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>>458761109
>>458759647
Find clothing you like and study what it is about them that makes them look good.
Look at the geometry and complexity, the details they have, the textures, look at what details the textures have, how the highlights and shading are done, how the shaders are setup etc.
Just keep trying to bridge the gap between what they do and what you make.
When I make clothing in substance painter I always make sure not to shadow and highlight with just multiplying with black and overlaying with white. You need to have a highlight color and a shadow color of different hue's not just a lighter and darker colors of the same hue. That's what makes textures look vibrant.
Try to add as much detail as possible and make sure that detail stylistically matches with everything else. So add seams, add wrinkles, add stitches etc.
The best booth modellers are also good illustrators so look up anime illustration guides about drawing and rendering clothing. Apply those lessons to your textures.