Anonymous No.238032363
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Thread 238032034 · 12/17/18(Mon)23:05:46 UTC · 811 posts, 169 images. Archived from 4chan /vrg/; deleted posts are not shown.
>Virtual Reality, Real Suffering™
blender 2.8 edition
>Introduction to /vrg/
https://pastebin.com/CWDMahVn
>Recommended VR games
https://pastebin.com/LdEtyhwX
https://pastebin.com/FLPxHQZ0
-- VRChat --
>Assets and tutorials for VRChat Google Doc
https://docs.google.com/spreadsheets/d/1-W5H9umqKZ2RFGSs2MJApkKOp5dcAE-zsuA6E93pd4g/edit?usp=sharing
>VRChat Resources and Tutorials
https://pastebin.com/MFWJnVKA
>Avatar Development
https://pastebin.com/RVFPhim0
>World Development
https://pastebin.com/vxNgrmhY
>VRC optimization guide
https://pastebin.com/cEEEk5gQ
-- Pavlov --
>Resources and Tutorials
https://pastebin.com/FU0MsPYL
>Maps
https://pastebin.com/smk0iexu
>Full-body with Rift (Trackers/Kinect)
https://pastebin.com/qmEY5Hs2
https://gist.github.com/Ind3xOnGitHub/e807e674478d4b2036dc8f28634649a8
>OpenVR Advanced Settings overlay (with tracker battery indicator)
https://github.com/ykeara/OpenVR-AdvancedSettings/tree/master/installer
>Beat Saber custom song downloader and manager
https://github.com/Umbranoxio/BeatSaberModInstaller/releases
>Events
Christmas - December 25
New Threads: >>>/vg/vrg
>Previous thread
>>237923402 (Cross-thread)
>>238031230 (Cross-thread)
I won't be, my Rift seems to have broken
so now that the VGL is over I'd like to propose a Star Trek Bridge Crew game night for /vrg/. Gauging interest.
>>238032625
Host it m8
>>238024778 (Cross-thread)
>>238025505 (Cross-thread)
>>238026298 (Cross-thread)
You can control the weight of the post process with an animation, and use an animator for adjustable dimming strengths in your map and use animator RPCs instead of toggling multiple post process objects on and off. I currently have it set up this way in the private version of my map, but because it doesn't work if you have low settings on, i might just add a toggle to switch to what my public instance currently uses which is a modified transparent shader like what was suggested earlier. I'm told the shader dimming on my map has banding issues for rift users on the darkest settings though.
>>238033163
I'd love to do it on Wednesday evening or Saturday afternoon American time
>>238033235
Thanks!
Anyone tried Slime Rancher VR? I wanted to but it only seem to start up on desktop and nothing is happening/starting in VR.
>>238034509
it's a just a free dlc area.
https://store.steampowered.com/app/939480/Slime_Rancher_VR_Playground/
so you need to get that
Has anyone tried vrchat from the oculus store? Does it actually run better?
>>238035195
I don't know about running better but I've seen a person do synchronised dancing by having both the oculus and steam client open at the same time. The client that's alt tabbed still follows your tracking so and you can double log into your account so it's basically twins.
>>238035195
it does. it runs great. colours also feel much more accurate than running it through steam. lack of playspacemover is a shame but I made a quick hack (a moves you up, x moves you down)
https://0bin.net/paste/0txjTdS7to9XRLff#hyAGmmzZYuioheflBIR2LrhxV8L4OHSzKW9PvRPRX6f
>>238032625
I've got that game!
Reminder for anyone who's interested, I'm showing The Disappearance of Haruhi Suzumiya tomorrow night. It's longer than what I usually show, so it'll be starting at 9:30PM EST this week instead of 10. I'll post details to join off of when the instance is up.
Also, forgot to mention this in the last post, but I won't be showing anything next week because of Christmas.
>tfw no more nukes bullying faith
it’s an abstract kind of feel
>>238032625
tng dlc pls
>>238036575
I have it but I would want to give non-DLC folks a chance as well.
>>238035406
https://github.com/avail/VrcOculusPlayspace
here made a release on github
>>238027932 (Cross-thread)
Thanks for explaining why.
>we went -1 here https://youtu.be/it3F9nzMXFY?t=1575 [Embed] and won 1-0
>Oh, -1 for /2hug/, you got it.
>Yeah, I mean, you're trailing one goal, might as well go to -1. Maybe they are conceding that nobody can beat the mighty-
>Oh, for /vrg/? Shit. I just rigged it.
>You rigged everything.
>Yes, I did.
This fucking league.
remember Silent Scope? how come there's no game thats just that in VR or Point Break. There are a few Time Crisis and Virtua Cops
>>238037605
>This fucking league.
The Majors aren't any better and I wouldn't want it any other way.
>>238035401
Link me that
>>238037623
I saw a game on the oculus store that was exactly this. Didn't catch the name of it though, might've been on steam too
>>238036575
>Buy dlc for game I haven't played in over a year that /vrg/ will get bored of in a week.
>>238039776
whats the matter? don't you like trek?
>>238040914
I hate not be able to make a proper white character
>>238036283
cute !
>>238040914
Never watched Star Trek, but I like science fiction. I heard that the original series is too dated. Should I watch everything in production order but skip the first one?
>>238042072
OG Trek is still great imo, especially if you like campy, silly 60s stuff. Even if you don't like camp, though, just Google up some lists of the best episodes and watch those. The dynamic that Kirk, Spock, and McCoy have together is great and I think anyone who skips OG Trek is missing out.
Post your main avatar
Contractors...
>>238042072
you should, TOS isn't that long and not so bad that it'll put you off. Watch the Cage pilot and ifyou like that you'll be good for the rest of the series.
>>238039824
Right G11 please weight paint the sleeves so they bend with your arm.
>>238043517
>nothing but a login page
>>238043517
>.network
>>238043517
what do you even get from phishing a vrchat account
My ISP has been so shit recently. I've had high pings and a bunch of disconnects every day for the past few weeks. Really kills my ability to have fun in Pavlov.
>>238043824
Yeah, it looks sketchy, but my friend looks up who blocked him on it all the time. Just wondering if anyone here has tried it. It apparently shows the date and time of the block too, like the friends parser.
>>238044194
This ain't Reddit you nigger, you're not tricking anyone.
>>238044045
I don’t think it’s a phishing scam. All you would really have to do is change your password to counter that anyways. It’s not like they would have your email password too.
>>238044285
I didn’t say to actually use it, just wondering if anyone has.
>>238044285
tfw clicking login on firefox doesn't even trigger any kind of request, so it's literally not doing anything
Columbine VR.
I really want to start making a VR WW2 Shooter. Not only do I passionately desire such a game to exist, but whoever makes it first could actually make a nice profit and use the momentum to create a historical FPS focused VR game studio. That in itself is actually my dream. Besides using Hammer to make Gmod maps though I have no game design experience. Should I set out to get a group together to just make a Pavlov WW2 mod to start out? I saw someone recently posted a WW2 map to the Pavlov workshop, maybe we can get a community going to build an open source Pavlov WW2 mod, or make an entire title on it's own so we could gain enough funding to branch out, do all theatres of the first and second world war in VR multiplayer. Syndicalist businesses are pretty efficient, maybe we can just start a historical VR FPS community powerhouse
I hope none of you are dumb enough to fall for such a retarded phishing attempt.
>>238044781
what an original setting
>>238044781
Do a pavlov mod. There's a few ww2 vr shooters out and they all have problems with not being pavlov
https://store.steampowered.com/app/396560/Front_Defense/
>>238044971
Not being pavlov is typically a good thing. As far as VR FPS go its gunplay is primitive.
>>238044045
Ban evasion that isn't impaired by trust levels.
>>238044805
>>238043517
If anyone tries this can you post a screenshot of it? Just make sure you change your password before and after you use it too.
>>238045931
Nah, they will ban that account too, just like they would your alt. So, that wouldn’t be a reason. Plus ban evaders know how to dodge bans of all kinds anyways.
>>238044781
You're probably never going to make a dime but if you want to make games with no experience, modding like that is the thing to do.
>>238046473
>Nah, they will ban that account too
Which is why it would be useful to harvest large numbers of accounts.
>>238046656
i just looked up the domains history and it was created 2018-05-20, so unless they're time travelers, then they didn't create because of the trust system. https://www.crazydomains.com.au/whois/vrchat.network/#result
>>238047297
why are you trying to justify such a shitty phishing website? go harvest accounts somewhere else
Why does this general hate me? i showed you so much love
>>238040914
>choose your gender
>feminine or masculine?
off gang sends their regards
>>238043198
My main avatar is the aspect of twilight herself!
Does anyone have the clip of the muggery in VRchat where the guy turns into a wimp and runs away?
I remember seeing it once and I lost my fucking shit over it.
>>238048470
I'm not, just showing you were wrong about the trust system being a reason it was created. Why are you scared of it? Literally just don't use it, if it scares you so much.
seeking members for the oof gang
>>238049106
yyyyyyyikes
>>238043198
>>238044937
>>238044971
>>238046514
Pavlov mod is probably the answer here, time to dive into UE4. And there is certainly a lack of historical FPSes on VR that are worth buying
>>238050013
pavlov already has rifles only mode
you just need the right map
pavlov
mysterious stranger
pin: 1984
In Pavlov when I'm aiming down sights does it make my aim less accurate if I close one eye? That's the only way I can properly see down the scope.
>>238050208
The Pavlov server update will allow you to just replace all the weapons and player models outright.
>>238051084
No, but it reduces situational awareness a lot. You have to keep doing it and you'll eventually see it more clearly.
>>238051161
Anime in Pavlove?!
>>238051343
sure if you want to be unnatural colors and flat lit and black outline kind of model you will blend in with the map just fine
>>238051438
A small price to pay to be cute as heck.
>>238042726
>>238042072
>anyone who skips OG Trek is missing out
Correct. It is objectively better than ENT and STD, so if you don't watch it first at least watch it after TNG/DS9/VOY.
After many trials, I got a mostly working version of the Colosseum into vrchat. Of all the methods I've tried, using the sketchup pro trial to export an fbx of the project and importing that into unity has generated a passably optimized hierarchy, and also ports all the (low-quality) textures from the sketchup file. Turning on the "generate colliders" in the import settings for ez geometry, and you can actually walk around the map.
However, the model is still way too detailed for realtime rendering. Even with occlusion culling on and all realtime lighting off, it's still pushing 1000+ batches and dropping to 23 fps, since sketchup broke out every little detail into a separate game object. The actual tri count (3 millionish) doesn't matter much, since I tried a completely merged mesh of everything and it ran at a solid 90fps.
Somehow I need to merge some of the larger sections of meshes, while still retaining some of the hierarchy (for occlusion culling). Also would like to generate LODs for stuff like the statues on the outer ring (barely visible here, yet about 1000 tris each). There are a few unity plugins for mesh merging, and there's always a lot of manual work in blender, but I feel like there's got to be some middle path to merging most of them.
>>238052281
The original sketchup file is quite nice, with groups upon groups upon groups, all the way down to the detail on the column ends. This all gets translated back into 11k game objects in unity though. There are only 34 materials total on the map, so I'm looking for a way to merge all the meshes using the same material together. Or at least merge these little slices of the colloseum together, so frustum culling still applies.
can we make it standard courtesy to post when a lobby is full so we don't waste our time launching the game / strapping headgear on
>>238048510
now you got a problem with husks? get the fuck out of here
>>238039715
you find anything?
pavlov
rubjellyonme
1337
>>238054952
Commander, tell me about your sexual organs
>tfw you can never tell if the pavlov lobby is full or if it's over already
I need mmd models with nicely modelledfeet
is the 1080 good enough to run almost all VR games with high settings super-sampled under 2.0x while still pushing 90hz?
or will i constantly have to dial back for certain games?
>>238058054
Yes
Jack Frost, Jack Frost, a smaller Jack Frost inside the other Jack Frost, and Pyro Jack
Why do they take this so seriously?
>>238060280
they're just having fun larping chill out
>>238060280
Remember when you were 13 years old and thought if you imagined it hard enough you'd have super powers?
Anyone who has a VR Cover: Does it make it more comfortable to wear? I don't have one and I feel like the default Rift foam irritates my face a bit and it starts to feel a little gross after a while.
>>238060708
have you ever washed or wiped your VR cover?
if yes was is regular maintenance or like once a week
>>238060671
But this time you actually get virtual super powers if you are autistic enough and can affect other people.
HOW FUKKEN COOL IS THAT!?
Should I return it
>>238060671
Please don't remind me
>>238061198
no
it's good
I'm sorry I stole your vrfu I really regret it please take him back.
>>238061198
why? you don't like weird boners?
>>238060863
Sorry, I don't have a VR cover yet but I have ordered one. My issue is with the default foam on the Rift. That's what causes the irritation and feels gross after a bit. I don't think I could clean the foam.
>>238060708
Yes, I like the cotton vrcover more than the regular rift foam. In the summer I preferred the ""vegan leather"" thing directly, but now that it's cold, I appreciate the feel of the cloth. I feel like the rift foam distributes weight a bit more evenly when i'm sleeping with the headset putting its full weight on my face, but for normal use, the vrcover is definitely better.
>>238060863
>>238060708
there's a cloth cover that's real comfortable, it comes off really easily and when it gets sweaty, you can just rinse it out and you can still use it with just the fake leather. thats not as cofortable but you can just wipe it down.
>>238062275
Awesome, thanks for the info. I live in Florida so it never really gets cold so I think I'll probably just use the leather bit since that'll be easier to clean/swap out.
>>238062275
>sleeping with the headset
why?
>>238062661
I've learned a lot of VR Chat players fall asleep in VR together.
>>238062825
>this thread was doing fine without VRCA circlejerking
>>238060280
I literally never see these people in VRChat. What do they do?
>>238063170
I don't know what VRCA is. I was just answering the anon's question.
>>238063634
Vrca is the files rippers look for when they want to steal avatars.
>>238063215
Sit in private and friends+ rooms a lot, and sometimes even visit each other's private and friends+ rooms.
Is Lenovo Explorer any good?
>>238064239
its cheapest
>>238064239
It is an excellent device for what it costs.
>>238064105
Which one are you in, is it as cringe as it seems? Why did you guys have to sign that thing, if you never see each other?
>>238060708
>>238060863
I have the pvc cover for vive, its not as comfortable as the cloth ones but its not a sweat sponge and its easier to clean. I just give it a wipe with isopropyl alcohol every few days.
>>238062825
Cute.
How do I survive in VRC without alcohol? I feel like I'm going to have liver problems from drinking every other night but it seems like I have to in order to socialize.
>>238065810
just stop drinking lmao
>>238065810
Smoke pot
>>238065932
But then I'll hardly be able to participate and just shrivel up in a corner.
>>238065810
Trying to lose yourself a little bit around people wouldn't hurt you know? and it doesn't cause liver problems
>>238065982
I use caffeine
What boards are you from anon? /fit/ and /k/ here
>>238066101
/vg/ now fuck off normie gaming casual crossposter.
>>238066101
/pol/
>>238066030
My drink of choice is an Irish coffee so I get the double whammy. Maybe I could try just the regular shit a couple times, might make things a bit smoother.
>>238066024
Anxiety is a bitch. Even in VR large crowds make me freeze the fuck up.
>>238066101
/jp/ and /tg/
>>238066101
/vg/ is my home board, /xivg/ specifically, but I frequent /v/ and /tv/.
>>238066101
/a/k/m/
>>238065810
Drink boomer juice every night instead
>>238066101
/mlpol/
>>238066656
My liver is easier to replace than my intestines.
>>238066101
only the best board
>>238066101
/vg/ /v/ /m/
I'm not sure what I'm doing here
>>238066101
/v/ /a/ and /wsg/
>>238065982
only play vrchat drunk or smoke pot
and that means like 2 times a week at most for alcohol
or try to make it more fun sober
>>238066101
/v/, /b/, /k/, /a/, /o/, /jp/, and
>>238051438
>>238051343
>>238051161
>>238051752
Holy crackers!
>>238066101
I figured there'd be more /g/ here. That's where I'm from.
>>238067297
>someone immediately got what I meant and followed up
Love ya guys.
Going to be buying an Oculus Rift at the end of the week.
Any tips/tricks/things you wish you knew before you got yours?
>>238066101
Pol, v, co, k, fit
>look for mmd models to import to vrchat
>find a cool and cute one
>it's perfect, exactly what i was looking for, can't wait to import and have fun with it
>read the tos/description of the model though because i'm a good boy
>'DO NOT USE THIS MODEL WITH VRCHAT AND THE PASSWORD IS THIS CHARACTER'S HOMETOWN SPLIT IN HALF IN LOWERCASE PLUS FOUR'
>>238066101
/a/
>>238067515
Not easily glasses compatible. Alcohol helps ignore the pain significantly. Be prepared to buy 3rd party lenses for prescription. If you can see 2m away without glasses, you might be fine
>>238065982
If you're having trouble getting into a dense circle of friends, make your own. Find some wallflower in a meetup and talk to them. Get people to play games that are social, and talk during it.
>>238067369
I love you too, anon
>>238066101
im from here but i post on /asp/
>>238067515
Covers. The thing gets itchy after a while.
Playspace mover. Install it.
IGNORE the sensor placement tutorial of Oculus and just be reasonable and view a 110 degree cone emanating from the sensors.
Place the sensors to get the most coverage and least occlusion.
>>238067515
Tilt the heaset so it's flush against your face, a good fit and you should be only able to see a sliver of light around your nose
Get 4x Rechargeable AAs
Why am I like a foot or two taller than everyone in games? I'm 6'2 so I don't think everyone is that much shorter than me.
>>238068857
Search for japanese average height.
Search for average height in south east asia.
Tonight's screenshots!
>>238068857
In my experience /vg/ communities are a large amount basedboy manlets and asians.
>>238069751
>>238070212
Wow rude.
>>238067675
you know, sometimes I think me rigging every model I find is just autism and tiring
I was reminded right now why I chose to rig models
Some kind of complex plan.
>>238066101
/trash/
Our local idol is enjoying their Christmas present!
>>238066101
/a/ is my home board, but I've been spending a lot of time on /o/ and /vr/ lately.
Hanging out in the weeb room.
Meanwhile in Finland.
>>238072776
wtf stop taking pictures of my backyard
>>238067515
Make sure you keep a microfiber cloth handy. Wipe your lenses down before starting a session no matter how long it's been.
Keep your hair clean or pulled back, and wipe your face down with a washcloth before sessions or if you finish playing some exertion-heavy game like Beat Saber and want to switch to someone else.
Use the Guardian/Chaperone system. The more acclimated you get to VR the easier it'll be to lose track of your surroundings and your wall will give out before the Touch controllers do because they've got steel in them.
If you struggle socially, alcohol is a godsend in VRchat.
Doublecheck here before buying anything off of the Steam store because there is a fuckton of shovelware.
Meat!
Everybody looks so winter ready, except for the muscle demon in the back.
>>238073197
Who is this and where do you/where can I go to let me be in this?
There was a fidget spinner too.
>>238073229
This is around an hour or two ago.
Are you asking how to get into the meetup? You can add me, my name is Yuru. I'm not online at the moment though. Add me, but also try adding flameg102, I bet he will accept you and you can find the meetup that way.
>>238066101
/gd/ and /m/
So I just tried out VR with a Vive for the first time today, playing Brookhaven Experiment. I don't think my eyes can adjust properly to this shit and I feel like some of my braincells died. Is that normal?
>>238074064
That game isn't all that good, to be honest. It's not terrible, but it's just another game where you stand in place and shoot enemies that come at you. The darkness also probably makes it look a bit worse than your average VR game.
This game makes me feel like a psychopath.
>>238071638
>watching the real world from the virtual one
Wew. This screenshot in particular makes it look like a window. Like this is inside the screen and we're the ones looking back out.
A world themed around this would be trippy. Model a room like this inside a crt and then put some kind of video panosphere of a place in the real world on the outside.
>>238074998
Also picked up Arizona Sunshine, Skyrim VR and Everspace
Friendly reminder: if your making models for alt outfits, double check if your Main models artist made others theres a chance it might be the same body model you can head swap onto
>>238066101
/i/s/u/ck/d/ic/k/
>>238075334
Arizona Sunshine's pretty decent. Not amazing, but still good fun.
comfy miko
we found a world for a mech arcade game.
you actually control mechs in the arena around you and shoot at targets. You can even open the menu and swap weapons.
Good night /vrg/. I love you all.
Doggo!!
>>238077348
dont talk to me or my illegitimate son ever again
>>238077348
namedrop the world
the family resemblance is uncanny
>>238077717
Arcade mechs (demo)
https://www.vrchat.net/launch?worldId=wrld_0a57d0ea-2052-4d98-967c-6059ce189f64
>>238077435
even me?
>>238078002
yep
>>238065810
get a prescription for valium or xanax bc it sounds like u have some anxiety issues
>>238075483
>headswapping
>in the year 2018
I'm probably going to end up with a vive for christmas, and I've been wanting one for the past few years. I backed the DK1 when it came out but have been woefully underbudget for a real headset until now
Skyrim looks like my number one choice of game, but I was wondering what the adult mod scene was like for the VR version of the game?
I need lizard breasts in my face, for a friend. Anyone have experience with skyrim adult mods in vr? Is it any kind of decent?
>>238081123
I think most of what works in skyrim special edition will work in skyrimVR
>>238081123
>Bethesdrone
Go neck yourself fag
>>238081265
If you've got another open world moddable RPG VR game you'd like to recommend i'd be happy to hear you out, i'm not particularly attached to skyrim
new legs
>>238083478
BOY HAS LEGS!
CONGRATS!
https://www.youtube.com/watch?v=arXnZd6pvqw
Is this going to be good?
>>238081123
>I need lizard breasts in my face, for a friend.
Even Legendary Edition, the most modded version of Skyrim, hardly has any good Argonian mods.
Went into a public world for the first time in months. I thought these guys were extinct.
>>238084403
>Went into a public world for the first time in months
the absolute state
>>238084049
>Made in-house by Oculus
I'm actually hyped.
No oculus made vidya has failed me yet.
>>238084049
this looks alright but depends on how much there is to do against how much they're trying to sell it for
I'll probably give it a go anyway
>>238084568
of 5am est
I know it's wrong but I can't help but keep downloading free ripped unity/blender assets
>Blade & Sorcery one of the most active VR games on Steam right now up there with VRC and Beat Saber
God I hope it keeps going at the same update pace.
>>238087027
MODDING ANIME GIRLS WHEN!?
>>238087313
>import /vrg/ avatars into game so you can brutally murder them
>>238087382
Imagine being able to choke the fuck out of the retarded Shinobu.
Namedrop anons you want to import in blade & sorcery.
>>238087973
Every Kemono Friend
>>238084403
WHAT THE HELL!?!?
I AM LITERALLY THE OPPOSITE. I MOSTLY GO TO PUBLIC WORLDS BECAUSE IT'S HARD TO FIND PEOPLE TO HANG WITH
>>238087973
Kenji
Konner
Knight Chase
Likeq
Cryptic Coke
>>238087973
Kern - I would love to brutally murder the hypocritical leaderfag and put an end to his discord bullshit.
Yuru - I want to ravage mommy. I'd chop her head off and fuck her throat.
TortoiseKnight and Buusta - I'd make them fuck each other once and for all.
RubJellyOnMe - A dagger to the back, just like he does to all of his friends.
I messed up creating my first avatar unable to even get it into unity so I'm gonna try again with an actuam MMD model this time.
Roughly what percent of the publicly available MMD models do you think have already been uploaded? I'd rather not upload something already done before if possible, but I'll do it for practice anyway if there's no other choice.
>>238087973
Myself
>>238088806
>RubJellyOnMe - A dagger to the back, just like he does to all of his friends.
>not bashing his head into a pillar over and over so he can become the retard he's always striving to be
Are there mods for B&S?
>>238089776
It's fully moddable, in theory it should be very possible to put in your own models.
>>238088098
>>238088806
>>238089754
Unhealthy
>>238089710
Literally me
I wasn't like this till I got VR, I even started doing exercise again and running every other day, but VR is so wonderful I don't even feel bad
>>238089710
>not sleeping in VR
>>238088806
kill. your. self
>>238089710
>2 hours to get out of bed
>>238089893
as the third person you replied to i think i'm fairly witty
>>238089180
Man of culture
>>238088806
>once and for all
>he doesn’t know
>>238067515
I though I would never ever even consider fbt and the rift controlers are 100% superior than those cup holders with track pads, but I was wrong, the cute anime tiddies and the proteus effect got the best out of me, with a rift in my hands I'm on a guest to get fbt with the Rift. If you usually don't have extra income by the end of the month and maybe, even the slightest chance you are considering fbt, go for the vive from the beginning it is going to save you quite a few bucks
Tonight was a good old fashioned raid. We meet some good people aswell.
>>238065810
Even alcohol doesn't help me.
>>238093086
>go for the vive from the beginning it is going to save you quite a few bucks
And save you the hassle with rift+vive combo. I love my setup and when it works it's great, but it takes me so much time and gives me so many worries about how and when it will break. It's at a point where I can't relax in fbt because I'm worried about my rift touch getting near my trackers and messing up their positioning.
It doesn't help that almost everyone on the rift+vive combo has different problems at varying degrees, so my issues might not be someone elses.
Some of these turned out great.
I like onward more than pavlov but it takes so much time to open the game and load matches that I just play pavlov instead most of the times
>>238094041
What shader is the person from the left using?
>>238094721
I believe thats standard shader with emission highlights.
>>238094898
I meant the pink haired girl
>>238066101
/int/ /pol/ /g/ /mu/
>>238094153
I don't get interference, but my trackers always become miscalibrated after some time so they're slightly out of position.
>>238066101
/vg/ has been my main board since it was created. /v/ before that.
>>238066101
/pol/fit/lit/
>>238094721
If you mean Shantae its Xiele's toon shaders completely unedited because I'm a pleb.
>>238066101
/asp/ and /c/
>>238066675
>>238071084
Arrowslash...
Is there any interest in Euro pavlove hours?
>>238097863
maybe if we had people to play
>>238098106
That is what I am trying to establish.
Is anybody interested in getting the free $30 by giving me an Oculus referral link?
https://www oculus com/referrals/
reply to this post and/or email [email protected]
>>238098505
JUST
>>238098834
oh well, no matter. I can't even cancel the order I already put out anyway so I'll just pay the regular sale price. thanks for the intent tho, even if it was to scrounge up those vr shekels.
>>238099025
Be sure to try "First contact" first. It's the tutorial oculus comes with. You'll be amazed
>>238099495
Thanks a lot friend. I definitely will make my way through all those demos. Any other hidden gems or free stuff worth checking out? I bought Elite Dangerous, which fortunately happened to be 75% off on Steam. Can't wait to be a comfy space trucker!
Alright everybody, going to be booting up the forest server soon. About 7:20am PST. Going to be doing some more cave diving and possible outpost construction. If the group gets large enough again we might head towards the end of the game to unlock the endgame content for the server.
>>238100229
First time playing
anything I should know?
>>238100453
Don't die
>>238100153
Pavlov if you like VR shooters. It's cheap and good
Blade and sorcery is a new one that's pretty fun. Not much content since it's still in beta but if you have bucks to spare you should try it. Worst case scenario you can refund it
Beat saber is definitely a must have. Pretty much the guitar hero of VR. You won't regret getting it
Those are the ones that come on top of my head. Lastly I'd say unironically vrchat. It's free and there's a lot of content. Rec room can also be fun specially the quests maps. Just avoid public worlds like the plague since it's full of 10yo kids, literally.
Coloured Prize Sketch - SEA
Sorry it took a while to start drawing again. You're right though, you never lose; and even took and won it all. Hope this is sufficient for your great performance on the wheels event. Have a good day mate and merry Christmas.
P.S. Non photo-shopped version in album
album link: https://vrdrawanon.imgur.com/
>>238101290
Looks fucking great. You keep getting better and better drawanon. Looking forward seeing your next one
>>238036018
Showing where? Where can I watch?
>>238101430
Thanks for your patronage. See you again SOON(tm) anon.
>>238101290
grats fanisk!
>>238101456
VRChat. I'll post details in the thread to join off of around 30 minutes before the start time.
>>238101290
Keep up the amazing work, Drawanon. Hopefully I'll run into you again and tell you all about the next line of Hoppous I'm working on.
>>238101290
beautiful draw anon
>>238101290
Good Shit Drawanon.
>>238066101
/r9k/ was my main board, now it's /vg/
>>238089180
Best answer.
>>238097492
>tfw no arrowfu
>>238103658
"dude let me in, i'm a fairy"
Couple pics from a very comfy night.
Welcome to full body tracking, buddy.
Raiding publics was really fun. Picked up a couple of randoms along the way too.
>>238100229
how do I join?
>>238104803
Friend Dal290[ewe] on steam. He's been a pretty consistent host
Though if you get the "this server is not set up correctly" error I'm not sure how to fix that and it's been the biggest reason i haven't been able to play with /vrg/
Who is she? Why do I keep seeing her everywhere? Can someone give me a quick rundown?
>>238105520
It's Unity-chan. A mascot for Unity.
>>238105520
She is blender chan's best friend.
>>238104798
LODS OF EMONE
https://streamable.com/2m3hw
>>238066101
pol, v, tg, jp
>>238107320
The Great Pug is actually great again.
>>238101290
Nice return, Probably the best of your pics in my opinion
>>238088813
Bumperump
>>238101290
this is far more than sufficient, it's incredible. thanks so much! you do brilliant work for everyone here, I hope you have a wonderful christmas.
>>238088813
If you want to be unique, a MMD "OC donutsteel" will probably suffice.
>>238105110
Temp bug, keep trying to join and it fucks off
>>238105110
Also try validating
How do you disable nametags in VRchat? I'm pretty sure It was in the settings options before but I cant see it now
>>238113640
I believe it's under UI something or other in the main menu
>>238113640
Isnt just literally at the bottom of the quick menu? Honestly can't say I've used it but i remember it being there
so does the oculus update work now?
>>238120551
Yeah, they fixed it on the day it happened
Just a heads up. If you applied to get knuckles, check your email/hardware request. Valve just approved a ton of people
>>238107320
>oh, that's pretty gay
>>238121316
mine's approved, thanks anon!
>>238121316
>>238122813
How much of a "game" do I need to show in order to convince valve to give me free shit?
>>238123372
literally nothing, just bs it
>>238121316
If you apply as a dev, do you need to pay for the controllers or just get them for free? If not, how much do you have to pay for them?
>>238043582
Is it any good?
>>238032034 (OP)
Catching back up on the ol recap train, choo choo
>/vrg/ #410 recap >>237385372 (Cross-thread)
>>237396331 (Cross-thread) >>237466824 (Cross-thread) >>237469545 (Cross-thread) >>237480325 (Cross-thread) >>237498912 (Cross-thread) >>237499263 (Cross-thread) flavor of the month: blade and rapery
>>237459796 (Cross-thread) #409 recap
>>237471469 (Cross-thread) >>237482852 (Cross-thread) >>237502958 (Cross-thread) anons explore somnium and hypatia, some other ded social vr games
>>237513757 (Cross-thread) >>237514328 (Cross-thread) >>237515216 (Cross-thread) >>237516275 (Cross-thread) >>237518164 (Cross-thread) >>237519103 (Cross-thread) >>237521320 (Cross-thread) >>237526554 (Cross-thread) >>237527156 (Cross-thread) >>237529095 (Cross-thread) >>237532163 (Cross-thread) >>237532659 (Cross-thread) >>237533295 (Cross-thread) >>237534691 (Cross-thread) anon dumps a bunch of stuff that you can potentially do in 2017 unity with vrchat now(You)
>>237524462 (Cross-thread) and a few youtube guides for blender avatar stuff
>/vrg/ #411 recap >>237558159 (Cross-thread)
>>237560212 (Cross-thread) >>237564472 (Cross-thread) >>237564553 (Cross-thread) >>237565416 (Cross-thread) anons discuss lavendar and social vr tech
>>237567993 (Cross-thread) short list of VR sculpting/modeling tools
>>237598513 (Cross-thread) >>237695742 (Cross-thread) >>237696569 (Cross-thread) ryona and sorcery continues
>>237640354 (Cross-thread) short list of vr punchin' games
>>237656842 (Cross-thread) >>237741996 (Cross-thread) and some rare beat sabers
>/vrg/ #412 recap >>237764052 (Cross-thread)
>>237767605 (Cross-thread) some vrchat panos from christmas party
>>237774730 (Cross-thread) >>237776483 (Cross-thread) >>237786392 (Cross-thread) and some streamables
>>237780978 (Cross-thread) >>237781203 (Cross-thread) >>237796246 (Cross-thread) vrchat avatar inspection day approaches
>>237787007 (Cross-thread) /driving/ in vrchat
>>237866713 (Cross-thread) blade and gnomery
>>237885340 (Cross-thread) >>237888696 (Cross-thread) some neat remeshing tools
>>237922426 (Cross-thread) anon attempts to port the Rome Colosseum into vrchat
>/vrg/ #413 recap >>237923402 (Cross-thread)
>>237923653 (Cross-thread) >>237924553 (Cross-thread) >>237940742 (Cross-thread) NA christmas happens at a glorious 5 fps
>>238009370 (Cross-thread) >>238010432 (Cross-thread) >>238014550 (Cross-thread) >>238014741 (Cross-thread) anon posts a darkening/dimming shader for comfy sleps
>>238024778 (Cross-thread) >>238025505 (Cross-thread) >>238026298 (Cross-thread) >>238026505 (Cross-thread) and another anon posts how to do it with the new postprocessing stack in 2017
>>238010694 (Cross-thread) neat python tool to get proper file names out of jp MMD archives, without switching system locale
>>238022037 (Cross-thread) valve teases new knuckles, for the 3rd time
>>238123517
Has potential to be the best VR shootan. It's somewhat unpolished right now, though. I think there's no crossplay between vive and everyone else, either.
>>238124126
>no crossplay
Are you high?
t. Beta tester
>>238124952
I thought someone mentioned that.
I’m gonna invite Faith to vrsocks
The vrsocks discord is better without Arrow desu
Can we skip this recap episode please?
Does anyone know how to create the textures for TypeA shader?
>>238123516
100% free, surprisingly
>>238066101
Mostly /k/ and some /g/ at the moment, I'd go on /v/ more often but it is a cancer that I can only stand for 10 minutes at a time
Did anyone post the NA Secret Santa group photo?
>>238121316
>>238123516
Are there no legal repercussions to this? Because lying and acting like I want to start developing to get the knuckles kinda feels like stealing desu
>>238128515
There is no lie in saying you're an individual who wants to try them. You don't have to apply as a dev or a company. Someone literally typed "I want free shit" and got approved. Valve is giving this shit away
>>238128515
Not really unless you lie about who you are. An individual who'll actually test them and give proper feedback seems fine. Niggers who just let them go to waste and don't try to improve them or spread knowledge might as well kill themselves though.
Can someone post the link to the new optimization ranks?
>>238128942
So where do I apply then?
I mean, I don't really need them but fug might as well.
>>238131510
https://partner.steamgames.com/hardware
Sign up as steamvr tracking license
>>238131789
Can you spoonfeed me what I should put into my project description to sound legitimate? I got no idea
>>238132045
Just put the truth. They're basically hitting the "approve all" button right now
>>238132045
super deepthroat VR
>>238132045
I heard someone simple put "Personal use" and got approved
>>238132045
Tell them you're going to stress test the hardware by hotgluing them.
>>238132045
I just sent an application that I wanted to use vr as a launching point to accelerate humanity into a cyberpunk future where living in the internet is on par with real life. Will let you know if it works out.
I'm placing an avatar I made into unity and none of the bones are automapped, or visible at all when I try to configure them. Is there something I'm missing that should be done beforehand?
>>238052556
unity does that already through batching, it's actually better to have more meshes.
>>238134106
Are they at least in the avatar? Silly question but if you don't have the armature called armature it won't be able to figure it out.
>>238071203
fucking nice drift bruv
>>238074064
check your ipd.
>>238134395
In the rigging in unity when i try and set the humanoid type, it also says there is not enough bones(15 required), however including the bones in the hand there is way more than 15
Namedrop people with high quality avatars
>>238135048Notme
>>238123563
aww, thanks again!
I think I know who recap-kun is now and I was told I have a consistent posting style.
If there's a unity question, you're likely to summon me from my eternal slumber, so keep posting them if you need help.
https://steamcommunity.com/games/593110/announcements/detail/2796070940830340422
Nominees for VR Game of the Year
The Elder Scrolls V: Skyrim VR
VRChat
Beat Saber
Fallout 4 VR
SUPERHOT VR
>>238132045
Just treat it like a form 04
"All lawful purposes"
>>238130298
Tupper only, I would imagine.
I'm on the list but I doubt I'll get selected.
>>238135798
june
asylum
quackers
bote
>>238135736
Skyrim VR isn't even a new game, it's literally just a fucking port of a 7 year old one. Sure skyrim itself should be able to win awards but I don't like that it could steal the spotlight from actual new games people are working on in the VR category.
>>238096646
>based kushida
holler at me if you want to play
>>238098505
still looking?
>>238131789
>inb4 so many garbage requests come flooding in thanks to us and they start being more selective
>>238123563
Noice. Thanks recap anon. I wasn’t able to keep up on the previous theads. Wew that’s blade and sorcery for yah
>>238136206
compatible
denwah
>>238127563
Yes check the previous threads
>yfw knuckles are still huge dildos and won't have any more functionality than touch controllers in practice
>>238121316
I just applied for them. About how much time did it take to get approved?
>tfw gorn keeps crashing when I try to do a custom mode
Has anyone experienced this?
>>238137225
they have massively more functionality already, with capacitive finger tracking and pressure sensitivity.
>>238137225
You can wear them on your wrists, also full finger tracking. I just want controllers where I can have my hands free sometimes.
>>238137476
>in practice
>>238137512
You can just slide your hands through the rings on touch controllers.
>>238137686
Oh boy the definitive game.
>>238137849
pay particular attention to 3:33 in that video. There's a linear analog potentiometer sensor on each finger AND force of pressure as well, in two different places on the PREVIOUS iteration.
I think it'll be quite good and many devs will make use of it.
Don't forget this is likely to release with a valve hmd and half life vr.
>>238134542
Thanks, I should probably stop being lazy and start making VR drift streamables again. Here's some more old stuff.
https://streamable.com/sa4ao
https://streamable.com/wj6rd
https://streamable.com/yrbpn
>>238138104
Doesn't matter unless it's in VRChat.
>>238137234
I applied in september when I got my lighthouses, and got approved today. But people who applied yesterday also got approved today
>>238138486
oh that's awesome, I hope you make something amazing.
>>238138767
Hate to break your heart anon, butprobably not.After getting approved though I have a ton of ideas i wanna try, so hopefully I won't betray valve's kindness too hard
Internet died last night. made a thing. in Blade and Sorcery
https://streamable.com/ecff8
>>238138486
Fuck I hope they'll approve more. Wish I knew about this earlier.
>>238139519
Wait was that swinging thing always there I don't remember it.
>>238121316
Is it literally FREE?
>>238139767
yea that and barrels and bricks to throw.
>>238141150
100%, though valve owns the controllers and can request them back at any time
>>238141320
Shit, I'll be more attentive next time. Need to channel some Jackie Chan here.
>>238135658
I'm gonna figure out who contributor anon is.
>>238142947
Stop impersonating me. I don't post as detective-kun anymore. Let the meme die
Hosting EU Pavlove lobby tomorrow (Wednesday) at ~19:00 GMT
Is there any way to hide the amount of hours played you have for each game? I don't really consider the hours I've put into vrchat wasted since I've had fun and met some wonderful people but I can't help but flinch a bit when I see how many hours I've put into it
What are some good mystery/room escape games I can get for VR? I'm not expecting something like the Zero Escape series but I want a game that can give me a good bang for the buck.
Also I'm too much of a brainlet to import models into VR Chat so I'm staying away from that for now.
>>238144126
How many hours do you have?
>>2381443571225
>>238134301
>batching
Unity does some of it, but it gives up at some point. I think just having to walk the sheer amount of gameobjects in the hierarchy chokes up the batcher, so you can see it here drawing 546 batches, (with 16201 drawcalls saved).
The scene has ~40 materials total, so in theory it should be a max of 40 drawcalls, maybe 80 if I turn on shadows or something. Checking the frame debugger there are plenty of "couldn't be batched because it doesn't share the same material". If there's a good way to iterate through the meshes in unity and combine them before runtime, I'd like to see it. Or any tips on porting this thing into unity. Some of the little bits like the statues need LODs generated, but I'm not sure the best way to automate setting up the lod group and stuff.
>>238135658
I've got a question you might know the answer to. Is there a way to get the postprocessing v2 stack to apply to vrchat mirrors? It looks great overall, but no bloom in the mirror reflection is sad.
>>238144578
I've been here since February, I already have 600ish and I consider it a lot. Go seek help.
>>238144748
>600
>a lot
>>238138104
But what is the potential use case for this? I see it's usefulness in tech demos but I don't see how it's better or even useful from a gameplay perspective.
>>238144748
>600
>February
>a lot
>>238144141
I Expect You To Die is supposed to be a pretty good room escape game, but bad bang for your buck. You might like Talos Principle VR if you like puzzle stuff, and it's $6 right now on Steam.
>>238145241
If somebody has a 9-5 job, I can see how it would be.
>>238144141
Honestly, there are probably more to avoid than to recommend. Escape First was okay, it had three(?)rooms with some puzzles that had answers that didn't always seem to properly match up/make sense. Tales of Escape had more coherent puzzles, and has one room for free if you want to try out their style, but it's relatively easy/short. Those are the two that I've tried so far, but your best bet is going to be looking at reviews and deciding if you want to drop ~$5 on a room.
https://store.steampowered.com/app/850450/Escape_First/
https://store.steampowered.com/app/587860/Tales_of_Escape/
https://store.steampowered.com/search/?term=escape&vrsupport=101%2C102
>>238145389
Or maybe they don't like spending 6 hours a day sitting in front of mirrors.
>>238145639
Also fair.
>>238144141
also, if the model thing is the only thing holding you back from wanting to try VRChat, ask for help with it in the thread when you get stuck. plenty of people and tutorials around to help out with that sort of thing.
>>238145389
I wish I had a 9-5 job and not this wageslave shit..
Actually have a build up of pink flesh from all of the big bois showing up. Aside from that the gliders are just as amazing as I thought they would be. Going to take a nap then boot the server up again later. Made a vidjo on hanggliders. https://streamable.com/oq10d
>>238146227
>>238135736
Port, EA, EA, port, port.
Not a great selection. None of the five should even be considered eligible for awards.
>>238145269
>>238145628
I ended up getting Talos Principle since it was so cheap. Hopefully some devs are willing to expand on such genres that works nicely with VR.
>>238145878
I do have a base MMD model downloaded but I'm too lazy to do anything about it. Maybe one weekend I'll try setting it up.
How should I go about playing Skyrim and Fallout 4 VR?
Do I buy the standalone games or can I mod the GOTY/Special desktop editions into VR?
>>238147794
Haven't checked personally but I do know the vr versions are just the special editions or whatever but with a mod for vr support. You can probably find the vr compatibility mod and apply it to your regular games somewhere but I don't know where. Basically don't buy it twice if you don't have to.
Is a rift and it's controls a fine buy if you don't really wanna go too deep into body tracking and just wanna mess around with working arms/hands in games/vrchat.
£350 is already a bit of a stretch with my income and this will be considered a selfish treat for myself.
Vive headset is just way outta my budget but i could maybe accommodate a Rift + other brand controls if it's not too bad a price.
>>238148367
It's outright better if you don't want FBT.
>>238148581
This. It's straight up a better deal.
>far better controllers
>aren't screwed if something goes wrong because support panics if a complaint on reddit goes unanswered for more than five minutes
>FBT and VRchat are unironically for huge fucking weenies and nobody else
>>238148581
>>238148738
So the Rift and it's controls are better for the casual non full body?
>>238148581
>>238148738
Exactly, and even if you decide you want fbt later, do still don't' have to sacrifice all of that
>>238148913
The only practical advantage of the Vive is full body tracking is cheaper and less hassle.
>>238148913
Absolutely. Playing shooters with Vive wands is an exercise in total frustration because Valve apparently knows nothing about ergonomics or what controls one might want to have in a video game.
>>238149014
I wouldn't even bother mentioning that because, in all seriousness, there are zero actually decent solutions available right now. Kinekt is cheap but it's total dogshit, and three Vive trackers, even without lighthouses, is way, way the fuck too expensive for what they are. I would actually advise anyone, even if they're interested in FBT, to avoid actually making a move on it until her have new solutions.
>>238149204
>until her have
How the fuck do you get 'her' as a typo of 'we'
>>238144578
If it makes you feel better i know a couple people with 5k hours..
>>238149204
>Valve apparently knows nothing about ergonomics or what controls one might want to have in a video game.
To be fair Oculus was even worse in 2016 as they forwent hand tracking entirely. Hindsight is 20:20. They seem to have made the same mistake with knuckles though.
>>238149014
>>238149168
>>238149204
Okay, thanks for the heads up guys that saves me a lotta headache wondering if i should've just invested the extra money or not, i'll get the rift then.
>>238148913
I have only tried a vive and I can tell you pretty confidently that having a trackpad that doubles as directional input and button input is an acquired taste. Granted I can't fucking stand touch screen phones so I might be biased in this regard. Bit of practice you get to know exactly where your thumb should be on the track pad and it is very smooth for circle menus like buying guns in pavlov. Haven't used a video game controller since I left home but I remember just placing the base of my thumb over all four buttons and tilting to press rather than lifting and hitting individual buttons. Hard to tell.
Try out both if you can. If you have small hands then go rift. The dildos are a bit big for traps with small, girly hands.
>>238136486
No, thank you though. I only found out about the referral program after I already placed my order and they won't let me cancel.
>>238149536
Yeah I won't be super happy with their decisions on Knuckles until I can hold a pair. MAYBE they've got the ergos on the grip good enough to where you won't really need grip buttons to grip stuff effectively, but I'm not buying it for now. Capacitance only isn't a great solution and I suspect getting it right is the sole reason they've gone through three 'evaluation versions' and a new dev kit is entirely that shit.
>>238148738
far is a stretch, after using both the difference is extremely minimal, at this point it feels like people just parroting each other and slowly bloating the touch's quality over time
>>238148367
For budget rift is better, though if you have glasses you will most likely have to shell out a bit extra cash for some lens inserts, since the rift doesnt accomodate glasses super well
>>238149762
It's a much easier decision to make than last year. Until the end of April trackers were only known to work with Vive, and not long before that there was a huge amount of disinfo about the two systems that wasn't cleared up until some had switched.
test bep
>>238150885
did it work
this is so sad can we drink in vrchat
I hope you used the downtime productively
dropped $813 on this fucker during downtime for VR use
what games at what settings do i need to throw at this thing to make it dip under 90hz?
>>238149762
I've had both headsets and you can just sell your rift if you want to change to a vive later. There's also the choice of having a kinect if you want fbt but it's basically a camera you have to face.
>>238151505
Applied as a developer for Knuckles, then slept the rest of it.
Are we alive again?
>>238151670
VRchat on any settings because lolCPU.
>>238151505
I love that image so much. Thanks to whoever made it and whoever posted it.
>>238148913
Touch are literally the best game controllers I've held since the playstation dual shock first came out. They are extremely well designed, perfectly balanced and almost invincible.
>>238152603
I agree. I always tell anyone who asks that you have to be careful because any wall you might accidentally punch will give before your Touch does.
>>238151505
applied as developer
finished 5 new models and about to upload them
>>238151670
modded skyrim vr and fallout 4 vr are hte only things that are really gonna give you a run for your money
Some Contractors gameplay where Iforget to reload.
https://a.uchi.moe/spbzlu.webm
tfw will never experience a vr succ as a desktopper...
>>238153012
Maybe if you live in cardboard houses with hollow walls. You won't chip or break through concrete or thick lumber with a piece of handheld technology.
>>238153796
>concrete walls indoors
a-anon?
>>238153339
is it worth? seems like something to change up the CS feel of Pavlov and the too realistic feel of Onward
>>238153339
>>238154098
Hold the phone
>>238154462
MILSIM ERP TIME YEEHAW
>>238154462
It just means it renders the whole body if you want in first person.
>>238154478
Hell yea. "s-slap my charge handle Onii-chan"
>>238154697
oh so you can choose to have floaty gun or not... damn son iIwas getting all kinds of hyped
>>238153339
So is it actually good? Pavlov and Onward seem too serious for me, I just wanna drop in, play some COD VR and leave when I'm bored and this game seems to scratch that itch.
>>238154834
Yeah, there's no trackers and definitely no rift/trackers because it doesn't launch through SteamVR. Seeing the whole body is unironically more immersive.
>>238154932
good, im tired of shitty floaty ghost vests. Ill probs host some nights of it late NA hours this week. unity has me wanting to take a break with all its issues
Reminder that flat chests are inferior
>>238154890
I wouldn't say it is CoD. More like insurgency. The major advantage over Onward is that it has respawns.
>tfw Mafuyu will never give you a blowjob while you camp as a sniper
>>238155283
Nice, that's what always bothered me about Onward. New to the game? Die 10 seconds after spawning and be forced to watch the others play for 3 minutes.
>>238155128
tfw big and aerodynamic master taste.
>>238155128
>2 votes difference
lmao
>tfw no onee-san vrfu
>>238155036
There's no unity issues, stop being a brainlet and you'll be fine.
>>238157106
2017 unity has issues
>>238155128
>flat chests are inferior to the collective of any non-flat chest
If you changed the poll to break breast sizes down, flat would winand be wrong
>>238156620
ama
>>238157537
What issues?
>>238155128
>not liking both but liking (op)pressing the flatties with your superior armament best
>>238068857
I've experienced this weird thing where im tall in ocolus mode and short in steam vr mode
>>238155036
bunch of script issues. ended up needing to scrap a project. all good now tho.
>>238158771
Don't use scripts
For anyone with full body and a USB-C port on their PC, I'd recommend getting an adapter to USB-3a so you can free up some slots. After 8 months I finally got my front ports back.
What shader is this?
Redpill me on kite.Seriously the whole pill, everything about him.
>>238159059
he drinks his own semen out of a wineglass
>>238159059
Doesn't optimise his shit
>>238159059
Latest victim of the Tortuccubus.
Regarding model policies, what is the ones to look out for that would restrict importing it into VRchat?
>>238160084
And former victim of the butterfly. He falls hard for any mute tranny.
>>238160147
You can bypass anything. Optimize your shit though. Combine materials, learn how to atlas or use the new auto atlas plugin from shotariya
>>238159738
I don't think he knows how to. He's just a particle prefab king.
>>238160602
Lies and slander
>>238159059
He's a cutie
>>238159059
He has pretty neat avatars and he has infectious laughter
>>238159059
It's fun to make him mad and fuck around with
>>238159059
Mean to me and I don't know why.
>>238159059
one of the few remaining friends
>>238161192
He likes you.
According to the MMD wiki about .pmx models "These models have slider options that the user is able to manipulate in real time without switching to a variant model".
Where would you access these sliders once you have the file?
>>238161406
Aren't those just shapekeys? They're under Object Data in Blender and Blend Shapes in Unity.
>>238159059
He never joins me at nepbar
>>238161192
He's unironically an angry closet homo.
>>238161346
>>238161592
wtf i love kite now
>>238158936
Fucking brilliant why did I never thought of this
>>238154890
The only realistic thing about pavlov is having to reload. But desu throwing the guns at people and switching to the next thing is way more fun
>>238163351
>pavlov
>realistic reload
>unlimited ammo
>massive ammo packs
>can slap magazine in at any angle
>bolt release on right hand
>bolt release on weapons that don't have it
It promotes habitual reloading with very little consequence.
I thought about getting a rift but it requires windows 10. Is a vive bad or worse or can I use it well? Also can it be used on a PS4 or is that psvr only?
>>238164227
>but it requires windows 10
No it doesn't.
t. Windows 7 with a Rift
>>238164284
It says on the minimum specs and the checker thing so I got worried and didn't want to waste money just to have it not work.
>>238164410
Don't worry, it's fine on Windows 7.
>>238164410
You're going to be forced to upgrade to 10 sooner or later, so that really shouldn't factor into your decision here.
>>238164227
Is this the same anon from /v/?
Anime in an 42 minutes
Slime Tensei Ep11
Index S3 Ep10
>>238165154
Yeah. I'm getting more and more tempted. Still feels like a bit of a waste though.
>>238165643
go for it, anon
it's the future
>>238165643
if you use vrchat its not a waste at all
If you do a lot of sim games (elite dangerous or flight/car sims) it's not a waste at all
if you only play beat saber and occasional "vr game experiences" you'll probably be wasting it. That's the honest truth. If you have no interest in sim games or vrchat you're probably better off getting a psvr and occasionally playing that, it's got the biggest range of titles and the shit specs won't bother you too much, it's still all the features of a current gen headset.
>>238165643
Come watch movies with us or play pavlovi like my vive
>>238165996
I kinda want to use it while using my computer. My eyes are weird/shit so bringing the screen right up might be cool. It'll probably be a waste but it's not like I spend money on anything else.
>>238166081
Sorry anon. I'm allergic to social interactions outside anonymity.
>>238164610
stop spreading lies. It will """work""" but you'll run into some issues in several games and have less funtionalities
>>238165364
>>238166081
How does streaming videos in VRchat work? I have shitty Australian internet but can still stream videos, but when I go that bedroom theater thing it takes almost a full minute to load 2 seconds of a clip. I don't know if I really wanna hangout with /vrg/ much since stuff seems a bit toxic, but I'd like to maybe watch weeb shit and movies with you in the future.
>>238166365
Using VR to do stuff on your computer that isn't games or dedicated apps is pretty shit, sometimes I open up 4chan to read some posts while im mid game but each letter is barely readable. If you use very large text I guess its alright, but the desktop experience is still not that great.
>>238166902
>>238166940
Talking about windows 7. This >>238165364 video player won't even work for you if you don't have w10
>>238166902
OVRDrop is also not compatible with Win7.
>>238166365
>Sorry anon. I'm allergic to social interactions outside anonymity.
You don't really have to interact with people in those contexts. VRChat is pretty pointless, if not an extremely negative experience, if you aren't social.
>>238166940
Guessing you have vive. Oculus dash makes your desktop completely usable in VR.
redpill me on bote and flat
>>238168308
I haven't seen either of them in 6 months so I have no idea.
>>238168308
How about you go ask them yourself.
>>238168308you don't matter to either of them
>>238142947
I wish you luck. First hint: I'm not around meetups consistently.
>>238166365
>Sorry anon. I'm allergic to social interactions outside anonymity.
Understandable. What types of games do you enjoy?
>>238144581
static meshes and baked lights (I recommend bakery) can make the whole thing done in one call, basically. Also, you can use the same material and change the colour ramp on it with baked lighting tricks.
It's also very important to use occlusion volumes.
Anything with an identical mesh can be instanced too, so make sure you tick that box.
LOD can help a lot too, as you mentioned.
Xiexe's lighting tutorial is a good starting point.
>>238144732
You thought correctly!
As a start, make sure to check what is turned off and on by default in the reflection layers. You'll see that to save frames some things are turned off.
you could also use a render texture and do your own mirror. Just be sure to set the distance to something reasonable and use an occlusion volume.
>>238145126
your fingers can be independently tracked for things like playing instruments. For example, you could accurately play a real trumpet, and learn how to do that.
You can also make hand signs, or operate a split trigger, enforce trigger discipline, all kinds of things. You could tie grip force to actual grip in a climbing game. You could use a spinning kunai like in naruto complete with the ring around one finger, the sky is the limit. It's pretty diverse, you just need to be creative.
>>238145269
+1 talos. Also keep talking and nobody explodes.
>>238145639
>>238145839
I easily spent more than that creating things in unity for vr chat, and I have a 9-5. It's the main reason why my playtime isn't as high, I spend more time sticking things into the game than "playing" the game. I usually get buzzed and socialize on friday nights though.
>>238148913
technically windows mixed reality trumps all of it if you're trying to be casual.
better screens, and way more affordable, one usb port and one hdmi port only.
please come back to me bote...
>>238168308
Flat broke up with Bote and they had a bunch of drama since. Bote went no contact and Flat flipped out. Bote is also in a relationship with Compatible now and he's trying hard to get a job with VRChat so he's been sucking a lot of dick in vrca.
>>238170104
>Bote is also in a relationship with Compatible now
Really?
>>238170104
bote's single and was talking about how he got a job offer near him
Will meeps ever go back to being a can of beans?
Reminder to gas the VRCA niggers
>>238170104
t. arrowslash
>Rift
>[Upgrade]
>Odyssey
>[Fuck go back]
>Quest
>[I SAID GO BACK]
What is this brackets meme in Discord? Is it just a way for attention whores to get themselves to the top of the member list while pretending it's funny meme content?
wakie wakie wagie
>>238170650
it's a left over joke from when vrc introduced user ranks. if you wanna see who uses nicknames to attention whore, look for people with exclamation points in the front of their name
>>238170315
no you dumbass
>>238170650
I dunno, why don't you ask the discord? many of us are here because we don't want to be in the discord.
>>238170725
speak for yourself. I got up, had breakfast, went to work and immediately started posting here to catch up after the crash. I haven't even opened my email yet.
>>238170451
Nani?
>>238170340
>He doesn't know
>>238170404
Namedrop the VRCA niggers.
>>238169253
It's so obvious who you are, I'd be more surprised if they couldn't figure it out.
>>238171651
all of /vrg/ because this general was founded by vrca niggers
>>238170054
Lenses and tracking are worse, but they're good enough. Setup is way easier though.
>>238158936
Amazing idea, thanks. Mind sharing which one you bought, if it works?
Wtf is vrca? The VRChat Academy of faggotry?
>>238171527
Yuru doesn't brap, but her hair smells like lavender!
>>238172042
VRChat Anime (discord)
>>238171814
I've been here since the first thread, and shilled VR on /v/ prior to that and I'm not VRCA.
>>238172042
vrca is a discord server that was made as a containment for animefags from the official vrchat discord. at one point, most of vrg used it as their discord of choice until a general discord was made and people started being dramatic
>>238171851
tracking on head is better than all other headsets, but controllers less so, yes.
>>238172208
For some reason Tupper really likes hanging out with underages and trannies. That's VRCA.
>>238172339
>tracking on head is better than all other headsets
How is that possible when there's no deficiency in the head tracking of vive or rift?
>>238172330
So /vrg/ is effectiveley split into two tribes/communities or whatever with 4chan being the original thing they spawned from linking them together?
>>238172682
No. vrca tries to claim vrg but they're just a bunch of trannies that try to force their way into our meetups.
>>238172330
>most of vrg used it as their discord of choice
>>238169253
Is part of your avatar red?
>>238172793
t. newfag
>>238172791
this
>>238172791
>force
The majority seem to like them.
>>238173074
this
>>238173074
Wrong. The majority isn't the small group of faggots that orbit you and the guy you chase after, Yuru.
I will unironically start votekicking VRCA niggers until they fuck off, or people who support them fuck off
>>238173051
right? at the very least we have a lulcow out of flat and bote works as easy bait to trigger him
>Employed at a AAA company.
>About to transfer over to full time VR Development with a tent-pole VR game.
>The game is cancelled and the VR team has been disbanded.
Why the fuck are people ignoring the future?
>>238173368
stop being a dramanigger jesus christ
>>238173523
>he still thinks VR is the future
It's a toy that most people don't care about because it's pretty shitty compared to other toys.
>>238173074
Not "like," tolerate.
Them talking about tranny shit is making everyone else do a 180 and go to a different corner of the map.
Fucking pill chuggers.
I really hope they kill themselves sooner than poison this community.
Be a fucking nigger who pole dances as a loli catgirl with a voice changer.
But take hormones and I'll push you down the stairs.
>>238173620
>dramanigger
Reminder that you can't use worlds like this around VRCA niggers
>>238173639
But its literally a medium to create better games and will improve the heath of the fucking PLANET, how are people not interested in this? Now I am back on boring shit and not cutting edge development.
>Keep launching pavlov vr thinking im gonna be a john wick badass only to get my ass handed to me
>>238173290
Let's find out:
https://www.strawpoll.me/17076246
Inb4 rigged. Inb4 'neutral' means they agree with me.
>>238173883
I practice shooting in real life all the time and I am very fucking good, Pavlov is evidence that under stress I aim like a potato and I struggle to remember to chamber the fucking weapon.
>>238173785
Still trying to cause drama for no reason. make your instances private, otherwise accept that people dont like will join meetups
>>238144748
600 hours in about 10 months is roughly 2 hours a day. The industry standard target MMOs design around is 2.5 hours a day. You're officially a casual.
>>238173939
exactly
>>238173948
>Are VRCA allowed in meet ups
You replaced the actual question asked (whether most people like them) with a completely different question that's designed to force the large "randoms are allowed until they cause trouble" camp to switch from voting dislike to voting allow just because they won't want a broad ban on randoms.
>>238173948
looks like both are trying to rig, now way either side has that many people watching the thread
>>238172680
There is. Mainly, that the sensors are externally sourced. In vive and other valve lighthouse headsets, the beacons broadcast a passive sweep of timed IR laser light that is picked up by photodiodes on the headset as well as tracking using a 3dof imu. If there are reflections or you occlude the headset tracking divots with your arms or body, or you're close to the ground, tracking can and will drift. This happens more often on the controllers where they will shudder off in one direction or another for a bit before snapping back with precision. The headset can do this too, especially if you happen to be on the edge of the tracking volume, and other sources of IR can mess with it.
on Rift, it's a point cloud with timed lights. Constellation tech creates a point cloud of light that is the 3d shape of the headset and controllers. Each light pulses with a unique frequency to orient the headset so the rift client server software knows your position in space. This requires two 120hz high speed cameras with an IR filter and a lot of usb 3.0 bandwidth. It also suffers from occlusion issues when they are covered or you're out of view of the camera lenses, and the issues with reflections or mirrors.
WMR gives no shits. It's a pair of cameras using telemetry stereo that uses real time localized SLAM technology to recognize features (edge detection and bag of words, a derivative of ORBSLAM2). As long as the cameras can see the room, pictures, furniture, whatever, it can track, and does so with one usb port, self contained. It also has 3dof and an accelerometer. If you are not using motion controllers it's by far the most effective method. and valves new hmd will use it too. In addition, samsung 2nd headset has the current best screen and lens combo.
objectively the "best headset" is a Samsung od+ vive knuckles and trackers combo, or a pimax 5k+ with inside out and the same, or valve's hush hush hmd ;).
>>238173368
>"ANON wants to kick other-anon"
>No one votes yes
>all you accomplish is painting a target on yourself as a confrontational tantum-baby while everyone else is having fun
Is getting caught a part of your plan?
>>238172810
yep, but that's really broad. I use several.
>>238173639
>>238173523
It's because they can't make money as fast as they thought. VR has a ton of friction to use and adoption, many people are working on reducing that friction.
Getting the headset on and getting into the game is a bit of a process right now and moreso for the more affordable offerings.
It will take off, of course, but we need to reduce the friction like psvr has done.
Granted I don't find my vive with das all that annoying to slap on since I leave it plugged in, but rift is a bit more work, and windows mixed reality can really fuck shit up with all the updates lately, even though it's the easiest to get on and off.
>>238174083
You can't really occlude the Rift from all three sensors without intentionally trying. I haven't seen the grey screen once since having three sensors and even before then it was rare. I lie down all the time and there's never any issue with the floor. Literally never have I had the headset move out of place. I've never heard anyone mention the headset doing something like that and some of the riftlets have incredibly poor two sensor set ups.
>>238175138
>someone who's been online once in the past two months giving enough of a shit about the meetups anymore to claim to start voting out people who are in the meetups even less often.
Yeah, real likely story. Why don't you votekick yourself out.
>>238175473
Wrong quote: >>238174803
>>238175520
he's been complaining about it in the other discord
>>238174965
Enjoy /vrcag/ then
I would rather not come to the meetups anymore if it's just filled with normies, the main reason I played VRchat was to hang out with 4channers, I despise normies
Recently I've been hanging out with people that are from 4chan but not /vrg/, and they feel more 4chan-like than the current /vrg/
>>238175764
>>>/r9k/
>>238175681
What other discord?
>>238175473
or anything reflective, or a non-square space. it does happen.
plus you need a rig with 3x exclusive usb 3.0 hubs. That's a tall order, and the third camera makes the setup more expensive than vive mv.
There is no reason to allow the VRCA trannies into our meetups like Noe, Denwa and Snep. Even when we're talking about topics like dancing or music or other VR games those fuckers always join and start talking about "my legs are so hairy what do i doooo my testosterone blockers didnt arrive what do i doooo i cant afford estrogen what do i doooo" and other degenerate faggot shit
Absolutely halal
why's he so cute bros?
>>238176091
If I forget to take my mirror down it only makes the controllers shake. Same with bright lights. I presume it's because two cameras can still see the headset normally so the third is ignored.
>>238176319
none of them do that lol
>>238176516
They literally were in a circlejerk with Cat the other night talking about degenerate shit like that you fucking faggot
>>238175586
so to summarize: wmr's headset has zero tracking issues unless you're in a dark area with nothing for it to track with a single usbport.
it also allows steamvr tracking volumes of any shape and size, you can put a pc in your backpack and make a game stadium scale. Imagine vrchat where you can literally walk or run everywhere manually.
In fact, fun trick I did the other day. the 6dof tracked google daydream headset is compatible with AMD's new broadcasted steamVR streaming system in the new vega drivers.
you can literally go into an empty field and play vrchat streaming from your pc and have room scale as large as you have the space to accommodate. It's REALLY crazy.
>>238176516
snep does but he doesn't even own vr and doesn't play
>>238149204
I have no problems playing shooters.
Pic related, it's an attachment I 3D printed. Hip firing is so easy.
Rift does have better controllers though. You can just pick them up and you can naturally use them, they're like an extension to your hand. The wands, on the other hand, have a learning curve, you have to get used to them, and yeah it's a frustration until you're comfortable with them.
>>238176584
you don't even go to meetups lol
>>238176664
Even the WMR controllers have all the controls you actually need in a video game, if only they where not so fucking disgustingly big and tacking was better, that big circle on the end makes using both controllers on a small object fucking impossible.
>>238176664
Whoops, forgot the pic.
>>238176835
shapeways link?
>>238173290
Not me
My position on vrca is that anyone who browses the thread has a place in the meetups.
I also think this argument is largely pointless because most of vrca avoids vrg. I wish some of you guys would stop false and shitpostimg anonymously about this, if you don't like someone you should say it to their face.
>>238174803
> It's a pair of cameras
>As long as the cameras can see the room
So it has the same occlusion problem you were just complaining about.
>>238177250
Yeah, I suspect it wouldn't track well facing the floor.
>>238176906
I don't use shapeways, but here's the model if you'd like to print it:
www.thingiverse.com/thing:2558333
>>238177194
Ironically many well established /vrg/ members claim to avoid the thread.
Whenever there's a lot of shitposting people avoid the threads for a while
>>238177194
>it's shitposting if it's anonymously
>don't talk about this if it's not anonymously
>say it to my face, not anonymously
>if you say it to my face, I'm blocking you
>>238177460
When the threads filled with shitposting and falseflagging I don't bother to open the thread no. Maybe expand images and save ones I like and that's about it.
Is /vrg/ still just drama about VR chat, or do you all talk about games now?
>>238177854
And? What's wrong with saying what you want and facing consequences, I'm pretty sure that's how it normally works.
>>238177889
>>238177618
This general's bad threads are nothing.
>>238178338
Maybe but it's annoying to see the same shitposts they've have been posting all year
>>238177854
Why care if someone you hate blocks you?
>it's shitposting if I don't agree with you
>>238178338
It's the same bullshit all the time, they'll always find something to shitpost about. There's no reason to bother opening it when I already know what half of the thread is gonna be about. When Drawanon was around I unorinically looked forward to his next drawing of someone.
Discord is good enough for me.:^)
>>238177854
more like
>say it to my face, not anonymously
>if you say it to my face, I'm going to shitpost you anonymously
>>238177194
That's bullshit mommy and you know it. Why do they try so hard to get into our meetups knowing full well that we don't want them there?
>>238178178
>>238178527
They’re more popular than me and I’d miss out on conversation, I’d rather drive them out with anonymous shitflinging because I have zero personality and I’m not likeable.
>>238178178
It seems this anon has personal beef and wants /vrg/ to be their personal army rather than actually just blocking the offending parties. They've been pushing this narrative hard for the last few weeks.
>>238179025
Majority isn't on the tranny discord's side. https://www.strawpoll.me/17076246/r
>waaaaahh they'll block me if I bring it to the meets ;_;
Maybe it's because you're an unlikable cunt.
If things actually become a problem and someone does have the backspine to bring it to the meets, things do change.
Until then keep your shitflinging in here but don't expect people to take you serious you spineless faggot.
>>238178169
The threads have less drama than before, but there's still not a lot of non-VRChat posts. Most other games just don't have enough content.
>>238178845
based and redpilled
>>238178776
I've never observed a particularly strong desire by them to be in our meetups outside of u511 who is covered by the underage ban.
I rarely see them in the worlds and meetups that I'm in. I think most of them avoid us because they see shitposting about them here.
There are people with vrg who hang out with vrca, but I don't think that any of us get to police who other people hang out with. Are you joining off them and ending up in vrca meetups? I rarely see vrca. The last time I saw them in any great number was that time in was kicked from the vrg meetup and went to the vrca meetup instead.
>>238179346
Maybe if you took your eyes off of the brown thot for a second, you'd notice more things happening around you.
>>238179346
>I think most of them avoid us because they see shitposting about them here
You say most of them avoid us because they see the shitposting in the thread... Yet you also claim that these people are never really in our meetups at all.
Make up your fucking mind you cucked 35 year old washed up lawyer faggot
>>238179072
If the majority is on your side, votekicks shouldn't be a problem. Why not just do that instead of whining in the thread about it?
Amazing how much bad blood there is in the thread with relations in vrc, all I've ever done is hangout with people and had a good time.
>>238179787
How do you votekick when half of them are vrca?
>>238179858
It's all just anonymous shitposting from pussies that don't ever dare to say things to people's (virtual) faces.
>>238177250
no, because they're on your face. Inside out. Things in front of them become tracked objects. The only way they would be occluded is if you were literally covering them with your hands, or your room was totally blacked out, and then the 3dof and accelerometer still work. It might recalibrate your position a few inches once it regains more precision. It's an objectively better method in every way so long as the algo is reliable (and it becomes more reliable every time a major windows update is released due to machine learning.)
>>238177342
it tracks like your eyeballs do, so yes, it's just fine. Especially if you have a unique pattern or carpet.
>>238177358
I love you.
>>238179225
speaking of other games, played a lot of accounting+ last night, it's dope as fuck. There's a thing in the game now as a social experiment where they want you to tend to a plant during their winter holiday. With some kind of reward or something if you do. They're tracking it across all platforms and apparently bringing new stuff into the game all the time. It's really neat.
>>238179858
same.
https://uploadvr.com/capture-app-3d-objects/
evidently if you have an iphone there's an ACTUALLY GOOD 3d scanning app now. You can use this to bring things into vrchat. I am excite.
>>238179736
I just realized that the two most popular people in vrg are both 35 year old men with voicechangers. One roleplays a thirsty mommy who chases a younger guy and the other roleplays a slutty underage girl. Weird.
i want anime girls that are this high quality in vr
why won't tupper let us have 500k models?
>>238179736
There's enough animosity there that I think they got the message.
I don't think I sent mixed signals there either, it's possible for a few of them to be watching the thread while not attending our meetups. I really do not see them at the meetup very often, but I know that some do browse the thread. One of the ways I know this is because Dot catches a ban whenever one of his alts is identified in the thread.
>>238180226
Surprisingly in most case the super high quality models aren't like 500k polys, just gotta find the right modeller
>>238179938
If it's that bad, you might as well just hop to a different world and start throwing out invites.
>>238180226
What shader is she using?
>>238180468
This anon doesn't have enough CHA to fish half an instance though invites.
>>238180036
I tried the original Accounting, but had a bunch of issues since my playspace was way too small. I should probably give it another shot though. Is Accounting+ worth it over the free version?
>>238180104
Yuru is popular because they established themself as the entry point very early on. Bananers is popular because they can do a convincing female voice. A faggy voice is an advantage, so being able to actually sound like a girl is huge.
>>238180226
There's plenty of DOA rips you can use that are the same quality as that model
>>238180226Source? Marie Rose always gives me a fucking boner
>>238180669
You don't need to fish half the instance on your own. Explain what's going on to enough people and the rest will gradually migrate over.
>>238180824
>Bananers is popular because they can do a convincing female voice
Yeah, no, not really. It's obnoxious, tryhard and he sounds like an old nigger trying really hard to sound like a tranny.
>>238180226
ironically you CAN have that in sansar and HF, as shitty as they are.
>>238180758
yes, very. it's way the fuck longer with hidden things and they keep adding shit every couple months. It's got some dark commentary and humor too, and even a branching system that changes the game. They use the same technique as rick and morty to create spaces that adapt to your playspace, with teleport zones. The walls are closer or further depending on what your playspace bounds are.
So you guys remember the ear vibrator and other motioncuck sickness fixing techniques I detailed in a long ass post a while back? Here's a mainstream vr post about the device I was emulating, albeit poorly.
https://uploadvr.com/ototech-vibrating-headband-vr-sickness/
>>238179938
When was the last time half the meetup was vrca? I haven't seen this happen in longer than I can remember.
>>238180226
>>238180915
The models are the same yes but that animation was made and rendered in Blender using the same matcaps, diffuse maps, ambient occlusion maps etc. as the game. Or if they were custom made, they look damn good. You won't be able to find a shader in Unity or use a shader in Unity that will allow you to let a Marie Rose model look that good ingame sadly.Obligatory tfw no swedish Faithfu in a swedish Marie Rose avatar.
>>238181337
It's just some anon trying to make mountains out of molehills.
>>238180824
Lol no. Yuru is popular because he constantly namedrops himself, drops portals, spams events and tries to be everyone's friendly mommy.
Bananers is popular because he lewds with a voicechanger and has an actual pole installed in his playspace so he can pretend to be a stripper in VR.
i want anime girls that are this high quality in vr
why won't tupper let us have 500k models?
>>238181749
Has nothing to do with the model quality. You could have a 100k model that looks indistinguishable from that. The quality comes from lighting and shading that modern computers just can't pull off in realtime, let alone 90Hz VR.
>>238181749
Looks kinda shit. Like plastic. Only flat lit with emissions looks good for 3D anime.
>>238181346
I wish VRChat was Unreal Engine 4...
>>238182436
It can look good on some models but that model is especially awful
>>238181749Isn't that Len?
Am I dumb or is there no scoreboard in Contractors? Or was it because I was playing against AI?
>>238176376
I keep saying I like my girls wrapped like christmas presents but I didn't mean it literally
>>238182118
nigga we do 4m+ poly per frame in games since 2006.
>>238182525
Unity can do just as nice looking realtime now, with just as good physically based rendering. You CAN upload worlds and static or even animation baked models that look that good. I've built a world to show that off that uses a reflective copper low light shadow on animated objects with 10 light sources that is LOCKED at 90 because I know how to unity, and light probes, reflection probes, and post processing and GI bounce with soft shadows and mixed shadows. Come on.
You could easily have a world that does that scene right there and have it look nearly identical. The issue is doing that on PLAYER CHARACTERS, mainly because of dynamic bone and realtime lighting calculations on movement that is not predetermined or pre-calculated is very expensive.
For example, you can BAKE an animated light source. It takes a while, but you can.
This IS changing however, and as soon as 2018 LTS comes out, if vrchat upgrades to it, it'll be the best looking virtual world possible, on models too, as long as users take the time to upload content configured correctly.
light probes. reflection probes. matcap.
https://www.youtube.com/watch?v=WoTzo8BwX9c this first example is all realtime lights, but if you took the time with probes you could do all that at 5x the rendering speed
https://unity3d.com/book-of-the-dead
you can download that environment now and probably use most of it just fine in vrchat, technically. If the lights are done right it would be fine. VR isn't as demanding as it used to be with forward rendering and single pass stereo.
https://www.youtube.com/watch?v=DDsRfbfnC_A
unity looks every bit as good as unreal now.
>>238182841
yes. It's from project dva, crypton/sega/yamaha official rhythm game.
Namedrop /vrg/'s hierarchy.
>>238184017
Me > (you)
>>238183752
Very interested in seeing your map. I'm thinking of doing a map with a steampunk theme but I'm split between a more realistic or more stylized.
>>238183752
one other thing you should know is that mixed lighting is generally ok if you don't have extremely extensive shadow quality and you make all your meshes in your world static. Mixed means that all the world lighting is baked and pre-calculated, and if you use reflection probes and lighting probes a lot of the recieve shadows on your model can be baked too, as well as how you ocllude or add to the light map.
The only real time work a mixed light's real time component has to do is on your characters or any non-static objects you've allowed players to pick up. There's more work involved in doing things like calculating the shadows on a semi-opaque material on a moving part of your avatar, for example, or if your material has reflections turned on, things like bloom and GI are making suble light colour and bounce changes that then have an effect on the map. Like, for example, a pink, blushing cheek under a hard light when viewed up close would cause the things lit by that cheek's reflection to take on that colour too. It's a very subtle effect in practice anyway, it's almost the subconscious feeling of "real" but it's incredibly costly and most people don't notice in vr anyway. You can adjust your lighting settings in a scene to NOT do that on avatars and just do more primitive shadows and keep great performance while the map continues to look amazing. It can also be optimized on the avatar side of things too, by only using the map's pre-calculated reflection probes to do reflections on things like metalics and not the realtime illumination. Zip-zoop's model on the japan train ride map is a very very good example of how nice that looks, though I don't know if he's using the material that way, just that it's getting reflections from the map. You can tell if it's correct if the other players are not present in his glass or metal reflections. It's a dance between map and player material lighting optimization.
>>238184153
old picture I have handy.
You can totally use brass that will look and behave like real brass, and marbal and whatnot. My map is COVERED in it, and with no performance hit.
>>238183376
It's Y on Rift. Doesn't work while the hand is on a weapon.
>>238184017
Sockfags > friends of sockfags > other
>>238179787
Vote kicks don't actually work that way because there's a shitload of people who just automatically ignore and deny vote kicks unless their personal gameplay has already been ruined. It's like those public rooms where a known crasher joins, someone points that out and calls for a kick, the kick gets denied, and then he starts crashing everyone. You have to organize everyone before calling a vote.
>>238180468
Seconding this, though. If the room owner is asleep at the wheel, find several people who agree about the need to kick, agree on a new world to go to with them, spawn a portal, and run around with your team announcing the portal. You just need to get a few people lined up before you spawn and announce.
>>238182436
I like plastic looks. I get that that extreme shininess isn't realistic, but I still find it very attractive, most of the time.
Experienced modellers seem to strongly dislike "plastic looks" for anything, to the point of using it as a generic insult, why is that?
EU pavlove server going up in one hour.
>>238184705
I want to try your map some day. The standard shader bits I used don't seem to work properly on most maps and just turn black.
>>238180036
If the things in front of your camera are your arms, it can't localize you within the room. Covering the cameras with your arms is the same kind of edge case you were just complaining about with other headsets. In addition, someone might play in darkness to prevent light bleed under the nose. The objectively best method is to combine both inside out and outside in.
>>238187848girls frontline fucking sucks imagine rolling for skins instead of being able to buy them and imagine having to wait so your guns get repaired after battle
>>238188252I don't even play it, I just like the character designs.
>>238180104
It's not weird at all since your description means experienced people who put effort into roleplaying and pursuing anime girls.
>>238187278
A hybrid setup can look really good for anything that is trying to mimic a 2d art style in 3d.
Non-realistic rendering enhances this significantly.
The main reason why this looks odd or unappealing to humans is because motion interpolation allows our brains to instantly recognize that this is a rigid 3d model moving. MMD's anime-like style is basically it's own thing and it's throwback to late 90's early 2000's style 3d is more a thing in that scene than anything else.
Ironically I'm actually participating in a thread on /3/ right now about this very topic.
>>>/3/652918
A vrchatter you all know is in there too.
I've dropped some info on how to make your models look like a combination of real and anime and still get the nice global bloom effects of sexy skin textures while achieving the harsh lighting ramps and outlines of artwork.
I actually use this technique on my models and I get asked about it a lot, since they look a lot like what you would see in the bbk anime. I'm using a hybrid dual slot material that allows me to both receive and interact with map lighting but with a harsh "drawn look" self shadow semi-transparent illumination ramp that exaggerates the lighting source directionional bias and "blows out" my colour.
>>>/3/652918
>>238188417
What's a lightning ramp?
After moving with the analog stick in vrchat my avatar's torso tilts slightly forward. Has anyone had this problem before? I'm not really sure what's the issue. The armature looks ok
>>238187278
Looks bad when used on anything that isn't meant to look like plastics, largely because that's how all CG used to look so it makes it look archaic and like you have no idea how to use shaders properly.
>>238188807
it's a monochromatic texture mask that adjusts the way light source is blended as additive colour to your mesh's texture's colours. Think of a high contrast photo or taking a photo with a flash when you don't need one, how the colour is "blown out" and imperfections are hidden.
Since artwork uses this extensively generally speaking, you don't want the lighting on the map to make your limited colour textures and lack of physical mesh variability to make everything look like a barbie doll. (physically based rendering and mip mapping are techniques used to avoid this, but don't look so good in vr) so instead, you change the way light hits you to look more like it would in a drawing (see attached) and look particularly at the way the hair makes a sharp line.
(yes, this is a 3d model, the straw hat and hair tips gives it away)
>>238189568
>>238188807
you can also see what I'm talking about fairly clearly in the white ribbon on the top left corner. Notice how the white of the ribbon has a sharp line where the light is hitting it and a solid, flat color of the shaded part underside of it. In realtime lighting without that consideration it would be a clean, smooth gradient that would make the monochromatic texture look like plastic.
>>238189823
Monochromatic texture is something like pic related right? A rectangle with a single color that goes from a certain brightness to another one?
In xiexe's shader there's a section called "Shadow ramp" where you're supposed to put something like pic related. Is that the thing we're talking about? There's another one in noenoe that just says "ramp" I'm not sure if this is the same thing as well. It doesn't seem to interact with realtime lights at all but makes the shadows artificially if that makes sense
>>238189568
How do you make your avatar react to lightning and not look like fucking clay but something good like the picture you posted?
>>238190519
yep, very similar, except the way I'm doing it actually interacts with realtime lights instead of being a fake shadow and lighting direction, since it's applied to the lightmap. This gets generated on your model by the realtime lights in the scene and probes and whatnot. Basically it causes the "bright spots" to more rapidly dance around the mesh in a more harsh way, more like they would in an animation in a "non realistic way", while simultaneously amplifying the effect light and shadow has on my texture colour. :) I use that alpha blended with straight up texture lighting like you would see on the standard specular shader to create a "combined" received light and shadow effect that I feel is the best of both worlds.
>>238190884
see:
>>238190898
you can pull it off with noe or xiexe's shader too, kinda, if you mess with it in the right way. I'm telling my shader to alpha blend a semi-static light, and I'm telling it to take the information from the directional light source and go above (or below) the illumination set by the light source and to instead use my own value.
>>238032034 (OP)
just upgraded from gearvr to an oculus. what am I in for?
>>238190898
Is there any unity shader that does this? I've tried xiexe but the face looks like >>238190884
Also what colour are you supposed to choose for your monochromatic texture? Always black to white?
https://docs.vrchat.com/v2018.4.4/docs/avatar-performance-ranking-system#section-performance-ranking-icons
Icons and rankings have been updated
>>238191236
God fucking bless. I think I'm going to aim for medium for my main avatar and good for heavy meetups
>>238191236
>>238191096
always black to white, but you can choose what shade your shadow is and sometimes using something other then grey can achieve that "drawn" trick, look more convincingly, especially when alpha blended.
The shader for univrm can do this too, (mtoon) but you really need to know how to use it, and you miss out on some stuff. I basically shoehorned mtoon into the things I liked from xiexe, however, picture attached is pure xiexe with unity chan's textures done right.
>>238135012
The 15 required is a single bone for a thumb, index finger, and middle finger on each hand plus the main bones in the body. You'll probably have a 3 bones for each finger on each hand which will make it way higher. Doesn't make any difference if you go over it but I'm guessing it's giving you a "not in t-pose" error as well? You've just got to make sure everything is lined up right and parented to the right things and you'll be good.If not, start again.
>>238165643
Vive works on win7 but some web players in vrchat don't. Only psvr works in ps4.
>>238191236
>>238191448
And here's the OLD rankings if you want to compare
Reminder to block poor rated avatars on sight
>>238191236
god I can't wait to find out who's lying about their material count and shame the shit outta them
>>238191785
>that fucking ugly ui design
>>238191448
>reducing to 39k was completely pointless
AAHHHHHHH
>>238191532
>>238191096
the main place you can see the differences in how this works is the hair vs the body in the attached picture.
So the hair is picking up the world's soft orange lighting and is likely a separate material slot.
the body on the other hand is getting the directional information from the light source but is probably using something like a 3 stage ramp (black grey white) with the largest part of the ramp being a long grey line. This causes the light to illuminate in a sharp line along the right edge of her belly, stay a solid grey partial shadow across the middle, and be dark with a harsh line one the side that is occluded from the light instead of blending cleanly and looking plastic. It achieves the look of hand drawn manual lighting in textures while being dynamic to the scene lighting source directionality and ignoring the color of the scene.
So again: the hair is picking up hte colour of the light and the body is not but they are both using the direction of the light.
I do both by alpha blending the sharp lighting ramp with the directional information and my own colour settings for shadows with full standard lighting colour acceptance from the light source and it looks pretty tight, I bias a little towards the toon lighting though.
>>238191448
All my avatars will be medium because I have a collider that stops my model's hair from going inside the head.
>>238192169
Stop using dynamic bones then
>>238191448
>mfw my main model is less than half what is required for very good.
>>238192296
Nah.
Actually this chart tells me that I can add subdivisions here and there on my models to make them look better since I'm not going to be in very good anyway.
>>238192169
you could get away with upping the stiffness or elastics, or, using a bias to reduce the x direction local effect and achieve the same thing on your hair. You can prevent it from clipping pretty easy if you weight paint the hair on your head and shoulders to your body and don't use the bones immediately after the head mesh group bone, use a couple below that.
>>238191532
ShaderAnon-kun help onegai. I recently obtained typeA animeshader and it looks really good but I can't quite understand how to use it. The instructions are a bit confusing I think they just used google to translate it.
https://pastebin.com/Mtwgavwg
The shader came with 2 blender files which I think, if I understood correctly, use to generate the ShadowColor / ShadowMap / HilightMap for the shader to use. I'm not sure if this is generated automatically rendering them or if I have to manually do them myself somehow. I tried fiddling around with the blender files without really reaching anything
>>238192296
Just to be clear there's almost no reason to use a dynamic bone collider at all and I stopped using them a while ago. Just change the properties till it only moves enough to look good.
hair that flows like fucking ariel from the little mermaid underwater everywhere you go looks dumb as hell imho.
Please leave the meet up if you don't have:
>purple rank
>very good avatar
>full body tracking
>knuckles
>vive pro
>>238192169
If you put gravity on it to like -0.0001 it will do that without colliders provided the original position of them isn't clipping through the head. They'll try to always be pointing downwards but move very slowly and basically end up in their default rest position. Very useful for short hair and fringes. Putting downward force to -0.0001 or there abouts instead of gravity will make them settle towards the floor if you bend over, like what irl gravity does. I would have swapped the names around considering the effects they have but fuck me I guess.
>make an avatar with 200 materials and 400 dynamic bones
>disable everything and make an animation to activate everything when loading the avatar
>mfw you have a literal cpu destroyer ranked as "very good"
pavlov
EU
Mafuyu
1666
gun game
>tfw ywn nut on mafuyu's mafuyus
>>238191532
WEW, THAT UNITY-CHAN~
>>238192775
O.O
okay, so this is some serious hardcore level shit with probably a lot more options than you'll ever need because you likely have one look you want to achieve, and holy shit a post effect nodegraph. This is bonkers, but I'll try.
Okay, you're right in that basecolor,shadowcolour,highlightmap is just what colour you want to use. Basecolour is the colour of that uv (material vertex group - in your case probably the existing texture from your mmd conversion, so leave that alone). Shadow colour is literally the colour of your shadows. Sometimes, changing this to something other than a darker version of the original own colour is useful. I use a dark pink, like a skintone in moonlight kinda deal. Highlight map is what is overblown by lighting, you can basically make a pre-defined "this part gets really washed out/bright/shiny" - that's how you do an anime hair "shine line" for example, but this makes it "appear" only when light is bright on you, that's actually a really cool thing.
the part surrounded in 1) the sphere on the bottom left, that's your ramp.
>>238193104
leave it to vrg to realize this and post it publically, lol.
>>238192940
highfive, I thought I was the only one who did this.
Speaking of shaders, I've been working hard at upping my shader game recently. Of the various shaders I tried, I found that the unitychan2 shader offered the best compromise between avatar brightness and having lots of options. Of the other shaders I tried, they were either too dark or didn't have a lot of options.
Unitychan2 had decent brightness, rimlighting, and handled transparency well - which was my list of demands.
>>238194368
try mtoon :)
its impressive how fast the quality of a thread declines the moment someone mentions vrchat
https://docs.vrchat.com/v2018.4.4/docs/latest-release
Also beta patch notes.
Main things:
Chairs can be put on avatars again! When chairs move (like on rollercoasters and vehicles) they won't jitter around anymore.
Poly limit increase to 70k
This >>238191236
You can allow other people to use the avatar you're wearing - will make coordinating raids easier, nno need to drag people wanting to join in to a world to get the avatar
You will now only calculate your own IK and will download everyone elses. I expect a big increase in performance from this for our group since we consist of a lot of FBT users. If you're worried about how much internet bandwidth it will take up iirc I saw a figure of 5kb/s per IK
And I'm too lazy to type the last one out but it's warning us that there will soon be more limits than poly count in the SDK:
>The SDK will now warn you when you are exceeding counts of various component types on avatars. This includes material counts, Dynamic Bone Affected Transforms, Dynamic Bone colliders, Skinned Meshes, and etc. We also provide links to our Avatar Optimizing Tips documentation to help users optimize their avatars. These warnings are non-blocking for now-- in the future, this will change
Does anyone know a shader with outlines, emissions, and extrude? Finding decent shaders with extrude is hard and I wanted to use it for a wobbly or pulsing outline effect.
>>238193679
(Youwu)
>>238194571
Overall doesn't seem that bad but i can imagine the struggle for some users who do very little blender and unity stuff when they hard enforce the amount of meshes ect
>>238193679
>>238194736
>not using unity-chan toon for unity-chan https://www.youtube.com/watch?v=Lu-lbISWf1U
>>238194736
STOP, THINGS WERE INTENDED TO GET ONLY SO HARD.
>>238194892
I just hope the limits aren't server side so we can still bypass them...
>>238194571
>Chairs can be put on avatars again!
>>238195059
Yeah really tough to say at the moment, i can understand them wanting to push people towards optimising but if they go avout it the wrong way it might aggrovate a lot of the community
What was the first meet-up you went to?
>>238194917
I hate to say it but the shader I posted looks objectively better since it blends with world lighting. If this was used on the scene that candy rock star project made it wouldn't look like she's out of place and overly flatly lit like she does in that video. This ramp can be enhanced so she's brighter while still maintaining source directionality and diffusion.
>>238195353
I stumbled into one in 2016, before there was a thread but a bunch of us were from the chans in the first place. There's a few oldfags in here. I guess I was vrg before there was vrg.
>plug in vr for pavlov
>boot up game
>lobby already full
>>238193839
I'm a bit confused. So these blender files are not used to generate those maps? Are they just to check how the shader would look in blender?
>changing this to something other than a darker version of the original own colour is useful. I use a dark pink, like a skintone in moonlight kinda deal
I'm guessing you generate this one using photoshop or something like that by HUE/Saturation of the normal(?) texture? If this is what generates(?) shadows what is shadow map? Additional artificial shadows that you want to add that don't depend on the light?
Is there any easy way of generating the highlight map or do I have to do it manually thinking about which parts 'should' bright more than others?
>>238169941
>Anything with an identical mesh can be instanced too,
I tried turning on GPU instancing on all the (standard shader) materials, but it conflicts with static batching. Turning off the "batching static" flag on all the objects to get it to work and relying on gpu instancing makes performance considerably worse too.
FWIW it's already running without any realtime GI or lights (just unchecked lightmap static for now on all the meshes so I don't have to generate and upload like 200mb of lightmaps). I think I'm mainly looking for an easy way to combine all/most meshes by material, but precomputed instead of at runtime. That and autogenerating and setting up LODs for a ton of duplicate gameobjects that unfortunately aren't prefabs because sketchfab doesn't import that way.
>>238195872
>hop on VR for ping pong
>only EU friend I play with no longer has a working headset
>>238196109
Steam winter sale should be tomorrow and I've been meaning to get it, hopefully I can join you guys
>>238195991
you could turn them into prefabs by creating a new empty prefab and dragging the mesh into the library from the scene hierarchy onto the empty prefab.Super sekret unity kun pro tip: you can also do this with avatars if you delete bones and mesh groups in unity, breaking the prefab. If you simply create another empty prefab and drag your model from the scene into it badda bing it'll still work in vrchat as long as your humanoid avatar controller is still valid ;)
>>238196416
>Super sekret unity kun pro tip: you can also do this with avatars if you delete bones and mesh groups in unity, breaking the prefab. If you simply create another empty prefab and drag your model from the scene into it badda bing it'll still work in vrchat as long as your humanoid avatar controller is still valid ;)
Can you explain this like I'm retarded? Also what's the point of it?
I just got a VR headset today. Pavlov makes me sick and I enjoy being an anime girl in VRChat even though I don't talk to anyone.
>>238195990
yes and no, the blender file creates material slots for you on the model's selected verticies(the uv map) so that when you import the model you have a material slot. If you go to the uv mapping tab of blender you can paint and draw right in there, or youcan do them in photoshop/krita/whatever if you want by selecting a uv texture file.
>I'm guessing you generate this one...
no, I just use a solid pink hue'd grey. This is alpha blended on top of the normal state.
The highlight map is designed to be done manually, yes, to generate a non-realistic rendering. One way you can "generate it" however is to take your normal texture into photoshop and crank the contrast and change it greyscale. That should work fairly well, you might want to try adding a smart blur on top.
I do that a lot if I want to do semi static lightmaps, it's kinda the manual way mimicing what unity does for it's lightmap rendering, which is basically a multiply with the lighting colour on a high contrast monochromatic map to inform the renderer how to make things look.
>>238196805
Get Beat Saber and order a pair of VRsocks ASAP
>>238197069
>VRsocks
What is this? I've never heard of it. Socks that track your feet?
>>238197069
>order a pair of VRsocks
And don't forget to join Cat's tranny discord server
>>238197069
Hoping for panty slide VR
>>238197197
They track your ability to trap
>>238197329
>not joining faith's chill gaming discord server instead
lmao
>>238197197
They're a bad meme pushed by hairy manfaced trannies.
>>238197506
They also double as something to barf into
>>238196663
so you know how when you put a model in unity there's the mesh groups/bones listed in a hierarchy? If you're in unity and decide you want to delete something unimportant, like for example you want to delete len's ponytail, sometimes you can just select that bone and press delete. You'll get a warning that "this will break the prefab" from unity. If you try to upload in that state it will no longer be tied to the humanoid avatar controller and it will not work in vrchat, you won't be able to animate it, etc.
The secret is if you right click empty space in your asset library window and choose "new empty prefab", you'll create a prefab. And THEEEENNNN you drag your whole model from the scene window on the top left onto the empty prefab, which now makes that model a brand new shiny prefab in the scene and all the bones and meshes will go blue again. And now you can still use it in vrchat without going into blender to fix it. You can delete unnecessary meshes and vertex groupings this way to save time and polycount from outside of blender without decimating the model for example. Good way to clear out the emoji's in an mmd's head that you might not use, for example. Just another trick.
>>238195353
Found a group in Void in early January. They were using male avatars and we did some squats. I don't know who any of them are to this day.
VRCA niggers have their own VRsocks discord server where they talk about HRT
Talos principle on sale for $6 for the next day or so
https://store.steampowered.com/app/552440/The_Talos_Principle_VR/
>>238197197
Thigh high socks that you wear to keep full body trackers on. There's other methods of application, and while thigh highs are very useful in this case as they're pretty loose, wearing thigh highs feels particularly gay
>>238195872
I closed it a few minutes before.
>>238197767
I just use comfy slippers... easy to get on and off and they stay rigid.
>>238196996
I understand. Many thanks for your replies. So I don't actually need the blender files since I could just create the materials in unity and slap the textures in right?There's no way to automatically generate normal textures is there?
Does the solid pink hue'd grey look like the rectangle in the middle of pic related?
>>238195353
I tried going to public meetups in the Gap before this one, and I stumbled into a few people who would become familiar faces, but I never talked to anyone. Hard to believe it's almost been a year.
Post people that probably secretly wear vrsocks
>>238197767
I'm out. Bye
>>238197954
I usually go a bit darker, but yeah! works if your avatar is huwite and showing skin, or your clothing is red. If your clothing is mainly another colour like green and not a separate material (remember you can use 4 now to still be considered very good) you might wanna use a different colour that sorta gives the illusion that it a shadow of that material.
>>238197329
anyone would be a fucking better person to lead the vrsocks server than cat hes a fucking weak beta cuck thats about to chug hrt soon because denwa told him to
>>238198238
Understood. Thanks again!
>>238198281
I hope he realizes that aromatizing HRT will murder his sex drive and make him fat. You can be effeminate as fuck without those things. Most people who transition regret it.
>>238197887
i cannot believe you have actually done this
>>238198281
At least he keeps people like Jelly, Orb, and Arrow out of the server
>tfw ywn know who shader-kun is to thank him in game
>>238194571
Instead of hard SDK limits they should have separate categories for public avatars that have to meet requirements and unlocked avatars that can only go into worlds where the world starter checked an option to allow them.
70k polygons is still a small number.
>>238198438
>believing shitposts
>>238198586
It's probablyRan. The materials he uses on his models are really nice.
>>238198129
Understandable. Have a nice day.
>>238198728
I get where you're coming from, but with the 70k poly thing thats more than enough i have seen models under 20k that look amazing compared to models that are like 90k
>>238198438
on another note, since I'm not in the various VR discords I implore everyone in here to share Blanchard autogynephilia theory with anons that are seriously considering hrt unironically because they like the idea of truly being the girl. Autogynephilia usually results in a VERY bad end for people who transition because it is their sexual masculinity that leads them to be turned on by the idea of someone similar to themselves as a female, not that they have actual gender dysphoria. This in of itself I feel is becoming a dangerous path and we may look back at these days as a huge mistake when we have massive numbers of people regretting what they did to their bodies in their sexually frustrated youth.
>he doesn't use the Zaubershader
>>238198752
>>238198586
subtly hintdrop to see if you've got it right or message me on steam, I'm curious to see what you've worked on!
Nope, not Ran, but Ran does post in /3/ as well. I've met them once in game a few weeks ago.
>>238199328I do
>>238199248
it's simple for me. do i want to be a girl? no. do i wish i had been born a girl? yeah. do i feel like i'm the wrong gender? hell to the fuck no. would i say yes if a spirit granted me a wish to be reborn as a girl? yeah.
>>238199413
How are you in steam?
>>238199413
>subtly hintdrop
My avatar is "the snow beneath the snow"
>>238199413
Not him but I understood some stuff I didn't know thanks to your explanations so thanks.
>>238199479
Yourself as a girl being sexually attractive to other men, and liking it,
or
Yourself as a girl being sexually attractive to other women (a hard life to be sure, most lesbians end up alone for life).
or
An entirely separate women with a very similar personality and preferences and tastes as yourself in what you consider your ideal, most attractive body.
Which one of those three things do you think you want the most, (and you can only pick one.)?
I think you'll realize quickly enough that you just want to be attractive to others (women are more aesthetically pleasing in general) and you want to be with someone who would mirror what you consider ideal.
The main reason why everyone uses cute anime girls is the same reason why there's more women in advertising and people like jeffrey star are the best makeup artists: both men and women prefer looking at women. Men aren't "allowed" through social pressure to doll up, and turning into a muscled adonis is incredibly difficult.
Men age far more gracefully though. You may find in your mid 30's that you attract the kind of women you want, I do now. Usually it's lack of ideal mate frustration that leads people to autogynephilia, but my background is more biology then psychology - I just know what I've gleaned from my mil who works in that field.
>>238199430;^}
>>238200378
>Yourself as a girl being sexually attractive to other men, and liking it
>An entirely separate women with a very similar personality and preferences and tastes as yourself in what you consider your ideal, most attractive body
Either these two or both for me personally but I'm also hella gay and like dicks.
>>238200165
incorrect.
>>238200357
you're welcome!
>>238199910
well... first I reach a point of phase change with the surrounding air pressure where the bonds in my molecules begin to separate and become gaseous....
so does it actually improve your avatar ranking if you have things disabled?
>>238200357
Same actually. I'm impressed the thread is actually useful for once..
has anyone had issues where their rift audio is completely dead? any ideas? it was working just fine yesterday
>>238200631
I do try.
I was called out correctly super late in the AM last saturday.
>>238200536
Botegirl
>>238200748
Try screwing the screws from the headphones tighter
>>238200378
Autogynephilia is a meme. Trans anything is a meme. HRT is a meme. And I'm going to be laughing so hard when Denwa jumps off a bridge
>>238200536Your avatar is not female
>>238200748
Is it enabled in the windows sound settings?
>>238200748
In Windows audio settings check to see if the audio is set to go to your Rift. Click the arrow and set it to Rift. Also make sure your volume settings are high enough.
>>238200795
incorrect, lol.
It's all good. You don't need to know who I am for me to like hanging out with /vrg/ or posting here,despite what people used to think, lolI was just more curious to see what >>238197954 's shader looks like in the end!
oh, another tip, if you want to make sure your avatar will look right on maps, put a bunch of realtime lights and/or emissives in your scene nearby around your avatar, remove the default directional light and play with the angle, spread and intensity and colour so that you know how you're going to look on the various lightings that people use in vrchat maps. You may find you're blowing out WAY too much on neutral lights with the default directional light settings which almost nobody uses.
>>238200748
I've had issues with openvradvanced settings fucking up my audio ordering in the latest steamvr beta and had to remove it.
>>238201225~-^
>>238194368
Do you use pure the official unity chan shader or that aciil fork?
>>238201638
Thanks for the tip. I don't have time to prepare my materials today but I'll be sure to show you if I ever figure out who you are
>>238201689
The latter.
>>238201864
this anon >>238201225 probably knows fwiw. :P
Either way very cool. You're probably the only person using this shader so you'll stand out and I'll probably approach you on it lol.
Thread soon to be dead,new one needed
>>238202168
What are your thoughts on this mini guide for setting up UTS? https://imgur.com/a/QVKhYBs
I tried using paint.net to make the textures darker but it doesn't really like the ones in that picture
>>238200594
if they can't be seen during runtime, maybe?
Either way this does point to a very possible slight exploit to that system, because animations can be used to instantiate mesh instances and batches of objects and particles and such can be generative. However, anyone who understands what I just said even a little is skilled enough to not have shit avatars in the first place and probably cares about the game itself too much to do anything that would get themselves removed or blocked by people lol.
>>238202734
you make a good point desu
Wrench is released in EA on steam
buying now
How do you actually set up unity chan for transparent materials?
>>238202887
ohfuckohfuckohfuck give me give me!
Time to migrate:
>>238202962 (Cross-thread)
>>238202962 (Cross-thread)
>>238202962 (Cross-thread)
>Animation override with a face shapekey on it lowers framerate all the way from 90 to a locked 23. Worse if it's starting from a lower point, i.e. anywhere other than alone in an empty room.
>Releasing the gesture recovers frames immediately
>Gestures without shape keys don't cause issues
>Problem occurs only on a single specific model, regardless of shader on it, map lighting, etc.
What the hell. There aren't even ludicrous amounts of polys on the face being shifted by the shapekeys, and the model in total is only roughly 30-40k tri, 2 mat, and no dynamics or colliders.
>mfw for the past half a year, unbeknownst to anyone including myself, I've been bursting down everyone's frames... including myself.
>>238203858
Did you merge meshes? One of my dynamic bones became a crasher when I merged two meshes with different weight painting.
>>238191785
>Have all the VR space imaginable to spread the list.
>Limit it to a tiny window so deskcuckers can fit it on their flatlander screens.
>Have to put in fisher price scroll buttons because now it doesn't fit everything.
Thanks Tupper.
>>238194571
>Chairs can be put on avatars again! When chairs move (like on rollercoasters and vehicles) they won't jitter around anymore.
Time to make my giant robots have cockpits and ridable hands/shoulders.
im going to finally get my vr headset in the next couple weeks and im so so so so so exciteddd, i can finally give out all the headpats you guys deserve
>>238204838
Aw yeah time to put a chair on the end of my giant bote futa dick so I can carry people