1515711568276.webm
Anonymous No.201535176
>>201534595
gtfo normalfag, stop misusing waifu
Anonymous No.201535205 Replies: >>201535507
File: o2W1Ub4.jpg (554 KB, 988x1318)
o2W1Ub4.jpg988x1318
>>201534105
I'm not sure what normies would even want from VR. It's inherently non-casual, unwieldy, takes effort just to setup and makes you look stupid while wearing it and you can't look after kids and pets because you're blind to the outside world. And all the things you can do with it are fucking weird and / or useless. Even "social" VR will be the realm of memelords and creeps if VRChat is anything to go by.
Anonymous No.201535294
>>201534763
>desktop faggot
Anonymous No.201535507 Replies: >>201536601
>>201535205

It wasn't long ago that Gen X and older hated anyone using electronic devices in public, but now they can't stop themselves.
Anonymous No.201535526
File: 20180112000630_1.jpg (59 KB, 1054x768)
20180112000630_1.jpg1054x768
>fucking finally find a proper pmx of this little guy after three days of searching
>turn him into an avatar within 5 minutes not accounting for the time it takes to upload
>looks like shit ingame because of animation
Maybe this is something motion tracking can fix, but I'm a little disappointed, even though I should have anticipated this considering how he's built.
Anonymous No.201536117 Replies: >>201536705 >>201536974
>>201533367
>>201533169
So technically the ideal combo with current available techs would be:
>vive headset
>eye tracker for vive
>3 body trackers

About the hands, I saw the Leap Motion video on YT but looks like it only works when you move your hands in front of the device, if you have your hands behind your back it won't track them, right? Maybe a pair of tracking gloves is better that.

The issue with this setup is that now, although everything is tracked, it only works if you don't need to move at all, like standing in the same virtual spot ingame. What can be used to implement walking in a setup like this? controllers can't be used, walking normally still has limits based on your room's size and the position of tracking cameras.
Anonymous No.201536243 Replies: >>201536531
>>201533215
Did you find out? I have the same issue for most the models I've imported.
The slight lurch forward was annoying me too much, I had to add a goofy expression to my avatars so it doesn't look unintentionally retarded.
Anonymous No.201536269 Replies: >>201536496 >>201536642
File: mkkvgKG.png (474 KB, 900x900)
mkkvgKG.png900x900
VRChat is for fucking normies.
Anonymous No.201536493
>>201509484
Its a vocaloid i think
Anonymous No.201536496
>>201536269
Spit on them, they have no power.
Anonymous No.201536531
>>201536243
I've re-positioned the bones and I'm uploading right now but my upload speed is pretty terrible so it's going to take a while for me to find out if I did actually fix it.
Anonymous No.201536601 Replies: >>201537142 >>201538840
>>201535507
But those things have an actual use. What good is VR other than niche vidya/simulated tasks?
Anonymous No.201536642 Replies: >>201536892
File: male_nya.jpg (58 KB, 531x531)
male_nya.jpg531x531
>>201536269

Silent anime girl is the non-normie option.
Anonymous No.201536705 Replies: >>201538180
>>201536117
There was the omnix that was basically a treadmill-like device with special shoes, but it's not for sale anywhere and costs upwards of 5k.
The leap motion 2 has a wider area of tracking, but you can only buy it already attached to a headset or as part of a pimax module (which is why I say wait for june to see if the pimax is worth it, the better fov it has is a bonus.)
No idea if any of those gloves are worth it, but the nature of being gloves would probably fuck with the range of hand motion. You could attach two more vive trackers if you just want the location of your hands, though.
Anonymous No.201536892
>>201536642
>girl
Anonymous No.201536974 Replies: >>201538180
>>201536117
If you have hand tracking and no controllers, you could map a hand gesture to walking. Just point forward or something.

Whether there's any software that supports this is another matter.
Anonymous No.201537036 Replies: >>201537793
that vive sponge sweat after you do a bunch of vr exercise is something nasty
Anonymous No.201537040 Replies: >>201537325 >>201537437
is vr a possibility in a dorm room
wondering if buy used rift/oculus now or wait til the semester is over for summer, i won't have much room for roomscale for the next bit til i move into a house so no clue if I would even set up to move around
Anonymous No.201537142 Replies: >>201537787 >>201537934
>>201536601
Most people use their phones for Fruit Ninja and bullshitting with their friends, both of which are available in VR.
Anonymous No.201537206
File: wokjake.jpg (216 KB, 584x530)
wokjake.jpg584x530
>tfw 108 error no matter what i do
Anonymous No.201537315
File: 20171222021129_1.jpg (110 KB, 1064x1047)
20171222021129_1.jpg1064x1047
Anonymous No.201537325 Replies: >>201537939
>>201537040
If you can swing your arms without hitting anything then you have the space for a standing setup, which is fine for most games.
Anonymous No.201537416
How do I apply textures manually in unity?
Anonymous No.201537437
>>201537040

I wouldn't do it in less than 2*2 m^2.
Anonymous No.201537787
>>201537142
And phones are still important for other things.
Until VR becomes like those apps and can easily be played on a phone and doesn't take up any physical space, it has no real appeal to normalfags
Anonymous No.201537793 Replies: >>201539583
>>201537036
enjoy bricked vive due to liquid damage
Anonymous No.201537934 Replies: >>201538143
>>201537142
I thought we were talking about normal people, not fucking teenagers
Anonymous No.201537939
>>201537325
i could probably do that, the question is where would i set up sensors anyway
could also just wait for pro to drop and get a second hand vive in q2, when i would probably be out of class and back home with way more room
Anonymous No.201538000 Replies: >>201539951 >>201549569
File: i-want-to-die-t-shirt-men-s-t-shirt.jpg (43 KB, 1200x630)
i-want-to-die-t-shirt-men-s-t-shirt.jpg1200x630
>look up rigging tutorial for blender
>53 steps
Anonymous No.201538143
>>201537934
I was talking about your average person in the grocery store checkout line. Most people have nothing important to say or do most of the time, and the "usefulness" of a smartphone is just there to assuage their guilt over paying $800 for a mobile Facebook terminal.
Anonymous No.201538180
>>201536705
>omnix
I saw that, though as you say it's ridiculously expensive, it doesn't look comfortable to use either.

>leap motion 2
How will it track hands behind the back or above the head and under the chin? that's the only issue I have with it, if it comes as part of the headset mounted on my face, I can't imagine it being able to track fingers all the time, it probably has many blind spots.
Of course, I'm not in a hurry, I plan to wait for autumn anyway so there will be time to check upcoming techs too, though I wanted to prepare in advance to find about new techs I didn't know about and to understand their limits.

>You could attach two more vive trackers if you just want the location of your hands, though.
The vive controllers can be used as trackers, most gloves brands I saw have prebuilt straps for them on the back.

>>201536974
I thought that could work, something like macros, but it can get annoying if you accidentally make gestures that trigger it.
Anonymous No.201538237
File: 456.png (496 KB, 818x735)
456.png818x735
what model to fuck up next
I'm tempted to try and recreate the horror thing that I had before, but it would be challenging to emulate the masterpieces that blender spits out
Anonymous No.201538296 Replies: >>201538430 >>201538465 >>201538483 >>201544151
File: 1384532802274.jpg (83 KB, 500x508)
1384532802274.jpg500x508
>>201529262

I'm imagining the wave of neckbeards getting /fit/ so they don't have to shell out an extra 2k for an XXXL suit or whatever and it warms my heart.
Anonymous No.201538430
>>201538296

Skeleton is far more common than fat here.
Anonymous No.201538465
>>201538296
thankfully we can do that just by playing holopoint
Anonymous No.201538483 Replies: >>201540664
File: capture.png (28 KB, 404x266)
capture.png404x266
>>201538296
Considering the way it works, you'd probably get pretty /fit/ just using the thing
Anonymous No.201538490 Replies: >>201538627 >>201538782 >>201538817 >>201549569
>go to the VRchat discord to expect help
>nobody helps

Okay. 20 bucks for the first one to finish my fucking model. I'm done with this shit.
Anonymous No.201538567
>>201538226
Somebody posted in their discord a modded client of VRChat that allows you to see stealth/invisible mods.
Anonymous No.201538627 Replies: >>201538767
>>201538490
What are you trying to port?
Anonymous No.201538767
>>201538627
MMD model that is a bit more complex and can't be rigged with the megatutorial proberly.
Anonymous No.201538782
>>201538490
https://discord.gg/2Wa7eF8
Just do the VRC traders discord.
Anonymous No.201538817 Replies: >>201539459
>>201538490
Link to the model?
Anonymous No.201538840 Replies: >>201538951
File: tinfoilhat.jpg (126 KB, 480x270)
tinfoilhat.jpg480x270
>>201536601

Not that guy, but I think the argument lies in these somewhat recent studies about Facebook and dopamine and how for a lot of people their Facebook life and tasks are easier "good feelings" than what real life gives them. For normies, VR would just be another tier of low effort, high return good feelings. Naturally Facebook would want to have a rung on this ladder for when their main market is ready to make that climb.
Anonymous No.201538857 Replies: >>201548169 >>201549569
File: Arms.png (86 KB, 801x661)
Arms.png801x661
Can anyone help out a blender brainlet?

I just discovered that this Toad has no chest, neck or shoulder bones. I tired extruding at the top of the arm, but the bone comes out reversed and won't connect directly to the parent. Is there a way to add more bones in the middle of everything?
Anonymous No.201538951 Replies: >>201540003
>>201538840
VR isn't very low effort though
Anonymous No.201539189 Replies: >>201539614
File: supreme.jpg (461 KB, 1954x1108)
supreme.jpg1954x1108
Has science gone to far? y/n
Anonymous No.201539427
I need like
A pack of kannas to make me feel better today
Anonymous No.201539459 Replies: >>201539564
>>201538817
https://bowlroll.net/file/98244

Here, enjoy. I'm done with doing this shit.
I have been begging for answers on /vrg/ and on the discord but if money is the only thing that makes you fucks answer to me then please, by my guest.
Anonymous No.201539564 Replies: >>201539696 >>201539705
>>201539459
tupper's megatutorial video
if all else fails import the broken model with a meme texture
Anonymous No.201539583
>>201537793

yeah trying to be careful about that. Was dancing in vrchat and turned into sweaty otaku man
Anonymous No.201539614
>>201539189
I fucking love Boatzy
Anonymous No.201539696 Replies: >>201540117
>>201539564
No it dosn't work.

This one has tons of UVmaps that can't be atlased and I have been begging in this and the last thread for a fucking answer on how to do it.

The only thing thats possible is to manually apply the textures in unity, but thats even worse. And I have no clue how to do that either.
Anonymous No.201539705
>>201539564
>Do a megatutorial vid
>Fucks up twice and tells you to not make that mistake five minutes later
>Has you refer to another vid when he gets to a "Well fuck this" state and skips ahead to after fixing it
Nah.
Anonymous No.201539720
File: 1510878820279.webm (196 KB, 476x652)
1510878820279.webm476x652
Any Aikatsu! MMD models repository?
Anonymous No.201539817
>>201495705 (OP)
that's ooka miko
Anonymous No.201539951
>>201538000
>53 steps
>the last is one is in kanji
Anonymous No.201540003
>>201538951

It will become accessible/cheaper over time.
Anonymous No.201540117 Replies: >>201540468
>>201539696
applying textures in unity, if you have them all already and they are separate for each section of the body properly, is actually super easy
look in the "Materials" folder in unity, find each labeled section of the mesh, and just click one of the ball and drag the relevant texture to the Albedo box on the right window
Anonymous No.201540267 Replies: >>201543027
>tfw too lazy to set up models
>don't wanna use default models
looks like i can't play the game
Anonymous No.201540304 Replies: >>201540503 >>201549569
Stop atlasing your textures you retards, all you are doing is making it hard for you to properly texture your avatar with correct materials.
Anonymous No.201540468 Replies: >>201540782 >>201540830
>>201540117
>look into materials
There is no materials folder when I throw the FBX into unity.
My model is also white and non-transparent, apparently this should not be the case according to the only answer I've received from discord.
Anonymous No.201540503 Replies: >>201541228
>>201540304
Only thing that should be on a separate texture are eyes, since generally you have that material set differently from the rest of the model, since no one here is doing PBR shit.
Anonymous No.201540541 Replies: >>201540596 >>201540654 >>201540698 >>201540985
File: __ishtar_fate_grand_order_and_fate_series_drawn_by_inru__610fe824dfc5dd1be40d7cde0aa53773.jpg (422 KB, 800x1000)
__ishtar_fate_grand_order_and_fate_series_drawn_by_inru__610fe824dfc5dd1be40d7cde0aa53773.jpg800x1000
>Want to break into VR
>Acer HMD is $200, low enough to stomach what is still largely a gimmick purchase for stuff like VRchat.

Should I pull the trigger?
Anonymous No.201540596 Replies: >>201540918
>>201540541
It won't even work
Anonymous No.201540654 Replies: >>201540918
>>201540541
That thing had pretty bad reviews
Anonymous No.201540664 Replies: >>201541175
File: Infinadeck-Feature-Image-01122016.jpg (254 KB, 970x545)
Infinadeck-Feature-Image-01122016.jpg970x545
>>201538483
>you'd probably get pretty /fit/ just using the thing

It's my dream to one day own this treadmill and run across all of Skyrim every day fighting dragons. Since getting the Vive I've realized I'm really out of shape (skinny like a twig) and would never be able to defeat dragons all day long. Seriously, VR gamers are /fit/
Anonymous No.201540698 Replies: >>201540918
>>201540541

If you're gonna try to be cheap, I think the minimum you can do and still actually play is the Rift.
Anonymous No.201540782 Replies: >>201540867
>>201540468
You have to import your textures into unity before the model.
Anonymous No.201540830 Replies: >>201541150
>>201540468

give me your login and pass I'll upload it for you :^)
Anonymous No.201540867 Replies: >>201541150
>>201540782
I did that.
Anonymous No.201540918 Replies: >>201541164 >>201541427
>>201540654
>>201540698
What's the big issues with it? It's sitting at 4/5 stars on Amazon which isn't outstanding but doesn't seem the worst. Not defending it, just interested to know why it's such trash.

>>201540596
I've read it has steam vr support now, unless that's not the reason why it won't work.
Anonymous No.201540985 Replies: >>201542114
>>201540541
I wouldn't recommend it. The Rift is close enough in price that you could probably find some stuff you don't need and sell it on Craigslist to make up the difference.
Anonymous No.201541150 Replies: >>201541645 >>201550784
File: aaa.jpg (89 KB, 741x670)
aaa.jpg741x670
>>201540830
>>201540867
Anonymous No.201541164 Replies: >>201542114
>>201540918
From what I had seen, one of the biggest issues for it was the strap didn't secure the actual headset to your face. It's meant to be flipped up, but it wobbles, meaning you're gonna be losing focus at shitty moments
Anonymous No.201541175 Replies: >>201541653
File: ribcage rattlebone.jpg (77 KB, 564x757)
ribcage rattlebone.jpg564x757
>>201540664

Outside of VRChat I'm not actually interested in VR until I can comfortably do what you described. I'm already fit, but making RPGs my cardio would be amazing. Don't wait until this is your reality to get fit though. Start today!
Anonymous No.201541186 Replies: >>201543059
File: rr.jpg (37 KB, 251x242)
rr.jpg251x242
>vive shows up at my door
>controller is dead on arrival
Anonymous No.201541228 Replies: >>201554878
>>201540503
>since no one here is doing PBR shit

And that's exactly what's wrong with people
Anonymous No.201541229 Replies: >>201544525 >>201549569
How do you create an animation override as an additive thing? Like I want to give myself a facial expression but that prevents my hands from making the gesture which I want to still be there.
Anonymous No.201541427 Replies: >>201542114
>>201540918
I tried the HP WMR set, not the Acer, but AIUI they're the same internally.
Tracking is the big issue. The headset tracks fine if your framerate is good, but frame drops really throw you out of position, way worse than the Rift or Vive. I think inside-out tracking might be the most CPU-intensive method.
The controllers also lose tracking if you move them behind you or above your forehead - even if you can still see them in VR, because the cameras are pointed down. On top of that they don't do haptics like the Rift and Vive and just sort of feel cheap.

If you absolutely must have a look around your games in VR, and can't afford anything better, then sure, WMR is "real" VR. It just makes a lot of compromises to get there.
Anonymous No.201541460 Replies: >>201541710 >>201542005 >>201542362 >>201542943
Is there anyone else who hasn't touched desktop games since they got their VR?
I have absolutely no interest in desktop games since I know how immersive VR games are.
Anonymous No.201541486 Replies: >>201541614
File: 20180110225213_1.jpg (164 KB, 1090x1085)
20180110225213_1.jpg1090x1085
I always look for headpats but I end up patting others.
Anonymous No.201541557 Replies: >>201542493 >>201543239 >>201549569
so I asked earlier about jaw bones because I wanted to make my avatar able to lip synch.

I was told to use visemes instead. ok, I did all that but the inside of the mouth doesn't move. only the lips. how do I deal with that? won't I still need a jawbone to actually make the jaw move and not just lips?
Anonymous No.201541614
>>201541486
Cute!
Anonymous No.201541645 Replies: >>201541976 >>201542009 >>201542517
File: 2018-01-12_01-09-26.gif (573 KB, 1088x644)
2018-01-12_01-09-26.gif1088x644
>>201541150
Now tell me what did I do wrong?
The textures are here, the FBX has been prepared in blender.
Anonymous No.201541652
>>201498526
Only hallucinations after being in VR.
Anonymous No.201541653 Replies: >>201542468 >>201544303
>>201541175
Vive Pro's sensor 2.0 has a 33foot play area. That's large enough for redirected walking. It tricks your brain into walking in circles when you think you're going in a strait line. It's possible to do this without the expensive treadmil provided they get the software and you have enough space to play in.
I don't have a large 33foot room to play, but maybe it would work outside??
Anonymous No.201541710
>>201541460
I get the urge to sink some time into Football Manager but the last time I did that I missed out on comfy pre-popularity VRChat funtimes.

It sucks when I'm too tired to get up and walk around with the headset on, because I'm also too tired to want to edit Blender models and feel like everything else is wasting time.
Anonymous No.201541976
>>201541645

All I did was drag all the textures into the root folder of the avatar then dragged the fbx into the same folder and then it made a separate materials folder and assigned them all
Anonymous No.201542005
>>201541460
Yeah nowadays I just play VR games or Osu on my computer and my PS Vita when I'm in bed.
Anonymous No.201542009 Replies: >>201542778 >>201654306
>>201541645
Export the blender FBX with the meta data you fool. It makes it literally drag and drop
Anonymous No.201542114
>>201540985
>>201541164
>>201541427

Alright, I'll save up for the Oculus. It's really only two work days more (fuck yeah minimum wage part time job while I'm working on my masters) so it won't kill me. Thanks for the help /vrg/.
Anonymous No.201542134 Replies: >>201542375 >>201553016
File: finally_some_vrchat_time.jpg (48 KB, 683x343)
finally_some_vrchat_time.jpg683x343
>Weekend coming up
>Saturday is rest day from the gym
>Have monday off
>MFW

Think I can hit 40 hours in VR in 3 days?
Anonymous No.201542362
>>201541460
CS is extremely boring after playing pavlov. It feels so limited.
Anonymous No.201542375
>>201542134
>forgot about the holiday on Monday

Thanks Dr. Martin Luther King, Jr., I will headpat some catgirls in your honor.
Anonymous No.201542468
>>201541653

My main issue with the idea of this is that I don't want to notice all the shit I have on my head which would be impossible as it is now. Still, it's a reasonably believable future point for VR to be at before I'm too old for rigorous exercise so here's hoping.
Anonymous No.201542493 Replies: >>201543135
File: 1372666217371.gif (242 KB, 120x120)
1372666217371.gif120x120
>>201541557
pls help
Anonymous No.201542517 Replies: >>201542778 >>201543315 >>201654306
>>201541645
>Create a texture folder in the same dir as assets
>Drop in textures like you did
>Export fbx into it's own folder in "assets" (assets/my_model.fbx)
>Drag FBX into scene

Everything should map it's self. You might need to apply some textures manually, but that is just drag and drop as well.
Anonymous No.201542682 Replies: >>201543617 >>201543902
Why doesn't VR chat let me use a keyboard? I'm too micshy to use mic. It's not like I need to actually look at my keyboard.
Anonymous No.201542716 Replies: >>201542970 >>201549569
File: coffee dude.png (233 KB, 489x573)
coffee dude.png489x573
Could someone help me here? My avatar shows up fine for me but for everyone else i'm just invisible. I know someone said that you need an older version of the SDK but I can't find one in any of the previous threads.
Anonymous No.201542778 Replies: >>201543315 >>201544889
>>201542009
>with the metadata
What? How?
With the pack all into .blend function?
Then it gives me tons of erros that .toon.bmp couldn't be found.

>>201542517
Will try that now.
Anonymous No.201542943 Replies: >>201553238 >>201553435 >>201553673
File: 1506259828574.jpg (8 KB, 235x177)
1506259828574.jpg235x177
>>201541460

Outside of a few IPs I pretty much don't like video games anymore and have been lusting for an industry crash for years. VRChat is the first multiplayer "game" I've really liked since WoW.
Anonymous No.201542970 Replies: >>201543589
>>201542716
>The Desolate Hope

good taste
Anonymous No.201543002
File: 1492566071382.png (146 KB, 536x479)
1492566071382.png536x479
I just ran into someone who could do Text to Speech with their hands.

They had a bunch of crazy avatars, one of which had an MMD dance for a minute plus. I asked if I could get the thing to talk with my hands and they said it was because they'd had surgery on their throat/ mouth and couldn't talk IRL. So I felt bad.

Then they later left and I didn't add them. I'm tearing up.
Anonymous No.201543027
>>201540267
do what i did- flail around in blender and make that your model
Anonymous No.201543059
>>201541186
Im so sorry
Anonymous No.201543135 Replies: >>201546072
File: tyler1.jpg (37 KB, 520x550)
tyler1.jpg520x550
>>201542493
>Download CATS plugin for blender
>Hit "create visemes" button
>something should show up in the 3 boxes
>Click on the body object
>Make sure the vrc.v_D, vrc.v_EE vrc.v_FF etc. etc. are there
>Export to unity

>In the VRC.avatar descriptor select "viseme blend shape" for the lip sync mode
>Pick the matching vrc.v files (vrc.SIL = vrc.v_sil vrc.EE = vrc.v_ee etc. etc.)

It should all work now. Here's the vid I watched, great SHORT video tutorials, and a nice voice.

https://www.youtube.com/watch?v=luYoj9FM2UM
Anonymous No.201543239
>>201541557
the jaw bone doesnt move only the lips
Anonymous No.201543315 Replies: >>201543737
>>201542517
>>201542778
Well it did create a materials folder, but the model is still white as snow.
Now I just drag the textures onto the meshes?
But I merged the meshes in blender before, won't that cause trouble?

Ah, yeah I tested it, it causes trouble.
Anonymous No.201543567 Replies: >>201543848 >>201544568
what world you guys in, or is everyone sitting in unity right now
Anonymous No.201543589 Replies: >>201544378
File: coffee relax.png (577 KB, 1920x1080)
coffee relax.png1920x1080
>>201542970
>good taste
T-thanks
I was gonna port over Souldozer too but I was having a tough time trying to fit him within the 20k limit
Anonymous No.201543617
>>201542682
Muster up more guts and talk to people, get into the experience.
Anonymous No.201543737 Replies: >>201543891
File: unity_materials.png (321 KB, 1154x628)
unity_materials.png1154x628
>>201543315
You shouldn't create the materials folder, only textures. The materials should show up when you export the fbx. INTO the unity assets folder. They should look like this.
Anonymous No.201543848 Replies: >>201544419
>>201543567
hmu with a world ill be there
Anonymous No.201543891 Replies: >>201544001 >>201544410
File: ss+(2018-01-12+at+01.33.13).png (21 KB, 1271x209)
ss+(2018-01-12+at+01.33.13).png1271x209
>>201543737
Sorry pal, I did something wrong somewhere.
Anonymous No.201543902
>>201542682
At least try to reply to people trying to talk to you, If you fuck up just go into another world, it's like a multiverse with unlimited posibilities.
Anonymous No.201544001 Replies: >>201544152
>>201543891
import textures first then model
Anonymous No.201544151 Replies: >>201545226
>>201538296
I got pretty fat during a depression after being laid off from a job years ago.

Finally recovering from it, got myself a new job, went on the keto diet for a couple of weeks since I know it works for me, and started going to the gym again. Already feeling it.
Anonymous No.201544152 Replies: >>201544252
>>201544001
But that's what I fucking did.
I import the textures in the same dir as the asset one, then I import the FBX
Anonymous No.201544194
Can someone tell me how people do writing with their fingertips?
Anonymous No.201544252 Replies: >>201544928
File: unity_textures.png (69 KB, 1919x136)
unity_textures.png1919x136
>>201544152
Here's my textures folder as well, with the file system.
Anonymous No.201544303 Replies: >>201544587 >>201545226
>>201541653
After they release sensor 2.0 my plan is this:
>get Skyrim vr for PC
>get wireless vive adapter
>get 4 sensors (100square meter play area)
>place sensors outside on poles with batteries attached
>play VR all day long outside
>use backpack or fanny pack with battery for controllers/vive wireless if battery life becomes and issue

I live in the middle of no where with a huge back yard. Nobody will be able to see me being stupid. I just hope I don't get sun burned.
>
Anonymous No.201544378 Replies: >>201544760
>>201543589
where did you get the models? If you don't mind me asking. Would love to fuck around as Amos
Anonymous No.201544403
PET ME!
Anonymous No.201544410 Replies: >>201544928
>>201543891
You can also fix this by clicking those grey materials, then clicking the small clock next to Albedo in the top right. It should be the first option in the inspector. Then choose the texture you want for that material.

It'll be annoying, but that should work as well.
Anonymous No.201544419 Replies: >>201545815
>>201543848
i'm sitting in nightclub 39, but just brainstorming what to make next/seeing if anyone is in an actual lobby
wondering if i consider myself good enough to make a model with custom animations and model
Anonymous No.201544525 Replies: >>201545341
>>201541229
I haven't done animation overrides but I believe your simplest option is to make two identical avatars, but one has the overrides.
Anonymous No.201544568
>>201543567
I'm heading to the gap as usual
Anonymous No.201544587
>>201544303
unironically fantastic if it could work, unless someone steals your poles
would get you mad calves from all the running
Anonymous No.201544760 Replies: >>201545062
File: alphus_wip_2_by_nexusdrakeson-d8j1uk1.jpg (128 KB, 1024x540)
alphus_wip_2_by_nexusdrakeson-d8j1uk1.jpg1024x540
>>201544378
I got Coffee from SFM and Souldozer from a deviantart page I can't remember the name of, but nobody's made models of the others, public ones at least, unfortunately. I would love to go around as one of the derelicts or the viruses
Anonymous No.201544889 Replies: >>201547447
>>201542778
>how to export meta data
Change path mod in the bottom left of the export window to "Copy" then hit the little icon to the right of it so it has a little white paper sticking out and it turns more gray.
Then it's literally drag and drop the .FBX into unity. You don't need to copy the materials or folders at all.
Anonymous No.201544928 Replies: >>201547447
File: 1b58aa2edd1e3753746c4db649e407b9.jpg (272 KB, 1440x1821)
1b58aa2edd1e3753746c4db649e407b9.jpg1440x1821
>>201544252
Ain't doing the trick, pal. I redid it and still the same issue.

>>201544410
Yeah, that's doing the trick. Thanks.
God, finally some progress.

Thank you guys, I really appreciate it.
Anonymous No.201545060 Replies: >>201545359
Any worlds with Touhou avs to test run?
Anonymous No.201545062 Replies: >>201545421
>>201544760
ah I see. that's neat anyway
Anonymous No.201545203 Replies: >>201545504 >>201549569
File: 1503211592322.png (504 KB, 792x792)
1503211592322.png792x792
>follow a guide to get a gun + muzzle flash + sound animation
>go in game
>model is invisible in mirror except for gun which shows at all times
>trying to fire the gun sometimes makes the sound go off at some point in time
>muzzle flash ??

Fuck non-Tupper tutorials
Anonymous No.201545226
File: 1418847948571.jpg (293 KB, 858x1085)
1418847948571.jpg858x1085
>>201544151

I'm proud of you anon. There's a /fat/ general on /fit/ if you want support.

>>201544303

Have an alarm set for reapplying sunscreen and water breaks. You're living my dream.
Anonymous No.201545309
File: VRChat_2018-01-12_08-43-32.png (365 KB, 880x780)
VRChat_2018-01-12_08-43-32.png880x780
nice
Anonymous No.201545341 Replies: >>201547168
>>201544525
How does that work? What I'm currently doing which doesn't work how I want is I create a clone and do animations there, then I apply those animations to my main model.
Anonymous No.201545359 Replies: >>201546002
>>201545060
There will be a pretty big one going up eventually, I saw the beta version of it up a week ago.
Anonymous No.201545421
>>201545062
Anon, I have good news
https://the64thgamer.deviantart.com/art/Amos-Blender-Release-653948387
I wasn't searching hard enough, I guess
Anonymous No.201545504
>>201545203
I'm having the same problem. The animations and sounds for some reason like to activate randomly and don't obey my gestures.
Anonymous No.201545560 Replies: >>201545856 >>201546002
Where's anon who managed to get their grabbable skirt working? I'd love to know how to do that.
Anonymous No.201545815 Replies: >>201546031
File: Screenshot_108.png (2.4 MB, 1919x1079)
Screenshot_108.png1919x1079
>>201544419
im here
Anonymous No.201545856 Replies: >>201546280
>>201545560
You mean the anon whos skirt fell down? I want to know how lizard tits is doing
Anonymous No.201546002 Replies: >>201546418
>>201545359
Alright. Mostly wanting to see if there's a local Chen av to grab somewhere or if I should do the legwork and convert it myself.

>>201545560
We talking something beyond collider abuse?
Anonymous No.201546031 Replies: >>201546354
>>201545815
i'm at the gap now, more people from the thread in
Anonymous No.201546072 Replies: >>201546216 >>201567335
>>201543135
That loops him back around to where he started.
The guy's model isn't an MMD, it doesn't have any facial shape keys to begin with, so Cat's doesn't create visemes.
Anonymous No.201546216
File: 16176253_10154866901642086_1465120326_n.jpg (12 KB, 243x255)
16176253_10154866901642086_1465120326_n.jpg243x255
>>201546072
>doesn't have any facial shape keys to begin with
may god have mercy on your soul
Anonymous No.201546280 Replies: >>201548091 >>201549569
File: 1489295206182.gif (655 KB, 700x625)
1489295206182.gif700x625
>>201545856
I mean the one who could grab the front of their skirt and lift it up cleanly.

Fuck me, it's getting to me. I pretty much breezed through to the point I'm at with avatar making, but I'm hitting a brick wall now. I want to be able to actually edit these characters. I want to add the particle effects, the props. I want to be able to CHANGE THE DEFAULT MODEL. Change the basis shape key. Without Unity ignoring my changes. Without it fucking up the other shape keys.

I want to be able to make cute loli who can turn super lewd in an instant on unsuspecting headpatters.

How.
Do.
I.
Learn.
These.
Things?
Anonymous No.201546354 Replies: >>201547251
File: Screenshot_109.png (3.2 MB, 1919x1079)
Screenshot_109.png1919x1079
>>201546031
OH
Anonymous No.201546418 Replies: >>201547519
>>201546002
The Knuko Chen is over at Trap-chan's avatar world last I checked. Even if not, it's already <20k tris so the hard part isn't even there.
Anonymous No.201547168 Replies: >>201548540
>>201545341
OK forget that. I want to do some animations on an object and apply that animation to an emote override, while being able to move my body normally when the emote is active. However when I try it out, in-game my avatar is in a frozen state half in the ground. What do?
Anonymous No.201547251
>>201546354
I'll be there soon, I just need to transfer the symlink of the cache over to my second ssd, the loading on an hdd really screws with things. But I have to clean that drive first.
Anonymous No.201547447 Replies: >>201547721
File: ss+(2018-01-12+at+02.05.27).jpg (184 KB, 1140x838)
ss+(2018-01-12+at+02.05.27).jpg1140x838
>>201544928
Oh, yeh one additional question.
Apparently the texture of the lenses have this curly wurly effect you see in mange&anime on round spectacles. But it shows only the white part that is on the left side of the texture.
Can I just flip the texture and get the spiral on the lenses?

>>201544889
Noted for future projects
Anonymous No.201547448 Replies: >>201547880
Considering getting this game. Does it have private servers?

The dev retweets Kotaku and Polygon and their rules are basically no fun allowed.

I'd rather use a private server, free from the moderators.
Anonymous No.201547519 Replies: >>201547884
>>201546418
It's not been there for awhile. I'll probably just end up writing myself a cliff notes Cats guide at some point because I keep forgetting the order of operations for that shit.
Anonymous No.201547721 Replies: >>201547812
>>201547447

You should probably delete the glasses anyways since they'll get in your way in VR
Anonymous No.201547812
>>201547721
I still can do that later if they really annoy me.
Anonymous No.201547880
>>201547448

The "no fun allowed" isn't nearly as bad as you'd think (or otherwise all these Knuckles would be gone). You have to behave in public rooms, private rooms are not modded.
Anonymous No.201547884
>>201547519
There's no decimate step for anything under 20k.

>Import
>Fix
>Translate all the things
>Blinking + Viseme gen
>Atlasing
>Export to FBX
>Make textures folder in unity, drag textures in to assets
>Drag the model in assets, set rig to humanoid, drag model onto the scene
>Set scaling properly, set up VRC Avatar Descriptor
>Upload to VRChat
Anonymous No.201548081
Wish I wasn't so socially anxious. At least this is good practice. Soon I'll get VR so that someday I can pet/be petted by a close group of friends and feel really nice. ; - ;
Anonymous No.201548091
>>201546280
>I mean the one who could grab the front of their skirt and lift it up cleanly.
Add dynamic bone sphere colliders to the end of the skirt bones
Anonymous No.201548169 Replies: >>201549569
>>201538857
You're going to have to start over. Follow this tutorial, but start with the "Pelvis" bone instead of the "Base" bone.
https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955

You should get the hang of it after 3-4 avatars, then you'll be able to pump out a skeleton in 10 minutes flat.
Anonymous No.201548304 Replies: >>201548706 >>201549569
How do you change a character's clothing mesh and have the current rig/bones still work?
Anonymous No.201548540 Replies: >>201549782
>>201547168
The easiest way that I've found you can do it is keyframe the entire body in an animation. You get put in the ground when you do partial animations (just an arm/leg). Pretty sure you can't do anything while doing an emote, only gestures let you move at the same time. Gestures let you do partial animations but it seems to be VR exclusive.
Anonymous No.201548580 Replies: >>201549038
>Can't wear comfy oversized sweater and short shorts together because the vive tracker is blocked
Anonymous No.201548706 Replies: >>201548893
>>201548304
If you're adding new polys then you're going to have to weight them appropriately for your armature
Anonymous No.201548893
>>201548706
Oh... I guess it's blender tutorial time once again ;_;
Anonymous No.201549038 Replies: >>201549416
>>201548580
>vive tracker
lucky bastard.
I want a set of those so bad so I can stomp on people as a giant in VRChat, but they're sold out everywhere.
Anonymous No.201549285
>>201495881
go back
Anonymous No.201549416 Replies: >>201549534 >>201550449
>>201549038
I got mine for $500 on Ebay. Overpriced but I wanted to dance my butt off so I got them anyway. The only thing that sucks is that I can't dance while dressing comfy because my sweater blocks the tracker and I usually always move around in a big nice sweater and short shorts.
Anonymous No.201549534 Replies: >>201550108
>>201549416
>I usually always move around in a big nice sweater and short shorts.
What a faggot.
Anonymous No.201549569
Gunna dump a bunch of help.

>>201538000
>he thought modeling is simple.
>he thought popularity of vrchat by memesters means porting models is easy.
>he thought 53 steps is too much compared to everything a modeller will need to know.

>>201538490
its full of mops. That discord is to be avoided.

>>201540304
alias != materials. Materials can be set to any selection of polygons separately. Atlasing can be set to any selection of polygons separately. Having an atlas just means one whole texture is called and set to the gpu at once for all relevant materials. You're cats baby mode only knowledge is showing

>>201541229
when you blend two shapes, its adds the vertex offsets instead of averaging; as i seen, So blink + squint -> eyelids in the cheeks.

Explore negative blend shape ranges in the animator, shapes will clamp (0,100) after the fact.

>>201541557
bone controling verts by weights (vertex groups) is a separate system than verts controlled by shape key (offsets relative to some parent). Never the less, blender lets you create shape keys by the current pose done by bones, if you know the commands and setup.

>>201542716
avatar servers are melting as they upgrade and corrupt data. relog SDK, delete, reupload. Wait until explosions stop.

>>201545203
animator component are always like that. Animators activating over animators by mashing emotes creates undefined behavior as they overlap.

>>201546280
Learn shape key commands. Back to googling blender with context keywords of the tools. shape propagate.
snowflakers on mmds without permission should be shot. I seen enough miku, loli fox, coppos, nep, on and on....

>>201538857
you don't need to connect, you just parent the current orientations. Its up to you to find the natural bend points. >>201548169 just rename the current bones and its relevant vertex groups(if they exists to bind).

>>201548304
there is a weight tool button just for that, check the blender docs.
Anonymous No.201549782
>>201548540
I see. Basically I wanted to do partial animations with an emote in VR. That's a shame if it can't work.
Anonymous No.201549841 Replies: >>201550197
>>201532161
weve been doing this infront of smartphones for years
Anonymous No.201550061 Replies: >>201550303 >>201550363 >>201550670 >>201550690 >>201554708
File: vr_chat_steam_charts.png (147 KB, 749x720)
vr_chat_steam_charts.png749x720
Is this good or bad?
Anonymous No.201550108
>>201549534
That's rude.
Anonymous No.201550186 Replies: >>201550776 >>201550850 >>201550947 >>201557361
File: 1515332670963.webm (2.9 MB, 1280x720)
1515332670963.webm1280x720
Giant anon, this was happening when you came close when I was normal size too. At least we could kiss as non-giants~
Anonymous No.201550197
>>201549841
>not putting your smartphone in a drawer when you're masturbating
Fucking pleb.
Anonymous No.201550303
>>201550061
That the S-curve is flattening out?
That's good. It gives the devs time to build out infrastructure and the community time to adapt to growth.
Anonymous No.201550334
what's a website you can find models on that isn't anime or sketchfab
Anonymous No.201550363
>>201550061
e-celebs are the cancer that ruin everything.
Anonymous No.201550449 Replies: >>201550675
>>201549416
>I got mine on ebay
Yeah, I've been checking on there once a week for like a month waiting for them to be sold at a reasonable price.

Just bought a set of 3 that popped up a few hours ago at near-MSRP. Thanks mate.
Anonymous No.201550670
>>201550061
lmao that one spike in February because of britbong harrasing people in a video and pissing off mods
Anonymous No.201550675
>>201550449
Don't forget to buy straps too so you can mount them, also come find me in-game whenever so we can dance and have fun together!
Anonymous No.201550690
>>201550061
perhaps pewPies, and Sonic twitters attempts to counter the knux monster is working? I hope the melting servers told many off by now.
Anonymous No.201550776
>>201550186
lmao get on my size level i guess
Anonymous No.201550784
>>201541150
dont teach the idiot he has like 20 fucking textures itll lag my toaster
Anonymous No.201550850 Replies: >>201551614 >>201551932
>>201550186
>no one tell him the basic option he should of found when starting up.
Anonymous No.201550947 Replies: >>201551614 >>201551932
>>201550186
Turn off personal space in your settings.
Anonymous No.201551105
>>201498526
im also autistic and do nothing but sleep eat vr
Anonymous No.201551179
>>201529812
Zero chance for MMD Tsukiko though

you gotta do it yourself
Anonymous No.201551614
File: 1510085910954.jpg (70 KB, 720x720)
1510085910954.jpg720x720
>>201550947
>>201550850
>cute anime girl who kisses cute anime girls
>implying I don't know what 'personal space' setting is
Anonymous No.201551670
>>201498526
I'm fine until I get into a park ride, that shit makes my stomach feel really fucking weird. I've never felt like I was going to vomit though.
Anonymous No.201551932 Replies: >>201553678
>>201550850
>>201550947
it was an issue with the model trying to pop out as if you weren't looking at it, you needed to find the hip or center for the rest to pop up
Anonymous No.201552108 Replies: >>201552229 >>201554060
is 4chan mansion a real map already?
please respond
Anonymous No.201552229
>>201552108
negative
Anonymous No.201552326 Replies: >>201565631 >>201565708
>>201502465
>when I'm not playing a character
holy lel
Anonymous No.201552359
How's progress on that Balamb Garden I saw someone post the other day
Anonymous No.201552414
File: 70W5O6a.png (167 KB, 444x440)
70W5O6a.png444x440
I tried to add dynamic bones to the body in unity, but the bones have left the body and are somewhere off in the distance. How do I get them back into the model?

The bones in the distance move though when I move the model in play mode.
Anonymous No.201552747 Replies: >>201553102 >>201553643
>>201552538
Fuck off.
Anonymous No.201553016 Replies: >>201553481
>>201542134
40 hours seems hard to do if all you do is try to find cool people with unique avatars.
You better make some of your own to share fun and happiness with others anon.
Anonymous No.201553102 Replies: >>201553204
>>201552747
Why?
Anonymous No.201553204 Replies: >>201553643
>>201553102
Poorfag
Anonymous No.201553238
>>201542943
Imagine VR chat but with MMO mechanics liek orbus and beyond.
Hooooo boy. Players can also make their own quests. Rewards like cosmetics can be placed by the player creator themselves but for gear progression based rewards to be placed in the admin needs to be asked for permission.
Anonymous No.201553435
>>201542943
I hate to break this to you, but VRChat is barely a "game".
Anonymous No.201553481
>>201553016
>implying any avatar he uploads will work within the next 40 hours
Anonymous No.201553643 Replies: >>201553748
File: 1491086333624.jpg (56 KB, 642x637)
1491086333624.jpg642x637
>>201552747
>>201553204
the salt
Anonymous No.201553673
>>201542943
VR functionally is the same as an industry crash, in the sense it resets everything to an empty slate. Old game design paradigms don't work, and old AAA companies and normo gamers mostly aren't interested so it's an indie playground.
Anonymous No.201553678
>>201551932
that makes sense. Also why devs want you to be limited in scale. What is the point of size if you render out?
Anonymous No.201553684
>>201533176
>Need to change an .xps into a .pmx and keep bones
>Only tutorial I could find is this
https://www.youtube.com/watch?v=kqSK0_uHs0k
>Voice is the audio equivalent of of being kicked in the taint
>Between every sentence is "Uuuhhh..."
>Can't even finish the fucking video
Anonymous No.201553748 Replies: >>201553979
>>201553643
Says the beggar for mae
Anonymous No.201553820 Replies: >>201558310
File: worry_2.png (157 KB, 310x350)
worry_2.png310x350
>just figured out how to make animated sprites in vrchat
>depending on the number of individual sprite pics you may need a few or a lot of materials
>mfw
Anonymous No.201553979
File: 1499618081333.png (218 KB, 500x375)
1499618081333.png500x375
>>201553748
Aint even that original anon, anon, but please, continue being a salty snob for my entertainment.
Anonymous No.201554004
Still trying to find out a way one can make their avatar do crazy types of movement including being able fly like superman at super fast speeds so you can travel maps faster. Hardlight if you're here please respond.
Anonymous No.201554060 Replies: >>201554292
File: ss_user_09-09-09_12-41-11_l01_escape.jpg (139 KB, 1280x800)
ss_user_09-09-09_12-41-11_l01_escape.jpg1280x800
>>201552108
I'm still waiting on a S.T.A.L.K.E.R newbie camp map. We already have the skins, we just need a place to sit around a fire while playing guitar, drinking vodka, and eating sausages.
Anonymous No.201554292
>>201554060
>join world as stalker
>GET OUT OF HERE STALKER
>get out
Anonymous No.201554376 Replies: >>201554623
File: Untitled.png (7 KB, 209x165)
Untitled.png209x165
>>201552538
>deleted
fucking kek
Anonymous No.201554623
>>201554376
Based jannies earning their pockets. I guess I'll try my luck with /r/.
Anonymous No.201554692
>Find a chinese guy that has been hoarding over 2000 MMD models since forever
>They're all available to download but only if you have a phone, some specific chinese account info, add him on some chinese phone-exclusive app that's chinese government botnet and then request to get the models

For fucks sake.
Anonymous No.201554708
>>201550061
Good because the vrchat team probably isn't capable of dealing with a ton more users
Anonymous No.201554878 Replies: >>201555189
>>201541228
PBR would further murder performance in an already terribly optimized client.
Anonymous No.201554885
>>201552538
The plugin dev who reported this is in here right now rubbing his jew hands together
Anonymous No.201554990 Replies: >>201555864
File: 20180111173901_1.jpg (138 KB, 1199x1144)
20180111173901_1.jpg1199x1144
So trying to make an Assassin avatar, and I go through all the usual steps. Get to Unity and all the dynamics done, go to upload, and it says I was missing a Left shoulder bone. So I go back to Blender and make one, line it up to match it to the right bone, go and upload it, goes through, and this is happening to the elbows and shoulders. Any advice here?
>I know the gloves clip like hell, but I can't be assed to fix that tonight
Anonymous No.201555062
File: fug.png (371 KB, 1920x1042)
fug.png1920x1042
Okay, all I have left to do is reparent the hips and then figure out some way to get a non-zero bone in blender. I have no idea what I'm doing still.

Fuck.
Anonymous No.201555169
Whenever I see two cute anime girls sitting alone and petting each other for minutes on end, doing weird poses, I have to wonder if they're doing ERP in a private voice chat. Some of them get so elaborate in their motions that it's like they're doing a goddamn mime act together
Anonymous No.201555189 Replies: >>201555316
>>201554878
not to mention it looks utter shit in current VR resolutions
Anonymous No.201555316
>>201555189
Anything with sub-pixel processing is unfortunately shit with current VR resolutions. Having a shimmer appear on one eye but not the other is not something you want.
Anonymous No.201555652 Replies: >>201556391
>get low battery warning on Touch controllers 30min apart
>four hours later they're still working without any signal drop
What energy-efficiency wizardry did Facebook put into these things?
Anonymous No.201555757 Replies: >>201556331
>>201514676
>>201523668
Did you ever figure this out? My model also has a permanently open mouth and I can't figure out how to fix it.
Anonymous No.201555864
>>201554990
Shoulder or forearm looks twisted and some of the vertices are weighted to the wrong bone
Anonymous No.201556036
why can't you favourite worlds or avatars. i get the latter is probably because of creator autism but we should at least be able to do the former
Anonymous No.201556331 Replies: >>201556553
>>201523668
>>201555757
Flap jaw bone is completely broken for the local user, but chances are if the jaw bone was rigged correctly it works for everyone else.

Walk up to someone and ask if your mouth moves before you waste 20 hours trying to add viscemes and miserably failing.
Anonymous No.201556391 Replies: >>201557292
>>201555652
If you're using the Oculus controllers, they have a self contained battery for vibration and a motion charger, basically a waggle powered alternator.
Anonymous No.201556532 Replies: >>201556959 >>201557047
how do i avoid the epic bacon youtubers
Anonymous No.201556553
>>201556331
People have told me my mouth hangs open. It's embarassing.


Also did anyone find a fix for feet clipping through the floor? Changing origin didn't do anything.
Anonymous No.201556959
>>201556532
Find someone you added to your friends list before last December and join on them
Anonymous No.201557047
>>201556532
find a friend group that are epic memers
Anonymous No.201557292
>>201556391
Wait really? Source for this info?
Anonymous No.201557361
File: 1416661401833.jpg (118 KB, 754x720)
1416661401833.jpg754x720
>>201550186
i need more webms of anons being cute with each other
Anonymous No.201557365 Replies: >>201557706 >>201558084
>>201495881
>ban loli's
>lose 70% of your playerbase
>20% knuckles 10% misc left
>10% leave because of knuckles
>VRChat is just made up of knuckles running around spouting do u kno da way
>Project dies in alpha because they didn't know their playerbase
Go back to second life
Anonymous No.201557706 Replies: >>201558505
>>201557365
Not like any of them would have paid money for it anyways.
Anonymous No.201557930
reminder that 2.0 lighthouses will never be sold for your average consumer even though its a better product in every way
Anonymous No.201558019 Replies: >>201558170 >>201565551
how do you get over being mic shy
i'm too autistic to even turn on push to talk
Anonymous No.201558026
time for you to stop smoking weed
Anonymous No.201558084 Replies: >>201558505 >>201560163
>>201495881
This.
>>201557365
>lose 70% of your playerbase
>implying allowing pedos to communicate with one another is a good thing
Anonymous No.201558091 Replies: >>201558296 >>201558512 >>201558715
Is VRChat going to change the VR industry? Will we see companies trying to emulate it?
Anonymous No.201558170 Replies: >>201558516
>>201558019
Just speak?
They can't see you so you don't have to worry about what you look like
and most of the time people will respond nicely or jokingly tell you to fuck off.
Fake arguments are fun and always turn into make out sessions
Anonymous No.201558256
File: 123.png (163 KB, 1019x638)
123.png1019x638
>all this work
>forgot to check tris
Anonymous No.201558296
>>201558091
Only chinese companies with PUBG-VR-Chat.
Anonymous No.201558310 Replies: >>201558445
>>201553820
Can't you use gifs or webms instead of a jpg?
That should reduce the burden.
Basically plug in a video instead of an image.
Anonymous No.201558445
>>201558310
Gif and webms are not allowed. Not even the SpriteRenderer is allowed.
Anonymous No.201558505 Replies: >>201558991
>>201557706
>weebs don't waste money on merch etc stupid crap
>weebs don't have disposable income

>>201558084
>pedo's
Have a (you) for your minimal effort
Anonymous No.201558512
>>201558091
>Will we see companies trying to emulate it?

Probably, but unless they can steal away the majority of the content creators, they're going to be out of luck.
Anonymous No.201558516 Replies: >>201558959
>>201558170
>and most of the time people will respond nicely or jokingly tell you to fuck off.

You have no idea how much this hurts
Anonymous No.201558715 Replies: >>201558881
>>201558091
i bet we will see more "social" vr games. not necessarily like vr chat with its user customization, but definitely ones trying to capture the same social feeling
Anonymous No.201558881 Replies: >>201559004
>>201558715

They already exist. Things like Janus or AltspaceVR have been out for years.
Anonymous No.201558959
File: 1417739859800.jpg (12 KB, 200x215)
1417739859800.jpg200x215
>>201558516

I have friends in this game now and every time I open my mouth I still get anxious about being an annoyance. The good news is I've seen people like you and everybody else who is worse off than me anxiety-wise actually come out of their shell after a while.
Anonymous No.201558991 Replies: >>201559107
>>201558505
They waste it on physical crap. Not bytes they can't just copy from another source and enjoy to their own content like they already are with VRChat.
Anonymous No.201559004
>>201558881
no shit, but we're going to see a whole lot more
Anonymous No.201559107 Replies: >>201559273
>>201558991
>They waste it on physical crap. Not bytes they can't just copy from another source and enjoy to their own content like they already are with VRChat.
What are mobages? People literally spend thousands of dollars for the chance to obtain virtual characters.
Anonymous No.201559248 Replies: >>201559296
tfw dancing as a cute anime girl with FBT and everyone surrounds you to watch
Anonymous No.201559273 Replies: >>201560030
>>201559107

I'm interested to see how VRC could capitalize on whales.
Anonymous No.201559296 Replies: >>201559601
>>201559248
Of course, I gotta watch the fat man try to "dance"
Anonymous No.201559424 Replies: >>201559565 >>201559596 >>201559598 >>201559753 >>201560879
File: original.jpg (1.2 MB, 2100x770)
original.jpg2100x770
Anyone know if these models can be found anywhere?
Anonymous No.201559565
>>201559424
check bowlroll and nico
Anonymous No.201559596
>>201559424
those look like drawings
Anonymous No.201559598
>>201559424
>can
Yes.
>how
Forget it, I asked one of the authors and he said no.
Anonymous No.201559601
>>201559296

rude!
Anonymous No.201559753 Replies: >>201559961 >>201560702
>>201559424
They're concept art for figurines you fucking retard.
Anonymous No.201559934 Replies: >>201560117 >>201560368 >>201560492
I have ordered my oculus.
Can't wait to dance with jimi and other lolis
Anonymous No.201559961 Replies: >>201560146 >>201560223
>>201559753
>they are concept arts you fucking retard

You fucking retard, these are character sprites from the game Koumajou Densetsu you absolute fucking idiot. Holy fuck, breathe in the cyanide gas.
Anonymous No.201560030
>>201559273
Same way as SL probably. Start charging to host locations, and allow creators to charge for things they (hopefully) made, which includes pachinko slots.
Anonymous No.201560117
>>201559934
>didn't order leg trackers
Anonymous No.201560119
File: redsanic.jpg (25 KB, 459x480)
redsanic.jpg459x480
do u know de way? BRAH BRAH BRAH BRAH BRAH
Anonymous No.201560146 Replies: >>201560223 >>201560280 >>201560702
>>201559961
Seek out the nearest suicide hotline you blistering cumstain.

http://amiami.com/top/detail/detail?gcode=FIGURE-018870
Anonymous No.201560163
>>201558084
go back
Anonymous No.201560224 Replies: >>201560454
Any Killing Floor 2/STALKER avatars out there?
Anonymous No.201560223
>>201559961
>>201560146
stop fighting onii-sans
Anonymous No.201560280
File: 1454648113104.jpg (63 KB, 481x273)
1454648113104.jpg481x273
>>201560146
>Touhou Project - Remilia Scarlet [Koumajou Densetsu]
>Koumajou Densetsu
>Koumajou Densetsu
>Koumajou Densetsu

Who the fuck took a shit in your brain?
Anonymous No.201560368 Replies: >>201560581
>>201559934
you realize 2nd gen VR is coming out this year?
Anonymous No.201560454 Replies: >>201560589
File: 20180109173754_1.jpg (177 KB, 1068x1051)
20180109173754_1.jpg1068x1051
>>201560224
Yes.
Anonymous No.201560492 Replies: >>201560743
>>201559934
>Oculus
>Dance

HA! Good one, nearly made me piss my pants there for a second from laughing too much.
Anonymous No.201560581
>>201560368
I don't consider Vive Pro 2nd gen. That's more a 1.5gen.
Anonymous No.201560589 Replies: >>201560815
>>201560454
Holy shit which world/give link
Anonymous No.201560602 Replies: >>201561454
hope they do something like vrchat but a rpg/mmo
Anonymous No.201560702
>>201559753
Nice mental capacity there brainlet. Why don't you go back to school to educate yourself since you can't understand the question being asked.

>>201560146
>http://amiami.com/top/detail/detail?gcode=FIGURE-018870
>Touhou Project - Remilia Scarlet [Koumajou Densetsu Ver.] 1/8 Complete Figure(Released)
>ques Q (Release Date: Nov-2016)

>https://en.touhouwiki.net/wiki/Koumajou_Densetsu:_Scarlet_Symphony
>Full: 2009-08-16

Definitely a brainlet.
Anonymous No.201560743
>>201560492
Not him but I've seen people dance without using their legs so he could still kind of do it. Or he could try it out with a Kinect even though I've heard it doesn't work very well.
Anonymous No.201560815 Replies: >>201560910 >>201561103
>>201560589
trap-chan avatar mall
literally have every closed face model, duty/freedom/stalker
no bandit tho which was surprising
Anonymous No.201560879
>>201559424
I was trying to find the chen one, have no idea if it can be found though
Anonymous No.201560910 Replies: >>201561032
File: 20180109174322_1.jpg (196 KB, 1068x1051)
20180109174322_1.jpg1068x1051
>>201560815
Beat me to it. You're pretty good.
Anonymous No.201561032
>>201560910
exclusively used those models before i made my own, still trying get them from trap-chan to upload for myself
stalker is fun
Anonymous No.201561054
>the meetup goes good
>gets crashed
>is actually hilarious until shitheads with unoptimized avis everywhere
>have to portal out
rip
Anonymous No.201561096 Replies: >>201561442 >>201561834 >>201574754
File: so close yet so far.png (324 KB, 1258x914)
so close yet so far.png1258x914
>face has 6k tris
I dont even know what to des anymore my dude
Anonymous No.201561103
>>201560815
Thanks, ill probably get a duty model and preach about freedoms fucking a bloodsucker.
Anonymous No.201561224 Replies: >>201561738 >>201562178 >>201563437
File: 1413113469237.png (38 KB, 475x347)
1413113469237.png475x347
Why are there no examples of audio sources in the SDK

WHY
Anonymous No.201561350
>no work the next 3 days
>0 intention of being sober for half of it
>starting energy drink 1 before beer

Dis gon be a good night in VRC.
Anonymous No.201561381 Replies: >>201561952
>>201514442
Orbus anon I bought the game and just unlocked Runemage. Please teach me things. What's your ingame name?
Anonymous No.201561442 Replies: >>201561523
>>201561096
By any chance are you using planar instead of collapse? If you are you should stop.
Anonymous No.201561454
>>201560602
Ive heard of some private fencing world in development. For what i got of it, you are put in a 1v1 against other player, health bars appear above both avatars, you are given a sword that reacts to the other player's model depleting said health bar. Pretty much melee battle disks.
Anonymous No.201561523 Replies: >>201574754
>>201561442
whats wrong with planar?
Anonymous No.201561738 Replies: >>201562178 >>201563437
File: 1413128952532.gif (486 KB, 475x347)
1413128952532.gif475x347
>>201561224
>it was working the whole time I just had game sound fx at 0%
Anonymous No.201561834 Replies: >>201561951
>>201561096
delete hair under the hat
delete skin under the hair
desu
Anonymous No.201561951 Replies: >>201562213
>>201561834
how the fuck do i get to see it
Anonymous No.201561952 Replies: >>201562545
>>201561381
I was about to go to bed. I can show you some spells in like 6-7 hours if are still here, there are some spell webms itt you can check those. My ign is JoeD but you need to meet f2f to add people to friends.
Anonymous No.201562178
File: 1409428177322.jpg (21 KB, 216x265)
1409428177322.jpg216x265
>>201561224
>>201561738
Anonymous No.201562213 Replies: >>201562313 >>201562397
>>201561951
you either hide the hair and hair
or you zoom inside the head
Anonymous No.201562313 Replies: >>201562504 >>201562602
>>201562213
if I delete some of the head will it fuck with my shape keys?
Anonymous No.201562397
>>201562213
hat and hair
derp
Anonymous No.201562504
>>201562313
Nah, shape keys contort shit, so decimation makes wonky shit happen, but say you blink, it doesn't cause the top of your head to come into view.
Anonymous No.201562503 Replies: >>201562579
Are avatar uploads still sketchy?
Anonymous No.201562528
So have the twitch/youtube watchers abandoned the game yet?
I just want the game to be comfy again.
Anonymous No.201562545 Replies: >>201562985
>>201561952
I'll be busy early afternoon tomorrow but I'll be around later. I checked the webms and I was trying fireball 3 wrong so thanks.
Is Icelance useless? I saw you talking about it when you first started but it does 7 damage where fireball 2 is like 40. People have been really nice so far, they just run up to you and teach you spells.
Anonymous No.201562578
>look up tutorial for vismemes
>my avatar's lips alone have more vertices than the example avatar

I think I'll just stick to facial expressions.
Anonymous No.201562579
>>201562503
Probably
Anonymous No.201562602
>>201562313
hasnt fucked up anything for me yet
if youre worried about it keep a save prior to messing with it
Anonymous No.201562607
Is this the best tutorial on importing models?
https://www.youtube.com/watch?v=7P0ljQ6hU0A
Anonymous No.201562684 Replies: >>201562724 >>201562743 >>201562879 >>201565989
File: 123.png (1.5 MB, 1920x1080)
123.png1920x1080
well it's half working
Anonymous No.201562689 Replies: >>201563056 >>201563329
>>201523354
Hit on male avatars, then self insert to them in my dreams and act like my avatar is flirting with me.
Anonymous No.201562724
>>201562684
thats fantastic
Anonymous No.201562741 Replies: >>201567136
File: inst that a girls name.jpg (11 KB, 300x222)
inst that a girls name.jpg300x222
Somebody please make a jerid model and a char one with the shades.
Anonymous No.201562743
>>201562684
Looks like it's working perfectly to me.
Anonymous No.201562789 Replies: >>201562829
I picked up the Croteam VR bundle from the sale awhile back and finished up the Serious Sam VR trilogy, gotta say it was definitely one of the most polished shooters I've seen for VR. What are some of your favorite VR shooters /vrg/?
Anonymous No.201562829
>>201562789
H3.
Anonymous No.201562879
>>201562684
legit keep that
made me laugh
Anonymous No.201562985 Replies: >>201563058
>>201562545
You need to combo icelance with the debuff from frostbolt. It's really good at low lvl if you can consistently cast it, gets too risky later on for solo because everything 2-shots you.
Anonymous No.201563056 Replies: >>201563207 >>201563329
File: fig_catstare.jpg (30 KB, 400x329)
fig_catstare.jpg400x329
>>201562689
I feel like this is only a symptom of deeper psychological damage.

Anon, are you feeling alright? Who gave you the bad touch?
Anonymous No.201563058 Replies: >>201563274
>>201562985
So you frostbolt then icelance? I didn't know there was a damage debuff, just a slow.
Anonymous No.201563207 Replies: >>201563329
>>201563056
>I feel like this is only a symptom of deeper psychological damage
I have actual brain damage from an explosion if that counts.
Though I was like this before then
Anonymous No.201563274 Replies: >>201563493
>>201563058
Yea, slow is the debuff. It lasts long enough for 3 lances, 4 if you are good.
Anonymous No.201563329 Replies: >>201563501
>>201562689
>>201563056
>>201563207
this is some next level masturbation
Anonymous No.201563437
File: a2462655f2926c6685b3abbeec6f762d.jpg (168 KB, 700x525)
a2462655f2926c6685b3abbeec6f762d.jpg700x525
>>201561224
>>201561738
Made me laff.
Anonymous No.201563493 Replies: >>201563741
>>201563274
I guess I just need to practice more. I can cast fireball 2 faster than icelance though so it seems like that would still be better.

Can you make a webm of revive and gate at some point?
Anonymous No.201563501
>>201563329
It gives me the biggest nut slamming dreams and I know it's weird which gets me ever harder.
Anonymous No.201563679 Replies: >>201563906
File: 1493691624400.gif (355 KB, 540x543)
1493691624400.gif540x543
>/vrg/ - masturbation and blender tips
Anonymous No.201563741 Replies: >>201564734
>>201563493
I can do it tomorrow. One guy showed me how to "cheat" cast gate, its super easy.
Anonymous No.201563906
>>201563679
As expected of anon.
Anonymous No.201563979 Replies: >>201565432
File: 123.png (1.8 MB, 1920x1080)
123.png1920x1080
end it here or keep going
Anonymous No.201564174 Replies: >>201565226
File: eyes.png (322 KB, 955x690)
eyes.png955x690
Man her eyes clip when they move, anyway to fix this
Anonymous No.201564734
>>201563741
Perfect, hopefully we stumble on each other at some point.
Anonymous No.201564863 Replies: >>201567379
My model's feet are always in the floor, someone told me to change origin in blender but that didn't fix anything. Can someone help please?
Anonymous No.201565226 Replies: >>201565398
>>201564174
increase the depth of the pupil or delete the texture if you can
Anonymous No.201565398 Replies: >>201566129
>>201565226
>increase the depth of the pupil
how exactly do i do this
if i delete the back texture then wont it look weird?
Anonymous No.201565432
>>201563979
perfect my man now i dont hsve to do this myself
Anonymous No.201565551
>>201558019
Talk more. I used to be practically mute but after a while of playing multiplayer games with a few close friends talking isn't as spooky.
Still painfully shy though.
Anonymous No.201565631 Replies: >>201565714 >>201566074 >>201566337 >>201566628
File: 20180110192217_1.jpg (190 KB, 1199x1144)
20180110192217_1.jpg1199x1144
>>201552326
I be a mute skeleton that cleans every one
Anonymous No.201565708
>>201552326
>laughing at rping
mate you didnt go to facebook ur in 4chan, we be the outsiders
Anonymous No.201565714 Replies: >>201565795
>>201565631
cute
Anonymous No.201565726 Replies: >>201565951
There's too many loli characters and too many people who fawn over them for literally no reason. I don't even get how someone like jimi is as popular as they are when they're clearly some neckbeard acting cute
Anonymous No.201565795 Replies: >>201566071
>>201565714
I saw some one from here yesterday (I recognised the avatar) and he wouldn't let me clean him!
Anonymous No.201565951
File: 22140920_1494358227277975_612178328597128250_n.png (489 KB, 545x960)
22140920_1494358227277975_612178328597128250_n.png545x960
>>201565726
Agreed, but some people like myself just want to be lolis with out the acting shameless part
Anonymous No.201565989
>>201562684
"hey! eyes down here buddy"
Anonymous No.201566071
>>201565795
Sorry to hear that
clean-rape him
Anonymous No.201566074 Replies: >>201566186 >>201566309
>>201565631
You brushed my covered up dog-thing earlier.
Anonymous No.201566129 Replies: >>201566562
File: Screenshot_110.png (601 KB, 1757x993)
Screenshot_110.png1757x993
>>201565398
you move it on the red circle or you need to delete an object on blender on the blue
Anonymous No.201566186
>>201566074
Dog thing? Got a screenshot of it?
Anonymous No.201566309 Replies: >>201566837
>>201566074
Oh wait the thing with the white eyes and the hood and stuff?
Anonymous No.201566337
>>201565631
5spooky3me
Anonymous No.201566562
>>201566129
that worked thanks
Anonymous No.201566614 Replies: >>201566820
File: icon_66.gif (12 KB, 100x100)
icon_66.gif100x100
>carefully added dynamic bones to every part of my models body, finetunig the sliders for over 2 hours
>did all of this in play mode so I can keep testing
>leave play mode
>all settings reverted
Anonymous No.201566628 Replies: >>201566815
>>201565631
I'm about to hop on and start running around flipping people off as I get fucked up, what pug are you in? also mute but hey fuck it, spook me
Anonymous No.201566815 Replies: >>201567093
>>201566628
I'm about to go to bed sorry as its 4:30am
Anonymous No.201566820 Replies: >>201567051
>>201566614
>carefully added dynamic bones to every part of my models body, finetunig the sliders for over 2 hours

if its not hair, tits, and clothing that would likely move, i dont see how it takes that long to do
Anonymous No.201566837
>>201566309
Yeah. Accidentally had myself muted during it all.
Anonymous No.201567051
File: icon_49.gif (52 KB, 100x100)
icon_49.gif100x100
>>201566820
>wide sleeves
>scarf
>open jacket
>skirt
>belt with dangling stuff in front
>hair

Fuck me sideways and call me Hillary Clinton, the eternal looser.
Anonymous No.201567093
>>201566815
Shame, another time then Mr Spoopy
Anonymous No.201567136 Replies: >>201567187
>>201562741
Seconding this
Anonymous No.201567187 Replies: >>201567289 >>201567453
>>201567136
Samefag
Anonymous No.201567194 Replies: >>201567320
Does anyone know how to make it so your arm sticks out when picking up objects?
Anonymous No.201567289 Replies: >>201567385 >>201567453
>>201567187
Nah bro I just got home from work and I'm catching up with the thread. I just like Zeta Gundam and have like no modelling skills.
Anonymous No.201567320
>>201567194
I suspect it's a size thing. my small avatars dont extend their arms, while my more normal sized ones do.
Anonymous No.201567335
>>201546072
Then it's not worth the effort to make mouth movements unless you REALLY like the avatar and won't be switching for a while-if ever.
Anonymous No.201567379
>>201564863
Having same problem.
Someone help you faggots
Anonymous No.201567385
>>201567289
Well I hope some kind anon with spare time that likes those character drop by then. Good luck!
Either that or a steep wallet cutting depending on complexity of the model.
Anonymous No.201567453
>>201567289
>>201567187
I'll fucking third it, may even do it myself if I ever clear my other projects.
Anonymous No.201567495 Replies: >>201567568 >>201567570 >>201567609
>In blender
>Select my eyeball meshes and [H]ide them so I can try to select the eyelids and make shapekeys
>Cant find how to unhide them

How do I get my eyeballs back
Anonymous No.201567568
>>201567495

alt + H
Anonymous No.201567570
>>201567495
Find them in the sidebar and click the closed eye icon
Anonymous No.201567609
>>201567495
alt+h unhides everything, but they should be the only thing in the mesh hierarchy that doesn't have an open eye next to it
Anonymous No.201567849 Replies: >>201570146
File: 1497127706311.gif (65 KB, 560x420)
1497127706311.gif560x420
>Spend hours creating fancy custom animations for amusing reactions
>Stop getting reactions because people are desensitized to seeing custom stuff.
Anonymous No.201567901
>>201567883 (Cross-thread)
>>201567883 (Cross-thread)
>>201567883 (Cross-thread)


Fresh new bread
Anonymous No.201567912
>>201496020
I just checked after getting home and it looks like it was probably the servers being retarded, it's back. fuck yeah
Anonymous No.201570146
>>201567849
they still love it, just some of us are monotone
Anonymous No.201574754
>>201561096
>he doesnt know limited dissolve

>>201561523
murders needed bendy joints (they are angled flat)