The links in the OP weren't updated for more than an year and some of them are very outdated.
Refactoring/rewriting of the OP is needed, if you have any ideas or suggestions, please share them in the thread.
Thread 394560387 · 08/04/22(Thu)07:28:56 UTC · 759 posts, 129 images. Archived from 4chan /vrg/; deleted posts are not shown.
"Virtual Reality, All gaming™"
This thread is intended for slower, higher quality VR games discussion.
For VRChat and other social VR programs, post in >>>/vg/vrg instead.
Headset Selection: https://rentry.org/vrgheadset
Game Recommendations: https://rentry.org/5kbbe
>Game Resources
Assetto Corsa: https://rentry.org/v8ixm
Beat Saber Mods and MP: https://rentry.org/vt6ch
Payday2: https://rentry.org/vrgpd2
Pavlov: https://rentry.org/8upbh
VTOL VR: https://rentry.org/pm8bh
>Multiplayer Servers
EU Pavlov: https://sparkleyserver.top/ <-- headpat to whitelist "Gem Server!"
>PSA TO NEWFRIENDS
If image in the headset looks blurry but fine on the monitor, increase your rendering resolution!
>New Threads
>>>/vg/vrgg
>Previously
>>393655534 (Cross-thread)
The links in the OP weren't updated for more than an year and some of them are very outdated.
Refactoring/rewriting of the OP is needed, if you have any ideas or suggestions, please share them in the thread.
Hosting Devour today at 18 UTC!
thinken about that vive wireless kit
>it was as if she was looking at walking garbage
>>394560803
a lot of questions always regarding skyrim vr. I haven't played it myself so I can't write up a guide but this would probably a good addition to the op.
>>394535901 (Cross-thread)
When the frick was this added?
So what am I supposed to do for the second attack tutorial in VTOL? I managed to stay hovering and lock on to targets with armed AGMs then couldn't figure out how to fire. And yes I have the fucking weapon switch armed
I don't know what's with steamvr and never resetting the camera right (probably assumes I'm using an index) but thank god that game has seat controls
>>394560387 (OP)
>If image in the headset looks blurry but fine on the monitor, increase your rendering resolution!
or if a Q2 make sure it's on at a perfect angle
>>394563669
Always? He's just hitting the button on the gun instead of the controller, which is slower and pointless unless I'm missing something. The AK mag slap is newish but I never manage to do it consistently so it's more liable to get me killed than anything
>>394568057
hitting the gun can be safer if you're pressed and not sure whether you need to chamber or not as hitting the button with a chambered round ejects the mag
>>394568167
Not an awful point, I don't remember, do you physically slap it or just press? I have had issues figuring out if empty especially on the M4 (m16 at least has a decent chance of firing one or two rounds on the last burst giving it away)
While you're spoonfeeding, what does folding stocks even do? I get it's with the intention of dual wielding but in TDM it's annoying to deal with every spawn especially given terrible spawn points giving little time to fiddle with anything
>>394568321
>>394567416
stop redditspacing
>>394568321
>in TDM it's annoying to deal with every spawn especially given terrible spawn points giving little time to fiddle with anything
that and I'm not running outright meme setups in SND like I do there. Dual lasered 5-7s/mp5s are surprisingly decent since the players have no awareness
>>394568382
Not what reddit spacing is, stop trying so hard to fit in. Now go tell me 4chan invented greentext and that anyone posting more than two words/formatting a post is reddit
>>394568487
Don't care. Stop wasting my vertical space with your retarded formatting, faggot.
>>394568541
Then stop being a retarded phoneposter incapable of typing more than two words a post
you
unironic
fucking
newfag
nobody
is
impressed
at
some
12
year
old
screaming
buzzwords
>underage sperg shitting up the thread because a single space between two sentences is making phoneposting marginally harder to read somehow
>muh reddit newfag fag reddit reddit reddit newfag reddit (you forgot tranny btw)
the best part is this stupid nigger is whining about his perceived idea of thread quality while being the one to shit it up with off topic tardrage, but he knows that and just thinks he's an epic troll on the hacker known as 4chan
oh boy, here we go again
2 retards arguing over nothing
>>394568167
You can rebind the controls to prevent that conflict.
>>394568057
It has definitely not always been in the game. I presume it was added with slapping the charging handle of H&K weapons.
nobody tell him the OP links are also "reddit spacing"
>>394568995
Yeah I fucked up on that one, see >>394568321. Also now I'm getting tempted to reddit space the more he posts
>>394568321
Folding stocks does nothing.
>>394568961
>arguing
An argument would mean someone at all was taking him seriously. Still preferable to vrchat blogposts to me when it's "arguing" about stupid shit like that instead of politics for once
>>394568961
Fucking tourists always come and start typing like absolute faggot. What can we do.
>>394569004
Except it isn't, you dumb faggot.
The prime example of redditspacing is >>394567416
Long single line "paragraphs" with multiple sentences followed by double newline.
Your picture on the other hand is full of short sentences on multiple lines.
And that's the correct way to type for readability, especially so on the imageboard.
>>394568321
you just gently tap the general area and it should work
>>394568541
phoneposters deserve the rope
>>394569396
Agreed. But sometimes I browse the thread for the headset and that kind of shit is fucking annoying.
>>394568167
Vive controls so closing the bolt is up on the dpad while eject is down.
>>394568321
You just smack it. No buttons required. Also interesting you can pull out mags by grabbing them and also eject by button with the M4. Ram assist however does nothing.
>>394568057
>The AK mag slap is newish but I never manage to do it consistently so it's more liable to get me killed than anything
Try to do it smooth instead of quick, and holding the mag at an angle instead of paralallel or perpendicular generally helps as well in my experience.
>>394569140
Well, more time spent on important things instead of the new guns in SND/balance/content/getting UE5 the fuck out already
>>394569282
Jesus fucking christ how are you not even understanding the hypocrisy of you spamming the thread with trash while whining about someone pressing an enter space one too many times for your liking
I'm going to give you a serious reply; people aren't typing in a page wide field nor does anyone give a shit about this except redditors 5 years behind on buzzword spam. You just taught yourself to immediately get triggered at it because 4chan told to you to, go consider how much it pragmatically matters vs. you being a sensitive bitch. Also sorry for not asking for your pronouns
>>394569396
Phoneposting when the posts are overly curt and as a result low quality because they can't be bothered to type. Or in this case ban evading because you know he does this constantly and everywhere
>>394569551
redditspacing, didn't read
eat shit
you can easily type properly, you doing it on purpose
>>394569325
>>394569471
>>394569493
Thanks anon, angle usually does work but I'll often miss/fail when in a pressured situation, start slapping it around like my mom when she burns my tendies, and give up. Still think there's another dimension to this
also can this kid stop posting already
>tourists getting uppity again
fuck off from the thread
>mom I learned more outdated buzzwords from reddit today
If only you lurked a bit more, you would have noticed that nobody types like and it's heavily frowned on.
You are a fucking newfag and an eyesore. Die.
There is so little difference in his vocabulary I'm starting to suspect this is a shitpost AI. Musk get out of here
>blbbaaaarrrghghghghghreddditaarfgghghghghhhhhhhhehehehe
>NOOOO IS THAT TWO LINES OF TEXT CLOSE TO EACH OTHER???!! I'M GOING INSANE, SAVE ME NIGGERMAN!
>>394569667
I've only used the base of my palm rather than fingers if that's how you're trying to do the slap. Then again I literally just found out today right before I made that webm.Wouldn't have known last year because I'm a nogunz that didn't know what the button did. Thought it was a mag eject all this time and that the ram assist was the button to close the bolt.
God damn itr is fun boys
>>394570702
>and that the ram assist was the button to close the bolt.
I did this in real life
>>394570508
>>394570162
Honestly speaking, it's indeed true that only newfags and annoying faggots "reddirtspace".
If you browse the site at least a little bit, you will notice very fast that empty lines trigger schizos and produce shitposting wars, so if you are still apologetic for it, you either are a newfag or just trying to start shit on purpose.
redditspacing is annoying if some faggot does it after every single sentence, it should only ever be used between big paragraphs because fuck reading a giant wall of text
>>394572128
Try harder on not samefagging next time
>>394572280
One sentence isn't reddit spacing, every sentence is, people do the latter, and people who just spam "reddit newfags tourist reddit reddit reddit" ad nauseum are both annoying faggots, but it's the latter that causes things to derail further while taking the high road. Also,
>redditspace whiners do it for free
>>394573005
The blame is completely on redditspacers.
Just don't press enter twice, just don't trigger the schizos. Simple as.
>>394573174
Not on me to create a safespace for the ones shitting up the thread in the first place though it isn't not amusing to watch. Again the butthurt isn't about the formatting but 4chan gaslit them so hard they just lose their shit on sight
>>394575202
Thanks for proving once again that every redditspacer should be bullied on sight. You are always obnoxious faggots and you always deserve it.
i can't decide if i should use airlink or cable
Airlink is great because i get complete freedom of movement.
But cable means my battery lasts like 4 times longer, and there is slightly smaller input delay making the games feel more snappy
>>394576193
>there is slightly smaller input delay
Is that actually true though? Did you check it with oculus ingame overlay?
>>394576314
>Is that actually true though?
of course it's true, the pc has to encode the image as a data stream, send it to the network card, then to the router, then over the wifi to the headset which then has to decode it and display the image, that takes a lot of time to do
>>394576438
>the pc has to encode the image as a data stream
It has to do it even with the cable.
>send it to the network card, then to the router, then over the wifi to the headset
that doesn't take much more time, because it has to do send it to usb controller too
>which then has to decode it and display the image
It has to do it even with the cable, once again.
Pretty sure oculus ingame dashboard shows exactly the same numbers for wired/air link, so your "feels more snappy" could just be placebo. Test it to get the hard numbers, it's pointless to speculate beforehand.
>>394576193
>But cable means my battery lasts like 4 times longer,
you could just attach a battery pack to your quest and have it last longer
>>394577258
>just attach a battery pack
yeah enjoy your neck arthritis
i already have a quest battery pack and stopped using it because the hmd is already heavy enough without the extra battery brick on it
necklets, when will they learn
>>394577534
What kind of weak neck do you have?
Maybe put it in your pocket and run the cable under your shirt
What do you prefer when watching VR content? zoomed in 16:9 or more square looking content with a full FOV?
>>394560387 (OP)
>This thread is intended for slower, higher quality VR games discussion.
Who added this bit?
>>394577918
your dad
Can some autismo make a comprehensive guide on quest 2 psvr?
With numbers and stuff. I'm so tired of reading stuff written by tech-illiterate redditors. Really need a good comparison between VD/wire/airlink to just close the topic once and for all.
>>394582036
What topic? As far as I know they all have their benefits and drawbacks and situational uses, there's not one that better than the other.
i sure love wasting money, how could you tell
>>394582597
Games are interactive media, so latency of course. Hard numbers in milliseconds with oculus debug overlay or vd overlay, not that retarded "feels smooth for me".
>>394577918
A guy who wants to make it sound like the other thread talks about VR games at all.
>>394582826
It was more of a cope of this thread being slow, I think.
>>394582669
for what purpose
>>394582669
Deckard can finally be announced tomorrow. Thanks, finbro.
can someone please shut down the sun already, I want to play my VR games
>>394582951
sigma grindset
>>394582807
In my experience
>airlink
Can't even get it to work on ideal network conditions and when I have gotten it to work, it's been very pixelated and laggy
>Virtual Desktop
Great software and has everything you need to tweak it but in my experience there's no getting around the macroblocking on things like textures in the distance. No matter what I did I could not get it to look good at a distance or get it to stop hitching once every 10-15 seconds (again, under ideal network conditions with proper equipment)
>Link
Can push the headset to it's max capabilities with the help of Oculus Tray Tool. Don't have to worry about latency, don't have to worry about lost detail in dynamic bitrate adjusting. Downsides are that theres GPU overhead with the USB encoding and the headset doesn't charge fast enough for the headset to stay on indefinitely.
>>394583506
you don't need a new headset to watch furry porn in VR
>>394583512
I'm sorry, this is reddit tier "works well enough for me".
Where are the numbers? It's useless.
Looks like I will have to get the headset myself to test it properly. Zuc sold so many headsets, cannot believe there wasn't a single competent person who wrote a comprehensive analysis of every option.
>>394583848
How do you get a comprehensive analysis of something that can be wildly different depending on people's setup?
>>394577615
it doesn't matter you stupid fuck
https://www.youtube.com/watch?v=71BU9ZxM5I8&
human verts aren't designed for that load
>>394584327
I don't watch videos with clickbait titles, give me a quick rundown or kill yourself
>>394584248
The results shouldn't be wildly different as long as you have a good motherboard, a good dedicated 6e router and a competent person.
Wildly different results are literally skill issue.
>>394584417
i don't care if you are a lazy nword, i have proven my point and won this argument and with this i am signing out, goodbye forever
Just wait till necklets learn how much index weights. All the users must be dying, right?
>>394569667
Make sure to hold your gun steady when doing the AK bump. I find holding the mag sideways is the most consistent but the thing that matters most is moving the mag and not your gun.
Unlike the HK slap it actually has some tactical value; If an enemy spooks you when starting to reload from a partial mag you retain the option to shoot more than just the one round in the chamber. It's also just as fast as a normal reload for me.
It works on both the mini AK and AS Val too.
>>394584836
With those straps the Index probably feels lighter.
>>394567416
You need to be properly aligned so that the bomb will be capable of reaching the vehicle. Think of it like using dumb bombs but they're smart. Flying over your target level or at an attacking angle should be able to get you to be able to fire. There'll be a message telling you "Shoot" or "Fire" when you can. Holding the trigger will automatically release it as soon as it's capable.
hey guys i have a quest 2 and use airlink, works amazing and honestly was easier to setup than when i was wired, but anyway
I would like to use some bluetooth earbuds with my current setup, but the sound lags by almost a second, it's atrocious. is this a common quest thing, something they just need to work on?
>>394598884
Bluetooth audio always has latency.
>>394598884
Most bluetooth earbuds have big latency because it only matters for games, for movies timings get adjusted automatically
Some do offer low-latency modes
>>394589439
removing a mag and popping in a new one is still faster, and the recoil is so atrocious when holding it in one hand that you're unlikely to hit anything
but it's good for when you already grabbed a mag by mistake without taking the old one out
Devouring lobby in 20minutes, we use Steam geoup for VC/organizing.
>>394598884
Like >>394600435 says you can get low-latency earbuds but you'll probably need to do some research as to whether the quest 2 supports them.
>>394605962
Starting,
Come Steam group if you wanna play.
BNUUY/EU password: vrglobby
>>394608764
Waited for 15 min without anyone joining so no lobby today.
>>394584836
Retards complaining about weight don't realize that, up to a certain point, it's how the weight is distributed and not the raw weight. The Q2 stock comfort is shit because of how it grips you face and 99% of the weight is all hanging off your head.
>>394616374
People actually buy extra weight to make the Quest more comfortable with a counter balance.
>>394606510
He can connect earbuds to PC, if it's within same room.
Then lag from bt can be migrated by lag from airlink
>>394584456
Not him but you want specific numbers but just specify "good router and good motherboard"? Lol ok then you will get 100mbps w/ 15ms latency on VD and 70mbps w/ 15ms latency on Airlink and 800mbps w/ 1ms latency on Link
>>394584456
>The results shouldn't be wildly different as long as you have a good motherboard, a good dedicated 6e router and a competent person.
It does not work like that. Wireless video streaming has too many variables to deal with.
>Wildly different results are literally skill issue.
Fuck off and larp as an "expert" somewhere else. You've been told that it's highly dependent on people's setups and being able to measure things like frametimes, latency in real time and extrapolate from there. Stopping right here because it's clear you're just a fucking retard that wants to fling shit.
>>394633492
No, you are just retarded and too stupid to troubleshoot.
It's not fucking black magic, you idiot. You are just coping with your incompetence.
It's your local setup, you can control every variable.
Welcome back racer!
EU Assetto Corsa: European Racing club, season 5!
Race 29. Last race of this season, taking a little break!
18:00 UTC, 20:00 CET, Monday 8th of August.
ITALIAN DAY!
We haven't done this in a while... 2 class race Lancia Fulvia vs Alfa Romeo GTO. Beat up race track in Macedonia - Kičevo.
1 hour practice, 15 minutes qualifiers, 12 laps race.
Then do some scenic cruising at a French map - Charade on a selection of great Italian cars.
mods:
https://mega.nz/folder/O3IQwRZR#Z7WXjP9Giq8MPJJdwYTSyg
Assetto - can be played with wheel, controller, or steam-vr-wheel addon, it doesn't matter, we will all have fun driving together. If you just bought Asseto - grab Assetto Corsa Content Manager - a better launcher: https://assettocorsa.club/content-manager.html and a mod installer (just drag and drop zip files from mega).
For communication we'll use mumble at voice.vrg.party port 64738, as it doesn't need any registrations or logins.
https://www.mumble.info/
>>394636662
>EVERYONE'S AN IDIOT EXCEPT ME!!!
Drop the act you donkey. Nobody is buying it.
>>394639645
What act? You are stupid and think that computers are blackmagic. I've met a lot of retards exactly like you and every time it was just their incompetence.
>>394560387 (OP)
Is there something like Omegle but with VR?
>>394610526
game too scary
Ragnarock lobby in one hour, will post details in the other thread
>>394649232
NA VTOL is in 42 minutes!
lobby with details at that time.
>>394652079
NA VTOL
hotdog
>>394665147
so sad this died
>>394665147
cute!
>>394665147
>Regina Kay Walters.webm
>sperg making 20 posts about "reddit spacing"
>still up
m-mods?
>wannabe janny crying
lol
>>394665147
Can we still download this thing somehow?
>took a break from VR back in march
>get the itch to play Into The Radius again
>load up last save not remembering where I left off
>it's in the area wherethe APC patrolsand it's dark and I'm low on ammo and I'm stuck on the mission because I couldn't find a 2nd grenade last time
bros...it's over
this is why i rotate through save slots just in case i get softlocked :^)
>>394677457
You're playing 2.0, just either try and make it back or die and come back with a second set of kit.
>>394677457
>>394680334
>>394680460
sort of new; but, im playing ironman and im wondering.. if i lose a box of ammo, or suppose i just run out.. and i'm low on cash.. is that fucking it? the loot spawns are so rare/inconsistent, and a box of 545 is like 3k. am i just fucked if i cant clear quests?
also, if i cancel all my quests, do monster spawns calm down? im at the point now where my quests give ~3k but areas i normally roll over are full of freaks.
anyway, game is sick.
>>394682562
missions generally spawn more enemies near the objective, from what i've seen, yeah
can't say much about costs though, i've been playing a standard game and swimming in cash
worst case you could bring in some cheap shit and go hunt for artifacts in pervomay and bolotky
>>394694284
>hehehe, time to grope some idols and no one can stop m-
>>394682562
Generally you just grind in the starting areas until you got enough cash. It really sucks though, the makarov is fucking terrible. But if you have enough for a glock or a PSH-18 then these areas are easy to sweep. Sweep the low resistance areas for artifacts and some loot in the two starting areas, and go check the substation just left of the village -> greenhouses area (there is a silver chest that spawns sometimes and you can get there without needing to kill anything) and you can build up enough recovery cash.
Really hate how much smaller the world feels in Into the Radius these days since the v2 update. Pessimist would have said it's because they want a Quest port, but the reality probably is due to how jank the game was already, that they had to compartmentalize it to make things easier on themselves to develop it further.
>>394694867
>>394694284
vrchat containment board is over that way sir
>>394697293
Is that even vrchat?STFU, the thread was at page 10.
>>394697151
As much as I love the v1 map it definitely feels like they bit off more than they could chew.
My main problem with the new maps that they are so...sterile. Everything exists because there'll be an objective there. There are no out of vew hidden cool shit like the radio that makes the weird noise or the hands in the shower, no places that have no purpose for you to go to except to just explore it like the harbor or the dorms. It feels just way too streamlined.
>>394697461
It's not. They are from VARK.
>>394697479
Also the mines are a WAY better final mission than the castle.
Is it just me is the High settings for ItR unoptimised no matter what resolution I'm running at? My frametimes shoot up past 10ms but my gpu utlization isn't even near max.
Are there any good "gun" models to buy for games like Pavlov/etc so you aren't just using the two floating controllers? It never feels right to shoot with just the controllers even if it's only a handgun. Looking them up online everyone wants an absurd amount of money for even the most basic ones.
>>394700642
pavlov have hands, what do you mean
>>394701313
like a thing you hold in real life that acts like a gun that you can hold the controllers in/on, with a stock and everything. Holding your hands up like you would hold a gun IRL but you're hands are just floating there is weird.
>>394589439
yeah no way a normal reload is just as slow as bumping, you are backtracking with less efficiency. your hand is already on the guard so its one quick swipe action to remove and grab a new mag versus grabbing the mag, then moving back to the mag to remove.
thoughts on fsr?
im using 300% steamvr resolution, 0.67 scale in vrperfkit config and 2x aa ingame
>>394589439
biggest key is not shooting until depletion, so you don't need to rack it.
>>394711082
>thoughts on fsr?
meme
>>394711082
>thoughts on fsr?
A last resort if you're really struggling for fps/frametimes. It does compromise the image with upscaling/sharpening etc. so I wouldn't just run it for the sake of it. Same with DLSS.
Fine if you can turn off the sharpening as most of the areas of an image that it tries to reconstruct you won't really notice the jank on a flat screen. In VR though it's different. The only net positive thing that I approve of is foveated rendering. It's a no brainer for performance. It's frustrating that Sony has built it into the hardware stack itself with PSVR2 but on PCVR it remains a patchy, hacky mess requiring thirdparty software and not all games support it. Hopefully Valve can pull this off with their standalone Deckard.
>>394711907
this
Fake pixels, the same as fake frames, just look bad in VR
>>394702216
You could probably get someone to just 3d print one for you, or you could go full poorfag and use some pvc pipe nigger-rigged shit
>>394711907
well testing it now and im getting the same performance with 200% steamvr, 2x msaa and 300% steamvr, 8x msaa, 0.67 scaling
slightly more shimmering but probably better clarity in the native one
man, fuck this heat
>>394728806
it's not that bad, for me it's only 39c.
two years ago it got up to 50c.
>>394700642
A variety of VR gun stocks exist but you could also just put something together out of PVC pipe if you're poorfagging.
>>394700642
It's better to just get used to it.
>>394711082
I like the sharpening on it's own with upscaling turned off. It makes everything clearer.
>>394711082
Useless until it's more than just a post-process filter, unlike DLSS.
>>394714078
>>394744674
>>394745032
now i have the 0.77 "ultra" scaling and it seems to give the best looks/performance in my programs at least
>>394711082
I tried it with a variety of settings and all of them both looked worse and ran more poorly than with it off.
>>394711082
It depends on the game and HMD. Using it with a Pimax 8k X at Ultra Quality/0.77, most stuff does look a little worse than native but it's close enough, especially with a setting or two turned up, for such a massive performance gain that it's well worth it in most cases. I use it in almost everything I can.
>>394600435
>>394598884
By the way.
Iirc most ultra low latency earbuds come with the exact same Bluetooth chip and therefore have the exact same latency.
>>394728806
Main reason I don't VR in the summer unless it's cockpit shit.
>>394734708
If only there was a way to have a stock without a clunky reload.
>>394772140
physical stocks are a pain in the ass unless you're playing something where you have a gun in your hands 100% of the time
taking hands away to manage inventory or toss a grenade or open a door is annoying
>>394772140
What about the virtual stock?
i know pavlov has that option.
>>394782210
That kind of thing is nice to help you get a consistent sight picture, but it doesn't help you hold something steady.
>>394560387 (OP)
t
>>394782210
contractors also has it. it works okay in my experience, but i still usually run with it off.
>>394700642
I don't think the gun situation will be solved unless Facebook's wrist-tracking thing actually works solid for hand gestures, so we'd be free to have an actual gun VR controller that's tracked and have its own inputs separate from our hand.
Any hopes of those polished-up unofficial Quest FPS ports ever hitting PC (RTCW, HL1, etc), or am I stuck trying to find a used Quest 2 just for them?
yesterday as i was just about to fall asleep, i kept waking myself up because i would move my hands to swing at something in dream vr
>>394812068
no idea.. but you probably should have asked last week before quest 2 got a price hike
>>394812068
There is a HL1 VR mod for PC. Same with Doom, Quake, and the rest. RTCW is the only one which doesn't have a proper port. I still consider the PC VR mods for those games to be superior as they work with even the most taxing mods. A Quest will die if you dare to run something like the Bastion of Chaos Doom wad on it.
people keep cooming over how incredible blade and sorcery is but i just can't get into it. it's just not that much fun.. the issue is that sword play in vr just isn't very immersive because you don't feel the weight of the weapon and when you hit something the your hands just goes through irl so you don't feel the stopping feedback. shooting weapons are much more fun in vr games
>>394824647
maybe strapping weights to your wrists can help with imerson.
>>394828534
that won't help since the most important part is the weapon stoppage. if i hit someone elses sword my own sword needs to stop, which obviously isn't possible without wearing some sort of exoskeleton suit
>>394782210
It's an exact analogy for training wheels on a bike. It may help at first but there's a time to stop using it because it ultimately restricts what you can do a lot.
>>394824647
I think it's fun
>>394824647
People easily wow'd by a game that did the common sense thing of delayed weight input rather than having every weapon float around 1:1 like a butter knife. Tech demo that's taken two years to get a playable mode that isn't a sandbox arena.
The same kind of "people" also think that skyrim is a game worth playing.
>>394831630
it is, but only with sexlab installed. i have several thousand hours on skyrim with sexlab mods
>>394833594
You either have brain damage or you spent hundred hours modding the game, then having a quick wank and deleting everything, only to repeat it all once again in a week.
So basically you have brain damage.
>>394833594
Is this just animation loops like almost every VR H game?
>>394833865
of course it's animation. how else are you supposed to do it in a flat game? i don't want quick time events midfuck animation when i'm too busy choking the snake
That is basically plastic sexdoll experience. I just don't get how people can find that kind of experience interesting.
>>394824647
I feel you, but I don't know what the alternative is besides literally BCI or haptics on the whole upper body.
Suspension of disbelief is wildly cheaper and more existent than those currently.
>>394835213
well bci is the holy grail, but we will have to wait a few decades for that, so some sort of force feedback jacket is the only option and i'm hopeful we will see some of them in the next few years even tho they will be pretty prices at the begining
but having ffb on the whole hand, not just fingers with a glove will be huge
n i
c e
r s
n i
>>394857906
Honestly I hope you die.
>>394857906
Don't post that here again
>>394857906
youd benefit real well from blowing your brains out, nigger
>>394857906
don't worry, even if other anons hate you, i still love you
Play walkabout mini golf
>>394616617
People buy better headstraps for cheap*
>>394860483
Can't. I have a G2.
I'm actually looking forward to Starlet controllers.
VRETHREN
Just got the headset (Q2), but damn after taking off that thing even 1080p screen looks crisp.
>>394867008
Just wait 10 years and if we aren't all dead and facebook didn't ruin everything we'll enjoy very nice and crisp virtual reality without cables.
>>394863616
They sound very nice. Tracking on the controllers solves the main issue of inside-out tracking. I wonder how it will influence the Quest 3 controllers; The new tracking, all the HD haptics, pressure sensors and charging dock must be pushing up the production cost which is going to affect the overall Q3 price if they carry most of these features over.
>>394863616
It probably won't happen, but I hope they can work standalone with other headsets.
>>394863616
Why?
Which VR game has the best gunplay?
>>394857906
Unironically kill yourself anon.
>>394857906
are these adult men?
>>394869553
>Quest 3
Is that ever even gonna come out, I thought Meta was bleeding money thanks to "metaverse"(VR)?
>>394878068
this one was made for gun nerds,
https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/
this if you actually want a game,
https://store.steampowered.com/app/1012790/Into_the_Radius_VR/
>>394879432
>into the radius
shit is too creepy
>>394879609
You are a grown ass man, stop being a fucking pussy.
>>394879032
No reason to believe it won't. Quest achieved the dominant position in the market for them and provides a platform to continue doing so. They can trim the fat elsewhere, either in one of their hundreds of VR/AR/XR acquisitions or by reorganizing teams to deal with the inefficiencies that Carmack recently commented on.
>>394879609
it's not scary, you have a gun!
What's up with my Pavlov? Nearly every server I join that isn't a stock my my default spawn is always either underneath the map, stuck in geometry somewhere or in the enemy team spawn. It keeps respawning me there no matter what I do. It seems it has nothing to do with my playspace because my game has been fucked like this for years. Is this a known issue?
>>394883078
Do you use steam vr?
>>394884008
>>394884494
>Do you use steam vr?
No. It happens on both SteamVR and when running the oculus version.
>>394887176
If it's persisted through a reinstall try deleing the Pavlov folder in appdata/local/
>>394861160
This game is great. Way better than the mini golf maps in VRChat. I only wish that it had some sort of workshop support for more maps.
>>394878068
>Which VR game has the best gunplay?
People might shoot me for this, but Pavlov. H3 is autism tier for being in a gunrange and customisation but it's not actually a very good game and the dev is a wanker.
>>394897686
I agree. Despite its flaws, Pavlov's are the best designed for VR. The systems of Contractors and Onward have more artificial problems; it stops being more realistic when problems that don't exist in reality are created by the limitations of VR.
>>394900239
It's literally the counter-strike of VR. Perfect balance between arcade shooting and just enough realism with the gun handling and mechanics for it to be physically satisfying but not jank. Looks clean, runs well, scopes look nice. My only complaint is that I would have expected the game to be more fleshed out considering how long it's been out for. The saving grace is the custom maps and modes but the actual game itself is still barebones. The customization menu has literally said "coming soon" for years.
>>394897686
Pavlov nailed the vrfps controls and it took too long for others to copy them. H3VR in particular was awful because it was designed for vive wands until the dev finally gave in and reworked them.
The seperation of grip and interact into seperate buttons and the generous snapping make it easy to consistently reload without looking at your gun. That helps the game feel faster paced and less clunky.
>>394901135
For me it's the bugs and mistakes that have been in the game for years still unfixed. The player hit and enemy hit sounds are clearly reversed.
Did anyone else get rid of their headset after like two weeks.
The only game I liked was pavlov but it got kinda old and my face got sweaty around the eyes (quest)
>>394906079
I've had VR for four and a half years and still use it multiple times a week. I don't really play any other games.
>>394906079
Had my Rift CV1 five years here. First couple years were slow, but I treated it like a peripheral rather than a platform. If I had a game that would make use of the headset, I'd use it for that, just like I would my flight stick for flight titles, or my wheel for racing games. Just so happens there's a bit of overlap with VR and those controllers which is an added bonus.
>>394906079
I can't go back to flat fps and action games after VR
>>394897686
Having played a handful of FPS shooters, I honestly agree. It's just the right blend of realism and gameplay/fun factor compromises. The shooting feels really good as well. I always keep coming back to Pavlov. I like it's slightly longer TTK than point and die of other games too.
My only major complaint is the thing has no gunstock calibration, unlike contractors, which makes certain guns a fucking mess to use. And from what's been said it's never coming. And the dev is kind of an asshole.
>>394910272
That calibration is in the next patch. Quest already has it.
>>394910646
Shit really? That's awesome and would solve my main problem then.
>>394906079
Nearly due to intense VR sickness. Glad I kept it but if I hadn't I would have probably taken up some non-gaming hobby instead. Growing disinterest in flat games is why I looked to VR in the first place and seems to be a common sentiment.
I wouldn't even waste the bandwidth to pirate 99% of AAA flat games these days.
>>394906079
>Did anyone else get rid of their headset after like two weeks.
Nope. VR is the only thing that's keeping my interest in games. AAA is dead and soulesss, and I have trouble sitting down and playing flat games anymore. Also doesn't help that I'm an ADHD fag so even the slightest bit of motion keeps my brain from immediately checking out. That being said, I'm dying for an OLED screen and a wider FOV.
>>394916318
>I'm dying for an OLED screen and a wider FOV.
>a wider FOV
rip
t. pancake lenses
>>394917806
I would give up a wider FoV for a more compact/lighter headset.
>>394906079
Nope.
I've even bought a Quest 2 for my partner so we can finally watch more things together.
>>394918653
t. necklet
>>394902595
>it was designed for vive wands
The controls were and still are absolute ass on vive wands. Dev fell way too hard into the "I know how it works" syndrome where it's so inconvenient and unintuitive it's a nightmare picking it up for the first time. And then of course it lacks any kind of tutorial on how to use anything so you have to figure out the controls by word of mouth.
Terribly designed game. It really shouldn't be held in as high a regard it is.
>>394879609
Fear is part of the experience
Just remember that if it were real life, you wouldn't be able to quit the game.
>>394906079
i jumped on the vive like day 1.. made me motion sick, cumbersome as fuck, looked like shit, and 2016-2018 vr games were mostly scuffed. i only put a ~100 hours on it
i sold it ~2 months ago for 300 (lol) and got a quest 2 and have already used it more than my vive. im all in on VR now.
mostly into the radius and i actually found how to find other adults in vr chat which is nice (music events mainly)
>>394571346
The masculine dream is to be left alone in the wild and unknown using your own wits to survive
VR girls
>>394950875
make my penis twitch
Anyone here got into the Among Us VR beta? Is it any good? I am hoping that the newer roles and maps that the flat version has are added eventually.
survive VR
Due to personal reasons, I might not have time to host Pavlov today.
But if I'm home in time, I will host some Zombie Pavlov, possibly Minecraft if nobody have another map.
How long did take for you to grow VR legs?
>>394973367
I was never VR sick, unless hungry then I still feel sick.
N
O
G
>>394988317
I hate how clunky it feels/looks to navigate in VR.
>>394916318
>adhd fag likes vr because they can concentrate on it
Im glad im not the only one
>>394988317
Wrong thread.
>>394988317
It's vr gaming general not vr grooming general
>>394988528
what clunkiness?
>>394990731
I will groom you into playing Pavlov.
>>394958025
I signed up yesterday and got in. It starts August 11 and they say there will be multiple tests so it's worth applying if you want to try it.
>>394996354
Amogus VR standalone might be worse than the VRC map by jar
>Car Mechanic Simulator VR on quest 2
VR SISTERS WE ARE BACK
>quest 2 now cost 449,99 €
WHAT
THE
FUCK
>>394996354
Neat. Thanks for the heads up.
https://www.roadtovr.com/red-matter-2-preview-quest-2-pc-vr/
The level of interactivity seems considerably better than the original, so it's good to see a sequel that's actually living up to current standards. Still concerned about the combat though
>>395011114
>those kind of graphics on a Quest 2
Wonder how much of the game is prebaked lighting. Won't really know until we have the filesize.
>>395011114
>NOO YOU CANT MAKE GOOD LOOKING VR GAME FOR QUEST 2, Y-YOU JUST CANT
>>395013632
>>NOO YOU CANT MAKE GOOD LOOKING VR GAME FOR QUEST 2, Y-YOU JUST CANT
Every quest game Meta advertises they show it running at a higher resolution than it actually runs or with copious amounts of motion blur in the trailers to hide the fact that running the actual game INSIDE the headset looks like a scuffed late-gen n64 game running at 480p. Meta even false advertises in their big promotional trailers advertising the Quest by showing the PC versions and deliberately not disclosing such (walking dead S&2 trailer). The games look fucking awful and their advertising is dishonest.
>>394560387 (OP)
Last week i was able to find a ww2 server in pavlov and fuck, it was the most fun i had in a long time.
We where on the german side and some team mates teached me how to control the tank and later we started blitzkriegin' with a jeep, if you guys are here, i love you.
Thanks for reading my blogpost.
>>395014181
I forgot the best part, one of the guys was blasting metal the whole time and i fucking loved it.
>>395014181
Wish we could reliably get 20+ players so we could have Push servers here too.
>>395014159
Source?
>Boneworks keep shoving physics puzzles despite having janky physics
Honestly, parts without physics puzzles and without climbing were somewhat enjoyable, but fuck this shit.
Is there anything interesting in post-game content? I don't mind installing 100% save if there is something interesting(not fucking physics puzzles, or "pleasure yourself" sandboxes.
>>395013632
You aren't going to get good graphics on a mobile phone processor.
>>395019693
bullshit, there is so many tricks you can make
just because devs are lazy faggots who only can flips assets doesnt mean you cant have good graphics
>>394708576
https://viva-project.org/
>logo
Based autists
>>395020045
It has to render 4k stereoscopic 3D while tracking its own position and the position of controllers with cameras in addition to all the additional physics calculations VR necessitates. It's kind of a miracle it can do all of that.
>>395019470
The Hover Junkers level is fun. It's open ended traversal of a big environment rather than just corridor shooting like the main campaign.
>>395020045
clueless entitled nigger
Pavlov Zombies now!
BNUUY/EU/1983
>>395020045
>just use dev tricks bro like a 1337 hacker
delusional
>>395021227
Might need to refresh the lobbies a few times before it shows up
>>395009518
get rekt lol, already got mine
>>395020896
>while tracking its own position and the position of controllers with cameras
Which fortunately is handled by a part of its CPU that manages it all independent of what the process is doing. Quest 2's main bottleneck for good visuals would simply be its 6gb of slow ram.
>>395025617
It's still something the headset has to compute, thus using power and generating heat.
>>394973367
Never got VR sick, and have perfect vision so fuck glasses.
I was born genetically optimized to enjoy VR
>>394973367
It took me Koikatsu to make my brain get over smooth locomotion sickness
After that, it was just cured.
jeez time really flies in vr. i got myself a 3060 so i was able to start playing pcvr instead of standalone q2 games and i played sitting down this time since if i play standing my legs hurt after an hour, and when i put the headset on it was light outside and when i took it off it was dark, somehow 4 hours just flied by like nothing..
man just imagine.. we are still using basically 1st gen vr headsets right now, the next gen with micro oled displays smaller form factors etc are about to hit the market .. once we get close to the Oasis people will burn their lives away in vr without even noticing how the time flew by. I am okay with it tho, real life is boring as fuck.
>>394906079
when i first started using it i always felt like vomiting after 30 minutes so i considered returning it, but didn't and i am pretty glad i didn't, i can now do hours in no problemo, the whole vr legs thing is real
>>395036028
>we are still using basically 1st gen vr headsets right now
lmao no
>we get close to the Oasis people will burn their lives away in vr without even noticing how the time flew by.
its already happening for a long time in vrtranny
>>395036028
>once we get close to the Oasis people will burn their lives away in vr without even noticing how the time flew by. I am okay with it tho, real life is boring as fuck.
Maybe if developers make decent games that aren't just four hour demos, irrespective of how good hardware is. It's difficult to blow time in VR when even lower budget flat games can at least give you 10+ hours.
>>395037365
>four hour demos
four hours is perfectly fine length for a game
i'll take nice story dense short game over a shitty sandbox that pads the game length by using shit like long travel times between missions any day
>>395037791
>four hours is perfectly fine length for a game
yeah and 70$+ tip is perfect price for it right
>>395038062
>he pays for games
kek
>>395037791
Why do you think that games have to be one extreme or another? There are plenty of shooters and the like which don't have endless sandbox padding. VR devs are just very lazy, and it doesn't help that they have the audacity to charge around $30 for their four hour games.
>>395038416
>he cant sense irony
lol
lmao even
>>395038452
>lazy
you don't know shit about game development. do you have any idea how much money and people it takes to produce a single cowadoody? just because they put out one each year making it it look easy doesn't mean it is
vr games have nowhere near those resources yet because not enough costumers to buy them exist yet to justify those costs
>>395038956
>not enough costumers
that meme is dead since quest 2
>>395039147
total amount of vr users is NOTHING compared to the amount of flat gamers
>>395021227
Good Work people, we beat the Pandemic Minecraft Map!
>>395039274
>comapring vr market to flat games market
yeah very smart ineed
its like saying making games for pc is not worth it because moible gacha makes billions in one week
>>395021227
>>395039347
GG indeed
>>395038956
I haven't even mentioned COD and the like. I don't expect triple A production values. I recently played Northern Journey which despite being made by one dude in his free time in a cellar, is a large adventure game with lots of weapons, unique enemies, varying traversal methods, and a cool atmosphere that runs for ten hours. Cruelty Squad is another recent favorite that again just getting the ending will take you that much time, but it also has lots of secrets, extra endings, and large non-linear levels despite also being made with zero budget by one dude. And Ultrakill is another example of a cheap game with a tiny development team which isn't even finished yet, but has lots of unique content and very novel mechanics.
Going back to the original point, I just think that VR developers are too lazy as it is to make burning time in VR a thing outside of non-games like VRChat. It's my own fault for never figuring out how to mod Skyrim I suppose. But the absolute state of made for VR games is not pretty as long as the content in most VR releases are so thin.
>>395039274
Depends on your budget. There's far, far less competition in the VR game space compared to any other gaming market, but the overall gross you can make is more limited.
>>395021227
>>395039347
GG
We missed the quarantine boss and whatever is behind the crafting table but I think that's just an alternate ending.
Man, wireless is a fucking game changer.
pirating vr games is a good way to support the medium. great chink behavior, i applaud
>>395039347
Dang that sounds like fun... maybe I'll have to tag along.
I have a fallen base station that never can stay still but hopefully I can get it up for long enough if next time rolls around.
>>395041175
Wondering if that wireless Index kit is anything worth waiting for... assuming nothing outclasses the Index first for wireless.
>>395042320
I thought Valve gave up on the wireless kit because there's no real 'standard' for a wireless DisplayPort signal of that level besides Intel's propriety WiGig.
>>395040556
>>395039347
How long does this take now? I remember playing it for about an hour and a half with NA and we were still nowhere near the end.
glad I got a refurbed quest 2 for 200 bucks back in January, bros.
I CANNOT FUCKING
>>395041465
>>>/r/eddit
>>395043315
PLAY IN THIS HEAT MAN
>>395043489
it's just a low iq mentality, cope however u want
>>395043315
>>395043639
Welcome to the barely-plays-VR-in-summer crowd.
>>395043639
If only you yuropeans had air conditioning. Having the AC cranked down to 64F is great, especially with extra sweaty games like Until You Fall and Ragnarock.
>>395043315
>>395044541
you think id like ragnarock if i didnt like beatsaber?
>>395043312
Did a refurb come with a full warranty? Because that's not bad if so.
>>395044541
If only American didn't contribute so much to the current climate problem.
>>395043108
There's a third-party one being created by Nofio.
You chuds would know this if you kept up with Shillseeker.
>>395044840
>he thinks we wouldn't have hot summers if Americans simply turned their AC off
>>395044845
>You chuds would know this if you kept up with Shillseeker.
I don't watch a borderline T. Especially one who's trying to cash-in views on VRChat "dying".
>>395044541
Bro it's 69 outside right now, and I'm playing right next to a wide open window. My room and my body just get hot as fuck with all the shit that's comes with VR gaming. Imagine if it was hotter outside. Holy FUCKING shit.
>>395044623
This is not the appropriate reaction image...
>>395044792
Yeah. I like the game even as a non-metalhead as the drum rolling in that game feels way more relevant to the songs than the random wrist flicking high level Beatsaber encourages. It doesn't break custom songs every update either as support for them is built in.
>>395044840
Go tell the Chinese and Indians to stop polluting way more first. Until then I am going to enjoy things being ~glacial~ while drumming through appropriately northern viking environments in the middle of the summer.
>>395045796
>Go tell the Chinese and Indians to stop polluting way more first
At least in China's case, if you weren't so fucking reliant on everything they make for export, they'd be polluting less. The problem is displaced.
>>395044840
>If only American didn't contribute so much to the current climate problem.
If only you didn't have to bring up off-topic shit
>>395043219
2 - 2 1/2 hours it took us
ok its tiem to stop
>>395052194
Any of those that would help with the random bits of stutter I get in the game?
>>395052657
fps stabilizer n grass fps booster had good effect for me, running totally smooth
>>395052194
Where are the loli futa mods?
>Moss 2 is out on PSVR & Quest 2 after years of waiting
>Stuck waiting probably six months for a PC release at minimum
I hate this staggered-release VR market shit. I *could* get it for my Quest, but why the fuck would I want to play the below-low version of the game as my first experience of it when the first game looked so fucking good on PCVR.
>>395060454
They're getting their dev money back first.
>>395063993
Isn't Quest 2 even more of a joke to pirate on than PC?
>>395064091
Yeah but pc players are far more well versed. Also the initial setup for quest piracy can be a bit tedious with dev mode and what not. PCVR piracy has been made far easier as well due to the tools made by the same people (just compiling the latest versions of games into one spot)
>>394560387 (OP)
Virtual sex
>>395060454
We need more multiplayer VR games. Adventure VR Multiplayer games please
>>395084440
Or just simply more co-op titles. Games built solely around multiplayer (especially if it's VR-exclusive) tend to be dead within a couple months.
>>395084595
developing BOTH networking and AI is too much for some people.
>>395085030
AI alone is still too much for most. Even something people love, like Blade & Sorcery, has braindead AI.
>>395084440
The creators of the visual novel series Tokyo Chronos had a multiplayer adventure game as one of the concepts fans could vote on for their next project.
https://www.youtube.com/watch?v=pmfOSnZQe-U
We'll find out this week if that won the vote, but I'm not expecting it to be decent. Those visual novels are very basic and the devs haven't proven that they can make a proper game
>>395084440
I just want From Other Suns to stop being an Oculus PC exclusive, so it can get a fresh playerbase in.
Quest2 default strap is so fucking bad. How the fuck people use it for more than 30 minutes at a time?
>>395084595
I'm waiting on that comfy multiplayer hunting and camping game.
>>395102765
They don't.
Many buy a new strap
>>395084595
Your Legendary Tales bro?
N
My game latency with VD is around 11ms, making my total around 50-60. Should I lower my resolution to high to maintain the 120fps? I didn't think my 3080ti would be struggling like this... everything else in the latency is sub 6ms
>>395125417
Game, exact rendering resolution?
Has anyone managed to get "app motion-to-photon latency" from pic related to go below 40ms?
The lowest I can get is 42.8ms on 2432x1216 at 120hz.
With 5408x2736 at 120hz the lowest was 44.8ms.
Another observation, bitrate doesn't impact app M2P latency at all as long as the router can handle it, I get exactly the same numbers up until 150mbps, then it starts to increase.
>>395125995
Top is Beat saber bottom is HL alyx. H.264 gives me better latency so Im using it. Theres no reso config on VD but mine is set to ultra. Changing reso for the Oculus app only affects it if Im using Airlink, right?
>>395127512
>Changing reso for the Oculus app only affects it if Im using Airlink
Yeah. Airlink or normal link.
Also about alyx, the game uses dynamic resolution if you don't set "+vr_fidelity_level_auto 0" as a launch option.
>Theres no reso config on VD
Cannot you check it through steamvr even if VD doesn't expose it?
>>395128067
Ah, you're right, I didnt know that existed.
Its usually auto but I set it to 2688x2784 for 100%
>>395128976
>2688x2784
5376x2784 for two eyes.
Basically the equivalent of maxed out airlink.
Almost twice the amount of pixels compared to 4k.
>>395125417
>My game latency with VD is around 11ms, making my total around 50-60. Should I lower my resolution to high to maintain the 120fps? I didn't think my 3080ti would be struggling like this... everything else in the latency is sub 6ms
3080 here. After all the testing I've done with various software and methods over the past 8 months I'm convinced that there's definitely performance ceiling to quest no matter how powerful the pc is or whether you're using link, airlink, VD etc.
>>395140670
True, but it's less than 45ms M2P locked 120hz.
>With 5408x2736 at 120hz the lowest was 44.8ms.
from >>395126553
Which in itself is good enough.
I'm gonna keep bumping the thread with embarrasing VRChat clips until you fags start posting
>>395145831
Chief it's dead hrs. Can't be helped.
>>395147042
we need to attract more euros into the thread
people are lurking, there is just nothing to talk about game wise
hmm, maybe I should check out that koikoi game finally and write a review here
>>395147152
Well i'm not gonna post more if you keep posting this cringe shit.
>>395147889
nta, but you are not posting anyway
>>395148037
You don't know me
>>395148382
i know that i have to constantly save the thread from page 10
>>395148557
I do the same in other threads, also i haven't been playing much VR these days sadly. But i'd gladly make some webms when i do.
But for that, i'd need an easy way to record with Shadowplay when i'm playing. But so far i did not find a quick way to do that without coming back to my keyboard. Any idea ?
>>395149101
dunno, i use OBS.
>>395149335
What i mean is i need to be able to do the alt+f9 shortcut while i'm in VR without having to fuck around each time.
>post VRchat faggotry and say it's because nobody posts
>someone ask a question and he just gets more faggotry as an answer
I'm out
>>395151002
no no no please don't leave anon, I'm sorry
>>395145831
How is this embarrassing. You anons do this every day.
>>395064091
>joke to pirate
doesnt matter when same games sells 10x more than on pc
>can't FSR and DLSS at same time anymore
Time to dll inject this game i guess with vrperfkit
New ItR post just dropped.
>>395043312
same
except I got three
what's the fov like in the quest 2
>>395154434
Is it difficult to run?
>>395145831
kek good video
>>395155791
Kinda
Full VRAM usage on my 3070ti(8 out of 8gb). I think it wasn't a thing before update.
Outside of that, it runs just fine and not even utilities full GPU usage.
>>395156047
What headset?
>>395149802
Oculusfags can use Autohotkey with a plugin to bind shadowplay instant replay hotkey to gamepad button combination(I used Menu + Left Thumstick press)
And I heard SteamVR can use some Advanced VR menu or something, but it's basically the same thing with binding
I'd post make some webms but I think OBS reduces FPS on Airlink
>>395155024
Where?
>>395156376
Quest 2, Virtual Desktop
>>395157471
Discord.
>>395157686
>Discord.
Just a screenshot I guess? Not signing up for corporate trash.
Does that openVR FSR app work when running games through the oculus runtime? some games run better through oculus and some other run better through steamvr for me.
>>395157894
It's also on steam, and yeah just a screenshot
So, no bullshit: is it reasonable to think that I could lose weight by playing gaems in VR? I'm thinking about buying a headset for Alyx and Beat Saber, especially the latter seems fun
>custom music
>pew pew red and blue squares
What should I expect?
>>395159930
if you want to lose weight, fix your diet first
>>395157225
I do the same, either reaching over to my keyboard or using Autohotkey with auto_oculus_touch to save OBS buffer recordings. I do 90 seconds because I rarely need more and then just use ffmpeg to cut the duration or filesize while encoding.
>>395160118
Yeah, I got a fairly satisfying food schedule with smaller portions now. However I'm a lazy fuck and aren't too much into boring lifting 3kg weights. Pew pew to music sounds more fun.
>>395159930
To lose weight with VR you need to live in Eastern Europe during the summer, have no AC, play simracing games exclusively, and use a Reverb G2 which gets very hot, and also requires you to play with the lights on, which themselves contribute to more heat, plus have an AMD housefire GPU to further raise the temperature in your room.
>>395159930
Ring Fit Adventure is better for losing weight honestly
>>395159930
Throw in Eleven VR. It's a ping pong game and if you have space for it, it's a decent light workout.
>getting into endgame in ITR
>take the mission tocomplete the ritual
>never hear my detector go off, wonder wtf i'm supposed to do next
>wander around for a while
>eventually look it up, head back, detector isn't finding anything
>can'tredo the ritual without restarting the whole mission
i can't make it home and back before next tide, i'm gonna have to clear everything again
>>395149802
i just use XSOverlay, picked it up a couple years ago and never looked back.
grab your primary monitor, make sure game is the active window, pull up the virtual keyboard and type it in, ez
the best desktop overlay i've used plus spotify integration, system performance stats, session time, irl time, and battery charge tracking on your wrist 24/7
>captcha:XS2JJT lol
>>395163927
Such is life in the zone
>>395159930
>beat saber
>pistol whip
>thrill of the fight
You can most definitely get some cardio from certain games. Beat saber is really map dependent on how much you'll move, but some can be pretty good. Pistol whip is a lot of squatting if you're playing above easy. Thrill of the fight is a lot of throwing punches and moving around. I don't think any of these games will be as good as a normal workout routine, but it's better than sitting on your ass. Also fix your diet if you're a fatty because that's one of the biggest things.
>>395158285
No. Nvidia's driver upscaling still works though.
>>395160437
Anon, I told you to get led bulbs, what are you doing?
>>395170406
I'm not from reddit. I can't...
>>395159930
you lose weight by eating less. funny enough, severe vrc addiction would be your best bet
>alyx
slow adventure, i mean you're kinda standing and moving around so it's good for you, but it's not quite the hardest workout you can do
>beat saber
once you learn how to play it efficiently, it's kind of wrist spinning action
i think Thrill of the Fight is the most physically taxing game I've played, but I might just be shit at boxing and do way too much unoptimized moves with my body. Some VR action is always better for you than sitting at PC next to the flatscreen, but don't expect it to offset twenty hamburgers a day
>>395160437
Simracing games are purely seated and are the worst way to get in any exercise. Don't listen to this guy. Try something like Audio Shield where you have to use your entire body and playspace.
>>395155272
Not very good. Feels like you are looking through googles and tightening whatever strap you have only makes it more uncomfortable by increasing fogging/tension. The screen door effect is mostly not noticeable anymore though if you can run the quest2 at native res.
>>395169481
Do you mean DLSS? not every game supports it and you just can't inject it though. I wish we had global foveated rendering as it's the only thing that's beneficial to me in massively increasing perf without compromising the image quality with dumbass sharpening and upscaling artifacts.
>>395172978
>he doesn't have a dd and loadcell pedals
Working arms legs and core at the same time while sweating like a sauna.
>>395177130
>he bought meme
good goyim
>>394584417
I'm watching it. I'll break it down for you.
>Load fucks with guy's neck
>Because it was all front load weight with the default Quest 2 strap and doing a lot of looking up and down and stooping forward
>Wouldn't have happened with a more balanced headset
>Like one with a battery pack in the back
So the faggot you were talking to was saying 'ree battery pack will kill your neck' even though a more balanced headset would probably save it.
I just don't fancy motion controls lads
>>395178640
Go back to 2013 when people went apeshit for moving around in a tuscan villa with an xbox controller and nothing else then.
>>395178640
Yes, simracing autist, we know.
>>395179061
sovl
>>395178640
Sorry grandpa, but the Playstation Eye™ is the future of gaming and it's here to stay!
>>395178640
yet you motion control your body every day! curious!
>>395179527
Why that and not the original EyeToy?
>>394860483
I wish I had friends to play with. Sadly enough all my friends have vr, but I'm the only one that regularly plays anything. How to I become not autistic enough to make new friends? Do they make a caliber large enough to cure me?
>>395179485
>sovl
The year itself? absolutely. The vr? no.
>devkit headset that was so visually awful that it's only use was demonstrating the effect of stereoscopic 3D and 6DOF (I had one)
>awful unity demos which consisted of looking at some really ugly planets or riding a headache inducing rollercoaster
>no way to interact with the environment and pick shit up yet
People forget about just how much negativity there was back in 2012/2013 about VR. We laugh at the idiots that were like "THEY TRIED VR IN THE 90's AND IT WAS SHIT THEN AND IT'S SHIT NOW" and "hurrdurrr why would you want to wear ski goggles and strap a screen inches from your face that's not how displays work hurr" but that shit was amplified tenfold back then. Mainstream journos would come out of the woodwork to bash VR and say that it would never happen.
>left-handed but shooting with my right because like computer mice, I'm so used to it
>everytime I spawn in pavlov I have to throw my gun up and catch it with my right
I'm going to become the best fucking clown in the world thanks to VR.
>>395180060
Try a community that is actually enthusiastic about VR, instead of /vrg/ where it is incidental.
>>394973367
I adapted pretty quick. I've never got motion sick and I liked me some wild carnival rides in my early twenties. The first game with smooth movement I played was Alyx and that was probably the second of third day after I got it. Smooth moving almost tipped me over when I first started using it but I was fine with it by the end of the day. The only thing that fucked with me was falling. Any time I was falling for more than a second I'd get butterflies in my stomach. That's mostly gone too but it still gets to me sometimes.But I actually kind of like it. Doesn't make me sick, just gives me the tickley stomach for a moment.
>>395177753
>he bought nothing because he has no job
ok
>>395181818
nice cope retard
>>395177753
lole
>>395179720
I sorta forgot that Playstation Eye existed, and so I just thought the EyeToy was called the Eye.
>>394973367
1st week was hell, even playing Beat Saber was making me feel sick. I nearly refunded over it.
2nd week I tried sitting down and could finally play for more than 30 minutes a day.
By week 4 I was playing smooth locomotion games like Pavlov but moving fast in spectator mode still made me queasy.
After 2 months I was comfortable in any game. Only Boneworks on release with it's rubber band physics gave me trouble afterwards.
Inconsistent frametimes from low PC specs and having a lazy eye probably made getting my VR legs take so long.
>>395185462
fucking faggot
>>395176293
Nvidia VRSS. It works independently of runtime.
Anyone have problems with their Quest 2 mics going out? I'm not too sure exactly where the problem lies or where to look to fix it. I've done a little poking around but haven't found the problem.
>Quest 2 via AirLink
>Mic works fine
>Take headset off and set it down to pop out for a cigarette or to pee or to get more lube or to see what the fuck the dogs are barking at
>Headset goes to sleep
>Put it back on
>Everything else works fine, but now the mic doesn't work
It doesn't happen every time though. Maybe 1 out of 3 times I take it off and put it down. Anyone else have similar issues?
>>395163927
Did you do the ritual and havethe ghost train appear?Climb on top of it, that's where the artifact is.
nothing interesting gets posted here ever, is vr dead?
Most of the games are bad and boring, why are there not more adventure games like the old point and click adventures, just imagine something like grim fandango first person in vr.
Adventure games could make a comeback.
Or some space games. But here i always see the same shit. 90% of the games are like mobile games.
>>395189112
Myst has a vr version that is quite good. Would love to see legend of grimrock in vr. Black and white 2 in vr would also be fucking rad.
>>395189112
have you tried out wanderer?
Was a nice adventure game
>>395147327
>there is just nothing to talk about game wise
And unfortunately all the shit I'd like to talk about all aren't hitting PCVR any time soon, if they even do.
>>395189112
You always see the same shit because people post about the games that have the most replay-ability and content. There are plenty of good VR games you don't see as much because everyone's already played them.
>>395189112
>Adventure games could make a comeback.
Firmament's supposed to be out this year. Really looking forward to that because despite my many, many problems with it, there were lots of good parts to Obduction.
>>395189404
or something like might and magic 6-8
>>395189404
>Black and white 2 in vr
I've been wanting this for years, and have been saying the core gameplay is already suitable for VR since it's all in-world rendered elements, no real menus, and the game already supports gesture concepts.
>>395189404
Obduction also supports VR, although it's a bit static in its implementation (can hardly interact with anything not relevant to puzzle solving).
There's Firmament coming (same devs) which is VR focused from the get go (like the Myst remake, although both support flat mode too), although I doubt it'll hit its original projected release of sometime-2022 at the rate things are going.
>>395189476
now but i might look into it. i only knew secret of retropolis.
>>395190024
Wanderer took me about 11 hours. Liked the jumping mechanic. Nicley implemented and in general the controls in game feel well designed for vr.
Only issues were when using dials.
>i only knew secret of retropolis.
Have it in my wishlist. How was it? How long?
>>395189112
>nothing interesting gets posted here ever, is vr dead?
VR is as strong as ever and still gaining traction. It's like ye good ol days of vidya. Niche with a lots of little bits of garbage you need to pick through but still lots of excellent things to get into while developers try more and more creative things.
>>395187262
yeah i've had this happen to me a few times, just restarted my quest 2 to fix it
>>395158285
>some games run better through oculus and some other run better through steamvr for me.
They should in theory all run better if they use Oculus' native API on an Oculus headset, otherwise you're stuck with the overhead of both Oculus & SteamVR's shit since everyone is slow as fuck to adopt OpenXR in game dev.
>>395190924
I was trying to avoid that. It ends up with me losing a seat at a cool table in Pokerstars or losing the world I'm in with VRchat. It's not really the end of the world but just was what I was trying to avoid.
>>395191658
i was able to restart only the headset and it'd boot back into vrc / air link immediately after just fine with no issues
>>395186707
>Nvidia VRSS. It works independently of runtime.
I don't understand this. The whole point of foveated rendering is that detail is reduced on the outer edges of a concentric circle to save performance on visual detail that is in the peripheral vision anyway. This just looks like it specifically supersamples the centre of the image, thus increasing even more demand on the GPU. I don't want to super sample at all, I want that to be handled by the oculus/steamvr runtime. I just want to gain perf by reducing visual information in the periphery where you won't notice it anyway.
>>395191873
Oh fuck I can do that, can't I? It's all on the PC so it'll be confused until the headset boots back up but I should still be in game. God damn it. I'm an idiot. Thanks.
My Index keeps randomly disconnecting for like a second or two before the image comes back, but that sometimes causes the game I'm playing to crash. If I dig around the developer settings and find the hardware logs, are they able to be read by me as an end user, or do I have to get Valve support on the horn?
>>395194828
The cable is probably dying.
>>395190297
Secret of Retropolis is a nice idea, but it's like an hour long. I thought Wanderer was fantastic, and I'll take every opportunity to shill the hell out of it. The only puzzle I had trouble with was one where you had constellations on your flashlight in the beginning, but only because I thought you had to project the image on the screen and not just trace the dots with your finger.
>>395195307
Dammit, that's the second time. On the plus side, I think I have a spare cable lying around, because Fedex lost my package, then Valve sent another one, then Fedex found my package like two days later.
Who was in the wrong here?
>>395195887
You, for playing VR at 60fps.
>>395195887
>>395196138
What's wrong with 60fps ASW'd to 120hz?
>>395196138
I have a G2. This is the absolute best in can run on SRP.
>>395196238
>ASW'd to 120hz
Eye induced cancer via graphical artifacts.
>>395196238
you will never be real 120hz
>>395196472
>Eye induced cancer via graphical artifacts.
Hasn't been an issue since ASW2.0 on the Oculus side of things for the more modern VR games (launch ones are fucked). No idea how SteamVR's own compares.
>>395196885
Good to hear. It's trash on WMR. You see those light poles on the track? They turn into spaghetti.
>>395197527
On ASW1.0 the main thing that got fucked by it are textures with repeating patterns with high contrast, like floor tiles.
>>395195887
>>395196194
>>395196472
>>395197527
I hope this soulful short little movie makes you guys more interested in simracing in virtual reality!
>>395195518
would you recon this one hour nice idea is still worth it on a sale?
>The only puzzle I had trouble with was one where you had constellations
For me there were a few more parts that took way longer than it should have. My brain might be a bit small
Mothergunship worth it?
>>395189404
I played Myst in VR, after getting stuck on the island as a 4 year old or whatever and never making any progress. Was surprised how short it was. Also the ending would've pissed me off if I hadn't already played Riven.
>>395180438
Does that end up controlling movement with your right thumbstick?
>>395198982
I found the puzzles quite easy, but only because I grew up with 90s point-and-click adventure games, where the puzzles were intentionally designed to not make any fucking sense. After using party streamers and a stolen trophy to make a grappling hook, or attaching a battery to an empty tin of beans and a Christmas light to make a flashlight, using bolt cutters to cut a lock seems almost quaint.
>>395200262
No
well hope its worth it
>>395213963
Enjoy your 15 fps
>>395213963
imagine how many viruses you could fit into 89.47gb
>>395200262
It's ludo tbqh. The different combos you can get building guns is great. It does a good job at drip feeding you new and novel guns as well. I got a CD key for $15 which I think is worth it.
i just finished into the radius.. what do i do now?
Has anyone here gotten so bored of VR that you sold your vr
Just curious and wondering
I just played VTOL VR and it was cool as fuck. Maybe it's not quite there as a "game" yet but like the experience of flying around in the cockpit its top notch.
>>395221513
i like to imagine there is always another cool game around the corner and the medium isn't dead
>>395221825
There are some very good dynamic missions. Also multiplayer is fun, even if i'm too much of a sperg to join most of the time. It really makes shit way more fun.
>>395221909
This is my opinion, although I did recently side-grade from a CV1 to a Quest 2, but I wouldn't wish anyone the hell that would be buying a used CV1 and dealing with sensor-setup hell.
Are VR devs super lazy? Is vr dev super hard?
Why isn't Zuck just literally bribing a top tier game studio to make amazing content for his headsets?
This stuff has so much potential but its like everyone is just sitting around waiting doing nothing. where is the fucking initiative?
>>395223840
games take a long time to develop, and it's a niche market. game development is the hardest shit in the universe. that being said..
it is a bit ironic that they will spend billions on R&D and whoknowswhat and wont throw more money at gamedevs.. did they learn nothing from console wars? or steam, epic, etc? exclusive bangers sell hardware. not faggot beatsaber shit
>>395221825
The mechanics are excellent and it feels very satisfying when you finally put the systems and tactics you've learned to good use. Virtual cockpit VR just works so well that I consider it a must try/buy VR game.
>>395223840
>Are VR devs super lazy?
I dunno how hard it is to make games for VR, but it's clear to me that it's harder to make something new than just look at years and years of products and pick though whatever already exists. You can't just copy shit, meanwhile for flatgames somebody will look at Xcom and make the same game with a slight twist to it.
>>395223840
The market for VR is significantly smaller than most other markets. Why make a VR game when you could make a PC game that can reach a much wider audience, and then fill it with microtransactions and season passes to make extra money off of?
>>395224347
That's the thing. It's not a niche market anymore.
14.8 million Quest 2s sold. That is beyond the scope of niche.
Yet if you browse the game libraries it looks like they are there to serve a niche market.
I just think there is a huge mismatch between the size of that player base and the quality of games available.
Is VR the niche bastion of hope for gaming?
>>395224890
Vita only sold 16 million units and it barely got anything beyond the scope of niche or kusoge beyond its initial couple years.
>>395225119
Yes
>forces devs to come up with new ideas
>most games are focused on player interactivity
>live service models haven't infested the platform yet
>>395215225
haha
>>395180060
I mean those people are all people I played with from here so that's a hint right there
>>395189112
There's lots of adventure and story maps in VRC but we're not allowed to talk about them because it upsets the special children
>>395189112
Also play talos principle vr
>>395237143
It's a better desktop game than a VR game.
>Get mad at PokerStars
>Browsing stuff i have since I'm already wearing the headset
>Finally figure I'll try Into the Radius
>tfw only like two hours into it
mmmmm Yes. Scavenging and organizing your pack, slow and steady exploration, creepy spooks, can smoke cigarettes for the sake of immersion? Can find a tower overlooking it all to take a break and eat mystery meat out of a can with your knife. I can't believe I was dragging my feet with trying this out.
>>395223840
Must be. Zuck did for instance pour a ton of money into that Medal of Honor VR game, made by Respawn Entertainment, who if nothing else have repeatedly shown at least competence. It turned out awful and was a massive flop.
It seems like the legacy stuff doesn't carry over well.
>>395242474
Be sure to play 1.0 of it.
i haven't seen anyone mention asgard's wrath.. how is it? how do you think its aged? it looks pretty good.
>>395247324
It looked ok. Watched a friend play it for a bit. Only thing stopping me from buying it is it needs a 1080, and 140gb of drive space.
What am I in for?Can I sit in a chair to play this or is this gunna require I stand up?
>>395248403
There's some waist-band shit that might be annoying if your chair has arms on it (assuming this hasn't been changed in the last year), plus some over-the-shoulder reaching for your backpack.
>>395248403
Stand up you lazy fuck
>>395248403
The only help you get is distance grab. VR is not a fatfuck's platform.
>>395250172
>>395251064
In his defense, ITR is something you tend to play for 3-4 hours at a time.
I have a goddamn RTX 3090, Ryzen 5700, 32gb of 3200mhz ram and the game is installed on an NVME ssd. I've got the graphics settings set to low, and steam's SS is just set to 100%
Why the fuck does No Man's Sky STILL HAVE REPROJECTION?!
What the fucking fuck
>>395248403
Stand up you lazy fuck. This isn't a casual game and you'll need access to your lower back, waist, hips, etc. Also you'll probably want to be able to actually turn around when you're getting raped up the ass by Sergey's ghost.
>>395255854
lazy/unoptimized vr port
>>395250172
>>395251064
>>395256020I'm in a wheelchair and VR is how I remember what it's like to walk and be eye level with people without them kneeling and such.
>>395257059
oh shit
>>395257059
You heard what I said.
>>395257059
Damn...
>>395257182
>>395257251
faggots
>>395257216
this guy gets it
>implying someone wouldn't just lie on the internet for (you)s
>>395257059
Here take theseThere's always a way to mod your play space so you can manually adjust the height of the headset
>>395257216
>>395257059
But no really, ITR has a thing you have to reach behind your back for, but it's lower left back, that holds your map/quest objectives and some other shit. I don't know if you're stuck in your wheel chair or if you can sit on like... a barstoool or some special seat that doesn't obstruct your reach around, otherwise ITR isn't for you. On the plus side, there IS pick up assist (Similar to Alyx) so you won't have to bend down.
>>395257059
If I were wheelchair bound and wanted to get into VR, I'd get myself a suspension harness.
After an hour and change of play, ITR is kinda ok.
I like the manual cleaning of weapons. Not too keen on the whole "disembodied voice directs you" crap and the baddies being composed of TV Static is meh. From what I've seen of let's plays all enemies are composed of that so it's not going to change. The radius is beautiful, but the lack of a jump or even mantling small objects is pretty immersion breaking. Opening cupboards and how you 'pinch' every object is tedious but I can pretend to smoke a cigarette, I guess.
There's potential there for sure, but it's a long ways off still. Feels very clunky so far.
i started a new game and just got to bolotky.. 4 police, 6?? spawn, 2 of the jogger.. type that attack with their face, and some fractured/whatever.. all basically rushed me down when i went to the little town.
i was actually pinned in a house and went through 4 mags + some extra ammo i could barely refill in time and i even had to use a grenade.
shit was wack
>>395257059
i beat the game sitting down. the only awkward actions are grabbing your pistol/map, but you eventually master the sweetspots
>>395251560
I unironically change into good shoes because i know im gonna be standing for so long
>>395257059
>is this gunna require I stand up?
"I stand up"
Yeah nah fake news you gaylord
Also
>"remember what it's like to.... be eye level with people"
>not taking your in built advantage of being permacrouched in FPS and throwing everyones headshot muscle memory off
>ishygddt
>>395262183
>not taking your in built advantage of being permacrouched in FPS and throwing everyones headshot muscle memory off
I'm just now reminded of the opposite happening in the year and a half of bullshit in Pavlov where all Oculus Rift users were a foot and a half taller than everyone else, making them easy targets, at least when your head wasn't obscured by the ceiling.
>>395258112
Opt into version 1 if you want to see true jank. They've improved a lot over the past year.
>>395258112
clunky relative to what? sorry it isnt beatsaber homie
Hello, Contractors lobby on Friday at 19:00 UTC - will post mod lists closer to the time
>nightmare
>quest host
>already wiped once
>PSVR player gets stuck in the barrels
nobody in the wave survival mode, so easily farming red cards is pure luckor a nightmare
at least they fixed the progress towards nightmare unlock so that i can play nightmare again without having to redo the master runs
now with viewable picture
>>395275515
did he start crying and/or screeching?
Is there such a thing as custom levels for Pistol Whip? I know the devs allegedly said they'd have workshop support eventually, and Beat Saber modding is huge. I'd love custom songs for it, just can't find any on the Nexus and don't know where to look for it these days.
>>395275924
nope, silent mute suffering
>>395276124
No not yet. Like you mentioned they are working on level editor but no date is set
>>394567416
>>394592420
Thank you for asking the question and then the answer, anons. The instructions were not good on that. I ended up just doing the "manual fire" on odd attack angles with the weapon switch button and trigger, but that makes more sense. The game makes enough sense and it's great, but the tutorials could be like 10% better.
Plus, it says at the end of that tutorial or the one before it'll walk you through transitioning between VTOL and jet mode, and then proceeds not to have that fucking tutorial. I figured it out with the given controls and context, but thought that was funny.
>>394598884
Doing this now with my Quest 2, the main issue is going through too many layers kn the Quest itself. It used to be an experimental feature, now its in the normal audio options, but has SEVERE lag past even anything Airlink does, and I think it's because it's trying to do too much at once.
The solution is putting your earbuds directly through the PC, and setting them as the output in-app. Like so:
1. Connect earbuds to PC. Optionally, set them as your main output device.
2. Put on headset
3. Turn your headset volume all the way off/to mute to deactivate the onboard directional speakers
4. Go into Airlink (Presumably, likely works with Link too)
5. (Optional) Go into Audio settings here if you want, set output from "Headset" to "Windows Default". Sometimes I have it work, sometimes not, don't really need this sound.
6. Go into SteamVR. Open the Steam menu, go to the 'Audio' tab under the settings to the right, and set output either as Windows Default, or as whatever your earbuds are listed as. It should give you the full input list from your PC, and they'll be there; Quest often sets the input/output automatically as "Oculus Virtual Headset" or whatever on launch.
7. This should do it! With the headset itself muted and this set, you should be streaming the audio directly to the buds, and the headset handles the game on its own.
With Airlink, I've found no lag this way so far, at least not past whatever Airlink naturally has, it syncs up. The technology really has come a LONG way, if you have a good router/wifi at least, and this way it's totally wireless. I'd been using a pair of studio headphones plugged through into the headset and this is still even better than having that wire/weight of the headphones alone to contend with. Being truly wireless like this is really freeing, especially with shooters/movement games, and I really can't imagine anything else anymore.
Hope this works. Have fun, anon.
>>395280056
>>394598884
Quest 2 has a headphone jack.
I just use my wired headphones and it just works.
Why bother with wireless bluetooth trash, I have no idea.
>>395145831
Why is VRChat so low quality? Why is everything anime and not at least trying to be realistic?
>>395280719
it's full of degenerates
>>395280854
So is Second Life. That doesn't answer my question
>>395280891
what answer do you want? These webms are taken from anime servers where people dress up as anime girls and give lapdances to each other
of course not every server is like that, there's all kinds of gamemodes within VRchat that you can play with anyone and they don't have to be an anime girl
>>395281104
Well, I've never seen realistic non-anime characters in VRChat.
i just like it lads ^_^
VR news? New game? New headset? New leak? New hardware?
Deckard just flew over my house bros
>>395280324
True wireless, anon. Even one wire can be a hindrance for immersion, or if you're playing something where you do a fair amount of actions around your head or need to adjust your headset. Even just putting it on straight up and not having to feel around to plug in a wire once to go in/out helps. If I'm already dealing with battery life on the headset, ain't that much worse to content with earbud life too. Also depends on the buds/can be cost saving, because most people have wireless buds now, and not spending another $60 or whatever on the wired earbuds just for this or trying to contend with fitting full headphones on properly with a headset while still getting great sound quality compared to a $10 cheapo set you have lying around is handy. Plus, most come with decent mics now, too. If you're playing something sitting like ED or VTOL where you'd be wired in and stationary already it's one thing, and even more immersive in a sense to have everything plugged in/"helmet weight" on your head, but otherwise it's nice.
For instance, I've been playing a lot of Blade and Sorcery and actually do fencing in real life. Trying to use my muscle memory and real techniques gets real fucking annoying when hy headphones jiggle around or add weight to my head. Same with Pistol Whip when you bob and weave specifically with your head since it's the hitbox.On the subjext of "near the head" actions, I loterally ended up getting halo protectors for my controllers just to be safe, but specifically because I kept whapping my headset with them when racking the bolt on rifles in H3VR when I started, kek.
>>395282284
Bro' Gaben is installing it for me right now no joke
>>395282214
I'm thinking about making a VR game
>>395280719
Because there is an easier way to achieve that. Going outside. I got a headset so I wouldn't have to do that and so I can jack off to full size anime.
>>395282336
If you are worried about weight and going with bluetooth shit, you might as well get in-ear monitors and replace the cable with a very short one.
Sound quality would be much better and you don't have to worry about latency at all.
>>395282869
With cars in it?
>>395285217
See, you're not wrong, but once again, goes back to "what people have on hand". You're right that that's technically a superior option, but then I go down a big fucking rabbit hole of the best product and then I'm $300 in the hole before I know it, when I can just use my standard tech which came along much better than I'd expect at this point and be satisfied. I win the lottery, though, you bet your ass I'm going full Index and IEMs.
>>395286030
>Index
Index audio is very good. IEM's would be a downgrade.
Also, good quality IEM's are pretty cheap, chinks has figured out how to make them very well.
>>395285817
No, sorry.
>>395282869
it's really hard
>>395286427
Fuck your game then.
>>395286468
I bet. I've got enough experience with Unity and making flat games but I'm sure trying to make a VR one will come with a ton of unique issues.
>>395286892
Sorry.
>>395286030
Is $1000 really lottery money? I make that in less than a week.
>>395287381
i do too but not everyone is a high functioning autist, anon
>>395287381
I make that in 3 weeks
there are rumors that pico 4 will get released in september, i guess i will buy it and will soon be one of you losers.
Too bad i missed the modded vr chat experience.
>>395288829
>Too bad i missed the modded vr chat experience
what is chillout vr
>>395287381
I make that in 5 weeks.
It is Pavlov day!
>>395287381
Shit, dude, I do too, but not expendably. I'm not a NEET, I have a commute and rent and insurance, etc. I've already dumped plenty into my setup between re-building my PC and getting my headset and accessories, it's hard to justify even more as necessary expenditure when I'm 90% where I want to be and "even better" would be like twice what I've already paid.
Fuck this economy, man.
>>395290625
pump the ump
>>395291825
I want to dual wield UMP9 and UMP45! Dave, when?
lol wat
>>395295273
give it back tyrone
I can't believe how this hasn't occurred to me yet, but is there a decent VR mech game yet? Like it seems super obvious, you'd be in a cockpit anyways. Do some Gundam shit and swing laser swords, fly around, or even do a more grounded Patlabor thing and control like VTOL. Is this not a thing yet?
>>395295941
Mech Warrior 5 and Vox Machinae come to mind, I only have Vox Machinae and apart from /vrg/ lobbies the game doesn't have that many players.
No idea about Mech Warrior 5.
>>395295941
Iron Rebellion is a fairly recent one that's pretty well received but I haven't tried it out myself yet
>>395296601
Actually, I just looked into it myself and it's currently multiplayer PvP only. The devs are working on bots and a co-op mode, but who knows how long it'll be until that's in.
>>395268674
Do you have to download the mods ahead of time or is there proper integration?
>>395301839
Download them in advance. You can subscribe to them on a website, but they only download while the game is open. Don't download them in the lobby because everyone has to wait for you to finish.
>go around forest to find tomatoes
>connection to server lost
I love the forest
>>395296601
literally nobody received it well, they took the alpha and removed 70% of it and sent it to early access
>>395301839
You can download when joining match but I'll list them ahead of time, the game starts without anyone who has it and you just join late
>>395223840
They're nearly all indies.
3D games in general are hard for indies to develop that's why most of them go for the pixelshit 2D approach.
i just can't get into b&s
why do people love it so much? i see youtubers cooming over it left and right but i always get bored after 10 minutes of playing it.. swing imaginary metal stick around is just boring.. i can't help it
>>395316127
Sword fighting is fun, fucking around with physics-based combat is also fun. It's kind of love it or hate it, I think, you probably have to enjoy performing minor tricks with no reason or purpose.
>>395316127
I just enjoy the feeling of swinging swords. I do wish there was some actual content. The random dungeons are kind of barren and I've put a lot of hours into the sandbox mode. Give me some actual progression mode where I need to get equipment.
>>395316127
Me neither, but it's probably because I have a G2.
>>395319085
For fucks sake anon get rid of the G2 already.
>>395318634
i keep seeing some crystal hunt shit teased in the menu but i can't click it yet
>>395319420
Waiting for something new to come out. No reason to spend money now. I also probably need to get rid of my AMD GPU too.
>>395319608
Been there for a while. It's a proposed game mode that hasn't been put in yet.
>>395320446
they have 4 months left to put it in
>>395320545
Why what happens in 4 months?
>>395247324
I think it holds up pretty well. It has a really nice art style and good graphics, and the VR interactions are well done too. You can interact with your companions by physically tossing potions and food and such their way, and build rapport with them via gestures and making sure that you give them their favorite food. The puzzles aren't too hard, and there are a lot of them. There is an actual decent amount of content too, probably a few dozen hours worth. It follows an adventure game format where as you unlock new companions you can reach new areas that you couldn't earlier. The leveling in the game is done entirely via crafting materials, so similar to Alyx you will find yourself rooting around for items to bring back with you.
I think the more questionable part is that the melee combat is weightless so you can just waggle swords like they are nothing. The game is designed around parrying enemies special attacks, using your own special abilities, or using your companion's special abilities to break the "rune armor" of enemies before you can actually damage their HP by waggling them down. I didn't like it at first, but on Wrath difficulty where you have to be mindful of your resources it can be pretty satisfying. The mortal difficulty on the other hand which lets you damage armor without any of that is just mindless waggle and I wouldn't recommend it.
It's worth a torrent.
>>395320741
End of 2022. They promised that the mode would land in 2022, but their deadlines have always been very flexible.
>>395316127
>why do people love it so much?
Same as masturbation. Some people love too much pleasing themselves.
Same goes for any sandbox popular game(in VR especially)
You would see a lot acts of masturbating highlights instead of acts of playing game itself.
Pavlovers, we still had another 20 minutes...
>>395321137
They already changed '22 to '23 in the 11.1 patch
>>395322449
Do they work on the game part time or something?
>>395280719
it's near impossible to make realistic avatars in vrc without it jumping straight down to the bottom of the uncanny valley and being plain ugly
better to just embrace the fantasy and have fun being something you couldn't be irl
>>395258382
Shit does indeed go down out there.
Sounds like fun though, those moments of panic where the game really puts you under pressure are the best.
>>395276124
I cannot wait for headset FoVs to not be shit so I can comfortably enjoy Pistol Whip without having to constantly scan left-to-right with my headset to see incoming enemies running in from the sides.
>want to play VR
>a hundred goddamn degrees
>>395332375
Condition your air.
>>395327663
The zones are pretty well divided into hobo, early, mid, and late game. Pervomay you can get by with anything, swamp village you can get by with a decent pistol and plenty of ammo but probably want to start thinking about bigger guns, factory you need a decent gun with AP and prepare for long raid survival, bolotky you need the good shit but by then you know what you're doing. Initially I didn't like having the zones divided up but it makes the pacing of the game a lot more clear. In 1.0 it used to be every time you got a high priority mission you were getting good enough to handle everything you had seen before. Then you go in with like your usual kit and get your shit kicked in every time, realising the hard way that you need to be more prepared. The physical barrier of a fog wall and a loading screen into a new zone makes the threat of the unknown so much more tangible that you instinctively prepare more for it.
>>395333663
I have a portable AC unit, but it only drops the room temp by like five degrees. And I can't install a dedicated unit because I live in an apartment.
>>395334092
Then get five of them, drop it by 25 degrees.
>>395334092
>5c down + comfy dry conditioned air is not enough
damn, sorry anon
I just got on VRChat and danced my shit off in a one to one session with a DJ until my battery ran out. I’m jake, if you’re here, mr. dj
>>395332375
It's part of the reason why I want headsets to get smaller/lighter. Current ones are fucking bulky, have to be pressed against your face, and generate a bit of heat due to the size of their screens.
Shame we're still a couple years off from PCVR-usable headsets of such requirements from a consumer market.
>>395334745
fuck outta here retard
>>395334610
>5c
It should be very obvious that I don't mean C, considering I said that it's a hundred degrees, and I'm complaining about being unable to play VR games, and not being boiled alive.
>>395337129
>It should be very obvious that I don't mean C, considering I said that it's a hundred degrees
To be fair that could be mistaken as hyperbole and it's usually Euros that don't have AC. Still, ganbatte dude
>>395318634
I want a Mountain Blade game with B&S combat.
>>395343837
I'd wait a decade for voice recognition to get better and more viable on a home PC. I want to be verbally telling my army what to do, and responding to NPCs without menus.
>>395318634
its only been 4 years since its been released. be patient.
>>395343837
even just that sort of progression. wouldnt be asking a lot.
and yea.. want immersive games, with lots of grind and progression. not just funny toys and gimmicks. selection has been very limited in this regard.
>>395343837
It exists, Tales of Glory
https://store.steampowered.com/app/636970/Tales_Of_Glory/
>>395344729
I'd say the voice recognition in VTOL VR is pretty solid. The only problem is they use set phrases instead of letting you ad lib a bit, as far as I know.
Having something that can decently guess your meaning, like personal assistants do, would be ideal.
Not sure what the business model is on those devices but I'm pretty sure they do at least some of the processing locally.
Any of the PC-to-Quest ports (official or otherwise) that are actually worth a damn owning for when you're away from your PC? Got a trip to my family coming up and I figure I'd bring my headset with me.
Pavlov Shack would have been a decent go-to for me if it wasn't 90% squeakers playing it. Devs should have charge $5 for the beta or some shit just to wall the majority of them. I'm going to get Quake 1 & 2's unofficial Quest ports installed at the least.
>>395345443
Nah they have onboard dedicated processing for their wake words, but all the natural langauge processing runs on cloud GPU farms.
IE they just record and upload everything for something else to process.
Its unironically really resource intensive to do anything other than set phrases and keywords
Ah yes finally, a proper port of Half Life 2 in VR
https://youtu.be/q-08KCheaGg
>>395348032
Ah well...
Dedicated home server farms for VR when?
>>395352694
cool. last i tried hl2 with gmod VR the turrets were totally broken, not to mention other jankiness. I hope it works with the episodes too, been years since I played through them.
I wanna join the avatar sharing discord
>>395352694
whats a good way to play half life 1 on index
also any good mods for boneworks. really want to get more out of that game
>>395346435
>Devs should have charge $5 for the beta or some shit just to wall the majority of them.
The beta is about to end and they'll start charging for the quest version. Knowing that it should eliminate a good 70% of the squeakers.
>Into the Radius
>tfw happily taking my time away to get all my guns and magazines nice and cleanbecause I'm kind of scared to go back out into the zone
Yes. This is good and what I signed on for.
anybody know about modding boneworks
It was really fun but theres not much post game content other than a survival mode and some sandbox stuff.
most of the mods ive seen are just sandbox maps like wuhu island from wii sports and spider man skins and shit that looks like its specifically made for 12 year olds watching it on youtube
>>395362482
>stopped playing VR just before ITR added the shooting range
>get the VR itch again a few days ago
>hop back into ITR
>Run back from Kolkhoz Zarya to home base to check out the range
>have spent the last 3 real life hours just in the range shooting guns
>>395363453
There is https://boneworks.thunderstore.io/package/GreasedScotsman/Melon_Vault_Showdown/ which is about it when it comes to actual campaigns. Postgame wise you should check out the Hover Junkers map as there is an actual goal there. Bonelab at least is going to have proper modding support which should alleviate the lack of decent mods, maybe.
>>395368929
whats the deal with bonelabs i first thought it was just a psudo demake/sequal continuation of boneworks made to run on the oculus quest but apparently its coming to steam
>>395374346
It is a sequel with proper modding support. Who knows if its actual campaign will be any good or how dumbed down things will be for Quest, but we'll see. They haven't said whether it will use steam workshop or not, so I imagine that it'll probably be using mod.io for cross platform modding.
>>395367716
If you're into that, H3VR does it great too if you already haven't played it to death.Also I have a ton of time in that game playing take and hold. Not the most amazing thing in the world but I love how granular the guns are and that explosion of mustard when a hotdog pops gives me a nice little shot of dopamine
thinking of getting blade and sorcery what are some must have mods for it
i saw somewhere some devil may cry stuff in it
>>395377542
I haven't played H3VR yet but I will check it out eventually. I just don't feel like going out into the zone so I'm just being comfy at base right now.
>>395363453
An anon posted these videos another thread
https://youtu.be/SsI25znhGdw
https://youtu.be/0QDxWg_O9vI
I guess just get whatever mods this guy is using, seems fun.
There's also an mgs mod some anons are shilling.
>Play like two songs of Pistol Whip
>Become the sweatiest person that has ever been
Can summer end already?
>>395397297
>play beat saber
>wrist flick
>dodging is just tilting head
>play pistol whip
>do 200 squats over 3 songs
holy FUCK
i'm consfused about buying boneworks, is it just a tech demo like blade and dorkery or is it actually a game with a story line?
>>395413775
it has distinct levels you play through from start to end and a loose vaguely hinted plot so depends on what you want
if you want a fully detailed narrative experience walking sim then yeah, it's a tech demo
if you care more about the gameplay then it's an actual game
>>395414036
i see, does it have good fbt support or is it like in blade where fbt is literally just for front kicks?
>>395413775
It's a game with a story line, it has some puzzles, some combat, tons of atmosphere, great music, lots of littleinsignificant yet fun to findunlockables, special levels, arenas, zombie mode, list goes on. B&S doesn't even remotely compare to it, it's a different kind of game, Boneworks is closer to janky Alyx than advanced B&S.
>>395414162
no FBT at all
>>395414479
>Boneworks is closer to janky Alyx
To me it felt like that Boneworks is the Half-Life of VR and Alyx is the Half-Life 2 of VR.
>>395414479
fuck, i spend so much money on vive and i only get to use it in vr chat
What setting in games causes far away objects to look blurry? I am playing lone echo 2 and the background looks very blurry while close up stuff looks fine
I have it on low details since the game is optimized for shit
>>395414709
Well, there's also modded skyrim and that dragon fist kung fu game. And jet island. Did I miss anything?
>>395375408
>actual campaign
This is the first I'm hearing of it. I thought it was going to be a modding platform like Gmod or the new Arma.
>>395367716
you know that you can go from Kolhoz Zarya straight into the base, right?
>>395420969
bonelab is boneworks with actual campaign
it will be great
so what are the best vr games with good campaigns?
i tried googling but it's all shill list with muh beat sabers
so far i have lone echo, alyx, darth vader experience, saints and sinners
anything else?
>>395424380
Vertigo, Budget Cuts, Boneworks, Vox Machinae, Into The Radius, Groundhog day: Like father like son for starters.
>>395424380
Boneworks is a good proper game. Skyrim if you aren't sick to death of it and can get your head around modding.
More on the sim side but VTOL has a decent set of loosely connected missions that I really enjoyed playing through, you don't need a stick.
>>395425374
>VTOL
I'd say there's some promise in the custom campaigns. Nothing Ace Combat but definitely worth looking into some of them.
>>395425515
I've really enjoyed buil in campaigns, then the workshop campaigns and missions and now the multiplayer stuff.
>>395424380
There's dozens of games with good campaigns modded or ported to vr, just look up vr mods. Doom, for example, and it has dozens of good campaign mods itself that work with VR.
>>395424380
Some flat games have either VR mods or official ports. If you don't mind lack of wagglan or some jankiness these are as good as any native VR game. Such as
>Hellblade: Senua's Sacrifice
>Alien: Isolation
>Resident Evil series
>>395425153
>Vox Machinae
God. He said GOOD campaigns. Good MP game tho
>>395427265
flat games adapted for vr are never good
a game has to be built around vr from the start to be any good
look at resident evil 4. the only way they made it into a good vr game was basically remaking it from ground up
>>395427874
I will never look at Resident Evil 4, and you are also wrong.
All games I mentioned are great in VR.
>>395427698
Vox campaign is great, has SOUL and cool unique missions.
>>395428302
It might be okay without the fucking talking head sequences that just drone on and on with terribly unlikeable characters and boring dialogue and tedious hidden object "puzzles".
But then it would be just a series of unconnected missions.
It's bad.
>>395428117
>I will never look at Resident Evil 4
good job, you just invalidated any recommendations you made with this statement
>>395428583
The intermissions were great and I loved the characters. You don't have to do anything there though, you can just sprint towards the airlock.
>>395429020
Diesel my beloved
>>395431296
I wishhis grinder[\spoiler] was available in multiplayer
How's that VR youtuber career going?
>>395020925
>The Hover Junkers level is fun
Why did you fucking lied?
Physics is so fucking shit, it's unreal how did this game had so many praises. Fucking troll physics level on interaction, including junky flight thing.
Every poster that said about Boneworks being better game than HLA goes into my retard alert list
It's just unbelievable this game is in platinum lists of vr games in Steam year after year.
>>395438320
It just shows you the absolute state of vr games in general.
People are eating garbage simply because there is nothing else to eat.
>>395438320
Alyx is the 'I don't actually want to be in VR' game.
>>395438758
Alyx is not terrible if you play with smooth loco + manual ladders.
>>395419145
Skyrim doesn't have FBT support even with mods.
>>39543950
really? wtf
>>395424380
Did you play Lone Echo 2 yet? It's a huge step up from the first game. Asgard's Wrath is good too. It's an actual polished game with a decent amount of content.
EU VTOL in 1 hour at 1800 UTC!
>>395413775
It's a real game with levels and content but most of the content is pretty thin
>>395436405
>How's that VR youtuber career going?
>VR
>Youtuber
More easier to post braindead clips to tiktok and get more traction there, it seems.
>>395449368
Zoomers have already inherited /vrg/.
>>395413775
A bit more than tech demo
Gimmick story+cube-shaped rooms and corridors without much sense in level design behind it
SHIT physics puzzles, you will fight game itself instead of dealing with obvious puzzles
bost it
>>395453579
I think mine's a little messed up lol
There is some times where a background process stays running but keeps running the timer.
>>395453579
plus most likely half of that in oculus mode
>>395447280
EU VTOL server up! Main branch, Server name EU VTOL, Pass 'hotdog'
would 2468x2740 steamvr per eye reso be 2468x5480 total
>>395453579
I'm new please understand. And also I was launching games outside of SteamVR for a while. I thought it would load up SteamVR automatically.
>>395454516
yes, your math skills are second to none
>>395454970
damn how my rtx 3060 render all dat
very painfully
>>395455246
It's a powerful graphics card.
>>395456035
4 you
>>395352694
Nice, that looks great.
This game is not very good.
They just tried to translate VN to VR.
You spend a lot of time just standing and reading text, cannot move freely, the game just basically teleports you from scene to scene.
Also it's unity and fabulous japanese programming strikes again, so it's reprojection city.
Had a good laugh at sex scenes though.
Would have posted some webms, but screwed up the recording. Tough luck.
You can feel the potential though, the genre can certainly work in VR.
>>395458686
>the genre can certainly work in VR
No-one will bother doing it properly.
>>395462216
You know how they say "be the change you want to see in the world"?
>>395414709
FBT right now is basically just for social VR. It's too niche to have adoption elsewhere. Once the market has a viable FBT solution which works for standalone headsets for 200 bucks or less, or it ends up built into a mainstream headset, then we might see it start being more adopted outside social VR.
>>395462560
I don't care about VNs.
>>395280719
>Why is everything anime and not at least trying to be realistic?
Don't know, maybe it melts the GPU
>>395458686
>the genre can certainly work in VR.
play Tokyo Chronos and it's sequel Altdeus
>>394584836
I've been taking some comparison pics between my new index and old ass rift, and while the index is heavier, its interface is a lot comfier.
>>395462779
It's not a VN, and it wouldn't even work properly, the game proves it.
I'm talking about something like a story/adventure game where you lewd anime girls.
>>395463048
>sequel Altdeus
Altdeus is a sequel? I bought it without buying tokyo chronos.
The game is on my backlog.
>>395462865
>properly shaded preview on the left
>ugly anime toon shaded mess of flat colors on the right
At least they acknowledge which one is better.
>>395463797
Phong shading looks like shit. 2010s MMD plastic looking garbage.
>>395463273
>Altdeus is a sequel?
yes. it's a trilogy
>>395464235
Should I get Quest 2 or PC version?
>>395464034
Yeah it isn't pixar, yeah it looks like clay, but it can be polished, and it's still better than the sad excuse on the right. Any attempt at making the flat anime style look good in 3d always looks awful, the whole point of the artstyle is cheap 2d animation.
If you want anime in 3d, the best option is the square enix style.
>>395464492
you can get if from steam if it's cheaper, there was a sale recently
>>395466038
Price doesn't matter, I'm pirating.
>>395466170
imagine being poor
>>395465956
Retarded take. Anime in 3d can work 100%.
>>395466629
>>395465956
This is also flat lit, it just has shaded textures. Real time lighting on anime always looks bad.
>>395466335
I will buy it if I like it.
>>395466776
Moving goalposts.
You have said
> Any attempt at making the flat anime style look good in 3d always looks awful
>>395467106
I am neither of the people I replied to.
>>395466335
You are special kind of retard.
First of all it's a sale price, second it's just for tokyo chronos only if you already own altdeus.
>>395466629
>body with gradient features instead of outlines because no outline shader can mimic 2d well
>paired with featureless moeblob face
Modern anime artstyle in general is shit but you can't replicate even that in 3d.
>>395469830
>it's not anime until i say it is
I accept your concession.
>>395427874
>remaking it from the ground up
Huh? The inventory items were remolded and some dialogue was scrapped. Thats it. Everything else is literally the exact same. As good as it is you can definitely tell that its a port aside from the very well done inventory system. Cutscenes are a good reminding factor that its mostly a 1:1 port. Idk why you have a hate boner for pc games ported over to vr. Flatscreen games have and always will have higher budgets, better art direction and better talent working on them. A proper port or even a mod makes them plausible vr games that outperform games made for vr from the ground up
>>395454019
VTOL was fun!
> TFW you will never be a decuple ace in a day
>>394921135
>partner
faggot
>>395470450
Mfw i can never make it in time for VTOL or pavlov because it conflicts with my work schedule.
>>395441542
i literally just finished it right now, was playing through it last few days just after echo 1 and yeah i have some criticisms on echo 2 but it was vastly better than echo 1, the biggest upgrade was story telling, since in echo 1 you find out almost nothing about what is happening, to the point where it's sorta boring since you have noething to go on while in 2 it's a cool story line that kept me hooked.
I really hope to se more games like that.
Next in line will probably be WD for me
>>395475908
NA VTOL is tomorrow at 9pm EST anon, can you make that?
>>394857906
>>395478880
no, it will be 4 am for me, and i have more work.
>>395466335
I didn't like these games that much honestly. The writing is so-so, but what makes it extra weird is how everything is scaled to be gigantic. It's hard to immerse yourself as a Japanese teenager if everything is a grossly different scale. Using SteamVR's scaling tool can't entirely fix things, and it causes the text to be way too small too which makes reading which is 99% of the game untenable.
Once I finish my new avatar, things are gonna be different...
>>395485167
thats what every tranny thinks
>>395485167
fuck off to your own thread you mentally ill tranoid
>>395438618
It truly is the Knack of VR.
>>395485167
Are you using Liv to use your avatar on any VR game?
>>395485167
Because you're going to fuck off back to your containment thread?
>>395470106
there's a very noticeable cbetween 3d and 2d anime.
some people would like to jump that uncanny valley first.
why does airlink not work at all but VD works perfect.
>>395508147
No idea. It should work but it just doesn't.
do i just do another playthrough of into the radius? ..........................
>>395509692
scavanger mod
>>395508147
Does VD still have game-specific quirks/problems that force you to use Air Link instead?
>>395509692
Give it a year and the devs will once again re-invent the game with a 3.0 update, making it changed for the better/worse in some aspects once again, with a smaller world, and now Quest 2 support.
for someone whose only jet game was F-14 Tomcat on the GBA. is VTOL VR worth 30 bucks? How is the SP portion of it? hard to learn?
>>395524569
It's very unique. You physically flip switches and pull levers inside the craft. Well recommended to pick up. Singleplayer campaign is a nice, gradual tutorial of all the mechanics as you unlock new weapons as you go. Missions can be quite hard too.
how is project wingman? anyone try it in vR?
Anyone know with a Quest if it needs to be hooked up directly to the internet to function for Airlink?
Eg. Having a dedicated router in the room I plan to run the Quest in that's wired only to my PC, to give it the most bandwidth/least-latency compared to the other router I got kicking around that's directly set up to my internet.
'ate spawns
Best VR farming games? Something where you have to actually take care of plants with motion controls would be nice.
I don't know about these H3VR controls on the quest 2, bros...
>>395530171
Initial setup requires it I think, but after that it can work on LAN i think.
Quest always complains that "requirements are not meet" on my wifi, if you click details it says "no internet connection" (because i blocked everything with firewall), yet it still works just fine.
What's it gonna be?
>>395530686
touch grass
>>395544735
>>395530686
Fuji? Although I guess that's not really a farming simulator kind of game, pretty cozy tho.
>>395546040
Bradley, no!
>>395527850
It's meant to be really good in vr, it's on my to play list for when I can actually put my headset on without dying from heatstroke.
>>395535353
That's one of the reasons why I wish more companies would adopt the old wmr controller layout, a stick and a big touchpad gives you so many options.
>>395549659
I'd rather have a stick, four face buttons, and a shoulder button above the trigger.
>>395549659
WHY DOES NOBODY USE THE TRADITIONAL CONTROLLER LAYOUT?
FOUR MINIMUM FACE BUTTONS. WHY IS THIS SO HARD?
>>395549659
the big touchpad is really annoying to use, because it's not precise
>>395550273
What you need so many buttons for????
Each controller has 6 degrees of freedom, it's time to change your flat-game console controller worldview.
>>395550314
My only experience of a touchpad is the Index's and it's the worst input method I have ever experienced.
>>395550687
You can't do magazine release, bolt release, fire mode, etc. in any sensible way with motion controls. They are effectively buttons on the gun even in real life. That already doesn't fit in the two face buttons standard, but there's a menu button too.
>>395550273
What could you possibly ever need a d-pad for in VR?
>>395551108
Buttons aren't a Dpad.
>>395551108
FOUR FUCKING BUTTONS ON BOTH CONTROLLERS. FOR MANY REASONS. YOU HAVE NO IDEA WHY TWO BUTTONS IS NEVER ENOUGH.
>>395551021
>You can't do magazine release, bolt release, fire mode, etc. in any sensible way with motion controls.
While gun is gripped: A - firemode switch, B - magazine.
Bolt release - meme, not needed.
>>395551348
If you need more buttons, you (or the dev) is just not creative enough.
>>395551558
>Bolt release - meme, not needed
Opinion disregarded.
>>395551590
Keep crying, console nigger.
>>395551558
If you only need two buttons, you're adding too many restrictions for your control scheme.
>>395551739
>Using 'console' as an insult
Opinion discarded. You clearly understand the NEED FOR FOUR FACE BUTTONS PER CONTROLLER YOU FUCK.
>>395551757
You have analog stick with press, two normal digital buttons, two analog triggers and six degrees of freedom, and 4 finger position sensors.
And you have two such controllers.
Try to fucking tell me again that you need more.
>>395551983
I need more.
hmd gaming has ruined me
the are very few good vr games which means all the tons and tons of great games are flatscreen but i no longer can enjoy flatscreen games.. looking at a rectangle with picture while gaming just doesn't do it for me anymore
FUCK i wish i never got into vr ;_;
>>395553085
There are still plenty of flatscreen games I enjoy. They tend to be games that wouldn't work in VR anyway
>>395553085
Fortunately I hadn't been interested in flat games for years before 2016 anyway.
>>395516464
Airlink wont even load for me. VD works fine with almost every game, they run better if you launch them in the VD panel instead of steam. the only glaring problem i have had is in barbaria where my weapons would just go though enemies without hitting them unless i launched through steam.
I'm starting to suspect that people who so vigorously recommend VD are unironical shills.
>>395554968
VDs marketing is paying discord pajeets pennies to shit on airlink; and because airlink can really be a bitch to set, their spam strategy in connection with how lazy, tech illiterate and quickly annoyed the average user is seems to work with a look on steems top sellers
>>395554968
Well, like i said earlier airlink doesn't work at all so my only experience is with VD. Wouldn't say i "vigorously" recommend it, if airlink would even load id just use that cause it came free with the headset.
>>395555591
why does everything have to be some shizo conspiracy, im literally just some fucking guy. What tech literacy am i missing when nothing i try with airlink even gets it to load and VD worked on the first try? clearly my setup is fine or else the games would run like shit even over VD but they don't. Also, you need VD on the quest to use it wireless, which shouldn't effect steam number at all.
>>395549839
I just want Oculus Rift's controllers with four face buttons each. That's all. Closest thing there is to the best VR controller at present in terms of battery life and ergonomics.
>>395535353
>I don't know about these H3VR
>H3VR
Could have just stopped right there.
>>395554968
I'm just more surprised Facebook hasn't attempted to buy him out yet, or contract him to integrate some of the shit he's doing himself into Air Link officially.
>>395559617 (Cross-thread)
>>395559617 (Cross-thread)
>>395559617 (Cross-thread)
new
>>395558776
Whats wrong with H3VR?