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>>262188569
to add on to combat balance, the only way to make a feasible PvP weapon is to just "lol plug more swords into it"- which is extremely retarded and feels artificial, there's not enough constraint on that style of balance yet
not like it matters though since pvp is effectively just waving your dicks at each other for an hour, any weapon that can be quickly forged (under 10 hours of gameplay) will take dozens of hits to kill someone with the default amount of health, but that health can be doubled, and combat skills can increase damage significantly- to the point that one of the autistically overengineered superswords are capable of almost instantly killing someone after you spend 20 seconds doing Dragon Ball poses and charging up without them fleeing
basically just add it to your watchlist and hope the devs aren't NMS style hugboxers and enable combat if you're into that department, but the skill grind autism is already fairly fleshed out, just needs work